Consistent water bullet drag

This commit is contained in:
Anuken 2020-12-15 19:25:23 -05:00
parent ff254d4fdf
commit 446dd6abe5

View file

@ -444,19 +444,20 @@ public class Bullets implements ContentList{
waterShot = new LiquidBulletType(Liquids.water){{
knockback = 0.7f;
drag = 0.01f;
}};
cryoShot = new LiquidBulletType(Liquids.cryofluid){{
drag = 0.01f;
}};
slagShot = new LiquidBulletType(Liquids.slag){{
damage = 4;
drag = 0.03f;
drag = 0.01f;
}};
oilShot = new LiquidBulletType(Liquids.oil){{
drag = 0.03f;
drag = 0.01f;
}};
heavyWaterShot = new LiquidBulletType(Liquids.water){{