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Unit tweaks
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parent
064172e1f1
commit
6188250605
2 changed files with 9 additions and 7 deletions
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@ -230,9 +230,9 @@ public class UnitTypes implements ContentList{
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crawler = new UnitType("crawler"){{
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defaultController = SuicideAI::new;
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speed = 0.8f;
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speed = 0.85f;
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hitsize = 8f;
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health = 140;
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health = 170;
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sway = 0.25f;
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range = 40f;
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@ -247,7 +247,7 @@ public class UnitTypes implements ContentList{
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speed = 1f;
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splashDamageRadius = 55f;
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instantDisappear = true;
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splashDamage = 30f;
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splashDamage = 40f;
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killShooter = true;
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hittable = false;
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}};
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@ -255,7 +255,7 @@ public class UnitTypes implements ContentList{
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}};
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atrax = new UnitType("atrax"){{
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speed = 0.4f;
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speed = 0.5f;
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drag = 0.4f;
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hitsize = 10f;
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rotateSpeed = 3f;
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@ -278,8 +278,9 @@ public class UnitTypes implements ContentList{
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bullet = new LiquidBulletType(Liquids.slag){{
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damage = 11;
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speed = 2.3f;
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drag = 0.02f;
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drag = 0.01f;
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shootEffect = Fx.shootSmall;
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lifetime = 56f;
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}};
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}});
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}};
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@ -14,7 +14,7 @@ import static mindustry.Vars.*;
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public class LiquidBulletType extends BulletType{
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public @NonNull Liquid liquid;
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public float puddleSize = 5f;
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public float puddleSize = 6f;
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public LiquidBulletType(@Nullable Liquid liquid){
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super(3.5f, 0);
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@ -68,7 +68,8 @@ public class LiquidBulletType extends BulletType{
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public void despawned(Bullet b){
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super.despawned(b);
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hit(b, b.x, b.y);
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//don't create liquids when the projectile despawns
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hitEffect.at(b.x, b.y, liquid.color);
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}
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@Override
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