Healing Status Effect Stat (#5304)

* Up

* Ground

* Healing

Very tiny change
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MrDuck557 2021-05-27 23:23:53 -04:00 committed by GitHub
parent dd0b5f791c
commit 39d725d5ff
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3 changed files with 3 additions and 0 deletions

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@ -737,6 +737,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field

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@ -76,6 +76,7 @@ public class StatusEffect extends UnlockableContent{
if(reloadMultiplier != 1) stats.addPercent(Stat.reloadMultiplier, reloadMultiplier);
if(buildSpeedMultiplier != 1) stats.addPercent(Stat.buildSpeedMultiplier, buildSpeedMultiplier);
if(damage > 0) stats.add(Stat.damage, damage * 60f, StatUnit.perSecond);
if(damage < 0) stats.add(Stat.healing, -(damage * 60f), StatUnit.perSecond);
boolean reacts = false;

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@ -40,6 +40,7 @@ public enum Stat{
reloadMultiplier,
buildSpeedMultiplier,
reactive,
healing,
itemCapacity(StatCat.items),
itemsMoved(StatCat.items),