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Bugfixes, balancing
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parent
48d1c2038e
commit
28d2243abc
6 changed files with 25 additions and 19 deletions
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@ -1502,8 +1502,8 @@ public class Blocks implements ContentList{
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hasPower = true;
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size = 2;
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force = 2.5f;
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scaledForce = 5f;
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force = 3f;
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scaledForce = 5.5f;
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range = 170f;
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damage = 0.08f;
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health = 160 * size * size;
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@ -165,7 +165,7 @@ public class UnitTypes implements ContentList{
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boostMultiplier = 1.5f;
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speed = 0.48f;
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hitsize = 10f;
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health = 300f;
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health = 320f;
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buildSpeed = 0.9f;
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armor = 4f;
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@ -173,7 +173,7 @@ public class UnitTypes implements ContentList{
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mineSpeed = 5f;
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commandLimit = 8;
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abilities.add(new ShieldFieldAbility(15f, 30f, 60f * 5, 60f));
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abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
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weapons.add(new Weapon("heal-shotgun-weapon"){{
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x = 5f;
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@ -193,7 +193,7 @@ public class UnitTypes implements ContentList{
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bullet = new LightningBulletType(){{
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lightningColor = hitColor = Pal.heal;
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damage = 12f;
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damage = 15f;
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lightningLength = 7;
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lightningLengthRand = 7;
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shootEffect = Fx.shootHeal;
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@ -206,7 +206,7 @@ public class UnitTypes implements ContentList{
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hitsize = 12f;
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boostMultiplier = 2f;
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itemCapacity = 80;
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health = 640f;
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health = 650f;
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buildSpeed = 1.7f;
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canBoost = true;
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armor = 9f;
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@ -219,7 +219,7 @@ public class UnitTypes implements ContentList{
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mineSpeed = 7f;
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drawShields = false;
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abilities.add(new ForceFieldAbility(60f, 0.12f, 200f, 60f * 8));
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abilities.add(new ForceFieldAbility(60f, 0.2f, 300f, 60f * 7));
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weapons.add(new Weapon("beam-weapon"){{
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shake = 2f;
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@ -230,7 +230,7 @@ public class UnitTypes implements ContentList{
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shootSound = Sounds.laser;
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bullet = new LaserBulletType(){{
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damage = 27f;
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damage = 30f;
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recoil = 1f;
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sideAngle = 45f;
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sideWidth = 1f;
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@ -316,7 +316,7 @@ public class UnitTypes implements ContentList{
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drag = 0.4f;
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hitsize = 12f;
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rotateSpeed = 3f;
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health = 600;
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health = 760;
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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legCount = 6;
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legLength = 13f;
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@ -352,7 +352,7 @@ public class UnitTypes implements ContentList{
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despawnEffect = Fx.none;
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width = 0.54f;
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lifetime = 35f;
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knockback = -1.2f;
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knockback = -1.24f;
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}};
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}});
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@ -365,13 +365,13 @@ public class UnitTypes implements ContentList{
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bullet = new SapBulletType(){{
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sapStrength = 0.65f;
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length = 40f;
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damage = 12;
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damage = 13;
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shootEffect = Fx.shootSmall;
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hitColor = color = Color.valueOf("bf92f9");
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despawnEffect = Fx.none;
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width = 0.4f;
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lifetime = 25f;
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knockback = -0.6f;
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knockback = -0.65f;
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}};
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}});
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}};
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@ -395,6 +395,7 @@ public class UnitTypes implements ContentList{
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legLengthScl = 1f;
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rippleScale = 2f;
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legSpeed = 0.2f;
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legSplashDamage = 32;
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legSplashRange = 30;
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@ -35,7 +35,7 @@ import static mindustry.Vars.*;
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public class NetServer implements ApplicationListener{
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private static final int maxSnapshotSize = 430, timerBlockSync = 0;
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private static final float serverSyncTime = 12, blockSyncTime = 60 * 8;
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private static final float serverSyncTime = 12, blockSyncTime = 60 * 6;
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private static final FloatBuffer fbuffer = FloatBuffer.allocate(20);
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private static final Vec2 vector = new Vec2();
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private static final Rect viewport = new Rect();
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@ -612,12 +612,12 @@ public class NetServer implements ApplicationListener{
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if(!player.dead()){
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Unit unit = player.unit();
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unit.vel.set(xVelocity, yVelocity).limit(unit.type().speed);
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long elapsed = Time.timeSinceMillis(con.lastReceivedClientTime);
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float maxSpeed = (boosting ? player.unit().type().boostMultiplier : 1f) * player.unit().type().speed;
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if(unit.isGrounded()){
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maxSpeed *= unit.floorSpeedMultiplier();
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}
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unit.vel.set(xVelocity, yVelocity).limit(maxSpeed);
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float maxMove = elapsed / 1000f * 60f * maxSpeed * 1.1f;
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if(con.lastUnit != unit){
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@ -23,6 +23,7 @@ public class ForceFieldAbility implements Ability{
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private float realRad;
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private Unit paramUnit;
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private boolean hadShield;
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private final Cons<Shielderc> shieldConsumer = trait -> {
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if(trait.team() != paramUnit.team && Intersector.isInsideHexagon(paramUnit.x, paramUnit.y, realRad * 2f, trait.x(), trait.y()) && paramUnit.shield > 0){
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trait.absorb();
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@ -31,7 +32,6 @@ public class ForceFieldAbility implements Ability{
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//break shield
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if(paramUnit.shield <= trait.damage()){
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paramUnit.shield -= cooldown * regen;
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Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
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}
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paramUnit.shield -= trait.damage();
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@ -54,6 +54,13 @@ public class ForceFieldAbility implements Ability{
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unit.shield += Time.delta * regen;
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}
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//break effect
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if(hadShield && unit.shield <= 0){
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Fx.shieldBreak.at(paramUnit.x, paramUnit.y, radius, paramUnit.team.color);
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}
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hadShield = unit.shield > 0;
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if(unit.shield > 0){
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unit.timer2 = Mathf.lerpDelta(unit.timer2, 1f, 0.06f);
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paramUnit = unit;
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@ -113,7 +113,8 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
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can && //must be able to shoot
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(ammo > 0 || !state.rules.unitAmmo || team().rules().infiniteAmmo) && //check ammo
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(!weapon.alternate || mount.side == weapon.flipSprite) &&
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vel.len() >= mount.weapon.minShootVelocity && //check velocity requirements
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//TODO checking for velocity this way isn't entirely correct
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(vel.len() >= mount.weapon.minShootVelocity || (net.active() && !isLocal())) && //check velocity requirements
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mount.reload <= 0.0001f && //reload has to be 0
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Angles.within(weapon.rotate ? mount.rotation : this.rotation, mount.targetRotation, mount.weapon.shootCone) //has to be within the cone
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){
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@ -7,7 +7,6 @@ import mindustry.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.ui.*;
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import mindustry.world.blocks.environment.*;
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public class UnitPayload implements Payload{
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public Unit unit;
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@ -41,8 +40,6 @@ public class UnitPayload implements Payload{
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@Override
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public boolean dump(){
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Floor floor = unit.floorOn();
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//no client dumping
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if(Vars.net.client()) return true;
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