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Reduced liquid transport explosiveness to mostly pre-capacity-increase levels
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parent
93645aeeb7
commit
65146f9a11
6 changed files with 19 additions and 3 deletions
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@ -2155,6 +2155,7 @@ public class Blocks{
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requirements(Category.liquid, with(Items.metaglass, 1));
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liquidCapacity = 20f;
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health = 45;
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explosivenessScale = flammabilityScale = 10f/20f;
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}};
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pulseConduit = new Conduit("pulse-conduit"){{
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@ -2162,6 +2163,7 @@ public class Blocks{
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liquidCapacity = 40f;
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liquidPressure = 1.025f;
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health = 90;
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explosivenessScale = flammabilityScale = 16f/40f;
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}};
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platedConduit = new ArmoredConduit("plated-conduit"){{
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@ -2169,6 +2171,7 @@ public class Blocks{
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liquidCapacity = 50f;
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liquidPressure = 1.025f;
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health = 220;
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explosivenessScale = flammabilityScale = 16f/50f;
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}};
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liquidRouter = new LiquidRouter("liquid-router"){{
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@ -2176,6 +2179,8 @@ public class Blocks{
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liquidCapacity = 120f;
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underBullets = true;
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solid = false;
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explosivenessScale = flammabilityScale = 20f/120f;
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}};
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liquidContainer = new LiquidRouter("liquid-container"){{
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@ -2205,6 +2210,7 @@ public class Blocks{
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range = 4;
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hasPower = false;
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liquidCapacity = 100f;
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explosivenessScale = flammabilityScale = 20f/100f;
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}};
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phaseConduit = new LiquidBridge("phase-conduit"){{
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@ -2215,6 +2221,7 @@ public class Blocks{
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hasPower = true;
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canOverdrive = false;
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pulse = true;
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explosivenessScale = flammabilityScale = 20f/100f;
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liquidCapacity = 100f;
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consumePower(0.30f);
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}};
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@ -2239,6 +2246,7 @@ public class Blocks{
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health = 250;
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researchCostMultiplier = 3;
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underBullets = true;
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explosivenessScale = flammabilityScale = 20f/50f;
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}};
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reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{
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@ -2259,6 +2267,7 @@ public class Blocks{
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researchCostMultiplier = 1;
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underBullets = true;
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health = 250;
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explosivenessScale = flammabilityScale = 20f/120f;
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((Conduit)reinforcedConduit).rotBridgeReplacement = this;
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}};
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@ -2271,6 +2280,8 @@ public class Blocks{
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underBullets = true;
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solid = false;
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health = 250;
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explosivenessScale = flammabilityScale = 40f/150f;
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}};
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reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{
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@ -1439,7 +1439,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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//cap explosiveness so fluid tanks/vaults don't instakill units
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Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect, block.baseShake);
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Damage.dynamicExplosion(x, y, flammability * block.flammabilityScale, explosiveness * 3.5f * block.explosivenessScale, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect, block.baseShake);
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if(block.createRubble && !floor().solid && !floor().isLiquid){
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Effect.rubble(x, y, block.size);
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@ -664,6 +664,8 @@ public class ContentParser{
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Planet parent = locate(ContentType.planet, value.getString("parent", ""));
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Planet planet = new Planet(mod + "-" + name, parent, value.getFloat("radius", 1f), value.getInt("sectorSize", 0));
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value.remove("sectorSize");
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if(value.has("mesh")){
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var mesh = value.get("mesh");
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if(!mesh.isObject() && !mesh.isArray()) throw new RuntimeException("Meshes must be objects.");
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@ -25,7 +25,6 @@ public class Administration{
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public ObjectSet<String> dosBlacklist = new ObjectSet<>();
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public ObjectMap<String, Long> kickedIPs = new ObjectMap<>();
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private boolean modified, loaded;
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/** All player info. Maps UUIDs to info. This persists throughout restarts. Do not modify directly. */
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public ObjectMap<String, PlayerInfo> playerInfo = new ObjectMap<>();
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@ -686,7 +686,7 @@ public class ModsDialog extends BaseDialog{
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//this is a crude heuristic for class mods; only required for direct github import
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//TODO make a more reliable way to distinguish java mod repos
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if(language.equals("Java") || language.equals("Kotlin")){
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if(language.equals("Java") || language.equals("Kotlin") || language.equals("Groovy") || language.equals("Scala")){
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githubImportJavaMod(repo, release);
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}else{
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githubImportBranch(mainBranch, repo, release);
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@ -176,6 +176,10 @@ public class Block extends UnlockableContent implements Senseable{
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public float armor = 0f;
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/** base block explosiveness */
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public float baseExplosiveness = 0f;
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/** scaling of explosiveness based on items/liquids */
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public float explosivenessScale = 1f;
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/** scaling of explosion flammability based on items/liquids */
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public float flammabilityScale = 1f;
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/** base value for screen shake upon destruction */
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public float baseShake = 3f;
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/** bullet that this block spawns when destroyed */
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