Cleaned up extra accessor method

This commit is contained in:
Anuken 2020-09-24 18:32:18 -04:00
parent bc705aa7a0
commit 2141e2ebab
3 changed files with 5 additions and 5 deletions

View file

@ -122,7 +122,7 @@ public class MinimapRenderer implements Disposable{
float dy = (Core.camera.position.y / tilesize);
dx = Mathf.clamp(dx, sz, world.width() - sz);
dy = Mathf.clamp(dy, sz, world.height() - sz);
float invTexWidth = 1f / texture.getWidth();
float invTexWidth = 1f / texture.width;
float invTexHeight = 1f / texture.height;
float x = dx - sz, y = world.height() - dy - sz, width = sz * 2, height = sz * 2;
region.set(x * invTexWidth, y * invTexHeight, (x + width) * invTexWidth, (y + height) * invTexHeight);

View file

@ -155,7 +155,7 @@ public class Shaders{
setUniformf("u_progress", progress);
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_texsize", region.texture.getWidth(), region.texture.height);
setUniformf("u_texsize", region.texture.width, region.texture.height);
}
}
@ -175,7 +175,7 @@ public class Shaders{
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_time", Time.time());
setUniformf("u_texsize", region.texture.getWidth(), region.texture.height);
setUniformf("u_texsize", region.texture.width, region.texture.height);
}
}

View file

@ -32,7 +32,7 @@ public class MinimapFragment extends Fragment{
if(renderer.minimap.getTexture() != null){
Draw.color();
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().getWidth();
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
TextureRegion reg = Draw.wrap(renderer.minimap.getTexture());
Draw.rect(reg, w/2f + panx*zoom, h/2f + pany*zoom, size, size * ratio);
renderer.minimap.drawEntities(w/2f + panx*zoom - size/2f, h/2f + pany*zoom - size/2f * ratio, size, size * ratio, zoom, true);
@ -113,7 +113,7 @@ public class MinimapFragment extends Fragment{
public void toggle(){
if(Core.settings.getBool("mapcenter")){
float size = baseSize * zoom * world.width();
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().getWidth();
float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
}