Bulwark shield mechanics mostly done

This commit is contained in:
Anuken 2022-01-17 13:39:15 -05:00
parent 396c087072
commit 2d19c7ae97
37 changed files with 237 additions and 38 deletions

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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:building,type:Building},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:lifetime,type:float},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:time,type:float},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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{version:6,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:5,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:6,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:7,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:6,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:3,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -0,0 +1 @@
{version:1,fields:[{name:abilities,type:"mindustry.entities.abilities.Ability[]"},{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@ -17,14 +17,7 @@ void main(){
vec4 c = texture2D(u_texture, v_texCoords);
c.a *= u_progress;
if(c.a > 0.01){
float f = step(abs(sin(coords.y*3.0 + u_time)), 0.9);
c.a *= f;
//c.rgb = mix(c.rgb, u_color.rgb, f * u_color.a);
}
// c.a *= (1.0-coords.y);
c.a *= step(abs(sin(coords.y*3.0 + u_time)), 0.9);
gl_FragColor = c * v_color;
}

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@ -3066,7 +3066,7 @@ public class Blocks{
ammo(
//TODO 1 more ammo type, decide on base type
Items.fissileMatter, new ArtilleryBulletType(2.5f, 100, "shell"){{
Items.fissileMatter, new ArtilleryBulletType(2.5f, 300, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
despawnEffect = Fx.none;
knockback = 2f;

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@ -2503,16 +2503,25 @@ public class UnitTypes{
bulwark = new UnitType("bulwark"){{
drag = 0.1f;
speed = 0.62f;
hitSize = 23f;
health = 8000;
armor = 6f;
hitSize = 19f;
health = 7300;
armor = 5f;
outlineColor = Pal.darkOutline;
envDisabled = Env.space;
//TODO shield ability looks bad
//abilities.add(new ArmorPlateAbility());
//new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6);
abilities.add(new ShieldSectorAbility(){{
region = "bulwark-shield";
radius = 34f;
sectorAngle = 85f;
regen = 0.4f;
cooldown = 60f * 8f;
max = 1500f;
y = -20f;
width = 6f;
}});
rotateSpeed = 2.7f;
rotateSpeed = 2.2f;
legCount = 4;
legLength = 15f;
@ -2554,7 +2563,7 @@ public class UnitTypes{
homingPower = 0.2f;
weaveMag = 4;
weaveScale = 4;
lifetime = 60f;
lifetime = 55f;
//TODO better
shootEffect = Fx.shootBig2;
smokeEffect = Fx.shootSmokeTitan;

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@ -3,11 +3,16 @@ package mindustry.entities.abilities;
import arc.*;
import arc.scene.ui.layout.*;
import mindustry.gen.*;
import mindustry.type.*;
public abstract class Ability implements Cloneable{
//the one and only data variable that is synced.
public float data;
public void update(Unit unit){}
public void draw(Unit unit){}
public void death(Unit unit){}
public void init(UnitType type){}
public Ability copy(){
try{

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@ -1,6 +1,5 @@
package mindustry.entities.abilities;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
@ -8,6 +7,7 @@ import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@ -84,7 +84,7 @@ public class ForceFieldAbility extends Ability{
Draw.color(unit.team.color, Color.white, Mathf.clamp(alpha));
if(Core.settings.getBool("animatedshields")){
if(Vars.renderer.animateShields){
Fill.poly(unit.x, unit.y, 6, realRad);
}else{
Lines.stroke(1.5f);

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@ -0,0 +1,132 @@
package mindustry.entities.abilities;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
public class ShieldSectorAbility extends Ability{
private static Unit paramUnit;
private static ShieldSectorAbility paramField;
private static Vec2 paramPos = new Vec2();
private static final Cons<Bullet> shieldConsumer = b -> {
if(b.team != paramUnit.team && b.type.absorbable && paramField.data > 0 &&
!paramPos.within(b, paramField.radius + paramField.width/2f) &&
Tmp.v1.set(b).add(b.vel).within(paramPos, paramField.radius + paramField.width/2f) &&
Angles.within(paramPos.angleTo(b), paramUnit.rotation + paramField.angleOffset, paramField.sectorAngle / 2f)){
b.absorb();
Fx.absorb.at(b);
//break shield
if(paramField.data <= b.damage()){
paramField.data -= paramField.cooldown * paramField.regen;
//TODO fx
}
paramField.data -= b.damage();
paramField.alpha = 1f;
}
};
/** Shield radius. */
public float radius = 60f;
/** Shield regen speed in damage/tick. */
public float regen = 0.1f;
/** Maximum shield. */
public float max = 200f;
/** Cooldown after the shield is broken, in ticks. */
public float cooldown = 60f * 5;
/** Angle of shield sector. */
public float sectorAngle = 80f;
/** Offset parameters for shield. */
public float angleOffset = 0f, x = 0f, y = 0f;
/** If true, only activates when shooting. */
public boolean whenShooting = true;
/** Width of shield line. */
public float width = 6f;
/** Whether to draw the sector line. */
public boolean drawSector = true;
/** If not null, will be drawn on top. */
public @Nullable String region;
/** If true, sprite position will be influenced by x/y. */
public boolean offsetRegion = false;
/** State. */
protected float widthScale, alpha;
@Override
public void update(Unit unit){
if(data < max){
data += Time.delta * regen;
}
boolean active = data > 0 && (unit.isShooting || !whenShooting);
alpha = Math.max(alpha - Time.delta/10f, 0f);
if(active){
widthScale = Mathf.lerpDelta(widthScale, 1f, 0.06f);
paramUnit = unit;
paramField = this;
paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit);
Groups.bullet.intersect(unit.x - radius, unit.y - radius, radius * 2f, radius * 2f, shieldConsumer);
}else{
widthScale = Mathf.lerpDelta(widthScale, 0f, 0.11f);
}
}
@Override
public void init(UnitType type){
data = max;
}
@Override
public void draw(Unit unit){
if(widthScale > 0.001f){
Draw.z(Layer.shields);
Draw.color(unit.team.color, Color.white, Mathf.clamp(alpha));
var pos = paramPos.set(x, y).rotate(unit.rotation - 90f).add(unit);
if(Vars.renderer.animateShields){
if(region != null){
Vec2 rp = offsetRegion ? pos : Tmp.v1.set(unit);
Draw.yscl = widthScale;
Draw.rect(region, rp.x, rp.y, unit.rotation - 90);
Draw.yscl = 1f;
}
if(drawSector){
Lines.stroke(width * widthScale);
Lines.swirl(pos.x, pos.y, radius, sectorAngle / 360f, unit.rotation + angleOffset - sectorAngle / 2f);
}
}else{
//TODO
Lines.stroke(1.5f);
Draw.alpha(0.09f);
Fill.poly(pos.x, pos.y, 6, radius);
Draw.alpha(1f);
Lines.poly(pos.x, pos.y, 6, radius);
}
Draw.reset();
}
}
@Override
public void displayBars(Unit unit, Table bars){
bars.add(new Bar("stat.shieldhealth", Pal.accent, () -> data / max)).row();
}
}

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@ -6,7 +6,6 @@ import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.*;
import mindustry.ai.types.*;
@ -43,6 +42,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Import WeaponMount[] mounts;
private UnitController controller;
Ability[] abilities = {};
UnitType type = UnitTypes.alpha;
boolean spawnedByCore;
double flag;
@ -50,7 +50,6 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
transient @Nullable Trail trail;
transient float shadowAlpha = -1f;
transient Seq<Ability> abilities = new Seq<>(0);
transient float healTime;
private transient float resupplyTime = Mathf.random(10f);
private transient boolean wasPlayer;
@ -308,8 +307,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
if(controller == null) controller(type.createController());
if(mounts().length != type.weapons.size) setupWeapons(type);
if(abilities.size != type.abilities.size){
abilities = type.abilities.map(Ability::copy);
if(abilities.length != type.abilities.size){
abilities = new Ability[type.abilities.size];
for(int i = 0; i < type.abilities.size; i ++){
abilities[i] = type.abilities.get(i).copy();
}
}
}
@ -393,11 +395,9 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
}
}
if(abilities.size > 0){
for(Ability a : abilities){
a.update(self());
}
}
if(trail != null){
trail.length = type.trailLength;
@ -546,11 +546,9 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
}
}
if(abilities.size > 0){
for(Ability a : abilities){
a.death(self());
}
}
remove();
}

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@ -11,6 +11,7 @@ import mindustry.annotations.Annotations.*;
import mindustry.content.TechTree.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.abilities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.units.*;
import mindustry.game.*;
@ -187,6 +188,31 @@ public class TypeIO{
return noMounts;
}
public static Ability[] readAbilities(Reads read, Ability[] abilities){
byte len = read.b();
for(int i = 0; i < len; i++){
float data = read.f();
if(abilities.length > i){
abilities[i].data = data;
}
}
return abilities;
}
public static void writeAbilities(Writes write, Ability[] abilities){
write.b(abilities.length);
for(var a : abilities){
write.f(a.data);
}
}
static final Ability[] noAbilities = {};
public static Ability[] readAbilities(Reads read){
read.skip(read.b());
return noAbilities;
}
public static void writeUnit(Writes write, Unit unit){
write.b(unit == null || unit.isNull() ? 0 : unit instanceof BlockUnitc ? 1 : 2);

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@ -3,6 +3,7 @@ package mindustry.maps;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.*;
import mindustry.content.*;
import mindustry.entities.*;
@ -318,7 +319,7 @@ public class SectorDamage{
if(unit.team == state.rules.defaultTeam){
sumHealth += unit.health*healthMult + unit.shield;
sumDps += unit.type.dpsEstimate;
if(unit.abilities.find(a -> a instanceof RepairFieldAbility) instanceof RepairFieldAbility h){
if(Structs.find(unit.abilities, a -> a instanceof RepairFieldAbility) instanceof RepairFieldAbility h){
sumRps += h.amount / h.reload * 60f;
}
}else{

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@ -243,6 +243,7 @@ public class UnitType extends UnlockableContent{
table.table(bars -> {
bars.defaults().growX().height(20f).pad(4);
//TODO overlay shields
bars.add(new Bar("stat.health", Pal.health, unit::healthf).blink(Color.white));
bars.row();
@ -456,6 +457,10 @@ public class UnitType extends UnlockableContent{
}).layer(Layer.debris);
}
for(Ability ab : abilities){
ab.init(this);
}
canHeal = weapons.contains(w -> w.bullet.heals());
//add mirrored weapon variants
@ -770,12 +775,10 @@ public class UnitType extends UnlockableContent{
Draw.z(z);
}
if(unit.abilities.size > 0){
for(Ability a : unit.abilities){
Draw.reset();
a.draw(unit);
}
}
Draw.reset();
}

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@ -24,4 +24,4 @@ android.useAndroidX=true
#used for slow jitpack builds; TODO see if this actually works
org.gradle.internal.http.socketTimeout=100000
org.gradle.internal.http.connectionTimeout=100000
archash=a5df968996
archash=390397fbb9

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@ -350,14 +350,23 @@ public class ApplicationTests{
}
@Test
void load(){
void saveLoad(){
world.loadMap(testMap);
Map map = state.map;
float hp = 30f;
Unit unit = UnitTypes.dagger.spawn(Team.sharded, 20f, 30f);
unit.health = hp;
SaveIO.save(saveDirectory.child("0.msav"));
resetWorld();
SaveIO.load(saveDirectory.child("0.msav"));
Unit spawned = Groups.unit.find(u -> u.type == UnitTypes.dagger);
assertNotNull(spawned, "Saved daggers must persist");
assertEquals(hp, spawned.health, "Spawned dagger health must save.");
assertEquals(world.width(), map.width);
assertEquals(world.height(), map.height);
assertTrue(state.teams.playerCores().size > 0);