Bounded logic property

This commit is contained in:
summetdev 2020-10-28 10:19:51 +03:00
parent c122aa85bf
commit 042bbffe77
2 changed files with 3 additions and 0 deletions

View file

@ -9,6 +9,7 @@ import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.*;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.core.*;
@ -105,6 +106,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
case shootX -> World.conv(aimX());
case shootY -> World.conv(aimY());
case flag -> flag;
case bounded -> controller instanceof LogicAI || controller instanceof Player ? 1 : 0;
case payloadCount -> self() instanceof Payloadc pay ? pay.payloads().size : 0;
default -> 0;
};

View file

@ -30,6 +30,7 @@ public enum LAccess{
team,
type,
flag,
bounded,
name,
config,
payloadCount,