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Merge remote-tracking branch 'origin/master'
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commit
3acbd1afed
3 changed files with 7 additions and 2 deletions
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@ -2866,7 +2866,7 @@ public class Blocks{
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drillTime = 400;
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drillTime = 400;
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size = 2;
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size = 2;
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consumeLiquid(Liquids.water, 0.06f).boost();
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consumeLiquid(Liquids.water, 3.5f / 60f).boost();
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}};
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}};
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laserDrill = new Drill("laser-drill"){{
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laserDrill = new Drill("laser-drill"){{
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@ -15,6 +15,7 @@ import mindustry.content.*;
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import mindustry.ctype.*;
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import mindustry.ctype.*;
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import mindustry.entities.*;
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import mindustry.entities.*;
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import mindustry.entities.part.*;
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import mindustry.entities.part.*;
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import mindustry.entities.pattern.*;
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import mindustry.game.EventType.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.gen.*;
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@ -72,6 +73,8 @@ public class BulletType extends Content implements Cloneable{
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public Effect despawnEffect = Fx.hitBulletSmall;
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public Effect despawnEffect = Fx.hitBulletSmall;
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/** Effect created when shooting. */
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/** Effect created when shooting. */
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public Effect shootEffect = Fx.shootSmall;
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public Effect shootEffect = Fx.shootSmall;
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/** Pattern used to shoot this bullet. If null, uses turret's default pattern. */
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public @Nullable ShootPattern shootPattern = null;
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/** Effect created when charging starts; only usable in single-shot weapons with a firstShotDelay / shotDelay. */
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/** Effect created when charging starts; only usable in single-shot weapons with a firstShotDelay / shotDelay. */
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public Effect chargeEffect = Fx.none;
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public Effect chargeEffect = Fx.none;
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/** Extra smoke effect created when shooting. */
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/** Extra smoke effect created when shooting. */
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@ -705,7 +705,9 @@ public class Turret extends ReloadTurret{
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type.chargeEffect.at(bulletX, bulletY, rotation);
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type.chargeEffect.at(bulletX, bulletY, rotation);
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}
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}
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shoot.shoot(barrelCounter, (xOffset, yOffset, angle, delay, mover) -> {
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ShootPattern pattern = type.shootPattern != null ? type.shootPattern : shoot;
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pattern.shoot(barrelCounter, (xOffset, yOffset, angle, delay, mover) -> {
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queuedBullets++;
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queuedBullets++;
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int barrel = barrelCounter;
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int barrel = barrelCounter;
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