This commit is contained in:
Anuken 2020-08-25 12:32:05 -04:00
parent 9fc42dec6a
commit 7239c2cf08

View file

@ -614,6 +614,18 @@ public class UnitTypes implements ContentList{
destructibleWreck = false;
armor = 13f;
BulletType fragBullet = new FlakBulletType(4f, 5){{
shootEffect = Fx.shootBig;
ammoMultiplier = 4f;
splashDamage = 40f;
splashDamageRadius = 25f;
collidesGround = true;
lifetime = 38f;
status = StatusEffects.blasted;
statusDuration = 60f;
}};
weapons.add(
new Weapon("large-laser-mount"){{
shake = 4f;
@ -628,12 +640,12 @@ public class UnitTypes implements ContentList{
rotate = true;
bullet = new LaserBulletType(){{
damage = 80f;
damage = 90f;
sideAngle = 20f;
sideWidth = 1.5f;
sideLength = 80f;
width = 25f;
length = 220f;
length = 200f;
shootEffect = Fx.shockwave;
colors = new Color[]{Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.white};
}};
@ -642,25 +654,25 @@ public class UnitTypes implements ContentList{
x = 11f;
y = 27f;
rotateSpeed = 2f;
reload = 4f;
reload = 10f;
shootSound = Sounds.flame;
occlusion = 7f;
rotate = true;
recoil = 0.5f;
bullet = Bullets.fragPlastic;
bullet = fragBullet;
}},
new Weapon("large-artillery"){{
y = -13f;
x = 20f;
reload = 18f;
reload = 12f;
ejectEffect = Fx.shellEjectSmall;
rotateSpeed = 7f;
shake = 1f;
shootSound = Sounds.shoot;
rotate = true;
occlusion = 12f;
bullet = Bullets.fragPlastic;
bullet = fragBullet;
}});
}};