Implemented local server configs

This commit is contained in:
Anuken 2018-11-16 22:28:27 -05:00
parent ca5db2bff8
commit 6a5bf08d55
3 changed files with 5 additions and 5 deletions

View file

@ -17,12 +17,12 @@ import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.gen.Serialization;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.EffectEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.OS;
import io.anuke.ucore.util.Translator;
import java.util.Arrays;
@ -170,7 +170,7 @@ public class Vars{
ios = Gdx.app.getType() == ApplicationType.iOS;
android = Gdx.app.getType() == ApplicationType.Android;
dataDirectory = OS.getAppDataDirectory(appName);
dataDirectory = Settings.getDataDirectory(appName);
customMapDirectory = dataDirectory.child("maps/");
saveDirectory = dataDirectory.child("saves/");
baseCameraScale = Math.round(Unit.dp.scl(4));