Unpause game in logic variable dialog if necessary

This commit is contained in:
Anuken 2021-10-16 14:51:53 -04:00
parent 9dfd4d0049
commit 717a620ff4
2 changed files with 14 additions and 1 deletions

View file

@ -7,6 +7,7 @@ import arc.scene.actions.*;
import arc.scene.ui.*;
import arc.scene.ui.TextButton.*;
import arc.util.*;
import mindustry.core.GameState.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@ -66,6 +67,18 @@ public class LogicDialog extends BaseDialog{
buttons.button("@variables", Icon.menu, () -> {
BaseDialog dialog = new BaseDialog("@variables");
dialog.hidden(() -> {
if(!wasPaused){
state.set(State.paused);
}
});
dialog.shown(() -> {
if(!wasPaused){
state.set(State.playing);
}
});
dialog.cont.pane(p -> {
p.margin(10f).marginRight(16f);
p.table(Tex.button, t -> {

View file

@ -11,7 +11,7 @@ import mindustry.graphics.*;
import static mindustry.Vars.*;
public class BaseDialog extends Dialog{
private boolean wasPaused;
protected boolean wasPaused;
protected boolean shouldPause;
public BaseDialog(String title, DialogStyle style){