Anuken 2020-07-24 13:50:57 -04:00
parent f41212b4d7
commit 1c8fd4cc38

View file

@ -35,32 +35,35 @@ public class OverlayRenderer{
public void drawTop(){
if(Core.settings.getBool("playerindicators")){
for(Player player : Groups.player){
if(Vars.player != player && Vars.player.team() == player.team()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
if(!player.dead()){
if(Core.settings.getBool("playerindicators")){
for(Player player : Groups.player){
if(Vars.player != player && Vars.player.team() == player.team()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
Tmp.v1.set(player.x, player.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
Tmp.v1.set(player.x, player.y).sub(player).setLength(indicatorLength);
Lines.stroke(2f, player.team().color);
Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 4f);
Draw.reset();
Lines.stroke(2f, player.team().color);
Lines.lineAngle(player.x + Tmp.v1.x, player.y + Tmp.v1.y, Tmp.v1.angle(), 4f);
Draw.reset();
}
}
}
}
}
if(Core.settings.getBool("indicators")){
Groups.unit.each(unit -> {
if(!unit.isLocal() && unit.team() != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x(), unit.y())){
Tmp.v1.set(unit.x(), unit.y()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
if(Core.settings.getBool("indicators")){
Groups.unit.each(unit -> {
if(!unit.isLocal() && unit.team != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x, unit.y)){
Tmp.v1.set(unit.x, unit.y).sub(player).setLength(indicatorLength);
Lines.stroke(1f, unit.team().color);
Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 3f);
Draw.reset();
}
});
Lines.stroke(1f, unit.team().color);
Lines.lineAngle(player.x + Tmp.v1.x, player.y + Tmp.v1.y, Tmp.v1.angle(), 3f);
Draw.reset();
}
});
}
}
if(player.dead()) return; //dead players don't draw