Removed autogenerated liquid sprites
BIN
core/assets-raw/sprites/items/liquid-cryofluid.png
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After Width: | Height: | Size: 260 B |
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Before Width: | Height: | Size: 133 B |
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core/assets-raw/sprites/items/liquid-oil.png
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After Width: | Height: | Size: 255 B |
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core/assets-raw/sprites/items/liquid-slag.png
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After Width: | Height: | Size: 259 B |
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core/assets-raw/sprites/items/liquid-water.png
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After Width: | Height: | Size: 263 B |
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Before Width: | Height: | Size: 337 KiB After Width: | Height: | Size: 193 KiB |
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@ -33,7 +33,7 @@ public class Blocks implements ContentList{
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grass, shrub, rock, icerock, blackrock,
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//crafting
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smelter, siliconSmelter, plastaniumCompressor, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidmixer,
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siliconSmelter, plastaniumCompressor, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
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melter, separator, centrifuge, biomatterCompressor, pulverizer, incinerator,
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//sandbox
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@ -44,10 +44,10 @@ public class Blocks implements ContentList{
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mendProjector, overdriveProjector, forceProjector, shockMine,
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//transport
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conveyor, titaniumconveyor, distributor, junction, itemBridge, phaseConveyor, sorter, router, overflowGate, massDriver,
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conveyor, titaniumConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, router, overflowGate, massDriver,
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//liquids
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mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, liquidRouter, liquidtank, liquidJunction, bridgeConduit, phaseConduit,
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mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
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//power
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combustionGenerator, thermalGenerator, turbineGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor,
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@ -264,7 +264,7 @@ public class Blocks implements ContentList{
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consumes.items(new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.copper, 3));
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}};
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cryofluidmixer = new LiquidMixer("cryofluidmixer"){{
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cryofluidMixer = new LiquidMixer("cryofluidmixer"){{
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outputLiquid = Liquids.cryofluid;
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liquidPerItem = 50f;
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size = 2;
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@ -460,7 +460,7 @@ public class Blocks implements ContentList{
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speed = 0.03f;
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}};
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titaniumconveyor = new Conveyor("titanium-conveyor"){{
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titaniumConveyor = new Conveyor("titanium-conveyor"){{
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health = 65;
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speed = 0.07f;
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}};
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@ -538,7 +538,7 @@ public class Blocks implements ContentList{
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liquidCapacity = 20f;
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}};
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liquidtank = new LiquidTank("liquid-tank"){{
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liquidTank = new LiquidTank("liquid-tank"){{
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size = 3;
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liquidCapacity = 1500f;
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health = 500;
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@ -1113,7 +1113,6 @@ public class Blocks implements ContentList{
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}};
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//endregion
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//region ores
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//create ores for every floor and item combination necessary
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@ -513,7 +513,6 @@ public class Bullets implements ContentList{
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fuseShot = new BulletType(0.01f, 70){
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int rays = 3;
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float raySpace = 2f;
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float rayLength = 80f;
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{
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hitEffect = Fx.hitFuse;
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@ -7,7 +7,7 @@ import io.anuke.mindustry.type.ItemType;
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public class Items implements ContentList{
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public static Item scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phasefabric, surgealloy,
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biomatter, sand, blastCompound, pyratite;
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biomatter, sand, blastCompound, pyratite, bioglass;
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@Override
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public void load(){
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@ -99,5 +99,10 @@ public class Items implements ContentList{
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flammability = 0.7f;
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explosiveness = 0.2f;
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}};
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bioglass = new Item("bioglass", Color.valueOf("648b55")){{
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type = ItemType.material;
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cost = 2f;
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}};
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}
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}
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@ -10,18 +10,11 @@ public class Liquids implements ContentList{
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@Override
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public void load(){
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water = new Liquid("water", Color.valueOf("486acd")){
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{
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heatCapacity = 0.4f;
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tier = 0;
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effect = StatusEffects.wet;
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}
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@Override
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public boolean alwaysUnlocked() {
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return true;
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}
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};
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water = new Liquid("water", Color.valueOf("486acd")){{
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heatCapacity = 0.4f;
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tier = 0;
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effect = StatusEffects.wet;
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}};
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slag = new Liquid("slag", Color.valueOf("e37341")){{
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temperature = 1f;
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@ -72,7 +72,7 @@ public class Recipes implements ContentList{
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//DISTRIBUTION
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new Recipe(distribution, Blocks.conveyor, new ItemStack(Items.copper, 1)).setAlwaysUnlocked(true);
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new Recipe(distribution, Blocks.titaniumconveyor, new ItemStack(Items.copper, 2), new ItemStack(Items.titanium, 1));
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new Recipe(distribution, Blocks.titaniumConveyor, new ItemStack(Items.copper, 2), new ItemStack(Items.titanium, 1));
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new Recipe(distribution, Blocks.phaseConveyor, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.graphite, 20));
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//starter transport
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@ -101,7 +101,7 @@ public class Recipes implements ContentList{
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new Recipe(crafting, Blocks.pulverizer, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, Blocks.pyratiteMixer, new ItemStack(Items.copper, 100), new ItemStack(Items.lead, 50));
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new Recipe(crafting, Blocks.blastMixer, new ItemStack(Items.lead, 60), new ItemStack(Items.titanium, 40));
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new Recipe(crafting, Blocks.cryofluidmixer, new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 80), new ItemStack(Items.thorium, 90));
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new Recipe(crafting, Blocks.cryofluidMixer, new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 80), new ItemStack(Items.thorium, 90));
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new Recipe(crafting, Blocks.melter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 70), new ItemStack(Items.graphite, 90));
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new Recipe(crafting, Blocks.incinerator, new ItemStack(Items.graphite, 10), new ItemStack(Items.lead, 30));
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@ -175,7 +175,7 @@ public class Recipes implements ContentList{
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new Recipe(liquid, Blocks.phaseConduit, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20));
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new Recipe(liquid, Blocks.liquidRouter, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4));
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new Recipe(liquid, Blocks.liquidtank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50));
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new Recipe(liquid, Blocks.liquidTank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50));
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new Recipe(liquid, Blocks.liquidJunction, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4));
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new Recipe(liquid, Blocks.bridgeConduit, new ItemStack(Items.titanium, 8), new ItemStack(Items.lead, 8));
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@ -25,7 +25,7 @@ public class SectorPresets{
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Array.ofRecursive(
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Missions.blockRecipe(Blocks.daggerFactory),
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new UnitMission(UnitTypes.dagger),
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Missions.blockRecipe(Blocks.commandCenter),
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//Missions.blockRecipe(Blocks.commandCenter),
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new CommandMission(UnitCommand.retreat),
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new CommandMission(UnitCommand.attack),
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new BattleMission()
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@ -95,7 +95,7 @@ public class TutorialSector{
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new ItemMission(Items.lead, 50),
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// new BlockMission(CraftingBlocks.smelter),
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new BlockMission(Blocks.smelter),
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//new BlockMission(Blocks.smelter),
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new WaveMission(5)
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);
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}
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@ -1,16 +1,8 @@
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package io.anuke.mindustry.type;
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public enum ItemType{
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/**
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* Not used for anything besides crafting inside blocks.
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*/
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/**Not used for anything besides crafting inside blocks.*/
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resource,
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/**
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* Can be used for constructing blocks. Only materials are accepted into the core.
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*/
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material,
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/**
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* Only used as ammo for turrets.
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*/
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ammo
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/**Can be used for constructing blocks. Only materials are accepted into the core.*/
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material
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}
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@ -29,7 +29,7 @@ public class Liquid extends UnlockableContent{
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public StatusEffect effect = StatusEffects.none;
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/**Pump tier. Controls which pumps can use this liquid.*/
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public int tier;
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/**Displayed icon.*/
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/**Displayed icon. TODO fix it by removing autogen, draw icons manually*/
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public TextureRegion iconRegion;
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public Liquid(String name, Color color){
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@ -44,7 +44,7 @@ public class Liquid extends UnlockableContent{
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@Override
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public void load(){
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iconRegion = Core.atlas.find("liquid-icon-" + name);
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iconRegion = Core.atlas.find("liquid-" + name);
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}
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@Override
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@ -2,12 +2,10 @@ package io.anuke.mindustry;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.type.ContentType;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.type.Mech;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.Floor;
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@ -105,21 +103,6 @@ public class Generators {
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}
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});
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ImageContext.generate("liquid-icons", () -> {
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for(Liquid liquid : content.liquids()){
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Image image = ImageContext.get("liquid-icon");
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for (int x = 0; x < image.width(); x++) {
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for (int y = 0; y < image.height(); y++) {
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Color color = image.getColor(x, y);
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color.mul(liquid.color);
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image.draw(x, y, color);
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}
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}
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image.save("liquid-icon-" + liquid.name);
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}
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});
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ImageContext.generate("block-edges", () -> {
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for(Block block : content.blocks()){
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if(!(block instanceof Floor)) continue;
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