mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-27 06:51:30 -08:00
Merge branch 'master' of https://github.com/Anuken/Mindustry into maps
This commit is contained in:
commit
4812ff47c0
39 changed files with 43 additions and 4 deletions
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@ -1108,6 +1108,7 @@ rules.waves = Waves
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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||||
rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1093,6 +1093,7 @@ rules.waves = Хвалі
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rules.attack = Рэжым атакі
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1103,6 +1103,7 @@ rules.waves = Вълни
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rules.attack = Режим Атака
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1105,6 +1105,7 @@ rules.waves = Vlny
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rules.attack = Režim útoku
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
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rules.corecapture = Dobýt Jádro Po Jeho Zničení
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@ -1093,6 +1093,7 @@ rules.waves = Bølger
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rules.attack = Angrebsmode
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1104,6 +1104,7 @@ rules.waves = Wellen
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rules.attack = Angriff-Modus
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
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rules.corecapture = Kern nach Zerstörung einnehmen
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@ -1109,6 +1109,7 @@ rules.waves = Oleadas
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rules.attack = Modo de ataque
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rules.rtsai = IA enemiga avanzada (RTS AI)
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rules.rtsminsquadsize = Tamaño mínimo de escuadrón
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Peso mínimo de ataque
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rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
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rules.corecapture = Capturar Núcleo al destruirlo
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@ -1093,6 +1093,7 @@ rules.waves = Kasuta lahingulaineid
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rules.attack = Mänguviis "Rünnak"
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1093,6 +1093,7 @@ rules.waves = Boladak
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rules.attack = Eraso modua
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1093,6 +1093,7 @@ rules.waves = Tasot
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rules.attack = Hyökkäystila
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min. hyökkäysjoukon koko
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min. hyökkäyksen paino
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rules.cleanupdeadteams = Siivoa voitettujen joukkueiden rakennukset (PvP)
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rules.corecapture = Valtaa ydin sen tuhoutuessa
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@ -1093,6 +1093,7 @@ rules.waves = Waves
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1114,6 +1114,7 @@ rules.waves = Vagues
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rules.attack = Mode « Attaque »
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
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rules.corecapture = Capture du Noyau lors de sa Destruction
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@ -1102,6 +1102,7 @@ rules.waves = Hullámok
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rules.attack = Támadás mód
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1109,6 +1109,7 @@ rules.waves = Gelombang
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rules.attack = Mode Penyerangan
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rules.rtsai = A.I. RTS
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rules.rtsminsquadsize = Ukuran Squad Minimum
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Berat Serangan Minimum
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rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
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rules.corecapture = Tangkap Inti Saat Kehancuran
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@ -1100,6 +1100,7 @@ rules.waves = Ondate
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rules.attack = Modalità Attacco
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1105,6 +1105,7 @@ rules.waves = ウェーブ
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rules.attack = アタックモード
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = 敗北したチームの建設物を片付ける (PvP)
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rules.corecapture = 破壊時にコアを奪取
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@ -1106,6 +1106,7 @@ rules.waves = 단계
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rules.attack = 공격 모드
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = 최소 부대 크기
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = 최소 공격 중량
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rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
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rules.corecapture = 코어 파괴 시 점령
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@ -1093,6 +1093,7 @@ rules.waves = Bangos
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rules.attack = Puolimo Režimas
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1093,6 +1093,7 @@ rules.waves = Rondes
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rules.attack = Aanval modus
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1093,6 +1093,7 @@ rules.waves = Waves
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1105,6 +1105,7 @@ rules.waves = Fale
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rules.attack = Tryb Ataku
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rules.rtsai = RTS SI
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rules.rtsminsquadsize = Minimalny Rozmiar Składu
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Minimalna Waga Ataku
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rules.cleanupdeadteams = Usuń Budynki Pokonanej Drużyny (PvP)
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rules.corecapture = Przejmij Zniszczony Rdzeń
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@ -1100,6 +1100,7 @@ rules.waves = Hordas
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rules.attack = Modo de ataque
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1093,6 +1093,7 @@ rules.waves = Hordas
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rules.attack = Modo de ataque
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1105,6 +1105,7 @@ rules.waves = Valuri
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rules.attack = Modul Atac
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
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rules.corecapture = Capturează Nucleele Distruse
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@ -1103,6 +1103,7 @@ rules.waves = Волны
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rules.attack = Режим атаки
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rules.rtsai = ИИ в реальном времени
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rules.rtsminsquadsize = Минимальный размер отряда
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Очистка строений побежденных команд (PvP)
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@ -1105,6 +1105,7 @@ rules.waves = Talasi
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rules.attack = Mod Napada
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Minimalna Veličina Odreda
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Minimalna Težina Napada
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Zauzmi Jezgro Po Uništenju
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@ -1093,6 +1093,7 @@ rules.waves = Vågor
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1105,6 +1105,7 @@ rules.waves = คลื่น
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rules.attack = โหมดการโจมตี
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
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rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
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rules.corecapture = ยืดแกนกลางเมื่อทำลาย
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@ -1093,6 +1093,7 @@ rules.waves = Waves
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rules.attack = Attack Mode
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
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rules.corecapture = Capture Core On Destruction
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@ -1105,6 +1105,7 @@ rules.waves = Dalgalar
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rules.attack = Saldırı Modu
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Gurup Boyutu
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Saldırı Boyutu
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rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
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rules.corecapture = Yıkımca Çekirdeği Elegeçir
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@ -1109,6 +1109,7 @@ rules.waves = Хвилі
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rules.attack = Режим атаки
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rules.rtsai = ШІ зі стратегій реального часу
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rules.rtsminsquadsize = Мінімальний розмір загону
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Мінімальна ударна вага
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rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
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rules.corecapture = Захоплення ядра після знищення
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@ -1105,6 +1105,7 @@ rules.waves = Đợt
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rules.attack = Chế độ tấn công
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rules.rtsai = RTS AI
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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rules.cleanupdeadteams = Xóa công trình của đội bị đánh bại (PvP)
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rules.corecapture = Chiếm căn cứ khi phá hủy
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@ -1104,6 +1104,7 @@ rules.waves = 波次
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rules.attack = 进攻模式
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rules.rtsai = RTS AI对手
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rules.rtsminsquadsize = 进攻队伍的最小规模
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = 进攻的最低强度
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rules.cleanupdeadteams = 清除已战败队伍的建筑(PvP模式)
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rules.corecapture = 摧毁核心时将其俘获
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@ -1109,6 +1109,7 @@ rules.waves = 波次
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|||
rules.attack = 攻擊模式
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rules.rtsai = RTS AI
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||||
rules.rtsminsquadsize = 最小隊伍規模
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rules.rtsmaxsquadsize = Max Squad Size
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||||
rules.rtsminattackweight = 最小攻擊力
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rules.cleanupdeadteams = 移除戰敗玩家的建築(對戰)
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rules.corecapture = 佔領摧毀的核心
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@ -109,6 +109,9 @@ public class RtsAI{
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if(unit.isCommandable() && !unit.command().hasCommand() && used.add(unit.id)){
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squad.clear();
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data.tree().intersect(unit.x - squadRadius/2f, unit.y - squadRadius/2f, squadRadius, squadRadius, squad);
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squad.truncate(data.team.rules().rtsMaxSquad);
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//remove overlapping squads
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squad.removeAll(u -> (u != unit && used.contains(u.id)) || !u.isCommandable() || u.command().hasCommand());
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//mark used so other squads can't steal them
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||||
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@ -2,6 +2,7 @@ package mindustry.entities.abilities;
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||||
import arc.graphics.*;
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||||
import arc.util.*;
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import mindustry.*;
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||||
import mindustry.content.*;
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||||
import mindustry.entities.*;
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||||
import mindustry.gen.*;
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||||
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@ -34,7 +35,7 @@ public class MoveEffectAbility extends Ability{
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@Override
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||||
public void update(Unit unit){
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counter += Time.delta;
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||||
if(unit.vel.len2() >= minVelocity * minVelocity && (counter >= interval)){
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if(unit.vel.len2() >= minVelocity * minVelocity && (counter >= interval) && !unit.inFogTo(Vars.player.team())){
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||||
Tmp.v1.trns(unit.rotation - 90f, x, y);
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counter %= interval;
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effect.at(Tmp.v1.x + unit.x, Tmp.v1.y + unit.y, (rotateEffect ? unit.rotation : effectParam) + rotation, teamColor ? unit.team.color : color, parentizeEffects ? unit : null);
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||||
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@ -234,6 +234,8 @@ public class Rules{
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public boolean rtsAi;
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||||
/** Minimum size of attack squads. */
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||||
public int rtsMinSquad = 4;
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||||
/** Maximum size of attack squads. */
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||||
public int rtsMaxSquad = 1000;
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||||
/** Minimum "advantage" needed for a squad to attack. Higher -> more cautious. */
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||||
public float rtsMinWeight = 1.2f;
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||||
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||||
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|||
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@ -269,6 +269,7 @@ public class CustomRulesDialog extends BaseDialog{
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|||
|
||||
check("@rules.rtsai", b -> teams.rtsAi = b, () -> teams.rtsAi, () -> team != rules.defaultTeam);
|
||||
numberi("@rules.rtsminsquadsize", f -> teams.rtsMinSquad = f, () -> teams.rtsMinSquad, () -> teams.rtsAi, 0, 100);
|
||||
numberi("@rules.rtsmaxsquadsize", f -> teams.rtsMaxSquad = f, () -> teams.rtsMaxSquad, () -> teams.rtsAi, 1, 1000);
|
||||
number("@rules.rtsminattackweight", f -> teams.rtsMinWeight = f, () -> teams.rtsMinWeight, () -> teams.rtsAi);
|
||||
|
||||
check("@rules.infiniteresources", b -> teams.infiniteResources = b, () -> teams.infiniteResources);
|
||||
|
|
|
|||
|
|
@ -10,9 +10,7 @@ import mindustry.type.*;
|
|||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
/**
|
||||
* A generator that just takes in certain items or liquids. Basically SingleTypeGenerator, but not unreliable garbage.
|
||||
*/
|
||||
/** A generator that just takes in certain items or liquids. */
|
||||
public class ConsumeGenerator extends PowerGenerator{
|
||||
/** The time in number of ticks during which a single item will produce power. */
|
||||
public float itemDuration = 120f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue