* Add unit caps as a map setting.

* Use int and add maximum and minimum handling.

* Put a lower limit of 0 for unit cap
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TranquillyUnpleasant 2021-02-16 06:15:56 +05:00 committed by GitHub
parent 957583071d
commit 631e4d9eef
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4 changed files with 18 additions and 1 deletions

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@ -957,6 +957,8 @@ rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier