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Tech tree/balance tweaks
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parent
c2452e2370
commit
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3 changed files with 41 additions and 32 deletions
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@ -3687,12 +3687,12 @@ public class Blocks{
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}};
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 300));
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 250));
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Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
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ammo(
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Items.beryllium, new BasicBulletType(7.5f, 95){{
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Items.beryllium, new BasicBulletType(7.5f, 85){{
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width = 12f;
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hitSize = 7f;
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height = 20f;
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@ -3709,7 +3709,7 @@ public class Blocks{
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hitEffect = despawnEffect = Fx.hitBulletColor;
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buildingDamageMultiplier = 0.3f;
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}},
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Items.tungsten, new BasicBulletType(8f, 185){{
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Items.tungsten, new BasicBulletType(8f, 165){{
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width = 13f;
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height = 19f;
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hitSize = 7f;
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@ -3793,14 +3793,14 @@ public class Blocks{
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}};
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outlineColor = Pal.darkOutline;
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liquidConsumed = 8f / 60f;
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liquidConsumed = 10f / 60f;
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float r = range = 130f;
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//TODO balance, set up, where is liquid/sec displayed? status effects maybe?
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ammo(
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Liquids.ozone, new ContinuousFlameBulletType(){{
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damage = 70f;
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damage = 60f;
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length = r;
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knockback = 1f;
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pierceCap = 2;
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@ -3809,7 +3809,7 @@ public class Blocks{
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colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
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}},
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Liquids.cyanogen, new ContinuousFlameBulletType(){{
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damage = 160f;
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damage = 140f;
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rangeChange = 70f;
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length = r + rangeChange;
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knockback = 2f;
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@ -4149,28 +4149,12 @@ public class Blocks{
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consumePower(2f);
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}};
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tankReconstructor = new Reconstructor("tank-reconstructor"){{
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requirements(Category.units, with(Items.graphite, 150, Items.tungsten, 150, Items.silicon, 250, Items.oxide, 60));
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regionSuffix = "-dark";
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size = 3;
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consumePower(3f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 90, Items.tungsten, 70));
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constructTime = 60f * 60f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.locus}
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);
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}};
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mechReconstructor = new Reconstructor("mech-reconstructor"){{
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requirements(Category.units, with(Items.beryllium, 250, Items.tungsten, 120, Items.silicon, 150, Items.oxide, 50));
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requirements(Category.units, with(Items.beryllium, 250, Items.tungsten, 120, Items.silicon, 150));
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regionSuffix = "-dark";
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size = 3;
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consumePower(2.5f);
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consumePower(2f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 50, Items.tungsten, 40));
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@ -4186,7 +4170,7 @@ public class Blocks{
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regionSuffix = "-dark";
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size = 3;
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consumePower(2f);
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consumePower(2.5f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 25, Items.tungsten, 25));
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@ -4197,6 +4181,22 @@ public class Blocks{
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);
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}};
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tankReconstructor = new Reconstructor("tank-reconstructor"){{
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requirements(Category.units, with(Items.graphite, 150, Items.tungsten, 150, Items.silicon, 250, Items.oxide, 60));
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regionSuffix = "-dark";
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size = 3;
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consumePower(3f);
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consumeLiquid(Liquids.hydrogen, 3f / 60f);
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consumeItems(with(Items.silicon, 90, Items.tungsten, 70));
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constructTime = 60f * 60f;
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upgrades.addAll(
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new UnitType[]{UnitTypes.stell, UnitTypes.locus}
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);
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}};
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tankAssembler = new UnitAssembler("tank-assembler"){{
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requirements(Category.units, with(Items.graphite, 600, Items.beryllium, 600, Items.oxide, 250, Items.tungsten, 400, Items.silicon, 500));
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regionSuffix = "-dark";
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@ -188,7 +188,7 @@ public class ErekirTechTree{
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node(cliffCrusher, () -> {
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node(siliconArcFurnace, () -> {
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node(electrolyzer, Seq.with(new OnSector(three)), () -> {
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node(oxidationChamber, () -> {
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node(oxidationChamber, Seq.with(new Research(mechReconstructor)), () -> {
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node(electricHeater, Seq.with(new OnSector(four)), () -> {
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node(heatRedirector, () -> {
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@ -277,11 +277,11 @@ public class ErekirTechTree{
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});
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node(shipReconstructor, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.avert);
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node(mechReconstructor, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.latum);
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node(mechReconstructor, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.latum);
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node(shipReconstructor, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.avert);
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node(tankReconstructor, () -> {
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node(UnitTypes.locus);
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@ -2878,7 +2878,7 @@ public class UnitTypes{
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smoothReloadSpeed = 0.15f;
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recoil = 2f;
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bullet = new BasicBulletType(3.5f, 55){{
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bullet = new BasicBulletType(3.5f, 40){{
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backColor = trailColor = hitColor = Pal.techBlue;
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frontColor = Color.white;
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width = 7.5f;
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@ -2893,7 +2893,16 @@ public class UnitTypes{
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trailParam = 1.8f;
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trailInterval = 6f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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splashDamageRadius = 23f;
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splashDamage = 36f;
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hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
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colorFrom = colorTo = Pal.techBlue;
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sizeTo = splashDamageRadius + 3f;
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lifetime = 9f;
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strokeFrom = 3f;
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}});
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shootEffect = new MultiEffect(Fx.shootBigColor, new Effect(9, e -> {
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color(Color.white, e.color, e.fin());
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stroke(0.7f + e.fout());
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