Sprite tweaks

This commit is contained in:
Anuken 2020-06-05 20:59:30 -04:00
parent 28fb6a7d2a
commit 65e94850ca
15 changed files with 17 additions and 17 deletions

View file

@ -507,7 +507,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
}
for(BrokenBlock req : player.team().data().blocks){
for(BlockPlan req : player.team().data().blocks){
Block block = content.block(req.block);
if(block.bounds(req.x, req.y, Tmp.r2).overlaps(Tmp.r1)){
drawSelected(req.x, req.y, content.block(req.block), Pal.remove);
@ -629,9 +629,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
//remove blocks to rebuild
Iterator<BrokenBlock> broken = state.teams.get(player.team()).blocks.iterator();
Iterator<BlockPlan> broken = state.teams.get(player.team()).blocks.iterator();
while(broken.hasNext()){
BrokenBlock req = broken.next();
BlockPlan req = broken.next();
Block block = content.block(req.block);
if(block.bounds(req.x, req.y, Tmp.r2).overlaps(Tmp.r1)){
broken.remove();