From 3701ac131e38da083cb3105298096abc0026aff2 Mon Sep 17 00:00:00 2001 From: TranquillyUnpleasant <62061444+TranquillyUnpleasant@users.noreply.github.com> Date: Sun, 2 Jan 2022 06:22:19 +0100 Subject: [PATCH] More info (#6465) * change wave timer to display serverside when waves exist * show total and enemy units, not just enemy units * format --- server/src/mindustry/server/ServerControl.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/server/src/mindustry/server/ServerControl.java b/server/src/mindustry/server/ServerControl.java index 7acb41547c..e54abd1e92 100644 --- a/server/src/mindustry/server/ServerControl.java +++ b/server/src/mindustry/server/ServerControl.java @@ -407,10 +407,9 @@ public class ServerControl implements ApplicationListener{ info(" Playing on map &fi@ / Wave @", Strings.capitalize(Strings.stripColors(state.map.name())), state.wave); if(state.rules.waves){ - info(" @ enemies.", state.enemies); - }else{ info(" @ seconds until next wave.", (int)(state.wavetime / 60)); } + info(" @ units / @ enemies", Groups.unit.size(), state.enemies); info(" @ FPS, @ MB used.", Core.graphics.getFramesPerSecond(), Core.app.getJavaHeap() / 1024 / 1024); @@ -466,7 +465,6 @@ public class ServerControl implements ApplicationListener{ info("&fi&lcServer: &fr@", "&lw" + arg[0]); }); - handler.register("pause", "", "Pause or unpause the game.", arg -> { boolean pause = arg[0].equals("on"); state.serverPaused = pause;