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Cleaned up extra accessor method
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bc705aa7a0
commit
2141e2ebab
3 changed files with 5 additions and 5 deletions
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@ -122,7 +122,7 @@ public class MinimapRenderer implements Disposable{
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float dy = (Core.camera.position.y / tilesize);
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dx = Mathf.clamp(dx, sz, world.width() - sz);
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dy = Mathf.clamp(dy, sz, world.height() - sz);
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float invTexWidth = 1f / texture.getWidth();
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float invTexWidth = 1f / texture.width;
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float invTexHeight = 1f / texture.height;
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float x = dx - sz, y = world.height() - dy - sz, width = sz * 2, height = sz * 2;
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region.set(x * invTexWidth, y * invTexHeight, (x + width) * invTexWidth, (y + height) * invTexHeight);
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@ -155,7 +155,7 @@ public class Shaders{
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setUniformf("u_progress", progress);
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_texsize", region.texture.getWidth(), region.texture.height);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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}
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}
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@ -175,7 +175,7 @@ public class Shaders{
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_time", Time.time());
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setUniformf("u_texsize", region.texture.getWidth(), region.texture.height);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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}
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}
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@ -32,7 +32,7 @@ public class MinimapFragment extends Fragment{
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if(renderer.minimap.getTexture() != null){
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Draw.color();
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float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().getWidth();
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float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
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TextureRegion reg = Draw.wrap(renderer.minimap.getTexture());
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Draw.rect(reg, w/2f + panx*zoom, h/2f + pany*zoom, size, size * ratio);
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renderer.minimap.drawEntities(w/2f + panx*zoom - size/2f, h/2f + pany*zoom - size/2f * ratio, size, size * ratio, zoom, true);
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@ -113,7 +113,7 @@ public class MinimapFragment extends Fragment{
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public void toggle(){
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if(Core.settings.getBool("mapcenter")){
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float size = baseSize * zoom * world.width();
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float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().getWidth();
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float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
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panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
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pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
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}
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