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Bulwark shield mechanics mostly done
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parent
396c087072
commit
2d19c7ae97
37 changed files with 237 additions and 38 deletions
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annotations/src/main/resources/revisions/alpha/3.json
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annotations/src/main/resources/revisions/alpha/3.json
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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/arkyid/3.json
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annotations/src/main/resources/revisions/arkyid/3.json
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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/beta/3.json
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annotations/src/main/resources/revisions/beta/3.json
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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/block/7.json
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annotations/src/main/resources/revisions/block/7.json
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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/corvus/7.json
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annotations/src/main/resources/revisions/corvus/7.json
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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/flare/7.json
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annotations/src/main/resources/revisions/flare/7.json
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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/gamma/3.json
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annotations/src/main/resources/revisions/gamma/3.json
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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/mace/7.json
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annotations/src/main/resources/revisions/mace/7.json
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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/manifold/1.json
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annotations/src/main/resources/revisions/manifold/1.json
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{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:building,type:Building},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/mega/5.json
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annotations/src/main/resources/revisions/mega/5.json
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{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/missile/1.json
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annotations/src/main/resources/revisions/missile/1.json
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{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:lifetime,type:float},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:time,type:float},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/mono/6.json
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annotations/src/main/resources/revisions/mono/6.json
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{version:6,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/nova/5.json
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annotations/src/main/resources/revisions/nova/5.json
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{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/oct/5.json
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annotations/src/main/resources/revisions/oct/5.json
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{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/poly/5.json
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annotations/src/main/resources/revisions/poly/5.json
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{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/pulsar/3.json
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annotations/src/main/resources/revisions/pulsar/3.json
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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/quad/6.json
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annotations/src/main/resources/revisions/quad/6.json
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{version:6,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/quasar/3.json
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annotations/src/main/resources/revisions/quasar/3.json
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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/risso/7.json
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annotations/src/main/resources/revisions/risso/7.json
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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/scuttler/1.json
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annotations/src/main/resources/revisions/scuttler/1.json
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{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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annotations/src/main/resources/revisions/spiroct/6.json
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annotations/src/main/resources/revisions/spiroct/6.json
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{version:6,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
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||||
1
annotations/src/main/resources/revisions/toxopid/3.json
Normal file
1
annotations/src/main/resources/revisions/toxopid/3.json
Normal file
|
|
@ -0,0 +1 @@
|
|||
{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
|
||||
1
annotations/src/main/resources/revisions/vanquish/1.json
Normal file
1
annotations/src/main/resources/revisions/vanquish/1.json
Normal file
|
|
@ -0,0 +1 @@
|
|||
{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.4 KiB |
BIN
core/assets-raw/sprites/units/bulwark-shield.png
Normal file
BIN
core/assets-raw/sprites/units/bulwark-shield.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 632 B |
|
|
@ -17,14 +17,7 @@ void main(){
|
|||
vec4 c = texture2D(u_texture, v_texCoords);
|
||||
|
||||
c.a *= u_progress;
|
||||
|
||||
if(c.a > 0.01){
|
||||
float f = step(abs(sin(coords.y*3.0 + u_time)), 0.9);
|
||||
c.a *= f;
|
||||
//c.rgb = mix(c.rgb, u_color.rgb, f * u_color.a);
|
||||
}
|
||||
|
||||
// c.a *= (1.0-coords.y);
|
||||
c.a *= step(abs(sin(coords.y*3.0 + u_time)), 0.9);
|
||||
|
||||
gl_FragColor = c * v_color;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3066,7 +3066,7 @@ public class Blocks{
|
|||
|
||||
ammo(
|
||||
//TODO 1 more ammo type, decide on base type
|
||||
Items.fissileMatter, new ArtilleryBulletType(2.5f, 100, "shell"){{
|
||||
Items.fissileMatter, new ArtilleryBulletType(2.5f, 300, "shell"){{
|
||||
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
|
||||
despawnEffect = Fx.none;
|
||||
knockback = 2f;
|
||||
|
|
|
|||
|
|
@ -2503,16 +2503,25 @@ public class UnitTypes{
|
|||
bulwark = new UnitType("bulwark"){{
|
||||
drag = 0.1f;
|
||||
speed = 0.62f;
|
||||
hitSize = 23f;
|
||||
health = 8000;
|
||||
armor = 6f;
|
||||
hitSize = 19f;
|
||||
health = 7300;
|
||||
armor = 5f;
|
||||
outlineColor = Pal.darkOutline;
|
||||
envDisabled = Env.space;
|
||||
|
||||
//TODO shield ability looks bad
|
||||
//abilities.add(new ArmorPlateAbility());
|
||||
//new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6);
|
||||
abilities.add(new ShieldSectorAbility(){{
|
||||
region = "bulwark-shield";
|
||||
radius = 34f;
|
||||
sectorAngle = 85f;
|
||||
regen = 0.4f;
|
||||
cooldown = 60f * 8f;
|
||||
max = 1500f;
|
||||
y = -20f;
|
||||
width = 6f;
|
||||
}});
|
||||
|
||||
rotateSpeed = 2.7f;
|
||||
rotateSpeed = 2.2f;
|
||||
|
||||
legCount = 4;
|
||||
legLength = 15f;
|
||||
|
|
@ -2554,7 +2563,7 @@ public class UnitTypes{
|
|||
homingPower = 0.2f;
|
||||
weaveMag = 4;
|
||||
weaveScale = 4;
|
||||
lifetime = 60f;
|
||||
lifetime = 55f;
|
||||
//TODO better
|
||||
shootEffect = Fx.shootBig2;
|
||||
smokeEffect = Fx.shootSmokeTitan;
|
||||
|
|
|
|||
|
|
@ -3,11 +3,16 @@ package mindustry.entities.abilities;
|
|||
import arc.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public abstract class Ability implements Cloneable{
|
||||
//the one and only data variable that is synced.
|
||||
public float data;
|
||||
|
||||
public void update(Unit unit){}
|
||||
public void draw(Unit unit){}
|
||||
public void death(Unit unit){}
|
||||
public void init(UnitType type){}
|
||||
|
||||
public Ability copy(){
|
||||
try{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.*;
|
||||
import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
|
|
@ -8,6 +7,7 @@ import arc.math.*;
|
|||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
|
|
@ -84,7 +84,7 @@ public class ForceFieldAbility extends Ability{
|
|||
|
||||
Draw.color(unit.team.color, Color.white, Mathf.clamp(alpha));
|
||||
|
||||
if(Core.settings.getBool("animatedshields")){
|
||||
if(Vars.renderer.animateShields){
|
||||
Fill.poly(unit.x, unit.y, 6, realRad);
|
||||
}else{
|
||||
Lines.stroke(1.5f);
|
||||
|
|
|
|||
132
core/src/mindustry/entities/abilities/ShieldSectorAbility.java
Normal file
132
core/src/mindustry/entities/abilities/ShieldSectorAbility.java
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
package mindustry.entities.abilities;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
|
||||
public class ShieldSectorAbility extends Ability{
|
||||
private static Unit paramUnit;
|
||||
private static ShieldSectorAbility paramField;
|
||||
private static Vec2 paramPos = new Vec2();
|
||||
private static final Cons<Bullet> shieldConsumer = b -> {
|
||||
if(b.team != paramUnit.team && b.type.absorbable && paramField.data > 0 &&
|
||||
!paramPos.within(b, paramField.radius + paramField.width/2f) &&
|
||||
Tmp.v1.set(b).add(b.vel).within(paramPos, paramField.radius + paramField.width/2f) &&
|
||||
Angles.within(paramPos.angleTo(b), paramUnit.rotation + paramField.angleOffset, paramField.sectorAngle / 2f)){
|
||||
|
||||
b.absorb();
|
||||
Fx.absorb.at(b);
|
||||
|
||||
//break shield
|
||||
if(paramField.data <= b.damage()){
|
||||
paramField.data -= paramField.cooldown * paramField.regen;
|
||||
|
||||
//TODO fx
|
||||
}
|
||||
|
||||
paramField.data -= b.damage();
|
||||
paramField.alpha = 1f;
|
||||
}
|
||||
};
|
||||
|
||||
/** Shield radius. */
|
||||
public float radius = 60f;
|
||||
/** Shield regen speed in damage/tick. */
|
||||
public float regen = 0.1f;
|
||||
/** Maximum shield. */
|
||||
public float max = 200f;
|
||||
/** Cooldown after the shield is broken, in ticks. */
|
||||
public float cooldown = 60f * 5;
|
||||
/** Angle of shield sector. */
|
||||
public float sectorAngle = 80f;
|
||||
/** Offset parameters for shield. */
|
||||
public float angleOffset = 0f, x = 0f, y = 0f;
|
||||
/** If true, only activates when shooting. */
|
||||
public boolean whenShooting = true;
|
||||
/** Width of shield line. */
|
||||
public float width = 6f;
|
||||
|
||||
/** Whether to draw the sector line. */
|
||||
public boolean drawSector = true;
|
||||
/** If not null, will be drawn on top. */
|
||||
public @Nullable String region;
|
||||
/** If true, sprite position will be influenced by x/y. */
|
||||
public boolean offsetRegion = false;
|
||||
|
||||
/** State. */
|
||||
protected float widthScale, alpha;
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
if(data < max){
|
||||
data += Time.delta * regen;
|
||||
}
|
||||
|
||||
boolean active = data > 0 && (unit.isShooting || !whenShooting);
|
||||
alpha = Math.max(alpha - Time.delta/10f, 0f);
|
||||
|
||||
if(active){
|
||||
widthScale = Mathf.lerpDelta(widthScale, 1f, 0.06f);
|
||||
paramUnit = unit;
|
||||
paramField = this;
|
||||
paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit);
|
||||
|
||||
Groups.bullet.intersect(unit.x - radius, unit.y - radius, radius * 2f, radius * 2f, shieldConsumer);
|
||||
}else{
|
||||
widthScale = Mathf.lerpDelta(widthScale, 0f, 0.11f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(UnitType type){
|
||||
data = max;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Unit unit){
|
||||
|
||||
if(widthScale > 0.001f){
|
||||
Draw.z(Layer.shields);
|
||||
|
||||
Draw.color(unit.team.color, Color.white, Mathf.clamp(alpha));
|
||||
var pos = paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit);
|
||||
|
||||
if(Vars.renderer.animateShields){
|
||||
if(region != null){
|
||||
Vec2 rp = offsetRegion ? pos : Tmp.v1.set(unit);
|
||||
Draw.yscl = widthScale;
|
||||
Draw.rect(region, rp.x, rp.y, unit.rotation - 90);
|
||||
Draw.yscl = 1f;
|
||||
}
|
||||
|
||||
if(drawSector){
|
||||
Lines.stroke(width * widthScale);
|
||||
Lines.swirl(pos.x, pos.y, radius, sectorAngle / 360f, unit.rotation + angleOffset - sectorAngle / 2f);
|
||||
}
|
||||
}else{
|
||||
//TODO
|
||||
Lines.stroke(1.5f);
|
||||
Draw.alpha(0.09f);
|
||||
Fill.poly(pos.x, pos.y, 6, radius);
|
||||
Draw.alpha(1f);
|
||||
Lines.poly(pos.x, pos.y, 6, radius);
|
||||
}
|
||||
Draw.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void displayBars(Unit unit, Table bars){
|
||||
bars.add(new Bar("stat.shieldhealth", Pal.accent, () -> data / max)).row();
|
||||
}
|
||||
}
|
||||
|
|
@ -6,7 +6,6 @@ import arc.graphics.g2d.*;
|
|||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.ai.types.*;
|
||||
|
|
@ -43,6 +42,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||
@Import WeaponMount[] mounts;
|
||||
|
||||
private UnitController controller;
|
||||
Ability[] abilities = {};
|
||||
UnitType type = UnitTypes.alpha;
|
||||
boolean spawnedByCore;
|
||||
double flag;
|
||||
|
|
@ -50,7 +50,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||
transient @Nullable Trail trail;
|
||||
|
||||
transient float shadowAlpha = -1f;
|
||||
transient Seq<Ability> abilities = new Seq<>(0);
|
||||
transient float healTime;
|
||||
private transient float resupplyTime = Mathf.random(10f);
|
||||
private transient boolean wasPlayer;
|
||||
|
|
@ -308,8 +307,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||
|
||||
if(controller == null) controller(type.createController());
|
||||
if(mounts().length != type.weapons.size) setupWeapons(type);
|
||||
if(abilities.size != type.abilities.size){
|
||||
abilities = type.abilities.map(Ability::copy);
|
||||
if(abilities.length != type.abilities.size){
|
||||
abilities = new Ability[type.abilities.size];
|
||||
for(int i = 0; i < type.abilities.size; i ++){
|
||||
abilities[i] = type.abilities.get(i).copy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -393,10 +395,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||
}
|
||||
}
|
||||
|
||||
if(abilities.size > 0){
|
||||
for(Ability a : abilities){
|
||||
a.update(self());
|
||||
}
|
||||
for(Ability a : abilities){
|
||||
a.update(self());
|
||||
}
|
||||
|
||||
if(trail != null){
|
||||
|
|
@ -546,10 +546,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||
}
|
||||
}
|
||||
|
||||
if(abilities.size > 0){
|
||||
for(Ability a : abilities){
|
||||
a.death(self());
|
||||
}
|
||||
for(Ability a : abilities){
|
||||
a.death(self());
|
||||
}
|
||||
|
||||
remove();
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ import mindustry.annotations.Annotations.*;
|
|||
import mindustry.content.TechTree.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.abilities.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.*;
|
||||
|
|
@ -187,6 +188,31 @@ public class TypeIO{
|
|||
return noMounts;
|
||||
}
|
||||
|
||||
public static Ability[] readAbilities(Reads read, Ability[] abilities){
|
||||
byte len = read.b();
|
||||
for(int i = 0; i < len; i++){
|
||||
float data = read.f();
|
||||
if(abilities.length > i){
|
||||
abilities[i].data = data;
|
||||
}
|
||||
}
|
||||
return abilities;
|
||||
}
|
||||
|
||||
public static void writeAbilities(Writes write, Ability[] abilities){
|
||||
write.b(abilities.length);
|
||||
for(var a : abilities){
|
||||
write.f(a.data);
|
||||
}
|
||||
}
|
||||
|
||||
static final Ability[] noAbilities = {};
|
||||
|
||||
public static Ability[] readAbilities(Reads read){
|
||||
read.skip(read.b());
|
||||
return noAbilities;
|
||||
}
|
||||
|
||||
public static void writeUnit(Writes write, Unit unit){
|
||||
write.b(unit == null || unit.isNull() ? 0 : unit instanceof BlockUnitc ? 1 : 2);
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ package mindustry.maps;
|
|||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.ai.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
|
|
@ -318,7 +319,7 @@ public class SectorDamage{
|
|||
if(unit.team == state.rules.defaultTeam){
|
||||
sumHealth += unit.health*healthMult + unit.shield;
|
||||
sumDps += unit.type.dpsEstimate;
|
||||
if(unit.abilities.find(a -> a instanceof RepairFieldAbility) instanceof RepairFieldAbility h){
|
||||
if(Structs.find(unit.abilities, a -> a instanceof RepairFieldAbility) instanceof RepairFieldAbility h){
|
||||
sumRps += h.amount / h.reload * 60f;
|
||||
}
|
||||
}else{
|
||||
|
|
|
|||
|
|
@ -243,6 +243,7 @@ public class UnitType extends UnlockableContent{
|
|||
table.table(bars -> {
|
||||
bars.defaults().growX().height(20f).pad(4);
|
||||
|
||||
//TODO overlay shields
|
||||
bars.add(new Bar("stat.health", Pal.health, unit::healthf).blink(Color.white));
|
||||
bars.row();
|
||||
|
||||
|
|
@ -456,6 +457,10 @@ public class UnitType extends UnlockableContent{
|
|||
}).layer(Layer.debris);
|
||||
}
|
||||
|
||||
for(Ability ab : abilities){
|
||||
ab.init(this);
|
||||
}
|
||||
|
||||
canHeal = weapons.contains(w -> w.bullet.heals());
|
||||
|
||||
//add mirrored weapon variants
|
||||
|
|
@ -770,11 +775,9 @@ public class UnitType extends UnlockableContent{
|
|||
Draw.z(z);
|
||||
}
|
||||
|
||||
if(unit.abilities.size > 0){
|
||||
for(Ability a : unit.abilities){
|
||||
Draw.reset();
|
||||
a.draw(unit);
|
||||
}
|
||||
for(Ability a : unit.abilities){
|
||||
Draw.reset();
|
||||
a.draw(unit);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
|
|
|
|||
|
|
@ -24,4 +24,4 @@ android.useAndroidX=true
|
|||
#used for slow jitpack builds; TODO see if this actually works
|
||||
org.gradle.internal.http.socketTimeout=100000
|
||||
org.gradle.internal.http.connectionTimeout=100000
|
||||
archash=a5df968996
|
||||
archash=390397fbb9
|
||||
|
|
|
|||
|
|
@ -350,14 +350,23 @@ public class ApplicationTests{
|
|||
}
|
||||
|
||||
@Test
|
||||
void load(){
|
||||
void saveLoad(){
|
||||
world.loadMap(testMap);
|
||||
Map map = state.map;
|
||||
|
||||
float hp = 30f;
|
||||
|
||||
Unit unit = UnitTypes.dagger.spawn(Team.sharded, 20f, 30f);
|
||||
unit.health = hp;
|
||||
|
||||
SaveIO.save(saveDirectory.child("0.msav"));
|
||||
resetWorld();
|
||||
SaveIO.load(saveDirectory.child("0.msav"));
|
||||
|
||||
Unit spawned = Groups.unit.find(u -> u.type == UnitTypes.dagger);
|
||||
assertNotNull(spawned, "Saved daggers must persist");
|
||||
assertEquals(hp, spawned.health, "Spawned dagger health must save.");
|
||||
|
||||
assertEquals(world.width(), map.width);
|
||||
assertEquals(world.height(), map.height);
|
||||
assertTrue(state.teams.playerCores().size > 0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue