From 2a3cc3d88c4e416be37c35ea886a4aa1bc725603 Mon Sep 17 00:00:00 2001 From: Anuken Date: Mon, 5 Nov 2018 16:56:35 -0500 Subject: [PATCH] Fixed units moving faster at high FPS --- core/src/io/anuke/mindustry/entities/units/GroundUnit.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/io/anuke/mindustry/entities/units/GroundUnit.java b/core/src/io/anuke/mindustry/entities/units/GroundUnit.java index 2beb1d4843..8bdec0d39b 100644 --- a/core/src/io/anuke/mindustry/entities/units/GroundUnit.java +++ b/core/src/io/anuke/mindustry/entities/units/GroundUnit.java @@ -272,7 +272,7 @@ public abstract class GroundUnit extends BaseUnit{ float angle = angleTo(targetTile); - velocity.add(vec.trns(angleTo(targetTile), type.speed)); + velocity.add(vec.trns(angleTo(targetTile), type.speed*Timers.delta())); rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed); } @@ -296,7 +296,7 @@ public abstract class GroundUnit extends BaseUnit{ float angle = angleTo(targetTile); - velocity.add(vec.trns(angleTo(targetTile), type.speed)); + velocity.add(vec.trns(angleTo(targetTile), type.speed*Timers.delta())); rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed); } }