Change selected block when changing category (#837)

* Change selected block when changing category

* Use an ObjectMap in the HUD fragment instead of attribute in category
This commit is contained in:
clfer 2019-10-29 04:51:24 +01:00 committed by Anuken
parent c540f8e5f5
commit 485fc3ea2a

View file

@ -30,6 +30,7 @@ public class PlacementFragment extends Fragment{
Array<Category> returnCatArray = new Array<>();
boolean[] categoryEmpty = new boolean[Category.all.length];
Category currentCategory = Category.distribution;
ObjectMap<Category,Block> selectedBlocks = new ObjectMap<Category,Block>();
Block hovered, lastDisplay;
Tile lastHover;
Tile hoverTile;
@ -49,6 +50,10 @@ public class PlacementFragment extends Fragment{
rebuild();
}
});
Events.on(ResetEvent.class, event -> {
selectedBlocks.clear();
});
}
void rebuild(){
@ -112,6 +117,7 @@ public class PlacementFragment extends Fragment{
ImageButton button = blockTable.addImageButton(Icon.lockedSmall, Styles.selecti, () -> {
if(unlocked(block)){
control.input.block = control.input.block == block ? null : block;
selectedBlocks.put(currentCategory, control.input.block);
}
}).size(46f).group(group).name("block-" + block.name).get();
@ -266,6 +272,12 @@ public class PlacementFragment extends Fragment{
categories.addImageButton(Core.atlas.drawable("icon-" + cat.name() + "-smaller"), Styles.clearToggleTransi, () -> {
currentCategory = cat;
if(control.input.block != null){
if(selectedBlocks.get(currentCategory) == null){
selectFirstBlock(currentCategory);
}
control.input.block = selectedBlocks.get(currentCategory);
}
rebuildCategory.run();
}).group(group).update(i -> i.setChecked(currentCategory == cat)).name("category-" + cat.name());
}
@ -301,6 +313,16 @@ public class PlacementFragment extends Fragment{
return returnArray;
}
Block selectFirstBlock(Category cat) {
for(Block block : getByCategory(currentCategory)){
if(unlocked(block)){
selectedBlocks.put(currentCategory, block);
return block;
}
}
return null;
}
boolean unlocked(Block block){
return !world.isZone() || data.isUnlocked(block);
}