Uncomment flaky test

This commit is contained in:
Anuken 2025-02-10 14:52:40 -05:00
parent a7482f78ef
commit 27bc2918fd

View file

@ -16,7 +16,6 @@ import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.io.*;
import mindustry.io.SaveIO.*;
import mindustry.maps.*;
import mindustry.mod.*;
import mindustry.mod.Mods.*;
@ -884,13 +883,7 @@ public class ApplicationTests{
logic.reset();
state.rules.sector = zone.sector;
try{
world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate);
}catch(SaveException e){
//fails randomly and I don't care about fixing it
e.printStackTrace();
return;
}
zone.rules.get(state.rules);
ObjectSet<Item> resources = new ObjectSet<>();
boolean hasSpawnPoint = false;
@ -930,7 +923,6 @@ public class ApplicationTests{
if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
//TODO check for difficulty?
for(int i = 1; i <= bossWave; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
@ -938,8 +930,6 @@ public class ApplicationTests{
}
assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
//TODO this is flawed and needs to be changed later
//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
}
}