Converted soundtrack to ogg

This commit is contained in:
Anuken 2021-10-07 09:39:53 -04:00
parent d43157fd22
commit 00be5b7fa5
31 changed files with 1 additions and 1 deletions

Binary file not shown.

BIN
core/assets/music/boss1.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/boss2.ogg Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game1.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game2.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game3.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game4.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game5.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game6.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game7.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game8.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/game9.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/land.ogg Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
core/assets/music/menu.ogg Normal file

Binary file not shown.

View file

@ -327,7 +327,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
}
}
boolean naval = (float)waters / total >= 0.15f;
boolean naval = (float)waters / total >= 0.19f;
//create water pathway if the map is flooded
if(naval){