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https://github.com/Anuken/Mindustry.git
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Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
6c83c111cd
4 changed files with 17 additions and 3 deletions
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@ -307,7 +307,19 @@ public class UI implements ApplicationListener, Loadable{
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hide();
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}).disabled(b -> field.getText().isEmpty());
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buttons.addButton("$cancel", this::hide);
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}}.show();
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keyDown(KeyCode.ENTER, () -> {
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String text = field.getText();
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if(!text.isEmpty()){
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confirmed.get(text);
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hide();
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}
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});
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keyDown(KeyCode.ESCAPE, this::hide);
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keyDown(KeyCode.BACK, this::hide);
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show();
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Core.scene.setKeyboardFocus(field);
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field.setCursorPosition(def.length());
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}};
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}
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}
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@ -637,7 +637,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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if(!state.isEditor() && isShooting() && mech.canShoot(this)){
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if(!mech.turnCursor){
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//shoot forward ignoring cursor
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mech.weapon.update(this, x + Angles.trnsx(rotation, 1f), y + Angles.trnsy(rotation, 1f));
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mech.weapon.update(this, x + Angles.trnsx(rotation, mech.weapon.targetDistance), y + Angles.trnsy(rotation, mech.weapon.targetDistance));
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}else{
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mech.weapon.update(this, pointerX, pointerY);
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}
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@ -55,6 +55,8 @@ public class Weapon{
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public float shotDelay = 0;
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/** whether shooter rotation is ignored when shooting. */
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public boolean ignoreRotation = false;
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/** if turnCursor is false for a mech, how far away will the weapon target. */
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public float targetDistance = 1f;
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public Sound shootSound = Sounds.pew;
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@ -15,7 +15,7 @@ public class BundleLauncher{
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OrderedMap<String, String> base = new OrderedMap<>();
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PropertiesUtils.load(base, new InputStreamReader(new FileInputStream(file)));
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Array<String> removals = new Array<>();
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Fi.get("").walk(child -> {
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Fi.get(".").walk(child -> {
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if(child.name().equals("bundle.properties") || child.isDirectory() || child.toString().contains("output"))
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return;
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