Added difficulty modifier for clearing sectors upon loss

This commit is contained in:
Anuken 2025-09-29 08:47:59 -04:00
parent 72ce49a753
commit 32b9ff9f5d
6 changed files with 17 additions and 5 deletions

View file

@ -603,13 +603,15 @@ public class ApplicationTests{
entities.each(Building::updateProximity);
final int iterations = 100_000;
//warmup
for(int i = 0; i < 100000; i++){
for(int i = 0; i < iterations; i++){
entities.each(Building::update);
}
Time.mark();
for(int i = 0; i < 200000; i++){
for(int i = 0; i < iterations*2; i++){
entities.each(Building::update);
}
Log.info(Time.elapsed() + "ms to process " + itemsa[0] + " items");

View file

@ -17,7 +17,7 @@ public class ModTestAllure extends GenericModTest{
@Test
public void begin(){
grabMod("https://github.com/LixieWulf/Allure/archive/4150f74db1ea6058dc090959cf0fe5dc9d239e37.zip");
grabMod("https://github.com/LixieWulf/Allure/archive/7dff39df9b07719315a8379a88542fa0fe80fd30.zip");
checkExistence("allure");
UnitType type = Vars.content.unit("allure-0b11-exodus");