mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-24 13:31:45 -08:00
Fixed Atolls localization with new tutorial
This commit is contained in:
parent
6313a2b5cc
commit
42edaceafc
3 changed files with 22 additions and 12 deletions
|
|
@ -2158,18 +2158,28 @@ gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
|||
gz.zone3 = A wave will begin now.\nGet ready.
|
||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||
|
||||
atolls.dropunits = After picking up ground units, command :mega:[accent]Mega[] units to this location.
|
||||
atolls.unitpayload.command = Select the [accent]Unload Payload[] command.
|
||||
atolls.unitpayload.drop = While this command is active, the [accent]Mega[] units will drop the units they are carrying.
|
||||
atolls.unitpayload.warn = Use the ground units to attack the enemy base.
|
||||
|
||||
atolls.selectunits = Enter command mode. Select the :mega:[accent]Mega[] units.
|
||||
atolls.loadunits = Select the [accent]Load Units[] command.
|
||||
atolls.loadunitsabove = Move the :mega:[accent]Mega[] units above ground units to pick them up.
|
||||
atolls.destroy1 = Destroy the 2 enemy [accent]foundation cores[] first.\n[accent]Gain access to thorium[].
|
||||
atolls.destroy2 = The enemy base to the south is fragile to naval units. \nConstruct [accent]naval units[] to proceed.
|
||||
atolls.destroy3 = The enemy base to the east is fragile to air units. \nConstruct [accent]air units[] to proceed.
|
||||
atolls.mega1 = Enter [accent]command mode[] and select the :mega:[accent]Mega[] units.
|
||||
atolls.mega2 = Select the [accent]Load Units[] command to have Mega units to pick up ground units.
|
||||
atolls.mega3 = Move the Mega units [accent]above[] ground units to load them in.
|
||||
atolls.mega4 = [accent]Drop ground units here to attack.
|
||||
atolls.mega5 = Select the [accent]Unload Payload[] command to have Mega units drop their carried units.
|
||||
atolls.mega6 = Units will be [accent]automatically dropped[] while the Unload Payload command is selected.
|
||||
atolls.mega7 = Mega units [accent]will not[] drop ground units while they are above walls or deep water.
|
||||
atolls.mega8 = [accent]Drop naval units here to attack.[]
|
||||
atolls.attack1 = 1: Drop ground units here to attack from this location.
|
||||
atolls.attack2 = 2: Alternatively, drop naval units here to launch a surprise attack.
|
||||
atolls.carry1 = Carrying ground units requires :mega:[accent]Mega[] units.
|
||||
atolls.carry2 = 1: Command Mega units to [accent]move over[] the ground units.
|
||||
atolls.carry3 = 2: Select the [accent]Load Units[] command in order to pick up the ground units with the Mega units.
|
||||
atolls.carry4 = 3: Command and move the Mega carriers [accent]loaded with units[].
|
||||
atolls.carry5 = 4: Select the [accent]'Unload Payload'[] command in order for the Mega units to drop the ground units.
|
||||
atolls.carry6 = These steps can be reviewed [accent]here[].
|
||||
atolls.carry7 = Follow these instructions to airdrop more units near the enemy base.
|
||||
atolls.noairunit = This base is too well-fortified to destroy with air units.
|
||||
atolls.nonavalunit = Naval units cannot access this base.
|
||||
atolls.groundunit = In order to destroy this base, [accent]Mega[] units\nmust be used to carry ground units over terrain.
|
||||
atolls.producemegas = Produce :mega:[accent]Mega[] units for this purpose.
|
||||
atolls.2strategies = There are two strategies to destroy this base.
|
||||
|
||||
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -282,7 +282,7 @@ public class LogicDialog extends BaseDialog{
|
|||
|
||||
search.keyDown(KeyCode.enter, () -> {
|
||||
if(!searchText[0].isEmpty() && matched[0] != null){
|
||||
canvas.add((LStatement)matched[0].get());
|
||||
canvas.addAt(position == -1 ? canvas.statements.getChildren().size : position, (LStatement)matched[0].get());
|
||||
dialog.hide();
|
||||
}
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue