diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 6d1aafb54f..3f4cc635fe 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -291,6 +291,8 @@ waiting = [lightgray]Waiting... waiting.players = Waiting for players... wave.enemies = [lightgray]{0} Enemies Remaining wave.enemy = [lightgray]{0} Enemy Remaining +wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. +wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. loadimage = Load Image saveimage = Save Image unknown = Unknown diff --git a/core/assets/maps/craters.msav b/core/assets/maps/craters.msav index b879701ae6..b10b354bf0 100644 Binary files a/core/assets/maps/craters.msav and b/core/assets/maps/craters.msav differ diff --git a/core/src/mindustry/Vars.java b/core/src/mindustry/Vars.java index be658a7a87..5d25f77cbf 100644 --- a/core/src/mindustry/Vars.java +++ b/core/src/mindustry/Vars.java @@ -85,7 +85,7 @@ public class Vars implements Loadable{ /** range for moving items for logic units */ public static final float logicItemTransferRange = 45f; /** duration of time between turns in ticks */ - public static final float turnDuration = 20 * Time.toMinutes; + public static final float turnDuration = 2 * Time.toMinutes; /** turns needed to destroy a sector completely */ public static final float sectorDestructionTurns = 2f; /** min armor fraction damage; e.g. 0.05 = at least 5% damage */ diff --git a/core/src/mindustry/content/StatusEffects.java b/core/src/mindustry/content/StatusEffects.java index 6752cf68e6..4cdfadec76 100644 --- a/core/src/mindustry/content/StatusEffects.java +++ b/core/src/mindustry/content/StatusEffects.java @@ -33,7 +33,7 @@ public class StatusEffects implements ContentList{ freezing = new StatusEffect("freezing"){{ speedMultiplier = 0.6f; - armorMultiplier = 0.8f; + healthMultiplier = 0.8f; effect = Fx.freezing; init(() -> { @@ -81,7 +81,7 @@ public class StatusEffects implements ContentList{ melting = new StatusEffect("melting"){{ speedMultiplier = 0.8f; - armorMultiplier = 0.8f; + healthMultiplier = 0.8f; damage = 0.3f; effect = Fx.melting; @@ -93,7 +93,7 @@ public class StatusEffects implements ContentList{ sapped = new StatusEffect("sapped"){{ speedMultiplier = 0.7f; - armorMultiplier = 0.8f; + healthMultiplier = 0.8f; effect = Fx.sapped; effectChance = 0.1f; }}; @@ -115,7 +115,7 @@ public class StatusEffects implements ContentList{ }}; overdrive = new StatusEffect("overdrive"){{ - armorMultiplier = 0.95f; + healthMultiplier = 0.95f; speedMultiplier = 1.15f; damageMultiplier = 1.4f; damage = -0.01f; @@ -132,13 +132,13 @@ public class StatusEffects implements ContentList{ }}; shielded = new StatusEffect("shielded"){{ - armorMultiplier = 3f; + healthMultiplier = 3f; }}; boss = new StatusEffect("boss"){{ permanent = true; - damageMultiplier = 1.5f; - armorMultiplier = 1.5f; + damageMultiplier = 2f; + healthMultiplier = 2f; }}; shocked = new StatusEffect("shocked"); diff --git a/core/src/mindustry/core/Logic.java b/core/src/mindustry/core/Logic.java index f49133e7d1..31dee47410 100644 --- a/core/src/mindustry/core/Logic.java +++ b/core/src/mindustry/core/Logic.java @@ -197,6 +197,8 @@ public class Logic implements ApplicationListener{ state.rules.waves = false; } + //TODO capturing is disabled + /* //if there's a "win" wave and no enemies are present, win automatically if(state.rules.waves && state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()){ //the sector has been conquered - waves get disabled @@ -209,7 +211,7 @@ public class Logic implements ApplicationListener{ if(!headless){ control.saves.saveSector(state.rules.sector); } - } + }*/ }else{ if(!state.rules.attackMode && state.teams.playerCores().size == 0 && !state.gameOver){ state.gameOver = true; diff --git a/core/src/mindustry/entities/comp/ShieldComp.java b/core/src/mindustry/entities/comp/ShieldComp.java index 359637414e..274286b801 100644 --- a/core/src/mindustry/entities/comp/ShieldComp.java +++ b/core/src/mindustry/entities/comp/ShieldComp.java @@ -9,7 +9,7 @@ import static mindustry.Vars.*; @Component abstract class ShieldComp implements Healthc, Posc{ - @Import float health, hitTime, x, y; + @Import float health, hitTime, x, y, healthMultiplier; @Import boolean dead; /** Absorbs health damage. */ @@ -22,6 +22,7 @@ abstract class ShieldComp implements Healthc, Posc{ @Replace @Override public void damage(float amount){ + amount /= healthMultiplier; //apply armor amount = Math.max(amount - armor, minArmorDamage * amount); diff --git a/core/src/mindustry/entities/comp/StatusComp.java b/core/src/mindustry/entities/comp/StatusComp.java index 3a31b13b95..fcce0d0a02 100644 --- a/core/src/mindustry/entities/comp/StatusComp.java +++ b/core/src/mindustry/entities/comp/StatusComp.java @@ -19,7 +19,7 @@ abstract class StatusComp implements Posc, Flyingc{ private Seq statuses = new Seq<>(); private transient Bits applied = new Bits(content.getBy(ContentType.status).size); - @ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, armorMultiplier = 1, reloadMultiplier = 1; + @ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, healthMultiplier = 1, reloadMultiplier = 1; @Import UnitType type; @@ -104,7 +104,7 @@ abstract class StatusComp implements Posc, Flyingc{ } applied.clear(); - speedMultiplier = damageMultiplier = armorMultiplier = reloadMultiplier = 1f; + speedMultiplier = damageMultiplier = healthMultiplier = reloadMultiplier = 1f; if(statuses.isEmpty()) return; @@ -122,7 +122,7 @@ abstract class StatusComp implements Posc, Flyingc{ statuses.remove(index); }else{ speedMultiplier *= entry.effect.speedMultiplier; - armorMultiplier *= entry.effect.armorMultiplier; + healthMultiplier *= entry.effect.healthMultiplier; damageMultiplier *= entry.effect.damageMultiplier; reloadMultiplier *= entry.effect.reloadMultiplier; entry.effect.update(self(), entry.time); diff --git a/core/src/mindustry/game/Objectives.java b/core/src/mindustry/game/Objectives.java index 535f1d3e13..a4097c51fc 100644 --- a/core/src/mindustry/game/Objectives.java +++ b/core/src/mindustry/game/Objectives.java @@ -28,6 +28,7 @@ public class Objectives{ } } + //TODO fix public static class SectorComplete extends SectorObjective{ public SectorComplete(SectorPreset zone){ @@ -38,12 +39,12 @@ public class Objectives{ @Override public boolean complete(){ - return preset.sector.isCaptured(); + return preset.sector.save != null && preset.sector.save.meta.wave >= preset.sector.save.meta.rules.winWave; } @Override public String display(){ - return Core.bundle.format("requirement.capture", preset.localizedName); + return Core.bundle.format("requirement.wave", preset.sector.save == null ? "" : preset.sector.save.meta.rules.winWave, preset.localizedName); } } diff --git a/core/src/mindustry/game/SpawnGroup.java b/core/src/mindustry/game/SpawnGroup.java index 28edfd0a1a..f9ae7c74d3 100644 --- a/core/src/mindustry/game/SpawnGroup.java +++ b/core/src/mindustry/game/SpawnGroup.java @@ -28,7 +28,7 @@ public class SpawnGroup implements Serializable{ /** The spacing, in waves, of spawns. For example, 2 = spawns every other wave */ public int spacing = 1; /** Maximum amount of units that spawn */ - public int max = 100; + public int max = 40; /** How many waves need to pass before the amount of units spawned increases by 1 */ public float unitScaling = never; /** Shield points that this unit has. */ @@ -88,7 +88,7 @@ public class SpawnGroup implements Serializable{ if(begin != 0) json.writeValue("begin", begin); if(end != never) json.writeValue("end", end); if(spacing != 1) json.writeValue("spacing", spacing); - //if(max != 40) json.writeValue("max", max); + if(max != 40) json.writeValue("max", max); if(unitScaling != never) json.writeValue("scaling", unitScaling); if(shields != 0) json.writeValue("shields", shields); if(shieldScaling != 0) json.writeValue("shieldScaling", shieldScaling); @@ -105,12 +105,18 @@ public class SpawnGroup implements Serializable{ begin = data.getInt("begin", 0); end = data.getInt("end", never); spacing = data.getInt("spacing", 1); - //max = data.getInt("max", 40); + max = data.getInt("max", 40); unitScaling = data.getFloat("scaling", never); shields = data.getFloat("shields", 0); shieldScaling = data.getFloat("shieldScaling", 0); unitAmount = data.getInt("amount", 1); - effect = content.getByName(ContentType.status, data.hasChild("effect") && data.getChild("effect").isString() ? data.getString("effect", "none") : "none"); + + //old boss effect ID + if(data.has("effect") && data.get("effect").isNumber() && data.getInt("effect", -1) == 8){ + effect = StatusEffects.boss; + }else{ + effect = content.getByName(ContentType.status, data.has("effect") && data.get("effect").isString() ? data.getString("effect", "none") : "none"); + } } @Override diff --git a/core/src/mindustry/type/StatusEffect.java b/core/src/mindustry/type/StatusEffect.java index fda8dbbbf2..eb0bedb60c 100644 --- a/core/src/mindustry/type/StatusEffect.java +++ b/core/src/mindustry/type/StatusEffect.java @@ -13,8 +13,8 @@ import mindustry.gen.*; public class StatusEffect extends MappableContent{ /** Damage dealt by the unit with the effect. */ public float damageMultiplier = 1f; - /** Unit armor multiplier. */ - public float armorMultiplier = 1f; + /** Unit health multiplier. */ + public float healthMultiplier = 1f; /** Unit speed multiplier */ public float speedMultiplier = 1f; /** Unit speed multiplier */ diff --git a/core/src/mindustry/ui/dialogs/PausedDialog.java b/core/src/mindustry/ui/dialogs/PausedDialog.java index 559450a591..664d4df92a 100644 --- a/core/src/mindustry/ui/dialogs/PausedDialog.java +++ b/core/src/mindustry/ui/dialogs/PausedDialog.java @@ -35,10 +35,11 @@ public class PausedDialog extends BaseDialog{ if(!mobile){ //TODO localize - cont.label(() -> state.getSector() == null ? "" : - ("[lightgray]Next turn in [accent]" + state.getSector().displayTimeRemaining() + - (state.rules.winWave > 0 && !state.getSector().isCaptured() ? "\n[lightgray]Reach wave[accent] " + state.rules.winWave + "[] to capture" : ""))) - .visible(() -> state.getSector() != null).colspan(2); + //TODO capturing is disabled, remove? + //cont.label(() -> state.getSector() == null ? "" : + //("[lightgray]Next turn in [accent]" + state.getSector().displayTimeRemaining() + + // (state.rules.winWave > 0 && !state.getSector().isCaptured() ? "\n[lightgray]Reach wave[accent] " + state.rules.winWave + "[] to capture" : ""))) + // .visible(() -> state.getSector() != null).colspan(2); cont.row(); float dw = 220f; diff --git a/core/src/mindustry/ui/dialogs/PlanetDialog.java b/core/src/mindustry/ui/dialogs/PlanetDialog.java index a7b667dcd8..999c12035f 100644 --- a/core/src/mindustry/ui/dialogs/PlanetDialog.java +++ b/core/src/mindustry/ui/dialogs/PlanetDialog.java @@ -263,9 +263,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{ } }, new Table(t -> { + t.touchable = Touchable.disabled; //TODO localize t.top(); - t.label(() -> mode == select ? "@sectors.select" : mode == launch ? "Select Launch Sector" : "Turn " + universe.turn()).style(Styles.outlineLabel).color(Pal.accent); + t.label(() -> mode == select ? "@sectors.select" : mode == launch ? "Select Launch Sector" : "").style(Styles.outlineLabel).color(Pal.accent); })).grow(); } @@ -338,6 +339,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{ stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row(); } + //TODO sector damage is disabled, remove when finalized + /* if(sector.hasBase() && sector.hasWaves()){ //TODO localize when finalized //these mechanics are likely to change and as such are not added to the bundle @@ -345,7 +348,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{ stable.row(); stable.add("[accent]" + Mathf.ceil(sectorDestructionTurns - (sector.getSecondsPassed() * 60) / turnDuration) + " turn(s)\nuntil destruction"); stable.row(); - } + }*/ if(sector.save != null){ stable.add("@sectors.resources").row(); diff --git a/core/src/mindustry/ui/fragments/HudFragment.java b/core/src/mindustry/ui/fragments/HudFragment.java index 38ae0cd1f2..4c76976ec5 100644 --- a/core/src/mindustry/ui/fragments/HudFragment.java +++ b/core/src/mindustry/ui/fragments/HudFragment.java @@ -15,6 +15,7 @@ import arc.scene.ui.layout.*; import arc.struct.*; import arc.util.*; import mindustry.annotations.Annotations.*; +import mindustry.content.*; import mindustry.core.GameState.*; import mindustry.ctype.*; import mindustry.game.EventType.*; @@ -47,6 +48,26 @@ public class HudFragment extends Fragment{ @Override public void build(Group parent){ + //warn about guardian/boss waves + Events.on(WaveEvent.class, e -> { + int max = 10; + outer: + for(int i = state.wave - 1; i <= state.wave + max; i++){ + for(SpawnGroup group : state.rules.spawns){ + if(group.effect == StatusEffects.boss && group.getUnitsSpawned(i) > 0){ + int diff = (i + 2) - state.wave; + + //increments at which to warn about incoming guardian + if(diff == 1 || diff == 2 || diff == 5 || diff == 10){ + showToast(Icon.warning, Core.bundle.format("wave.guardianwarn" + (diff == 1 ? ".one" : ""), diff)); + } + + break outer; + } + } + } + }); + //TODO details and stuff Events.on(SectorCaptureEvent.class, e ->{ //TODO localize