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GL error checker
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2 changed files with 21 additions and 0 deletions
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@ -86,6 +86,8 @@ public class Vars implements Loadable{
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public static final String reportIssueURL = "https://github.com/Anuken/Mindustry/issues/new?labels=bug&template=bug_report.md";
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/** list of built-in servers.*/
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public static final Seq<ServerGroup> defaultServers = Seq.with();
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/** maximum openGL errors logged */
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public static final int maxGlErrors = 100;
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/** maximum size of any block, do not change unless you know what you're doing */
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public static final int maxBlockSize = 16;
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/** maximum distance between mine and core that supports automatic transferring */
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@ -71,6 +71,7 @@ public class Renderer implements ApplicationListener{
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//for landTime > 0: if true, core is currently *launching*, otherwise landing.
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private boolean launching;
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private Vec2 camShakeOffset = new Vec2();
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private int glErrors;
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public Renderer(){
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camera = new Camera();
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@ -222,6 +223,24 @@ public class Renderer implements ApplicationListener{
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camera.position.sub(camShakeOffset);
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}
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//glGetError can be expensive, so only check it periodically
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if(glErrors < maxGlErrors && graphics.getFrameId() % 10 == 0){
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int error = Gl.getError();
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if(error != Gl.noError){
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String message = switch(error){
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case Gl.invalidValue -> "invalid value";
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case Gl.invalidOperation -> "invalid operation";
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case Gl.invalidFramebufferOperation -> "invalid framebuffer operation";
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case Gl.invalidEnum -> "invalid enum";
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case Gl.outOfMemory -> "out of memory";
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default -> "unknown error " + (error);
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};
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Log.err("[GL] Error: @", message);
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glErrors ++;
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}
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}
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PerfCounter.render.end();
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}
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