Bugfixes, balancing

This commit is contained in:
Anuken 2020-08-20 23:36:27 -04:00
parent 48d1c2038e
commit 28d2243abc
6 changed files with 25 additions and 19 deletions

View file

@ -1502,8 +1502,8 @@ public class Blocks implements ContentList{
hasPower = true;
size = 2;
force = 2.5f;
scaledForce = 5f;
force = 3f;
scaledForce = 5.5f;
range = 170f;
damage = 0.08f;
health = 160 * size * size;

View file

@ -165,7 +165,7 @@ public class UnitTypes implements ContentList{
boostMultiplier = 1.5f;
speed = 0.48f;
hitsize = 10f;
health = 300f;
health = 320f;
buildSpeed = 0.9f;
armor = 4f;
@ -173,7 +173,7 @@ public class UnitTypes implements ContentList{
mineSpeed = 5f;
commandLimit = 8;
abilities.add(new ShieldFieldAbility(15f, 30f, 60f * 5, 60f));
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
weapons.add(new Weapon("heal-shotgun-weapon"){{
x = 5f;
@ -193,7 +193,7 @@ public class UnitTypes implements ContentList{
bullet = new LightningBulletType(){{
lightningColor = hitColor = Pal.heal;
damage = 12f;
damage = 15f;
lightningLength = 7;
lightningLengthRand = 7;
shootEffect = Fx.shootHeal;
@ -206,7 +206,7 @@ public class UnitTypes implements ContentList{
hitsize = 12f;
boostMultiplier = 2f;
itemCapacity = 80;
health = 640f;
health = 650f;
buildSpeed = 1.7f;
canBoost = true;
armor = 9f;
@ -219,7 +219,7 @@ public class UnitTypes implements ContentList{
mineSpeed = 7f;
drawShields = false;
abilities.add(new ForceFieldAbility(60f, 0.12f, 200f, 60f * 8));
abilities.add(new ForceFieldAbility(60f, 0.2f, 300f, 60f * 7));
weapons.add(new Weapon("beam-weapon"){{
shake = 2f;
@ -230,7 +230,7 @@ public class UnitTypes implements ContentList{
shootSound = Sounds.laser;
bullet = new LaserBulletType(){{
damage = 27f;
damage = 30f;
recoil = 1f;
sideAngle = 45f;
sideWidth = 1f;
@ -316,7 +316,7 @@ public class UnitTypes implements ContentList{
drag = 0.4f;
hitsize = 12f;
rotateSpeed = 3f;
health = 600;
health = 760;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
legCount = 6;
legLength = 13f;
@ -352,7 +352,7 @@ public class UnitTypes implements ContentList{
despawnEffect = Fx.none;
width = 0.54f;
lifetime = 35f;
knockback = -1.2f;
knockback = -1.24f;
}};
}});
@ -365,13 +365,13 @@ public class UnitTypes implements ContentList{
bullet = new SapBulletType(){{
sapStrength = 0.65f;
length = 40f;
damage = 12;
damage = 13;
shootEffect = Fx.shootSmall;
hitColor = color = Color.valueOf("bf92f9");
despawnEffect = Fx.none;
width = 0.4f;
lifetime = 25f;
knockback = -0.6f;
knockback = -0.65f;
}};
}});
}};
@ -395,6 +395,7 @@ public class UnitTypes implements ContentList{
legLengthScl = 1f;
rippleScale = 2f;
legSpeed = 0.2f;
legSplashDamage = 32;
legSplashRange = 30;

View file

@ -35,7 +35,7 @@ import static mindustry.Vars.*;
public class NetServer implements ApplicationListener{
private static final int maxSnapshotSize = 430, timerBlockSync = 0;
private static final float serverSyncTime = 12, blockSyncTime = 60 * 8;
private static final float serverSyncTime = 12, blockSyncTime = 60 * 6;
private static final FloatBuffer fbuffer = FloatBuffer.allocate(20);
private static final Vec2 vector = new Vec2();
private static final Rect viewport = new Rect();
@ -612,12 +612,12 @@ public class NetServer implements ApplicationListener{
if(!player.dead()){
Unit unit = player.unit();
unit.vel.set(xVelocity, yVelocity).limit(unit.type().speed);
long elapsed = Time.timeSinceMillis(con.lastReceivedClientTime);
float maxSpeed = (boosting ? player.unit().type().boostMultiplier : 1f) * player.unit().type().speed;
if(unit.isGrounded()){
maxSpeed *= unit.floorSpeedMultiplier();
}
unit.vel.set(xVelocity, yVelocity).limit(maxSpeed);
float maxMove = elapsed / 1000f * 60f * maxSpeed * 1.1f;
if(con.lastUnit != unit){

View file

@ -23,6 +23,7 @@ public class ForceFieldAbility implements Ability{
private float realRad;
private Unit paramUnit;
private boolean hadShield;
private final Cons<Shielderc> shieldConsumer = trait -> {
if(trait.team() != paramUnit.team && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
trait.absorb();
@ -31,7 +32,6 @@ public class ForceFieldAbility implements Ability{
//break shield
if(paramUnit.shield <= trait.damage()){
paramUnit.shield -= cooldown * regen;
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
}
paramUnit.shield -= trait.damage();
@ -54,6 +54,13 @@ public class ForceFieldAbility implements Ability{
unit.shield += Time.delta * regen;
}
//break effect
if(hadShield && unit.shield <= 0){
Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
}
hadShield = unit.shield > 0;
if(unit.shield > 0){
unit.timer2 = Mathf.lerpDelta(unit.timer2, 1f, 0.06f);
paramUnit = unit;

View file

@ -113,7 +113,8 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
can && //must be able to shoot
(ammo > 0 || !state.rules.unitAmmo || team().rules().infiniteAmmo) && //check ammo
(!weapon.alternate || mount.side == weapon.flipSprite) &&
vel.len() >= mount.weapon.minShootVelocity && //check velocity requirements
//TODO checking for velocity this way isn't entirely correct
(vel.len() >= mount.weapon.minShootVelocity || (net.active() && !isLocal())) && //check velocity requirements
mount.reload <= 0.0001f && //reload has to be 0
Angles.within(weapon.rotate ? mount.rotation : this.rotation, mount.targetRotation, mount.weapon.shootCone) //has to be within the cone
){

View file

@ -7,7 +7,6 @@ import mindustry.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.ui.*;
import mindustry.world.blocks.environment.*;
public class UnitPayload implements Payload{
public Unit unit;
@ -41,8 +40,6 @@ public class UnitPayload implements Payload{
@Override
public boolean dump(){
Floor floor = unit.floorOn();
//no client dumping
if(Vars.net.client()) return true;