mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-03-13 02:11:08 -07:00
Player unit spawns before core animation finishes (#8375)
* Player unit spawns before core animation finishes * the * Shouldn't the landing particles also be aimed at the tile's world pos?
This commit is contained in:
parent
327a8fc61b
commit
75e1e6f166
2 changed files with 2 additions and 2 deletions
|
|
@ -193,7 +193,7 @@ public class Control implements ApplicationListener, Loadable{
|
|||
if(!settings.getBool("skipcoreanimation") && !state.rules.pvp){
|
||||
coreDelay = coreLandDuration;
|
||||
//delay player respawn so animation can play.
|
||||
player.deathTimer = -80f;
|
||||
player.deathTimer = Player.deathDelay - coreLandDuration;
|
||||
//TODO this sounds pretty bad due to conflict
|
||||
if(settings.getInt("musicvol") > 0){
|
||||
Musics.land.stop();
|
||||
|
|
|
|||
|
|
@ -395,7 +395,7 @@ public class CoreBlock extends StorageBlock{
|
|||
if(renderer.getLandTime() >= 1f){
|
||||
tile.getLinkedTiles(t -> {
|
||||
if(Mathf.chance(0.4f)){
|
||||
Fx.coreLandDust.at(t.worldx(), t.worldy(), angleTo(t) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
|
||||
Fx.coreLandDust.at(t.worldx(), t.worldy(), angleTo(t.worldx(), t.worldy()) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue