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Uncomment flaky test
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a7482f78ef
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1 changed files with 1 additions and 11 deletions
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@ -16,7 +16,6 @@ import mindustry.entities.units.*;
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import mindustry.game.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.gen.*;
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import mindustry.io.*;
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import mindustry.io.*;
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import mindustry.io.SaveIO.*;
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import mindustry.maps.*;
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import mindustry.maps.*;
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import mindustry.mod.*;
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import mindustry.mod.*;
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import mindustry.mod.Mods.*;
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import mindustry.mod.Mods.*;
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@ -884,13 +883,7 @@ public class ApplicationTests{
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logic.reset();
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logic.reset();
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state.rules.sector = zone.sector;
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state.rules.sector = zone.sector;
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try{
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world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate);
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world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate);
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}catch(SaveException e){
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//fails randomly and I don't care about fixing it
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e.printStackTrace();
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return;
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}
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zone.rules.get(state.rules);
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zone.rules.get(state.rules);
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ObjectSet<Item> resources = new ObjectSet<>();
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ObjectSet<Item> resources = new ObjectSet<>();
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boolean hasSpawnPoint = false;
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boolean hasSpawnPoint = false;
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@ -930,7 +923,6 @@ public class ApplicationTests{
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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//TODO check for difficulty?
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for(int i = 1; i <= bossWave; i++){
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for(int i = 1; i <= bossWave; i++){
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int total = 0;
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int total = 0;
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for(SpawnGroup spawn : spawns){
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for(SpawnGroup spawn : spawns){
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@ -938,8 +930,6 @@ public class ApplicationTests{
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}
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}
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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//TODO this is flawed and needs to be changed later
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//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
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}
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}
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}
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}
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