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Important comment repair. (#343)
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@ -18,7 +18,7 @@ public class Liquid extends UnlockableContent{
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public float flammability;
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/**temperature: 0.5 is 'room' temperature, 0 is very cold, 1 is molten hot*/
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public float temperature = 0.5f;
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/**how much heat this liquid can store. 0.75=water (high), anything lower is probably less dense and bad at cooling.*/
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/**how much heat this liquid can store. 0.4=water (decent), anything lower is probably less dense and bad at cooling.*/
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public float heatCapacity = 0.5f;
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/**how thick this liquid is. 0.5=water (relatively viscous), 1 would be something like tar (very slow)*/
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public float viscosity = 0.5f;
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