mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-04-06 14:11:05 -07:00
Bugfixes
This commit is contained in:
parent
a8f4df8030
commit
713dbccf74
10 changed files with 304 additions and 36 deletions
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@ -258,7 +258,7 @@ public class Control implements ApplicationListener, Loadable{
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ui.planet.hide();
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SaveSlot slot = sector.save;
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//TODO comment for new sector states
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slot = null;
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//slot = null;
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if(slot != null){
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try{
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net.reset();
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@ -101,9 +101,9 @@ public class EditorTile extends Tile{
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}
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@Override
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protected void changed(Team team){
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protected void changeEntity(Team team){
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if(state.isGame()){
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super.changed(team);
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super.changeEntity(team);
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return;
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}
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@ -52,7 +52,7 @@ public class MapGenerateDialog extends FloatingDialog{
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private CachedTile ctile = new CachedTile(){
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//nothing.
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@Override
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protected void changed(Team team){
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protected void changeEntity(Team team){
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}
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};
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@ -929,16 +929,21 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTree
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public void removeFromProximity(){
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onProximityRemoved();
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tmpTiles.clear();
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Point2[] nearby = Edges.getEdges(block.size);
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for(Point2 point : nearby){
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Tilec other = world.ent(tile.x + point.x, tile.y + point.y);
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//remove this tile from all nearby tile's proximities
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if(other != null){
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other.onProximityUpdate();
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other.proximity().remove(this, true);
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tmpTiles.add(other);
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}
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}
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for(Tilec other : tmpTiles){
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other.proximity().remove(this, true);
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other.onProximityUpdate();
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}
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}
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public void updateProximity(){
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@ -20,7 +20,7 @@ public class CachedTile extends Tile{
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}
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@Override
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protected void changed(Team team){
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protected void changeEntity(Team team){
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entity = null;
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Block block = block();
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@ -8,7 +8,7 @@ import java.util.Arrays;
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import static mindustry.Vars.world;
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public class Edges{
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private static final int maxSize = 11;
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private static final int maxSize = 14;
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private static final int maxRadius = 12;
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private static Point2[][] edges = new Point2[maxSize][0];
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private static Point2[][] edgeInside = new Point2[maxSize][0];
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@ -17,6 +17,8 @@ import mindustry.world.modules.*;
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import static mindustry.Vars.*;
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public class Tile implements Position, QuadTreeObject{
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static final ObjectSet<Tilec> tileSet = new ObjectSet<>();
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/** Tile traversal cost. */
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public byte cost = 1;
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/** Tile entity, usually null. */
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@ -27,6 +29,7 @@ public class Tile implements Position, QuadTreeObject{
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protected @NonNull Floor overlay;
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/** Rotation, 0-3. Also used to store offload location, in which case it can be any number.*/
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protected byte rotation;
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protected boolean changing = false;
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public Tile(int x, int y){
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this.x = (short)x;
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@ -42,7 +45,8 @@ public class Tile implements Position, QuadTreeObject{
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this.block = wall;
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//update entity and create it if needed
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changed(Team.derelict);
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changeEntity(Team.derelict);
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changed();
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}
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public Tile(int x, int y, int floor, int overlay, int wall){
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@ -161,10 +165,12 @@ public class Tile implements Position, QuadTreeObject{
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}
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public void setBlock(@NonNull Block type, Team team, int rotation){
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preChanged();
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changing = true;
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this.block = type;
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this.rotation = rotation == 0 ? 0 : (byte)Mathf.mod(rotation, 4);
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changed(team);
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preChanged();
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changeEntity(team);
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if(entity != null){
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entity.team(team);
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@ -205,6 +211,9 @@ public class Tile implements Position, QuadTreeObject{
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this.entity = entity;
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this.block = block;
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}
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changed();
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changing = false;
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}
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public void setBlock(@NonNull Block type, Team team){
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@ -501,12 +510,12 @@ public class Tile implements Position, QuadTreeObject{
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//reset entity and block *manually* - thus, preChanged() will not be called anywhere else, for multiblocks
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if(other != this){ //do not remove own entity so it can be processed in changed()
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other.entity = null;
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}
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other.block = Blocks.air;
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other.block = Blocks.air;
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//manually call changed event
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other.updateOcclusion();
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world.notifyChanged(other);
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//manually call changed event
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other.updateOcclusion();
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world.notifyChanged(other);
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}
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}
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}
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}
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@ -520,13 +529,27 @@ public class Tile implements Position, QuadTreeObject{
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}
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}
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protected void changed(Team team){
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protected void changeEntity(Team team){
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if(entity != null){
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int size = entity.block().size;
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entity.remove();
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entity = null;
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}
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Block block = block();
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//update edge entities
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tileSet.clear();
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for(Point2 edge : Edges.getEdges(size)){
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Tilec other = world.ent(x + edge.x, y + edge.y);
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if(other != null){
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tileSet.add(other);
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}
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}
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//update proximity, since multiblock was just removed
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for(Tilec t : tileSet){
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t.updateProximity();
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}
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}
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if(block.hasEntity()){
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entity = block.newEntity().init(this, team, block.update);
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@ -537,16 +560,20 @@ public class Tile implements Position, QuadTreeObject{
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entity.power(new PowerModule());
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entity.power().graph.add(entity);
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}
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}
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}
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if(!world.isGenerating()){
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protected void changed(){
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if(!world.isGenerating()){
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if(entity != null){
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entity.updateProximity();
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}
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}else if(!world.isGenerating()){
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//since the entity won't update proximity for us, update proximity for all nearby tiles manually
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for(Point2 p : Geometry.d4){
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Tilec tile = world.ent(x + p.x, y + p.y);
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if(tile != null){
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tile.onProximityUpdate();
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}else{
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//since the entity won't update proximity for us, update proximity for all nearby tiles manually
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for(Point2 p : Geometry.d4){
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Tilec tile = world.ent(x + p.x, y + p.y);
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if(tile != null && !tile.tile().changing){
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tile.onProximityUpdate();
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}
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}
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}
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}
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@ -68,15 +68,17 @@ public class MassConveyor extends Block{
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public void onProximityUpdate(){
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super.onProximityUpdate();
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Tilec accept = nearby(Geometry.d4[rotation()].x * size, Geometry.d4[rotation()].y * size);
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Tilec accept = nearby(Geometry.d4(rotation()).x * size, Geometry.d4(rotation()).y * size);
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//next block must be aligned and of the same size
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if(accept != null && accept.block().size == size &&
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tileX() + Geometry.d4[rotation()].x * size == accept.tileX() && tileY() + Geometry.d4[rotation()].y * size == accept.tileY()){
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tileX() + Geometry.d4(rotation()).x * size == accept.tileX() && tileY() + Geometry.d4(rotation()).y * size == accept.tileY()){
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next = accept;
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}else{
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next = null;
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}
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int ntrns = 1 + size/2;
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Tile next = tile.getNearby(Geometry.d4[rotation()].x * ntrns, Geometry.d4[rotation()].y * ntrns);
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Tile next = tile.getNearby(Geometry.d4(rotation()).x * ntrns, Geometry.d4(rotation()).y * ntrns);
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blocked = (next != null && next.solid()) || (this.next != null && (this.next.rotation() + 2)%4 == rotation());
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}
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@ -109,7 +111,7 @@ public class MassConveyor extends Block{
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}
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}else if(!blocked){
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//dump item forward
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float trnext = size * tilesize / 2f, cx = Geometry.d4[rotation()].x, cy = Geometry.d4[rotation()].y, rot = rotation() * 90;
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float trnext = size * tilesize / 2f, cx = Geometry.d4(rotation()).x, cy = Geometry.d4(rotation()).y, rot = rotation() * 90;
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if(item.dump(x + cx * trnext, y + cy * trnext, rotation() * 90)){
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item = null;
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@ -192,14 +194,14 @@ public class MassConveyor extends Block{
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@Override
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public boolean acceptPayload(Tilec source, Payload payload){
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return this.item == null;
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return this.item == null && progress <= 5f;
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}
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@Override
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public void handlePayload(Tilec source, Payload payload){
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this.item = payload;
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this.stepAccepted = curStep();
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this.itemRotation = source.rotation() * 90;
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this.itemRotation = source.angleTo(this);
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this.animation = 0;
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}
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@ -207,10 +209,10 @@ public class MassConveyor extends Block{
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if(direction == rotation()){
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return !blocked || next != null;
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}else{
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Tilec accept = nearby(Geometry.d4[direction].x * size, Geometry.d4[direction].y * size);
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Tilec accept = nearby(Geometry.d4(direction).x * size, Geometry.d4(direction).y * size);
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return accept != null && accept.block().size == size && accept.block().outputsPayload &&
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//block must either be facing this one, or not be rotating
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((accept.tileX() + Geometry.d4[accept.rotation()].x * size == tileX() && accept.tileY() + Geometry.d4[accept.rotation()].y * size == tileY()) || !accept.block().rotate);
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((accept.tileX() + Geometry.d4(accept.rotation()).x * size == tileX() && accept.tileY() + Geometry.d4(accept.rotation()).y * size == tileY()) || !accept.block().rotate);
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}
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}
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233
core/src/mindustry/world/blocks/units/PayloadUnitFactory.java
Normal file
233
core/src/mindustry/world/blocks/units/PayloadUnitFactory.java
Normal file
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@ -0,0 +1,233 @@
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package mindustry.world.blocks.units;
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import arc.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.io.*;
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import mindustry.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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//TODO remove
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public class PayloadUnitFactory extends Block{
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public float launchVelocity = 0f;
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public TextureRegion topRegion;
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public int[] capacities;
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public UnitPlan[] plans = new UnitPlan[0];
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public PayloadUnitFactory(String name){
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super(name);
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update = true;
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hasPower = true;
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hasItems = true;
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solid = false;
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flags = EnumSet.of(BlockFlag.producer);
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configurable = true;
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outputsPayload = true;
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config(Integer.class, (tile, i) -> ((UnitFactoryEntity)tile).currentPlan = i < 0 || i >= plans.length ? -1 : i);
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}
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@Remote(called = Loc.server)
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public static void onUnitFactorySpawn(Tile tile){
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if(!(tile.entity instanceof UnitFactoryEntity)) return;
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tile.<UnitFactoryEntity>ent().spawned();
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}
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@Override
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public void init(){
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super.init();
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capacities = new int[Vars.content.items().size];
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if(consumes.has(ConsumeType.item)){
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ConsumeItems cons = consumes.get(ConsumeType.item);
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for(ItemStack stack : cons.items){
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capacities[stack.item.id] = stack.amount * 2;
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}
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}
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}
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@Override
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public void load(){
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super.load();
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topRegion = Core.atlas.find(name + "-top");
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}
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@Override
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public void setBars(){
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super.setBars();
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bars.add("progress", entity -> new Bar("bar.progress", Pal.ammo, ((UnitFactoryEntity)entity)::fraction));
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}
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@Override
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public boolean outputsItems(){
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return false;
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}
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@Override
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public void setStats(){
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super.setStats();
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stats.remove(BlockStat.itemCapacity);
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//TODO
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//stats.add(BlockStat.productionTime, produceTime / 60f, StatUnit.seconds);
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}
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@Override
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public TextureRegion[] generateIcons(){
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return new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")};
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}
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public static class UnitPlan{
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public UnitType unit;
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public ItemStack[] requirements;
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public float time;
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public UnitPlan(UnitType unit, float time, ItemStack[] requirements){
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this.unit = unit;
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this.time = time;
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this.requirements = requirements;
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}
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UnitPlan(){}
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}
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public class UnitFactoryEntity extends TileEntity{
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public int currentPlan = -1;
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public float progress, time, speedScl;
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public @Nullable UnitPayload payload;
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public float fraction(){
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return currentPlan == -1 ? 0 : progress / plans[currentPlan].time;
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}
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public void spawned(){
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progress = 0f;
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Effects.shake(2f, 3f, this);
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Fx.producesmoke.at(this);
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if(currentPlan != -1){
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UnitPlan plan = plans[currentPlan];
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Unitc unit = plan.unit.create(team);
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payload = new UnitPayload(unit);
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}
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}
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@Override
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public void buildConfiguration(Table table){
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Array<UnitType> units = Array.with(plans).map(u -> u.unit);
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ItemSelection.buildTable(table, units, () -> currentPlan == -1 ? null : plans[currentPlan].unit, unit -> tile.configure(units.indexOf(unit)));
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}
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@Override
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public Object config(){
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return currentPlan;
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}
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@Override
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public void draw(){
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super.draw();
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if(currentPlan != -1){
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UnitPlan plan = plans[currentPlan];
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TextureRegion region = plan.unit.icon(Cicon.full);
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Shaders.build.region = region;
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Shaders.build.progress = progress / plan.time;
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Shaders.build.color.set(Pal.accent);
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Shaders.build.color.a = speedScl;
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Shaders.build.time = -time / 20f;
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Draw.shader(Shaders.build);
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Draw.rect(region, x, y);
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Draw.shader();
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Draw.color(Pal.accent);
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Draw.alpha(speedScl);
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Lines.lineAngleCenter(x + Mathf.sin(time, 20f, Vars.tilesize / 2f * size - 2f), y, 90, size * Vars.tilesize - 4f);
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Draw.reset();
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}
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Draw.rect(topRegion, x, y);
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}
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@Override
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public void updateTile(){
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if(currentPlan < 0 || currentPlan >= plans.length){
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currentPlan = -1;
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}
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if((consValid() || tile.isEnemyCheat()) && currentPlan != -1 && payload == null){
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time += delta() * efficiency() * speedScl * Vars.state.rules.unitBuildSpeedMultiplier;
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progress += delta() * efficiency() * Vars.state.rules.unitBuildSpeedMultiplier;
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speedScl = Mathf.lerpDelta(speedScl, 1f, 0.05f);
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}else{
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speedScl = Mathf.lerpDelta(speedScl, 0f, 0.05f);
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}
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if(payload != null && dumpPayload(payload)){
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payload = null;
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}
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if(currentPlan != -1){
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UnitPlan plan = plans[currentPlan];
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if(progress >= plan.time){
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progress = 0f;
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Call.onUnitFactorySpawn(tile);
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useContent(plan.unit);
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consume();
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}
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}else{
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progress = 0f;
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}
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}
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@Override
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public int getMaximumAccepted(Item item){
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return capacities[item.id];
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}
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@Override
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public byte version(){
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return 1;
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}
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@Override
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public void write(Writes write){
|
||||
super.write(write);
|
||||
write.f(progress);
|
||||
write.s(currentPlan);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(Reads read, byte revision){
|
||||
super.read(read, revision);
|
||||
progress = read.f();
|
||||
currentPlan = read.s();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -108,7 +108,6 @@ public class UnitFactory extends Block{
|
|||
|
||||
public class UnitFactoryEntity extends TileEntity{
|
||||
public int currentPlan = -1;
|
||||
|
||||
public float progress, time, speedScl;
|
||||
|
||||
public float fraction(){
|
||||
|
|
@ -216,12 +215,14 @@ public class UnitFactory extends Block{
|
|||
public void write(Writes write){
|
||||
super.write(write);
|
||||
write.f(progress);
|
||||
write.s(currentPlan);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(Reads read, byte revision){
|
||||
super.read(read, revision);
|
||||
progress = read.f();
|
||||
currentPlan = read.s();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue