Fixed some sector bugs

This commit is contained in:
Anuken 2018-11-04 09:32:43 -05:00
parent 64f2ee67b2
commit 64cd8084ea

View file

@ -7,7 +7,6 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.maps.Sector;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw;
@ -21,7 +20,6 @@ import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
@ -79,7 +77,6 @@ public class SectorsDialog extends FloatingDialog{
}
void selectSector(Sector sector){
Log.info((int)' ');
selected = sector;
table.clear();
@ -217,6 +214,8 @@ public class SectorsDialog extends FloatingDialog{
selectSector(sector);
}
selectColor = Color.WHITE;
}else if(sector.hasSave()){
iconColor = Palette.command;
}else{
iconColor = Color.GRAY;
}
@ -235,11 +234,7 @@ public class SectorsDialog extends FloatingDialog{
float size = Unit.dp.scl(10f * 5);
Draw.color(iconColor);
Shaders.outline.color = Color.BLACK;
Shaders.outline.region = Draw.region(region);
//Graphics.shader(Shaders.outline);
Draw.rect(region, drawX, drawY, size, size);
//Graphics.shader();
}
}