Fixed plans being canceled by blocked units

This commit is contained in:
Anuken 2024-10-30 19:17:36 -04:00
parent 1558783b7d
commit 1d68f99c75
5 changed files with 48 additions and 29 deletions

View file

@ -827,15 +827,18 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
if(player.isBuilder()){
if(player.unit() != lastUnit && player.unit().plans.size <= 1){
player.unit().plans.ensureCapacity(lastPlans.size);
var playerPlans = player.unit().plans;
if(player.unit() != lastUnit && playerPlans.size <= 1){
playerPlans.ensureCapacity(lastPlans.size);
for(var plan : lastPlans){
player.unit().plans.addLast(plan);
playerPlans.addLast(plan);
}
}
lastPlans.clear();
for(var plan : player.unit().plans){
lastPlans.addLast(plan);
if(lastPlans.size != playerPlans.size || (lastPlans.size > 0 && playerPlans.size > 0 && lastPlans.first() != playerPlans.first())){
lastPlans.clear();
for(var plan : playerPlans){
lastPlans.addLast(plan);
}
}
}
@ -1465,7 +1468,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
protected void flushSelectPlans(Seq<BuildPlan> plans){
for(BuildPlan plan : plans){
if(plan.block != null && validPlace(plan.x, plan.y, plan.block, plan.rotation)){
if(plan.block != null && validPlace(plan.x, plan.y, plan.block, plan.rotation, null, true)){
BuildPlan other = getPlan(plan.x, plan.y, plan.block.size, null);
if(other == null){
selectPlans.add(plan.copy());
@ -1481,7 +1484,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
//reversed iteration.
for(int i = plans.size - 1; i >= 0; i--){
var plan = plans.get(i);
if(plan.block != null && validPlace(plan.x, plan.y, plan.block, plan.rotation)){
if(plan.block != null && validPlace(plan.x, plan.y, plan.block, plan.rotation, null, true)){
BuildPlan copy = plan.copy();
plan.block.onNewPlan(copy);
player.unit().addBuild(copy, false);
@ -1491,7 +1494,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
protected void flushPlans(Seq<BuildPlan> plans){
for(var plan : plans){
if(plan.block != null && validPlace(plan.x, plan.y, plan.block, plan.rotation)){
if(plan.block != null && validPlace(plan.x, plan.y, plan.block, plan.rotation, null, true)){
BuildPlan copy = plan.copy();
plan.block.onNewPlan(copy);
player.unit().addBuild(copy);
@ -1988,8 +1991,11 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public boolean validPlace(int x, int y, Block type, int rotation){
return validPlace(x, y, type, rotation, null);
}
public boolean validPlace(int x, int y, Block type, int rotation, @Nullable BuildPlan ignore){
return validPlace(x, y, type, rotation, ignore, false);
}
public boolean validPlace(int x, int y, Block type, int rotation, BuildPlan ignore){
public boolean validPlace(int x, int y, Block type, int rotation, @Nullable BuildPlan ignore, boolean ignoreUnits){
if(player.unit().plans.size > 0){
Tmp.r1.setCentered(x * tilesize + type.offset, y * tilesize + type.offset, type.size * tilesize);
plansOut.clear();
@ -2006,7 +2012,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
}
return Build.validPlace(type, player.team(), x, y, rotation);
return ignoreUnits ? Build.validPlaceIgnoreUnits(type, player.team(), x, y, rotation, true) : Build.validPlace(type, player.team(), x, y, rotation);
}
public boolean validBreak(int x, int y){