mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-24 13:31:45 -08:00
Emissive planet system upgrades / Indexed vertices for planets
This commit is contained in:
parent
fcb5b42d58
commit
43fb2e7cdc
15 changed files with 193 additions and 82 deletions
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@ -1,6 +1,7 @@
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attribute vec4 a_position;
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attribute vec3 a_normal;
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attribute vec4 a_color;
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attribute vec4 a_emissive;
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uniform mat4 u_proj;
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uniform mat4 u_trans;
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@ -8,6 +9,7 @@ uniform vec3 u_lightdir;
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uniform vec3 u_camdir;
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uniform vec3 u_campos;
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uniform vec3 u_ambientColor;
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uniform float u_emissive;
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varying vec4 v_col;
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@ -20,8 +22,8 @@ void main(){
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vec3 lightReflect = normalize(reflect(a_normal, u_lightdir));
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vec3 vertexEye = normalize(u_campos - (u_trans * a_position).xyz);
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float albedo = a_color.a > 0.5 ? 0.0 : min(a_color.a * 2.0, 1.0);
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float emissive = a_color.a < 0.5 ? 0.0 : 1.0 - (a_color.a - 0.5) * 2.0;
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float albedo = 1.0 - a_color.a;
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float emissive = a_emissive.a * u_emissive;
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float specularFactor = dot(vertexEye, lightReflect);
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if(specularFactor > 0.0){
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@ -30,6 +32,6 @@ void main(){
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vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
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v_col = vec4(a_color.rgb, 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
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v_col = vec4(mix(a_color.rgb, a_emissive.rgb, vec3(1.0 - norc)), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
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gl_Position = u_proj * u_trans * a_position;
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}
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@ -97,12 +97,6 @@ public class Universe{
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}
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}
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public void setSimulationSeconds(int seconds){
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this.seconds = seconds;
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save();
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}
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public void clearLoadoutInfo(){
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lastLoadout = null;
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lastLaunchResources = new ItemSeq();
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@ -328,6 +322,13 @@ public class Universe{
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return net.client() ? netSeconds : seconds;
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}
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public void setSeconds(float seconds){
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this.seconds = (int)seconds;
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this.secondCounter = seconds - this.seconds;
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save();
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}
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public float secondsf(){
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return seconds() + secondCounter;
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}
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@ -32,7 +32,7 @@ public class LoadRenderer implements Disposable{
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private float testprogress = 0f;
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private StringBuilder assetText = new StringBuilder();
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private Bar[] bars;
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private Mesh mesh = MeshBuilder.buildHex(colorRed, 2, true, 1f);
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private Mesh mesh = MeshBuilder.buildLineHex(colorRed, 2);
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private Camera3D cam = new Camera3D();
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private int lastLength = -1;
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private FxProcessor fx;
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@ -109,6 +109,7 @@ public class Shaders{
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public Color ambientColor = Color.white.cpy();
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public Vec3 camDir = new Vec3();
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public Vec3 camPos = new Vec3();
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public boolean emissive;
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public Planet planet;
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public PlanetShader(){
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@ -123,6 +124,7 @@ public class Shaders{
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setUniformf("u_ambientColor", ambientColor.r, ambientColor.g, ambientColor.b);
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setUniformf("u_camdir", camDir);
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setUniformf("u_campos", renderer.planets.cam.position);
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setUniformf("u_emissive", emissive ? 1f : 0f);
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}
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}
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@ -8,11 +8,11 @@ import mindustry.type.*;
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public class HexMesh extends PlanetMesh{
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public HexMesh(Planet planet, int divisions){
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super(planet, MeshBuilder.buildHex(planet.generator, divisions, false, planet.radius, 0.2f), Shaders.planet);
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super(planet, MeshBuilder.buildHex(planet.generator, divisions, planet.radius, 0.2f), Shaders.planet);
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}
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public HexMesh(Planet planet, HexMesher mesher, int divisions, Shader shader){
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super(planet, MeshBuilder.buildHex(mesher, divisions, false, planet.radius, 0.2f), shader);
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super(planet, MeshBuilder.buildHex(mesher, divisions, planet.radius, 0.2f), shader);
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}
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public HexMesh(){
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@ -21,6 +21,7 @@ public class HexMesh extends PlanetMesh{
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@Override
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public void preRender(PlanetParams params){
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Shaders.planet.planet = planet;
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Shaders.planet.emissive = planet.generator != null && planet.generator.hasEmissive();
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Shaders.planet.lightDir.set(planet.solarSystem.position).sub(planet.position).rotate(Vec3.Y, planet.getRotation()).nor();
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Shaders.planet.ambientColor.set(planet.solarSystem.lightColor);
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}
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@ -5,8 +5,18 @@ import arc.math.geom.*;
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/** Defines color and height for a planet mesh. */
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public interface HexMesher{
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float getHeight(Vec3 position);
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Color getColor(Vec3 position);
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default Color getEmissiveColor(Vec3 position){
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return Color.clear;
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}
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default boolean hasEmissive(){
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return false;
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}
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default boolean skip(Vec3 position){
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return false;
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}
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@ -29,7 +29,7 @@ public class HexSkyMesh extends PlanetMesh{
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public boolean skip(Vec3 position){
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return Simplex.noise3d(7 + seed, octaves, persistence, scl, position.x, position.y * 3f, position.z) >= thresh;
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}
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}, divisions, false, planet.radius, radius), Shaders.clouds);
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}, divisions, planet.radius, radius), Shaders.clouds);
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this.speed = speed;
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}
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@ -3,18 +3,23 @@ package mindustry.graphics.g3d;
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import arc.*;
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import arc.graphics.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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import mindustry.maps.generators.*;
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public class MeshBuilder{
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private static final Vec3 v1 = new Vec3(), v2 = new Vec3(), v3 = new Vec3(), v4 = new Vec3();
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private static final boolean gl30 = Core.gl30 != null;
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private static final float[] floats = new float[3 + (gl30 ? 1 : 3) + 1];
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private static final float[] floats = new float[3 + (gl30 ? 1 : 3) + 1], emissiveFloats = new float[floats.length + 1];
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private static final short[] shorts = new short[3];
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private static float[] tmpHeights = new float[14580]; //highest amount of corners in vanilla
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private static Mesh mesh;
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public static Mesh buildIcosphere(int divisions, float radius, Color color){
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begin(20 * (2 << (2 * divisions - 1)) * 3);
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begin(20 * (2 << (2 * divisions - 1)) * 3, 0, false);
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float col = color.toFloatBits();
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MeshResult result = Icosphere.create(divisions);
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for(int i = 0; i < result.indices.size; i+= 3){
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@ -22,7 +27,7 @@ public class MeshBuilder{
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v2.set(result.vertices.items, result.indices.items[i + 1] * 3).setLength(radius);
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v3.set(result.vertices.items, result.indices.items[i + 2] * 3).setLength(radius);
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verts(v1, v3, v2, normal(v1, v2, v3).scl(-1f), color);
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verts(v1, v3, v2, normal(v1, v2, v3).scl(-1f), col, 0f);
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}
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return end();
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@ -38,22 +43,48 @@ public class MeshBuilder{
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total += tile.corners.length * 2;
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}
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begin(total);
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float col = color.toFloatBits();
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begin(total, 0, false);
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for(Ptile tile : grid.tiles){
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Corner[] c = tile.corners;
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for(int i = 0; i < c.length; i++){
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Vec3 a = v1.set(c[i].v).scl(scale);
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Vec3 b = v2.set(c[(i + 1) % c.length].v).scl(scale);
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vert(a, Vec3.Z, color);
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vert(b, Vec3.Z, color);
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vert(a, Vec3.Z, col, 0f);
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vert(b, Vec3.Z, col, 0f);
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}
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}
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return end();
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}
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public static Mesh buildHex(Color color, int divisions, boolean lines, float radius){
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public static Mesh buildLineHex(Color color, int divisions){
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PlanetGrid grid = PlanetGrid.create(divisions);
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begin(grid.tiles.length * 12, 0, false);
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Vec3 nor = v4.set(1f, 1f, 1f);
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float col = color.toFloatBits();
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for(Ptile tile : grid.tiles){
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Corner[] c = tile.corners;
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for(int i = 0; i < c.length; i++){
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Vec3 v1 = c[i].v;
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Vec3 v2 = c[(i + 1) % c.length].v;
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vert(v1, nor, col, 0f);
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vert(v2, nor, col, 0f);
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}
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}
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return end();
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}
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public static Mesh buildHex(Color color, int divisions, float radius){
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return buildHex(new HexMesher(){
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@Override
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public float getHeight(Vec3 position){
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@ -64,17 +95,25 @@ public class MeshBuilder{
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public Color getColor(Vec3 position){
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return color;
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}
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}, divisions, lines, radius, 0);
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}, divisions, radius, 0);
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}
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public static Mesh buildHex(HexMesher mesher, int divisions, boolean lines, float radius, float intensity){
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public static Mesh buildHex(HexMesher mesher, int divisions, float radius, float intensity){
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PlanetGrid grid = PlanetGrid.create(divisions);
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if(mesher instanceof PlanetGenerator generator){
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generator.seed = generator.baseSeed;
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}
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begin(grid.tiles.length * 12);
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boolean emit = mesher.hasEmissive();
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boolean indexed = grid.tiles.length * 6 < 65535;
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if(indexed){
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begin(grid.tiles.length * 6, grid.tiles.length * 4 * 3, emit);
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}else{
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begin(grid.tiles.length * 12, 0, emit);
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}
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float[] heights;
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@ -89,6 +128,8 @@ public class MeshBuilder{
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heights[i] = mesher.getHeight(grid.corners[i].v);
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}
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int position = 0;
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for(Ptile tile : grid.tiles){
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if(mesher.skip(tile.v)){
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continue;
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@ -101,25 +142,30 @@ public class MeshBuilder{
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}
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Vec3 nor = normal(c[0].v, c[2].v, c[4].v);
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Color color = mesher.getColor(v2.set(tile.v));
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float color = mesher.getColor(tile.v).toFloatBits();
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float emissive = emit ? mesher.getEmissiveColor(tile.v).toFloatBits() : 0f;
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if(lines){
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nor.set(1f, 1f, 1f);
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for(int i = 0; i < c.length; i++){
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Vec3 v1 = c[i].v;
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Vec3 v2 = c[(i + 1) % c.length].v;
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vert(v1, nor, color);
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vert(v2, nor, color);
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if(indexed){
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for(var corner : c){
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vert(corner.v, nor, color, emissive);
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}
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indices(position, position + 1, position + 2);
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indices(position, position + 2, position + 3);
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indices(position, position + 3, position + 4);
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if(c.length > 5){
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indices(position, position + 4, position + 5);
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}
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position += c.length;
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}else{
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verts(c[0].v, c[1].v, c[2].v, nor, color);
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verts(c[0].v, c[2].v, c[3].v, nor, color);
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verts(c[0].v, c[3].v, c[4].v, nor, color);
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verts(c[0].v, c[1].v, c[2].v, nor, color, emissive);
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verts(c[0].v, c[2].v, c[3].v, nor, color, emissive);
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verts(c[0].v, c[3].v, c[4].v, nor, color, emissive);
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if(c.length > 5){
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verts(c[0].v, c[4].v, c[5].v, nor, color);
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verts(c[0].v, c[4].v, c[5].v, nor, color, emissive);
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}
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}
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@ -127,28 +173,49 @@ public class MeshBuilder{
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for(Corner corner : c){
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corner.v.nor();
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}
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}
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return end();
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}
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private static void begin(int count){
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mesh = new Mesh(true, count, 0,
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private static void begin(int vertices, int indices, boolean emissive){
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Seq<VertexAttribute> attributes = Seq.with(
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VertexAttribute.position3,
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!gl30 ? VertexAttribute.normal : VertexAttribute.packedNormal,
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//only GL30 supports GL_INT_2_10_10_10_REV
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gl30 ? VertexAttribute.packedNormal : VertexAttribute.normal,
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VertexAttribute.color
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);
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if(emissive){
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attributes.add(new VertexAttribute(4, GL20.GL_UNSIGNED_BYTE, true, "a_emissive"));
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}
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mesh = new Mesh(true, vertices, indices, attributes.toArray(VertexAttribute.class));
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mesh.getVerticesBuffer().limit(mesh.getVerticesBuffer().capacity());
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mesh.getVerticesBuffer().position(0);
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if(indices > 0){
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mesh.getIndicesBuffer().limit(mesh.getIndicesBuffer().capacity());
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mesh.getIndicesBuffer().position(0);
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}
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}
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static int totalBytes;
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private static Mesh end(){
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Mesh last = mesh;
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last.getVerticesBuffer().limit(last.getVerticesBuffer().position());
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if(last.getNumIndices() > 0){
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last.getIndicesBuffer().limit(last.getIndicesBuffer().position());
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}
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mesh = null;
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totalBytes += last.getVerticesBuffer().capacity() * 4;
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totalBytes += last.getIndicesBuffer().capacity() * 2;
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Log.info("total memory used: @ mb", totalBytes / 1000f / 1000f);
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return last;
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}
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@ -156,13 +223,23 @@ public class MeshBuilder{
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return v4.set(v2).sub(v1).crs(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z).nor();
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}
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private static void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, Color color){
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vert(a, normal, color);
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vert(b, normal, color);
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vert(c, normal, color);
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private static void indices(int a, int b, int c){
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shorts[0] = (short)a;
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shorts[1] = (short)b;
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shorts[2] = (short)c;
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mesh.getIndicesBuffer().put(shorts);
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}
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private static void vert(Vec3 a, Vec3 normal, Color color){
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private static void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, float color, float emissive){
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vert(a, normal, color, emissive);
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vert(b, normal, color, emissive);
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vert(c, normal, color, emissive);
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}
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private static void vert(Vec3 a, Vec3 normal, float color, float emissive){
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boolean emit = mesh.getVertexSize() == emissiveFloats.length*4;
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float[] floats = emit ? emissiveFloats : MeshBuilder.floats;
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floats[0] = a.x;
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floats[1] = a.y;
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floats[2] = a.z;
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@ -170,13 +247,15 @@ public class MeshBuilder{
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if(gl30){
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floats[3] = packNormals(normal.x, normal.y, normal.z);
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floats[4] = color.toFloatBits();
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floats[4] = color;
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if(emit) floats[5] = emissive;
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}else{
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floats[3] = normal.x;
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floats[4] = normal.x;
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floats[5] = normal.x;
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floats[6] = color.toFloatBits();
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floats[6] = color;
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if(emit) floats[7] = emissive;
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}
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mesh.getVerticesBuffer().put(floats);
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@ -21,7 +21,7 @@ public class NoiseMesh extends HexMesh{
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public Color getColor(Vec3 position){
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return color;
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}
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}, divisions, false, radius, 0.2f);
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}, divisions, radius, 0.2f);
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}
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/** Two-color variant. */
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@ -38,6 +38,6 @@ public class NoiseMesh extends HexMesh{
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public Color getColor(Vec3 position){
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return Simplex.noise3d(8 + seed, coct, cper, cscl, 5f + position.x, 5f + position.y, 5f + position.z) > cthresh ? color2 : color1;
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}
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}, divisions, false, radius, 0.2f);
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}, divisions, radius, 0.2f);
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}
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}
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@ -31,7 +31,7 @@ public class PlanetRenderer implements Disposable{
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setThreshold(0.8f);
|
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blurPasses = 6;
|
||||
}};
|
||||
public final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
|
||||
public final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, 1.5f);
|
||||
|
||||
//seed: 8kmfuix03fw
|
||||
public final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ package mindustry.maps.generators;
|
|||
|
||||
import arc.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.struct.ObjectIntMap.*;
|
||||
|
|
@ -26,10 +25,6 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
|
|||
|
||||
protected @Nullable Sector sector;
|
||||
|
||||
public static float packAlpha(float albedo, float emissive){
|
||||
return emissive > 0 ? 1f + 1f/255f - 0.5f * Mathf.clamp(emissive) : Mathf.clamp(albedo) * 0.5f;
|
||||
}
|
||||
|
||||
/** Should generate sector bases for a planet. */
|
||||
public void generateSector(Sector sector){
|
||||
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
|
|||
//TODO this might be too green
|
||||
//if(block == Blocks.beryllicStone) block = Blocks.arkyicStone;
|
||||
|
||||
return Tmp.c1.set(block.mapColor).a(packAlpha(block.albedo, 0f));
|
||||
return Tmp.c1.set(block.mapColor).a(1f - block.albedo);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -64,17 +64,17 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
|
|||
}
|
||||
|
||||
Block getBlock(Vec3 position){
|
||||
float ice = rawTemp(position);
|
||||
Tmp.v32.set(position);
|
||||
float px = position.x, py = position.y, pz = position.z;
|
||||
|
||||
float ice = rawTemp(position);
|
||||
float height = rawHeight(position);
|
||||
Tmp.v31.set(position);
|
||||
|
||||
height *= 1.2f;
|
||||
height = Mathf.clamp(height);
|
||||
|
||||
Block result = terrain[Mathf.clamp((int)(height * terrain.length), 0, terrain.length - 1)];
|
||||
|
||||
if(ice < 0.3 + Math.abs(Ridged.noise3d(seed + crystalSeed, position.x + 4f, position.y + 8f, position.z + 1f, crystalOct, crystalScl)) * crystalMag){
|
||||
if(ice < 0.3 + Math.abs(Ridged.noise3d(seed + crystalSeed, px + 4f, py + 8f, pz + 1f, crystalOct, crystalScl)) * crystalMag){
|
||||
return Blocks.crystallineStone;
|
||||
}
|
||||
|
||||
|
|
@ -85,11 +85,9 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
|
|||
}
|
||||
}
|
||||
|
||||
position = Tmp.v32;
|
||||
|
||||
//TODO tweak this to make it more natural
|
||||
//TODO edge distortion?
|
||||
if(ice < redThresh - noArkThresh && Ridged.noise3d(seed + arkSeed, position.x + 2f, position.y + 8f, position.z + 1f, arkOct, arkScl) > arkThresh){
|
||||
if(ice < redThresh - noArkThresh && Ridged.noise3d(seed + arkSeed, px + 2f, py + 8f, pz + 1f, arkOct, arkScl) > arkThresh){
|
||||
//TODO arkyic in middle
|
||||
result = Blocks.beryllicStone;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,17 +87,6 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
|
|||
|
||||
@Override
|
||||
public Color getColor(Vec3 position){
|
||||
float dst = 999f;
|
||||
for(Sector sector : Planets.serpulo.sectors){
|
||||
if(sector.hasEnemyBase() && !sector.isCaptured()){
|
||||
dst = Math.min(dst, position.dst(sector.tile.v));
|
||||
}
|
||||
}
|
||||
|
||||
if(position.dst(basePos) < 0.55f && dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 5.5f, position.x, position.y + 200f, position.z)*0.08f < 0.06f){
|
||||
return Tmp.c1.set(Team.crux.color).lerp(Team.sharded.color, 0.4f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z)).a(packAlpha(0f, 1f));
|
||||
}
|
||||
|
||||
//if(dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 4f, position.x, position.y + 200f, position.z)*0.14f < 0.09f){
|
||||
// return Tmp.c1.set(Team.crux.color).lerp(Team.sharded.color, 0.4f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z)).a(packAlpha(0f, 1f));
|
||||
//}
|
||||
|
|
@ -105,7 +94,30 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
|
|||
Block block = getBlock(position);
|
||||
//replace salt with sand color
|
||||
if(block == Blocks.salt) return Blocks.sand.mapColor;
|
||||
return Tmp.c1.set(block.mapColor).a(packAlpha(block.albedo, 0f));
|
||||
return Tmp.c1.set(block.mapColor).a(1f - block.albedo);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasEmissive(){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getEmissiveColor(Vec3 position){
|
||||
float dst = 999f;
|
||||
for(Sector sector : Planets.serpulo.sectors){
|
||||
if(sector.hasEnemyBase() && !sector.isCaptured()){
|
||||
dst = Math.min(dst, position.dst(sector.tile.v));
|
||||
}
|
||||
}
|
||||
|
||||
float freq = 0.05f;
|
||||
if(position.dst(basePos) < 0.55f && dst*metalDstScl + Simplex.noise3d(seed, 3, 0.4, 5.5f, position.x, position.y + 200f, position.z)*0.08f + ((basePos.dst(position) + 0.00f) % freq < freq/2f ? 1f : 0f) * 0.07f < 0.08f){
|
||||
return Tmp.c1.set(Team.crux.color).mul(0.8f + Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 99f, position.z) * 0.4f)
|
||||
.lerp(Team.sharded.color, 0.2f*Simplex.noise3d(seed, 1, 1, 9f, position.x, position.y + 999f, position.z));
|
||||
}
|
||||
|
||||
return Color.clear;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
@ -123,17 +135,16 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
|
|||
Block getBlock(Vec3 position){
|
||||
//float metalDst = position.dst(basePos);
|
||||
float height = rawHeight(position);
|
||||
Tmp.v31.set(position);
|
||||
position = Tmp.v33.set(position).scl(scl);
|
||||
float px = position.x * scl, py = position.y * scl, pz = position.z * scl;
|
||||
|
||||
float rad = scl;
|
||||
float temp = Mathf.clamp(Math.abs(position.y * 2f) / (rad));
|
||||
float tnoise = Simplex.noise3d(seed, 7, 0.56, 1f/3f, position.x, position.y + 999f, position.z);
|
||||
float temp = Mathf.clamp(Math.abs(py * 2f) / (rad));
|
||||
float tnoise = Simplex.noise3d(seed, 7, 0.56, 1f/3f, px, py + 999f, pz);
|
||||
temp = Mathf.lerp(temp, tnoise, 0.5f);
|
||||
height *= 1.2f;
|
||||
height = Mathf.clamp(height);
|
||||
|
||||
float tar = Simplex.noise3d(seed, 4, 0.55f, 1f/2f, position.x, position.y + 999f, position.z) * 0.3f + Tmp.v31.dst(0, 0, 1f) * 0.2f;
|
||||
float tar = Simplex.noise3d(seed, 4, 0.55f, 1f/2f, px, py + 999f, pz) * 0.3f + Tmp.v31.dst(0, 0, 1f) * 0.2f;
|
||||
|
||||
Block res = arr[Mathf.clamp((int)(temp * arr.length), 0, arr[0].length - 1)][Mathf.clamp((int)(height * arr[0].length), 0, arr[0].length - 1)];
|
||||
if(tar > 0.5f){
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ public class TantrosPlanetGenerator extends PlanetGenerator{
|
|||
@Override
|
||||
public Color getColor(Vec3 position){
|
||||
float depth = Simplex.noise3d(seed, 2, 0.56, 1.7f, position.x, position.y, position.z) / 2f;
|
||||
return c1.write(out).lerp(c2, Mathf.clamp(Mathf.round(depth, 0.15f))).a(packAlpha(0.2f, 0f));
|
||||
return c1.write(out).lerp(c2, Mathf.clamp(Mathf.round(depth, 0.15f))).a(1f - 0.2f);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -285,6 +285,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
|||
lookAt(state.planet.getLastSector());
|
||||
}
|
||||
|
||||
if(state.planet.requiresMeshReload){
|
||||
state.planet.requiresMeshReload = false;
|
||||
state.planet.reloadMesh();
|
||||
}
|
||||
|
||||
return super.show();
|
||||
}
|
||||
|
||||
|
|
@ -652,6 +657,13 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
|||
if(scene.getDialog() == PlanetDialog.this && (scene.getHoverElement() == null || !scene.getHoverElement().isDescendantOf(e -> e instanceof ScrollPane))){
|
||||
scene.setScrollFocus(PlanetDialog.this);
|
||||
|
||||
if(debugSectorAttackEdit){
|
||||
int timeShift = input.keyDown(KeyCode.rightBracket) ? 1 : input.keyDown(KeyCode.leftBracket) ? -1 : 0;
|
||||
if(timeShift != -1){
|
||||
universe.setSeconds(universe.secondsf() + timeShift * Time.delta * 2f);
|
||||
}
|
||||
}
|
||||
|
||||
if(debugSectorAttackEdit && input.ctrl() && input.keyTap(KeyCode.s)){
|
||||
try{
|
||||
PlanetData data = new PlanetData();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue