Use Player.deathDelay + 1 instead of magic number (#4344)

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Patrick 'Quezler' Mounier 2021-01-17 21:33:19 +01:00 committed by GitHub
parent 634d9d1a40
commit 32a1d91faf
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@ -343,7 +343,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
player.clearUnit();
player.deathTimer = 61f;
player.deathTimer = Player.deathDelay + 1f;
build.requestSpawn(player);
}else if(unit == null){ //just clear the unit (is this used?)
player.clearUnit();
@ -369,7 +369,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Fx.spawn.at(player);
player.clearUnit();
player.deathTimer = 61f; //for instant respawn
player.deathTimer = Player.deathDelay + 1f; //for instant respawn
}
@Remote(targets = Loc.both, called = Loc.server, forward = true)