mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-25 22:12:16 -08:00
Add shootOnDeath to weapons (#6149)
* Update Weapon.java * Add files via upload
This commit is contained in:
parent
a2f40a5565
commit
095cc27ea6
2 changed files with 11 additions and 0 deletions
|
|
@ -38,6 +38,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||
@Import int id;
|
||||
@Import @Nullable Tile mineTile;
|
||||
@Import Vec2 vel;
|
||||
@Import WeaponMount[] mounts;
|
||||
|
||||
private UnitController controller;
|
||||
UnitType type;
|
||||
|
|
@ -496,6 +497,14 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||
Events.fire(Trigger.suicideBomb);
|
||||
}
|
||||
|
||||
for(WeaponMount mount : mounts){
|
||||
if(mount.weapon.shootOnDeath && !(mount.weapon.bullet.killShooter && mount.shoot)){
|
||||
mount.reload = 0f;
|
||||
mount.shoot = true;
|
||||
mount.weapon.update(self(), mount);
|
||||
}
|
||||
}
|
||||
|
||||
//if this unit crash landed (was flying), damage stuff in a radius
|
||||
if(type.flying && !spawnedByCore){
|
||||
Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f, true, false, true);
|
||||
|
|
|
|||
|
|
@ -117,6 +117,8 @@ public class Weapon implements Cloneable{
|
|||
public Func<Weapon, WeaponMount> mountType = WeaponMount::new;
|
||||
/** status effect duration when shot */
|
||||
public float shootStatusDuration = 60f * 5f;
|
||||
/** whether this weapon should fire when its owner dies */
|
||||
public boolean shootOnDeath = false;
|
||||
|
||||
public Weapon(String name){
|
||||
this.name = name;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue