Fixed OpenGL vertex arrays / Fixed bullet shrink crop

This commit is contained in:
Anuken 2022-05-10 13:12:12 -04:00
parent 9ac75df34e
commit 3dd17474c5
10 changed files with 22 additions and 12 deletions

View file

@ -9,6 +9,7 @@ corvus=24
elude=45
flare=3
gamma=31
latum=46
mace=4
manifold=36
mega=5
@ -39,7 +40,6 @@ pulsar=19
quad=23
quasar=32
risso=20
scuttler=35
spiroct=21
stell=43
timed=38

View file

@ -0,0 +1 @@
{fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}