This commit is contained in:
Anuken 2020-10-17 10:37:28 -04:00
parent 3a7ee50db3
commit 46ec457819
42 changed files with 142 additions and 118 deletions

View file

@ -100,8 +100,7 @@ committingchanges = Comitting Changes
done = Done
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
mods = Mods
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide

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@ -44,7 +44,7 @@ public class BaseAI{
CoreBlock block = (CoreBlock)data.core().block;
//create AI core unit
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type == block.unitType)){
Unit unit = block.unitType.create(data.team);
unit.set(data.core());
unit.add();

View file

@ -175,7 +175,7 @@ public class WaveSpawner{
}
private void spawnEffect(Unit unit){
Call.spawnEffect(unit.x, unit.y, unit.type());
Call.spawnEffect(unit.x, unit.y, unit.type);
Time.run(30f, unit::add);
}

View file

@ -79,7 +79,7 @@ public class BuilderAI extends AIController{
float dist = Math.min(cons.dst(unit) - buildingRange, 0);
//make sure you can reach the request in time
if(dist / unit.type().speed < cons.buildCost * 0.9f){
if(dist / unit.type.speed < cons.buildCost * 0.9f){
following = b;
found = true;
}
@ -112,7 +112,7 @@ public class BuilderAI extends AIController{
@Override
public AIController fallback(){
return unit.type().flying ? new FlyingAI() : new GroundAI();
return unit.type.flying ? new FlyingAI() : new GroundAI();
}
@Override

View file

@ -12,7 +12,7 @@ public class FlyingAI extends AIController{
@Override
public void updateMovement(){
if(target != null && unit.hasWeapons() && command() == UnitCommand.attack){
if(unit.type().weapons.first().rotate){
if(unit.type.weapons.first().rotate){
moveTo(target, unit.range() * 0.8f);
unit.lookAt(target);
}else{
@ -57,7 +57,7 @@ public class FlyingAI extends AIController{
vec.setAngle(Mathf.slerpDelta(unit.vel().angle(), vec.angle(), 0.6f));
}
vec.setLength(unit.type().speed);
vec.setLength(unit.type.speed);
unit.moveAt(vec);
}

View file

@ -27,14 +27,14 @@ public class FormationAI extends AIController implements FormationMember{
@Override
public void updateUnit(){
UnitType type = unit.type();
UnitType type = unit.type;
if(leader.dead){
unit.resetController();
return;
}
if(unit.type().canBoost && unit.canPassOn()){
if(unit.type.canBoost && unit.canPassOn()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
}
@ -43,7 +43,7 @@ public class FormationAI extends AIController implements FormationMember{
unit.aim(leader.aimX(), leader.aimY());
if(unit.type().rotateShooting){
if(unit.type.rotateShooting){
unit.lookAt(leader.aimX(), leader.aimY());
}else if(unit.moving()){
unit.lookAt(unit.vel.angle());
@ -65,7 +65,7 @@ public class FormationAI extends AIController implements FormationMember{
CoreBuild core = unit.team.core();
if(core != null && com.mineTile().drop() != null && unit.within(core, unit.type().range) && !unit.acceptsItem(com.mineTile().drop())){
if(core != null && com.mineTile().drop() != null && unit.within(core, unit.type.range) && !unit.acceptsItem(com.mineTile().drop())){
if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){
Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core);

View file

@ -45,13 +45,13 @@ public class GroundAI extends AIController{
}
}
if(unit.type().canBoost && !unit.onSolid()){
if(unit.type.canBoost && !unit.onSolid()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
}
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type().rotateShooting){
if(unit.type().hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
if(unit.type.hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
}else if(unit.moving()){
unit.lookAt(unit.vel().angle());

View file

@ -98,7 +98,7 @@ public class LogicAI extends AIController{
}
}
if(unit.type().canBoost && !unit.type().flying){
if(unit.type.canBoost && !unit.type.flying){
unit.elevation = Mathf.approachDelta(unit.elevation, Mathf.num(boost || unit.onSolid()), 0.08f);
}
@ -129,7 +129,7 @@ public class LogicAI extends AIController{
@Override
protected boolean shouldShoot(){
return shoot && !(unit.type().canBoost && boost);
return shoot && !(unit.type.canBoost && boost);
}
//always aim for the main target

View file

@ -19,7 +19,7 @@ public class MinerAI extends AIController{
if(!(unit instanceof Minerc miner) || core == null) return;
if(miner.mineTile() != null && !miner.mineTile().within(unit, unit.type().range)){
if(miner.mineTile() != null && !miner.mineTile().within(unit, unit.type.range)){
miner.mineTile(null);
}
@ -36,7 +36,7 @@ public class MinerAI extends AIController{
}
//if inventory is full, drop it off.
if(unit.stack.amount >= unit.type().itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
if(unit.stack.amount >= unit.type.itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
mining = false;
}else{
if(retarget() && targetItem != null){
@ -44,9 +44,9 @@ public class MinerAI extends AIController{
}
if(ore != null){
moveTo(ore, unit.type().range / 2f);
moveTo(ore, unit.type.range / 2f);
if(unit.within(ore, unit.type().range)){
if(unit.within(ore, unit.type.range)){
miner.mineTile(ore);
}
@ -63,7 +63,7 @@ public class MinerAI extends AIController{
return;
}
if(unit.within(core, unit.type().range)){
if(unit.within(core, unit.type.range)){
if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){
Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core);
}
@ -72,7 +72,7 @@ public class MinerAI extends AIController{
mining = true;
}
circle(core, unit.type().range / 1.8f);
circle(core, unit.type.range / 1.8f);
}
}

View file

@ -12,7 +12,7 @@ public class RepairAI extends AIController{
if(target instanceof Building){
boolean shoot = false;
if(target.within(unit, unit.type().range)){
if(target.within(unit, unit.type.range)){
unit.aim(target);
shoot = true;
}
@ -23,8 +23,8 @@ public class RepairAI extends AIController{
}
if(target != null){
if(!target.within(unit, unit.type().range * 0.65f) && target instanceof Building){
moveTo(target, unit.type().range * 0.65f);
if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building){
moveTo(target, unit.type.range * 0.65f);
}
unit.lookAt(target);

View file

@ -21,7 +21,7 @@ public class SuicideAI extends GroundAI{
}
if(retarget()){
target = target(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
target = target(unit.x, unit.y, unit.range(), unit.type.targetAir, unit.type.targetGround);
}
Building core = unit.closestEnemyCore();
@ -30,11 +30,11 @@ public class SuicideAI extends GroundAI{
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.hasWeapons()){
rotate = true;
shoot = unit.within(target, unit.type().weapons.first().bullet.range() +
shoot = unit.within(target, unit.type.weapons.first().bullet.range() +
(target instanceof Building ? ((Building)target).block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f));
if(unit.type().hasWeapons()){
unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
if(unit.type.hasWeapons()){
unit.aimLook(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
//do not move toward walls or transport blocks
@ -65,7 +65,7 @@ public class SuicideAI extends GroundAI{
if(!blocked){
moveToTarget = true;
//move towards target directly
unit.moveAt(vec.set(target).sub(unit).limit(unit.type().speed));
unit.moveAt(vec.set(target).sub(unit).limit(unit.type.speed));
}
}

View file

@ -57,7 +57,7 @@ public class PhysicsProcess implements AsyncProcess{
PhysicRef ref = entity.physref();
ref.body.layer =
entity.type().allowLegStep ? layerLegs :
entity.type.allowLegStep ? layerLegs :
entity.isGrounded() ? layerGround : layerFlying;
ref.x = entity.x();
ref.y = entity.y();

View file

@ -56,7 +56,7 @@ public class Fx{
mixcol(Pal.accent, 1f);
alpha(e.fout());
rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type().icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f);
rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type.icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f);
alpha(1f);
Lines.stroke(e.fslope() * 1f);
Lines.square(select.x, select.y, e.fout() * select.hitSize * 2f, 45);
@ -66,7 +66,7 @@ public class Fx{
}),
unitDespawn = new Effect(100f, e -> {
if(!(e.data instanceof Unit) || e.<Unit>data().type() == null) return;
if(!(e.data instanceof Unit) || e.<Unit>data().type == null) return;
Unit select = e.data();
float scl = e.fout(Interp.pow2Out);
@ -74,7 +74,7 @@ public class Fx{
Draw.scl *= scl;
mixcol(Pal.accent, 1f);
rect(select.type().icon(Cicon.full), select.x, select.y, select.rotation - 90f);
rect(select.type.icon(Cicon.full), select.x, select.y, select.rotation - 90f);
reset();
Draw.scl = p;

View file

@ -272,7 +272,7 @@ public class Logic implements ApplicationListener{
if(state.isGame()){
if(!net.client()){
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.type().isCounted);
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.type.isCounted);
}
if(!state.isPaused()){

View file

@ -575,7 +575,7 @@ public class NetServer implements ApplicationListener{
shooting = false;
}
if(!player.dead() && (player.unit().type().flying || !player.unit().type().canBoost)){
if(!player.dead() && (player.unit().type.flying || !player.unit().type.canBoost)){
boosting = false;
}
@ -629,7 +629,7 @@ public class NetServer implements ApplicationListener{
Unit unit = player.unit();
long elapsed = Time.timeSinceMillis(con.lastReceivedClientTime);
float maxSpeed = ((player.unit().type().canBoost && player.unit().isFlying()) ? player.unit().type().boostMultiplier : 1f) * player.unit().type().speed;
float maxSpeed = ((player.unit().type.canBoost && player.unit().isFlying()) ? player.unit().type.boostMultiplier : 1f) * player.unit().type.speed;
if(unit.isGrounded()){
maxSpeed *= unit.floorSpeedMultiplier();
}

View file

@ -126,7 +126,7 @@ public class Units{
nearby(x, y, width, height, unit -> {
if(boolResult) return;
if((unit.isGrounded() && !unit.type().hovering) == ground){
if((unit.isGrounded() && !unit.type.hovering) == ground){
unit.hitbox(hitrect);
if(hitrect.overlaps(x, y, width, height)){

View file

@ -1295,7 +1295,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
case type -> block;
case firstItem -> items == null ? null : items.first();
case config -> block.configurations.containsKey(Item.class) || block.configurations.containsKey(Liquid.class) ? config() : null;
case payloadType -> getPayload() instanceof UnitPayload p1 ? p1.unit.type() : getPayload() instanceof BuildPayload p2 ? p2.block() : null;
case payloadType -> getPayload() instanceof UnitPayload p1 ? p1.unit.type : getPayload() instanceof BuildPayload p2 ? p2.block() : null;
default -> noSensed;
};

View file

@ -59,7 +59,7 @@ abstract class CommanderComp implements Entityc, Posc{
units.clear();
Units.nearby(team, x, y, 150f, u -> {
if(u.isAI() && include.get(u) && u != self() && u.type().flying == type.flying && u.hitSize <= hitSize * 1.1f){
if(u.isAI() && include.get(u) && u != self() && u.type.flying == type.flying && u.hitSize <= hitSize * 1.1f){
units.add(u);
}
});
@ -82,7 +82,7 @@ abstract class CommanderComp implements Entityc, Posc{
FormationAI ai;
unit.controller(ai = new FormationAI(self(), formation));
spacing = Math.max(spacing, ai.formationSize());
minFormationSpeed = Math.min(minFormationSpeed, unit.type().speed);
minFormationSpeed = Math.min(minFormationSpeed, unit.type.speed);
}
this.formation = formation;
@ -106,7 +106,7 @@ abstract class CommanderComp implements Entityc, Posc{
//reset controlled units
for(Unit unit : controlling){
if(unit.controller().isBeingControlled(self())){
unit.controller(unit.type().createController());
unit.controller(unit.type.createController());
}
}

View file

@ -79,7 +79,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
admin = typing = false;
textFadeTime = 0f;
if(!dead()){
unit.controller(unit.type().createController());
unit.controller(unit.type.createController());
unit = Nulls.unit;
}
}
@ -91,7 +91,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
@Replace
public float clipSize(){
return unit.isNull() ? 20 : unit.type().hitSize * 2f;
return unit.isNull() ? 20 : unit.type.hitSize * 2f;
}
@Override
@ -123,7 +123,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
deathTimer = 0;
//update some basic state to sync things
if(unit.type().canBoost){
if(unit.type.canBoost){
Tile tile = unit.tileOn();
unit.elevation = Mathf.approachDelta(unit.elevation, (tile != null && tile.solid()) || boosting ? 1f : 0f, 0.08f);
}
@ -177,7 +177,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
if(this.unit != Nulls.unit){
//un-control the old unit
this.unit.controller(this.unit.type().createController());
this.unit.controller(this.unit.type.createController());
}
this.unit = unit;
if(unit != Nulls.unit){

View file

@ -74,7 +74,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
unit.apply(liquid.effect, 60 * 2);
if(unit.vel.len() > 0.1){
Fx.ripple.at(unit.x, unit.y, unit.type().rippleScale, liquid.color);
Fx.ripple.at(unit.x, unit.y, unit.type.rippleScale, liquid.color);
}
}
}

View file

@ -36,7 +36,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Import int id;
private UnitController controller;
private UnitType type;
UnitType type;
boolean spawnedByCore;
double flag;
@ -110,7 +110,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
case firstItem -> stack().amount == 0 ? null : item();
case payloadType -> self() instanceof Payloadc pay ?
(pay.payloads().isEmpty() ? null :
pay.payloads().peek() instanceof UnitPayload p1 ? p1.unit.type() :
pay.payloads().peek() instanceof UnitPayload p1 ? p1.unit.type :
pay.payloads().peek() instanceof BuildPayload p2 ? p2.block() : null) : null;
default -> noSensed;
};
@ -163,22 +163,12 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void set(UnitType def, UnitController controller){
type(type);
if(this.type != def){
setType(def);
}
controller(controller);
}
@Override
public void type(UnitType type){
if(this.type == type) return;
setStats(type);
}
@Override
public UnitType type(){
return type;
}
/** @return pathfinder path type for calculating costs */
public int pathType(){
return Pathfinder.costGround;
@ -208,7 +198,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return Units.getCap(team);
}
public void setStats(UnitType type){
public void setType(UnitType type){
this.type = type;
this.maxHealth = type.health;
this.drag = type.drag;
@ -226,7 +216,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void afterSync(){
//set up type info after reading
setStats(this.type);
setType(this.type);
controller.unit(self());
}

View file

@ -95,7 +95,7 @@ public class AIController implements UnitController{
if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return;
unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type().speed));
unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type.speed));
}
protected void updateWeapons(){
@ -105,7 +105,7 @@ public class AIController implements UnitController{
boolean ret = retarget();
if(ret){
target = findTarget(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
target = findTarget(unit.x, unit.y, unit.range(), unit.type.targetAir, unit.type.targetGround);
}
if(invalid(target)){
@ -119,7 +119,7 @@ public class AIController implements UnitController{
float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y),
mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y);
if(unit.type().singleTarget){
if(unit.type.singleTarget){
targets[i] = target;
}else{
if(ret){
@ -176,7 +176,7 @@ public class AIController implements UnitController{
}
protected void circle(Position target, float circleLength){
circle(target, circleLength, unit.type().speed);
circle(target, circleLength, unit.type.speed);
}
protected void circle(Position target, float circleLength, float speed){

View file

@ -9,6 +9,8 @@ import mindustry.gen.*;
import mindustry.io.legacy.*;
import mindustry.type.*;
import java.util.*;
import static mindustry.Vars.*;
/**
@ -138,4 +140,20 @@ public class SpawnGroup implements Serializable{
", items=" + items +
'}';
}
@Override
public boolean equals(Object o){
if(this == o) return true;
if(o == null || getClass() != o.getClass()) return false;
SpawnGroup group = (SpawnGroup)o;
return end == group.end && begin == group.begin && spacing == group.spacing && max == group.max
&& Float.compare(group.unitScaling, unitScaling) == 0 && Float.compare(group.shields, shields) == 0
&& Float.compare(group.shieldScaling, shieldScaling) == 0 && unitAmount == group.unitAmount &&
type == group.type && effect == group.effect && Structs.eq(items, group.items);
}
@Override
public int hashCode(){
return Arrays.hashCode(new Object[]{type, end, begin, spacing, max, unitScaling, shields, shieldScaling, unitAmount, effect, items});
}
}

View file

@ -131,7 +131,7 @@ public class Teams{
}
private void count(Unit unit){
unit.team.data().updateCount(unit.type(), 1);
unit.team.data().updateCount(unit.type, 1);
if(unit instanceof Payloadc){
((Payloadc)unit).payloads().each(p -> {
@ -178,15 +178,15 @@ public class Teams{
data.units.add(unit);
data.presentFlag = true;
if(data.unitsByType == null || data.unitsByType.length <= unit.type().id){
if(data.unitsByType == null || data.unitsByType.length <= unit.type.id){
data.unitsByType = new Seq[content.units().size];
}
if(data.unitsByType[unit.type().id] == null){
data.unitsByType[unit.type().id] = new Seq<>();
if(data.unitsByType[unit.type.id] == null){
data.unitsByType[unit.type.id] = new Seq<>();
}
data.unitsByType[unit.type().id].add(unit);
data.unitsByType[unit.type.id].add(unit);
count(unit);
}

View file

@ -96,7 +96,7 @@ public class MinimapRenderer implements Disposable{
Draw.mixcol(unit.team().color, 1f);
float scale = Scl.scl(1f) / 2f * scaling * 32f;
Draw.rect(unit.type().icon(Cicon.full), x + rx, y + ry, scale, scale, unit.rotation() - 90);
Draw.rect(unit.type.icon(Cicon.full), x + rx, y + ry, scale, scale, unit.rotation() - 90);
Draw.reset();
//only disable player names in multiplayer

View file

@ -85,7 +85,7 @@ public class OverlayRenderer{
//special selection for block "units"
Fill.square(select.x, select.y, ((BlockUnitc)select).tile().block.size * tilesize/2f);
}else{
Draw.rect(select.type().icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
Draw.rect(select.type.icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
}
Lines.stroke(unitFade);

View file

@ -599,11 +599,11 @@ public class DesktopInput extends InputHandler{
}
protected void updateMovement(Unit unit){
boolean omni = unit.type().omniMovement;
boolean omni = unit.type.omniMovement;
boolean ground = unit.isGrounded();
float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type().strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f);
float baseSpeed = unit.type().speed;
float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type.strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f);
float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){
@ -611,7 +611,7 @@ public class DesktopInput extends InputHandler{
baseSpeed = unit.minFormationSpeed * 0.95f;
}
float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type().canBoost ? unit.type().boostMultiplier : 1f, unit.elevation) * strafePenalty;
float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type.canBoost ? unit.type.boostMultiplier : 1f, unit.elevation) * strafePenalty;
float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y);
boolean boosted = (unit instanceof Mechc && unit.isFlying());
@ -622,7 +622,7 @@ public class DesktopInput extends InputHandler{
}
float mouseAngle = Angles.mouseAngle(unit.x, unit.y);
boolean aimCursor = omni && player.shooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted && unit.type().rotateShooting;
boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
if(aimCursor){
unit.lookAt(mouseAngle);
@ -637,11 +637,11 @@ public class DesktopInput extends InputHandler{
}else{
unit.moveAt(Tmp.v2.trns(unit.rotation, movement.len()));
if(!movement.isZero() && ground){
unit.vel.rotateTo(movement.angle(), unit.type().rotateSpeed);
unit.vel.rotateTo(movement.angle(), unit.type.rotateSpeed);
}
}
unit.aim(unit.type().faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
unit.aim(unit.type.faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
unit.controlWeapons(true, player.shooting && !boosted);
player.boosting = Core.input.keyDown(Binding.boost) && !movement.isZero();

View file

@ -158,7 +158,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Payloadc pay = (Payloadc)unit;
if(target.isAI() && target.isGrounded() && pay.canPickup(target)
&& target.within(unit, unit.type().hitSize * 2f + target.type().hitSize * 2f)){
&& target.within(unit, unit.type.hitSize * 2f + target.type.hitSize * 2f)){
Call.pickedUnitPayload(unit, target);
}
}
@ -365,7 +365,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
if(commander.isCommanding()){
commander.clearCommand();
}else if(player.unit().type().commandLimit > 0){
}else if(player.unit().type.commandLimit > 0){
//TODO try out some other formations
commander.commandNearby(new CircleFormation());
@ -398,17 +398,17 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
if(player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && player.unit().ammo <= 0){
player.unit().type().weapons.first().noAmmoSound.at(player.unit());
player.unit().type.weapons.first().noAmmoSound.at(player.unit());
}
wasShooting = player.shooting;
if(!player.dead()){
controlledType = player.unit().type();
controlledType = player.unit().type;
}
if(controlledType != null && player.dead()){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead);
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit != null){
Call.unitControl(player, unit);
@ -418,7 +418,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public void checkUnit(){
if(controlledType != null){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead);
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit == null && controlledType == UnitTypes.block){
unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null;
}
@ -437,7 +437,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Unit unit = player.unit();
if(!(unit instanceof Payloadc pay)) return;
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type.hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(target != null){
Call.requestUnitPayload(player, target);
}else{

View file

@ -85,7 +85,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if(tile != null && player.team().isEnemy(tile.team)){
player.miner().mineTile(null);
target = tile;
}else if(tile != null && player.unit().type().canHeal && tile.team == player.team() && tile.damaged()){
}else if(tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged()){
player.miner().mineTile(null);
target = tile;
}
@ -834,10 +834,10 @@ public class MobileInput extends InputHandler implements GestureListener{
protected void updateMovement(Unit unit){
Rect rect = Tmp.r3;
UnitType type = unit.type();
UnitType type = unit.type;
if(type == null) return;
boolean omni = unit.type().omniMovement;
boolean omni = unit.type.omniMovement;
boolean legs = unit.isGrounded();
boolean allowHealing = type.canHeal;
boolean validHealTarget = allowHealing && target instanceof Building && ((Building)target).isValid() && target.team() == unit.team &&
@ -855,7 +855,7 @@ public class MobileInput extends InputHandler implements GestureListener{
float attractDst = 15f;
float strafePenalty = legs ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(unit.vel.angle(), unit.rotation) / 180f);
float baseSpeed = unit.type().speed;
float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){

View file

@ -395,7 +395,7 @@ public class LExecutor{
if(unit instanceof Payloadc pay){
//units
if(exec.bool(p1)){
Unit result = Units.closest(unit.team, unit.x, unit.y, unit.type().hitSize * 2f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
Unit result = Units.closest(unit.team, unit.x, unit.y, unit.type.hitSize * 2f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(result != null){
Call.pickedUnitPayload(unit, result);

View file

@ -257,12 +257,12 @@ public class SectorDamage{
float healthMult = 1f + Mathf.clamp(unit.armor / 20f);
sumHealth += unit.health*healthMult + unit.shield;
sumDps += unit.type().dpsEstimate;
sumDps += unit.type.dpsEstimate;
if(unit.abilities.find(a -> a instanceof HealFieldAbility) instanceof HealFieldAbility h){
sumRps += h.amount / h.reload * 60f;
}
}else{
curEnemyDps += unit.type().dpsEstimate;
curEnemyDps += unit.type.dpsEstimate;
curEnemyHealth += unit.health;
}
}

View file

@ -260,8 +260,8 @@ public class ContentParser{
//TODO test this!
read(() -> {
//add reconstructor type
if(value.hasChild("requirements")){
JsonValue rec = value.remove("requirements");
if(value.has("requirements")){
JsonValue rec = value.remove("requirements");
//intermediate class for parsing
class UnitReq{
@ -286,6 +286,16 @@ public class ContentParser{
}
//read extra default waves
if(value.has("waves")){
SpawnGroup[] groups = parser.readValue(SpawnGroup[].class, value.get("waves"));
for(SpawnGroup group : groups){
group.type = unit;
}
Vars.defaultWaves.get().addAll(groups);
}
readFields(unit, value, true);
});

View file

@ -48,8 +48,8 @@ public class AmmoTypes implements ContentList{
if(build.block.consumes.hasPower() && build.block.consumes.getPower().buffered){
float amount = closest.build.power.status * build.block.consumes.getPower().capacity;
float powerPerAmmo = totalPower / unit.type().ammoCapacity;
float ammoRequired = unit.type().ammoCapacity - unit.ammo;
float powerPerAmmo = totalPower / unit.type.ammoCapacity;
float ammoRequired = unit.type.ammoCapacity - unit.ammo;
float powerRequired = ammoRequired * powerPerAmmo;
float powerTaken = Math.min(amount, powerRequired);

View file

@ -64,6 +64,13 @@ public class ItemStack implements Comparable<ItemStack>{
return item.compareTo(itemStack.item);
}
@Override
public boolean equals(Object o){
if(this == o) return true;
if(!(o instanceof ItemStack stack)) return false;
return amount == stack.amount && item == stack.item;
}
@Override
public String toString(){
return "ItemStack{" +

View file

@ -56,7 +56,7 @@ public class StatusEffect extends MappableContent{
}
if(effect != Fx.none && Mathf.chanceDelta(effectChance)){
Tmp.v1.rnd(unit.type().hitSize /2f);
Tmp.v1.rnd(unit.type.hitSize /2f);
effect.at(unit.x + Tmp.v1.x, unit.y + Tmp.v1.y);
}
}

View file

@ -117,7 +117,7 @@ public class UnitType extends UnlockableContent{
public Unit create(Team team){
Unit unit = constructor.get();
unit.team = team;
unit.type(this);
unit.setType(this);
unit.ammo = ammoCapacity; //fill up on ammo upon creation
unit.elevation = flying ? 1f : 0;
unit.heal();

View file

@ -712,7 +712,7 @@ public class HudFragment extends Fragment{
t.add(new SideBar(() -> player.unit().healthf(), () -> true, true)).width(bw).growY().padRight(pad);
t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f);
t.add(new SideBar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), () -> !player.displayAmmo(), false)).width(bw).growY().padLeft(pad).update(b -> {
b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type().ammoType.color : Pal.health);
b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type.ammoType.color : Pal.health);
});
t.getChildren().get(1).toFront();

View file

@ -75,7 +75,7 @@ public class TractorBeamTurret extends Block{
}
//look at target
if(target != null && target.within(this, range) && target.team() != team && target.type().flying && efficiency() > 0.01f){
if(target != null && target.within(this, range) && target.team() != team && target.type.flying && efficiency() > 0.01f){
any = true;
float dest = angleTo(target);
rotation = Angles.moveToward(rotation, dest, rotateSpeed * edelta());

View file

@ -43,7 +43,7 @@ public class UnitPayload implements Payload{
@Override
public boolean dump(){
if(!Units.canCreate(unit.team, unit.type())){
if(!Units.canCreate(unit.team, unit.type)){
deactiveTime = 1f;
return false;
}
@ -74,7 +74,7 @@ public class UnitPayload implements Payload{
@Override
public void draw(){
Drawf.shadow(unit.x, unit.y, 20);
Draw.rect(unit.type().icon(Cicon.full), unit.x, unit.y, unit.rotation - 90);
Draw.rect(unit.type.icon(Cicon.full), unit.x, unit.y, unit.rotation - 90);
//draw warning
if(deactiveTime > 0){

View file

@ -90,7 +90,7 @@ public class Reconstructor extends UnitBlock{
return this.payload == null
&& relativeTo(source) != rotation
&& payload instanceof UnitPayload
&& hasUpgrade(((UnitPayload)payload).unit.type());
&& hasUpgrade(((UnitPayload)payload).unit.type);
}
@Override
@ -114,9 +114,9 @@ public class Reconstructor extends UnitBlock{
if(constructing() && hasArrived()){
Draw.draw(Layer.blockOver, () -> {
Draw.alpha(1f - progress/ constructTime);
Draw.rect(payload.unit.type().icon(Cicon.full), x, y, rotdeg() - 90);
Draw.rect(payload.unit.type.icon(Cicon.full), x, y, rotdeg() - 90);
Draw.reset();
Drawf.construct(this, upgrade(payload.unit.type()), rotdeg() - 90f, progress / constructTime, speedScl, time);
Drawf.construct(this, upgrade(payload.unit.type), rotdeg() - 90f, progress / constructTime, speedScl, time);
});
}else{
Draw.z(Layer.blockOver);
@ -135,7 +135,7 @@ public class Reconstructor extends UnitBlock{
if(payload != null){
//check if offloading
if(!hasUpgrade(payload.unit.type())){
if(!hasUpgrade(payload.unit.type)){
moveOutPayload();
}else{ //update progress
if(moveInPayload()){
@ -146,7 +146,7 @@ public class Reconstructor extends UnitBlock{
//upgrade the unit
if(progress >= constructTime){
payload.unit = upgrade(payload.unit.type()).create(payload.unit.team());
payload.unit = upgrade(payload.unit.type).create(payload.unit.team());
progress = 0;
Effect.shake(2f, 3f, this);
Fx.producesmoke.at(this);
@ -168,12 +168,12 @@ public class Reconstructor extends UnitBlock{
public UnitType unit(){
if(payload == null) return null;
UnitType t = upgrade(payload.unit.type());
UnitType t = upgrade(payload.unit.type);
return t != null && t.unlockedNow() ? t : null;
}
public boolean constructing(){
return payload != null && hasUpgrade(payload.unit.type());
return payload != null && hasUpgrade(payload.unit.type);
}
public boolean hasUpgrade(UnitType type){

View file

@ -65,10 +65,10 @@ public class ResupplyPoint extends Block{
public static boolean resupply(Team team, float x, float y, float range, float ammoAmount, Color ammoColor, Boolf<Unit> valid){
if(!state.rules.unitAmmo) return false;
Unit unit = Units.closest(team, x, y, range, u -> u.type().ammoType instanceof ItemAmmoType && u.ammo <= u.type().ammoCapacity - ammoAmount && valid.get(u));
Unit unit = Units.closest(team, x, y, range, u -> u.type.ammoType instanceof ItemAmmoType && u.ammo <= u.type.ammoCapacity - ammoAmount && valid.get(u));
if(unit != null){
Fx.itemTransfer.at(x, y, ammoAmount / 2f, ammoColor, unit);
unit.ammo = Math.min(unit.ammo + ammoAmount, unit.type().ammoCapacity);
unit.ammo = Math.min(unit.ammo + ammoAmount, unit.type.ammoCapacity);
return true;
}

View file

@ -60,7 +60,7 @@ public class SStats implements SteamUserStatsCallback{
// active10Phantoms.complete();
//}
if(Groups.unit.count(u -> u.type() == UnitTypes.crawler && u.team() == player.team()) >= 50){
if(Groups.unit.count(u -> u.type == UnitTypes.crawler && u.team() == player.team()) >= 50){
active50Crawlers.complete();
}