credits.text = Lavet af [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Credits
contributors = Oversættere og bidragsyder
discord = Tilmeld dig Mindustry Discord!
link.discord.description = Det officielle Mindustry Discord chatrum
link.reddit.description = Mindustry subreddit
link.github.description = Spillets kildekode
link.changelog.description = Liste over opdateringer
link.dev-builds.description = Ustabile development builds
link.trello.description = Det officielle Trello-board for planlagte udvidelser
link.itch.io.description = Mindustry's Itch.io-side, med muligheder for download
link.google-play.description = Google Play Store
link.f-droid.description = F-Droid-katalog
link.wiki.description = Det officielle Mindustry-wiki
link.suggestions.description = Foreslå nye ændringer
link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
screenshot = Screenshot gemt i {0}
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
gameover = Game Over
gameover.disconnect = Disconnect
gameover.pvp = [accent] {0}[] hold har vundet!
gameover.waiting = [accent]Waiting for next map...
highscore = [accent]Ny highscore!
copied = Kopieret.
indev.notready = Denne del af spillet er ikke klar endnu.

load.sound = Lyd
load.map = Bane
load.image = Billeder
load.content = Indhold
load.system = System
load.mod = Mods
load.scripts = Scripts

be.update = En ny "bleeding edge"-version er tilgængelig:
be.update.confirm = Vil du downloade og genstarte nu?
be.updating = Opdaterer ...
be.ignore = Ignorer
be.noupdates = Ingen opdateringer fundet
be.check = Søg efter opdateringer

mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars

schematic = Skabelon
schematic.add = Gem skabelon...
schematics = Skabeloner
schematic.search = Search schematics...
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
schematic.exists = En skabelon med det navn eksisterer allerede.
schematic.import = Importer skabelon ...
schematic.exportfile = Exporter fil
schematic.importfile = Importer fil
schematic.browseworkshop = Søg i Workshop
schematic.copy = Kopier til udklipsholder
schematic.copy.import = Importer fra udklipsholder
schematic.shareworkshop = Del på Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.

stats = Stats
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played

globalitems = [accent]Globale Genstande
map.delete = Er du sikker på at du vil slette banen, "[accent]{0}[]"?
level.highscore = High-score: [accent]{0}
level.select = Vælg bane
level.mode = Spiltilstand:
coreattack = < Kerne er under angreb! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
database = Kerne-database
database.button = Database
viewfields = View Content Fields
savegame = Gem spil
loadgame = Hent spil
joingame = Deltag i spil
customgame = Brugerdefinerede spil
newgame = Nyt spil
none = <ingen>
none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
minimap = Kort
position = Position
close = Luk
website = Hjemmeside
quit = Afslut
save.quit = Gem og afslut
maps = Baner
maps.browse = Søg i baner
continue = Fortsæt
maps.none = [lightgray]Ingen baner fundet!
invalid = Ugyldig
pickcolor = Vælg farve
color = Color
preparingconfig = Klargører konfiguration
preparingcontent = Klargører indhold
uploadingcontent = Uploading indhold
uploadingpreviewfile = Uploader forhåndsvisnings-fil
committingchanges = Sender ændringer
done = Færdig
feature.unsupported = Din enhed understøtter ikke denne funktion

mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.name = Mod:
mods.none = [LIGHT_GRAY]Ingen mods fundet!
mods.guide = Modding-guide
mods.report = Rapportér fejl
mods.openfolder = Åben mod mappe
mods.viewcontent = View Content
mods.reload = Genindlæs
mods.reloadexit = Spillet vil nu genstarte, for at indlæse mods.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiveret
mod.disabled = [scarlet]Deaktiveret
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Deaktiver
mod.version = Version:
mod.content = Indhold:
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.

mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Indholds fejl
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies

mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.

mod.requiresversion = Requires game version: [red]{0}

mod.errors = Fejl ved afhentning af indhold.
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
mod.enable = Aktiver
mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
mod.reloadrequired = [scarlet]Genindlæsning påkrævet
mod.import = Importer mod
mod.import.file = Importer fil
mod.import.github = Importer mod fra GitHub
mod.jarwarn = [scarlet]JAR er ekstraordinært usikre.[]\nVær sikker på at kilden er troværdig!
mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[]. Afinstallér denne mod for at fjerne den.
mod.remove.confirm = Dette mod vil blive slettet.
mod.author = [LIGHT_GRAY]Forfatter:[] {0}
mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.

mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?

about.button = Om
name = Navn:
noname = Vælg et[accent] spiller navn[] først.
search = Search:
planetmap = Planet-kort
launchcore = Affyr kerne
filename = Fil navn:
unlocked = Nyt indhold tilgængeligt!
available = New research available!
unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Færdiggjort
techtree = Teknologi træ
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Forskning:
research = Udforsk
researched = [lightgray]{0} Udforsket.
research.progress = {0}% færdiggjort
players = {0} spillere
players.single = {0} spiller
players.search = search
players.notfound = [gray]Ingen spillere fundet.
server.closing = [accent]Lukker server...
server.kicked.kick = Du er blevet sparket ud af serveren!
server.kicked.whitelist = Du er ikke på gæstelisten her.
server.kicked.serverClose = Server lukket.
server.kicked.vote = Du er blevet stemt ud af serveren. Hygge-hejsa.
server.kicked.clientOutdated = Forældet klient! Opdater dit spil!
server.kicked.serverOutdated = Forældet server! Få værten til at opdatere serveren!
server.kicked.banned = Du er banlyst fra denne server.
server.kicked.typeMismatch = Denne server er ikke kompatibel med din version.
server.kicked.playerLimit = Denne server er fuld - vent på en ledig plads.
server.kicked.recentKick = Du er blevet sparket ud for nylig.\nVent før du forsøger at forbinde igen.
server.kicked.nameInUse = Der er allerede nogen med dette navn\npå denne server.
server.kicked.nameEmpty = Det valgte navn er ugyldigt.
server.kicked.idInUse = Du er allerede på denne server! Det er ikke tilladt er forbinde fra flere klienter.
server.kicked.customClient = Denne server understøtter ikke brugerdefinerede versioner. Download en officiel version af spillet.
server.kicked.gameover = Game over!
server.kicked.serverRestarting = Serveren genstarter.
server.versions = Din version:[accent] {0}[]\nServerens version:[accent] {1}[]
host.info = [accent]Afhold[]-knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]internet eller lokale netværk[] burde kunne se din server i deres server-liste.\n\n[accent]Port forwarding[]er påkrævet, hvis du ønsker, at spillere fra hele verden skal kunne forbinde via IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN-server, så sørg for, at du har tilladt Mindustry adgang til dit lokale netværk i dine firewall-indstillinger.
join.info = Her kan du forbinde til en [accent]server-IP[], eller finde servere på dit [accent]lokale netværk[].\nBåde LAN- og WAN-flerspilleri understøttes.\n\n[lightgray]Note: Der er ingen automatisk, global server-liste; Hvis du ønsker at forbinde til en server via IP, skal du spørge værten om serverens IP.
hostserver = Åben multiplayer-spil
invitefriends = Inviter venner
hostserver.mobile = Afhold\nspil
host = Afhold
hosting = [accent]Starter server...
hosts.refresh = Genindlæs
hosts.discovering = Finder LAN-spil
hosts.discovering.any = Udforsker spil
server.refreshing = Genindlæser server
hosts.none = [lightgray]Ingen lokale spil fundet!
host.invalid = [scarlet]Kan ikke forbinde til vært.

servers.local = Lokale Servere
servers.local.steam = Open Games & Local Servers
servers.remote = Afsides Servere
servers.global = Globale Servere

servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden

viewplayer = Viewing Player: [accent]{0}
trace = Følg spiller
trace.playername = Spiller-navn: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unik ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobil client: [accent]{0}
trace.modclient = Brugerdefineret klient: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.

player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team

server.bans = Banlysninger
server.bans.none = Ingen banned Spillere fundet!
server.admins = Administratorer
server.admins.none = Ingen administratorer fundet!
server.add = Tilføj server
server.delete = Er du sikker på, at du ønsker at slette denne server?
server.edit = Rediger server
server.outdated = [crimson]Forældet server![]
server.outdated.client = [crimson]Forældet client![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Brugerdefineret version
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Deltag i spil
joingame.ip = Addresse:
disconnect = Afbryd forbindelse
disconnect.error = Forbindelsesfejl.
disconnect.closed = Forbindelse afbrudt.
disconnect.timeout = Maksimal ventetid overskredet.
disconnect.data = Kunne ikke indlæse bane-data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
connecting = [accent]Forbinder...
reconnecting = [accent]Reconnecting...
connecting.data = [accent]Indlæser bane-data...
server.port = Port:
server.invalidport = Ugyldigt port-nummer!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Der skete en fejl.
save.new = Nyt gem
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overskriv
save.none = Ingen gem fundet!
savefail = Kunne ikke gemme spil!
save.delete.confirm = Er du sikker på at du vil slette dette gem?
save.delete = Slet
save.export = Eksporter gem
save.import.invalid = [accent]Dette gem er i stykker!
save.import.fail = [crimson]Kunne ikke importere gem: [accent]{0}
save.export.fail = [crimson]Kunne ikke eksportere gem: [accent]{0}
save.import = Import Gem
save.newslot = Gem-navn:
save.rename = Omdøb
save.rename.text = Nyt navn:
selectslot = Vælg et gem.
slot = [accent]Gem {0}
editmessage = Ændr besked
save.corrupted = Gem-filen er ugyldig eller i stykker!
empty = <empty>
on = Til
off = Fra
save.search = Search saved games...
save.autosave = Auto-gem: {0}
save.map = Bane: {0}
save.wave = Bølge {0}
save.mode = Spil-tilstand: {0}
save.date = Sidste gem: {0}
save.playtime = Spiltid: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Advarsel.
confirm = Bekræft
delete = Slet
view.workshop = Se på Workshop
workshop.listing = Ændr Workshop-indlæg
ok = Okay
open = Åben
customize = Customize Rules
cancel = Afblæs
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Åben Link
copylink = Kopier Link
back = Tilbage
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
data.export = Eksporter data
data.import = Importer data
data.openfolder = Åben datamappe.
data.exported = Data eksporteret.
data.invalid = Dette er ikke acceptabel spildata.
data.import.confirm = Import af ekstern spildata vil slette[scarlet] alt[] dit nuværende fremskridt.\n[accent]Dette kan ikke gøres om![]\n\nSå snart din data er importeret, vil spillet lukke.
quit.confirm = Er du sikker på at du vil afslutte?
loading = [accent]Indlæser...
downloading = [accent]Downloading...
saving = [accent]Gemmer...
respawn = [accent][[{0}][] for at genopstå ved kernen
cancelbuilding = [accent][[{0}][] for at rydde plan
selectschematic = [accent][[{0}][] for at etablere skabelon
pausebuilding = [accent][[{0}][] for at pause byggeproces
resumebuilding = [scarlet][[{0}][] for at genoptage byggeproces
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Bølge {0}
wave.cap = [accent]Bølge {0}/{1}
wave.waiting = [lightgray]Bølge om {0}
wave.waveInProgress = [lightgray]Bølge i gang
waiting = [lightgray]Venter...
waiting.players = Venter på spillere...
wave.enemies = [lightgray]{0} Fjender tilbage
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Fjende tilbage
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Indlæs billede
saveimage = Gem billede
unknown = Ukendt
custom = Brugerdefineret
builtin = Indbygget
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
map.random = [accent]Tilfældig bane
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
workshop.update = Opdater genstand
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
map.publish.confirm = Er du sikker på, at du vil offentliggøre denne bane?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at din bane kan blive godkendt!
workshop.menu = Vælg hvad du vil gøre med denne genstand.
workshop.info = Genstands-Info
changelog = Changelog (ikke påkrævet):
updatedesc = Overwrite Title & Description
eula = Steam-EULA
missing = Denne genstand er blevet slettet eller rykket.\n[lightgray]Workshop-indlægget er blevet automatisk frakoblet.
publishing = [accent]Offentliggør...
publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgray]Vær sikker på, at du overholder Workshop-EULA'en først, for at dit indlæg kan blive godkendt!
publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}

editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.brush = Pensel
editor.openin = Åben i editor
editor.oregen = Malm-generering
editor.oregen.info = Malm-generering:
editor.mapinfo = Bane-info
editor.author = Skaber:
editor.description = Beskrivelse:
editor.nodescription = En banes beskrivelse skal være længere end 4 tegn, for at kunne blive offentliggjort.
editor.waves = Bølge:
editor.rules = Regler:
editor.generation = Generering:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Ændr i spil
editor.playtest = Playtest
editor.publish.workshop = Publicer på Workshop
editor.newmap = Ny bane
editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Bølger
waves.team = Team
waves.remove = Fjern
waves.every = hver
waves.waves = bølge(r)
waves.health = health: {0}%
waves.perspawn = per opstandelsessted
waves.shields = skjold/bølge
waves.to = til
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Vogter
waves.preview = Forhåndsvisning
waves.edit = Rediger...
waves.random = Random
waves.copy = Kopier til udklipsholder
waves.load = Indlæs fra udklipsholder
waves.invalid = Ugyldige bølger i udklipsholder.
waves.copied = Bølger kopieret.
waves.none = Ingen fjender defineret.\nBemærk at bølger uden fjender automatisk erstattes af standard-layoutet.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All

#these are intentionally in lower case
wavemode.counts = tal
wavemode.totals = i alt
wavemode.health = liv

all = All
editor.default = [lightgray]<standard>
details = Detaljer...
edit = Rediger...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.restart = Restart
logic.globals = Built-in Variables

editor.name = Navn:
editor.spawn = Påkald enhed
editor.removeunit = Fjern enhed
editor.teams = Hold
editor.errorload = Fejl ved indlæsning af fil.
editor.errorsave = Fejl ved eksportering af fil.
editor.errorimage = Det er et billede, ikke en bane.\n\nHvis du vil importere en bane fra 3.5/en build-40-bane, så brug knappen 'Importer eftermægle-bane' i editoren.
editor.errorlegacy = Denne bane er forældet, og bruger et eftermægle-format, der ikke længere understøttes.
editor.errornot = Dette er ikke en bane-fil.
editor.errorheader = Denne bane er enten ugyldig eller i stykker.
editor.errorname = Banen har ikke noget navn. Forsøger du at gemme filen?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Opdater
editor.randomize = Tilfældiggør
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.apply = Anvend
editor.generate = Generer
editor.sectorgenerate = Sector Generate
editor.resize = Omskaler
editor.loadmap = Indlæs bane
editor.savemap = Gem bane
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Gemt!
editor.save.noname = Din bane har intet navn! Giv den et navn under 'bane-information'-menuen.
editor.save.overwrite = Din bane overskriver en indbygget bane! Vælge et andet navn under 'bane-information'-menuen.
editor.import.exists = [scarlet]Kunne ikke importere:[] en indbygget bane ved navn '{0}' eksisterer allerede!
editor.import = Importer...
editor.importmap = Importer bane
editor.importmap.description = Import an already existing map
editor.importfile = Importer fil
editor.importfile.description = Importer en ekstern bane-fil
editor.importimage = Importer eftermægle-bane
editor.importimage.description = Importer en ekstern bane-billed-fil
editor.export = Exporter...
editor.exportfile = Exporter fil
editor.exportfile.description = Eksporter bane-fil
editor.exportimage = Eksporter terræn-billede
editor.exportimage.description = Eksporter en bane-billed-fil
editor.loadimage = Importer terræn
editor.saveimage = Eksporter terræn
editor.unsaved = [scarlet]Du har ændringer, der ikke er gemt![]\nEr du sikker på, at du vil afbryde?
editor.resizemap = Omskaler bane
editor.mapname = Map Name:
editor.overwrite = [accent]Advarsel!\nDenne fil overskrider en eksisterende bane.
editor.overwrite.confirm = [scarlet]Advarsel![] En bane med dette navn eksisterer allerede. Er du sikker på, at du vil overskrive det?
editor.exists = En bane med dette navn eksisterer allerede.
editor.selectmap = Vælg en bane, du vil indlæse:

toolmode.replace = Erstat
toolmode.replace.description = Tegner udelukkende på solide blokke.
toolmode.replaceall = Erstat alt
toolmode.replaceall.description = Erstatter alle blokke i banen.
toolmode.orthogonal = Retvinklet
toolmode.orthogonal.description = Tegner kun retvinklede linjer.
toolmode.square = Kvadrat
toolmode.square.description = Kvadrat-pensel.
toolmode.eraseores = Udvisk malm
toolmode.eraseores.description = Udvisker udelukkende malm.
toolmode.fillteams = Udfyld hold
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.fillcliffs = Fill Cliffs
toolmode.fillcliffs.description = Turns walls into cliffs.
toolmode.drawteams = Tegn hold
toolmode.drawteams.description = Tegner hold i stedet for blokke.
#unused
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.

filters.empty = [lightgray]Ingen filtre! Tilføj filter nedenfor.

filter.distort = Forvræng
filter.noise = Støj
filter.enemyspawn = Fjendtligt opstandelsessted-vælger
filter.spawnpath = Sti til opstandelse
filter.corespawn = Kerne-valg
filter.median = Median
filter.oremedian = Malm-median
filter.blend = Blanding
filter.defaultores = Standard-malm
filter.ore = Malm
filter.rivernoise = Flod-støj
filter.mirror = Spejl
filter.clear = Ryd
filter.option.ignore = Ignorer
filter.scatter = Spreder
filter.terrain = Terræn
filter.logic = Logic

filter.option.scale = Skaler
filter.option.chance = Chance
filter.option.mag = Størrelse
filter.option.threshold = Tærskel
filter.option.circle-scale = Cirkel-skaler
filter.option.octaves = Oktaver
filter.option.falloff = Frafald
filter.option.angle = Vinkel
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Mængde
filter.option.block = Blok
filter.option.floor = Gulv
filter.option.flooronto = Udvalgt gulv
filter.option.target = Mål
filter.option.replacement = Replacement
filter.option.wall = Mur
filter.option.ore = Malm
filter.option.floor2 = Sekundært gulv
filter.option.threshold2 = Sekundær terskel
filter.option.radius = Radius
filter.option.percentile = Percentil
filter.option.code = Code
filter.option.loop = Loop

locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon

width = Bredde:
height = Højde:
menu = Menu
play = Spil
campaign = Kampagne
load = Indlæs
save = Gem
fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Genstart spillet, så sprog-ændring kan træde i kraft.
settings = Indstillinger
tutorial = Kursus
tutorial.retake = Gentag Kursus
editor = Editor
mapeditor = Bane-editor

abandon = Forlad
abandon.text = Denne zone og alle tilhørende resurser tilfalder fjenden.
locked = Låst
complete = [lightgray]Færdiggjort:
requirement.wave = Nå bølge {0} i {1}
requirement.core = Destruer fjendens kerne i {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Overtag {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Affyr
map.multiplayer = Only the host can view sectors.
uncover = Afdæk
configure = Konfigurer udrustning

objective.research.name = Research
objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
objective.destroyblocks.name = Destroy Blocks
objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag

marker.shapetext.name = Shape Text
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture

marker.background = Background
marker.outline = Outline

objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}

announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠

loadout = Udrustning
resources = Resurser
resources.max = Max
bannedblocks = Banlyste blokke
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Mængde skal være mellem 0 og {0}.
add = Tilføj...
guardian = Guardian

connectfail = [crimson]Forbindelsesfejl:\n\n[accent]{0}
error.unreachable = Kunne ikke forbinde til serveren.\nEr adressen mon korrekt indtastet?
error.invalidaddress = Ugyldig adresse.
error.timedout = Tiden udløb!\nTjek om værten har port forwarded ordentligt, og hvorvidt adressen er korrekt indtastet!
error.mismatch = Pakkefejl:\nDette kan skyldes, at klientens version ikke matcher serverens.\nDobbeltjek, at du og værten har samme Mindustry-version!
error.alreadyconnected = Allerede forbundet.
error.mapnotfound = Bane-filen er blevet væk!
error.io = Network I/O-fejl.
error.any = Ukendt netværksfejl.
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.

weather.rain.name = Regn
weather.snowing.name = Sne
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Tåge

campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.

sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resurser:
sectors.production = Produktion:
sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Genoptag
sectors.launch = Affyr
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Vælg
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ingen (solen)
sectors.redirect = Redirect Launch Pads
sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Ikke nok resurser i kernen.
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required

threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication

difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication

difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)

planets = Planets

planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Solen

sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Kraterne
sector.frozenForest.name = Den Frosne Skov
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold

sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.

#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon

sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Split
sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin

sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.

status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian

settings.language = Sprog
settings.data = Spildata
settings.reset = Nulstil til standard
settings.rebind = Rebind
settings.resetKey = Nulstil
settings.controls = Styring
settings.game = Spil
settings.sound = Lyd
settings.graphics = Grafik
settings.cleardata = Ryd spildata...
settings.clear.confirm = Er du helt sikker på at du vil rydde alt data?\nDet, der gøres, kan ikke gøres om!
settings.clearall.confirm = [scarlet]KÆMPE ADVARSEL![]\nDette vil rydde alt data, også gem, baner, oplåste ting og keybindings.\nSå snart du trykker 'ok', vil spillet tilintetgøre alt!
settings.clearsaves.confirm = Er du sikker på at du vil rydde dine gem?
settings.clearsaves = Ryd gem
settings.clearresearch = Ryd research
settings.clearresearch.confirm = Er du sikker på, at du vil rydde alt din research?
settings.clearcampaignsaves = Ryd kampagne-gem
settings.clearcampaignsaves.confirm = Er du sikker på at du vil slette alt kampagne-fremskridt?
paused = [accent]< Pauset >
clear = Ryd
banned = [scarlet]Banlyst
unsupported.environment = [scarlet]Unsupported Environment
yes = Ja
no = Nej
info.title = Info
error.title = [crimson]Der er opstået en fejl.
error.crashtitle = Der er opstået en fejl.
unit.nobuild = [scarlet]Denne enhed kan ikke bygge
lastaccessed = [lightgray]Sidst tilgået: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]???

stat.showinmap = <load map to show>
stat.description = Purpose
stat.input = Input
stat.output = Output
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Påkrævet felt
stat.affinities = Affinities
stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skade
stat.frequency = Frequency
stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde
stat.size = Størrelse
stat.displaysize = Visnings-størrelse
stat.liquidcapacity = Væske-kapacitet
stat.powerrange = Kraft-rækkevidde
stat.linkrange = Forbindelsesrækkevidde
stat.instructions = Instruktioner
stat.powerconnections = Max forbindelser
stat.poweruse = Strømforbrug
stat.powerdamage = Strøm/Skade
stat.itemcapacity = Beholdningskapacitet
stat.memorycapacity = Hukommelseskapacitet
stat.basepowergeneration = Grundlæggende strøm-output
stat.productiontime = Produktionstid
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Hastigheds-forøgelse
stat.range = Rækkevidde
stat.drilltier = Kan bores
stat.drillspeed = Grundlæggende bore-hastighed
stat.boosteffect = Boost-effekt
stat.maxunits = Max aktive enheder
stat.health = Helbred
stat.armor = Armor
stat.buildtime = Bygge-tid
stat.maxconsecutive = Max fortløbende
stat.buildcost = Bygge-pris
stat.inaccuracy = Unøjagtighed
stat.shots = Skud
stat.reload = Skud pr. sekund
stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance
stat.lightningdamage = Lyn-skade
stat.flammability = Brændbarhed
stat.radioactivity = Radioaktivitet
stat.charge = Charge
stat.heatcapacity = Varmekapacitet
stat.viscosity = Viskositet
stat.temperature = Temperatur
stat.speed = Hastighed
stat.buildspeed = Bygge-hastighed
stat.minespeed = Mine-hastighed
stat.minetier = Mine-niveau
stat.payloadcapacity = Last-kapacitet
stat.abilities = Evner
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency

ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparationsfelt
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusfelt
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Skjold-regenereringsfelt
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death

ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time

bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Mangler resurser
bar.corereq = Kerne påkrævet
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strøm: {0}/s
bar.powerstored = Gemt: {0}/{1}
bar.poweramount = Strøm: {0}
bar.poweroutput = Strøm-output: {0}
bar.powerlines = Forbindelser: {0}/{1}
bar.items = Genstande: {0}
bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Væske
bar.heat = Varme
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strøm
bar.progress = Byggeproces
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate

units.processorcontrol = [lightgray]Processor kontrolleret

bullet.damage = [stat]{0}[lightgray] skade
bullet.splashdamage = [stat]{0}[lightgray] områdeskade ~[stat] {1}[lightgray] felter
bullet.incendiary = [stat]brændfarlig
bullet.homing = [stat]målsøgende
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring
bullet.infinitepierce = [stat]gennemboring
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
bullet.reload = [stat]{0}[lightgray]x skydehastighed
bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles

unit.blocks = blokke
unit.blockssquared = blokke²
unit.powersecond = strømenheder/sekund
unit.tilessecond = tiles/second
unit.liquidsecond = væskeenheder/sekund
unit.itemssecond = genstande/sekund
unit.liquidunits = væskeenheder
unit.powerunits = strømenheder
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
unit.minutes = minutter
unit.persecond = /sek
unit.perminute = /min
unit.timesspeed = x hastighed
unit.multiplier = x
unit.percent = %
unit.shieldhealth = skjoldhelbred
unit.items = genstande
unit.thousands = t
unit.millions = mio
unit.billions = mia
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Generel
category.power = Strøm
category.liquids = Væsker
category.items = Genstande
category.crafting = Input/Output
category.function = Funktion
category.optional = Valgfri Opgraderinger
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Lås Landskab
setting.shadows.name = Skygger
setting.blockreplace.name = Automatiske Blok-forslag
setting.linear.name = Lineær Filtrering
setting.hints.name = Hints
setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-pause af bygning
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit 
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeret vand
setting.animatedshields.name = Animeret skjold
setting.playerindicators.name = Player-indikatorer
setting.indicators.name = Fjende-/venne-indikatorer
setting.autotarget.name = Auto-mål
setting.keyboard.name = Mus- og Tasatur-styring
setting.touchscreen.name = Touchscreen-styring
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Altid diagonal placering
setting.screenshake.name = Skærm-ryst
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Vis effekter
setting.destroyedblocks.name = Vis destruerede blokke
setting.blockstatus.name = Vis blokstatus
setting.conveyorpathfinding.name = Transportbånd-stifinding
setting.sensitivity.name = Styrepind-sensitivitet
setting.saveinterval.name = Gemme-interval
setting.seconds = {0} sekunder
setting.milliseconds = {0} millesekunder
setting.fullscreen.name = Fuldskærm
setting.borderlesswindow.name = Kantløst vindue[lightgray] (kræver nok genstart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Vis FPS & Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Blødt kamera
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.pixelate.name = Pixeler
setting.minimap.name = Vis minikort
setting.coreitems.name = Vis kerne-genstande
setting.position.name = Vis spillerposition
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musik-volumen
setting.atmosphere.name = Vis planet-atmosfære
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Stemningslyde-volumen
setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gem automatisk
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spiller-grænse
setting.chatopacity.name = Chat-gennemsigtighed
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Tilpas grænsefladen til at vise hak
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
uiscale.reset = UI-størrelsen har ændret sig.\nTryk "OK" for at bekræfte størrelsen.\n[scarlet]Omgør og afslutter om[accent] {0}[] sekunder...
uiscale.cancel = Afblæs & Afslut
setting.bloom.name = Bloom
keybind.title = Rekonfigurer taster
keybinds.mobile = [scarlet]De fleste taster er ikke relevante for mobil. Kun basal bevægelse er understøttet.
category.general.name = Generel
category.view.name = Billede
category.command.name = Unit Command
category.multiplayer.name = Spil med andre
category.blocks.name = Blokvalg
placement.blockselectkeys = \n[lightgray]Tast: [{0},
keybind.respawn.name = Genopstå
keybind.control.name = Kontroller enhed
keybind.clear_building.name = Ryd bygning
keybind.press = Tryk på en tast...
keybind.press.axis = Tryk på en styrepind eller tast...
keybind.screenshot.name = Bane-skærmbillede
keybind.toggle_power_lines.name = Visning af strøm-lasere
keybind.toggle_block_status.name = Visning af blokstatus
keybind.move_x.name = Bevæg X
keybind.move_y.name = Bevæg Y
keybind.mouse_move.name = Følg musen
keybind.pan.name = Panorer billede
keybind.boost.name = Forstærk
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders

keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram

keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer

keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning
keybind.schematic_flip_x.name = Flip skabelon X
keybind.schematic_flip_y.name = Flip skabelon Y
keybind.category_prev.name = Sidste kategori
keybind.category_next.name = Næste kategori
keybind.block_select_left.name = Vælg venstre blok
keybind.block_select_right.name = Vælg højre blok
keybind.block_select_up.name = Vælg øvre blok
keybind.block_select_down.name = Vælg nedre blok
keybind.block_select_01.name = Vælg 1. kategori/blok
keybind.block_select_02.name = Vælg 2. kategori/blok
keybind.block_select_03.name = Vælg 3. kategori/blok
keybind.block_select_04.name = Vælg 4. kategori/blok
keybind.block_select_05.name = Vælg 5. kategori/blok
keybind.block_select_06.name = Vælg 6. kategori/blok
keybind.block_select_07.name = Vælg 7. kategori/blok
keybind.block_select_08.name = Vælg 8. kategori/blok
keybind.block_select_09.name = Vælg 9. kategori/blok
keybind.block_select_10.name = Vælg 10. kategori/blok
keybind.fullscreen.name = Fuldskærmstilstand
keybind.select.name = Vælg/Skyd
keybind.diagonal_placement.name = Diagonal placering
keybind.pick.name = Tag blok
keybind.break_block.name = Ødelæg blok
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.select_all_unit_transport.name = Select All Unit Transports
keybind.select_across_screen.name = Select Across Screen (Hold)
keybind.deselect.name = Fravælg
keybind.pickupCargo.name = Saml last op
keybind.dropCargo.name = Smid last
keybind.shoot.name = Skyd
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Genoptag bygning
keybind.minimap.name = Minikort
keybind.planet_map.name = Planet Map
keybind.research.name = Research
keybind.block_info.name = Block Info
keybind.chat.name = Chat
keybind.player_list.name = Spiller-liste
keybind.console.name = Konsol
keybind.rotate.name = Roter
keybind.rotateplaced.name = Roter eksisterende (hold)
keybind.toggle_menus.name = Slå menu til/fra
keybind.chat_history_prev.name = Chat-historie Sidste
keybind.chat_history_next.name = Chat-historie Næste
keybind.chat_scroll.name = Chat-scroll
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Smid enhed
keybind.zoom_minimap.name = Zoom Minikort
keybind.detach_camera.name = Toggle Free Camera
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
mode.help.title = Beskrivelse af tilstande
mode.survival.name = Overlevelse
mode.survival.description = Den normale tilstand. Begrænsede resurser og automatisk igangsættelse af bølger.\n[gray]Kræver fjendtlig base for at spille.
mode.sandbox.name = Sandkasse
mode.sandbox.description = Uendelige resurser og ingen tidsbegrænsning for bølger.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Spil mod andre spillere lokalt.\n[gray]Kræver mindst to forskelligt farvede kerner i banen.
mode.attack.name = Angrib
mode.attack.description = Destruer fjendens base. \n[gray]Kræver en rød kerne i banen, for at spille.
mode.custom = Brugerdefinerede regler

rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Uendelig resurser
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reaktor-eksplosioner
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Bølger
rules.airUseSpawns = Air units use spawn points
rules.wavespawnatcores = Waves Spawn At Cores
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
rules.attack = Angrebsmode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker.
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Bølge spredning:[lightgray] (sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Byggepris-forstærker
rules.buildspeedmultiplier = Byggehastigheds-forstærker
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
rules.waitForWaveToEnd = Bølge-ventetid for fjender
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
rules.unitammo = Enheder kræver ammunition
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Bølger
rules.title.resourcesbuilding = Resurser & bygning
rules.title.enemy = Fjender
rules.title.unit = Enheder
rules.title.experimental = Eksperimentel
rules.title.environment = Miljø
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lys
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Ild
rules.anyenv = <Any>
rules.explosions = Blok/Enheds-eksplosionsskade
rules.ambientlight = Stemningslys
rules.weather = Vejr
rules.weather.frequency = Frekvens:
rules.weather.always = Always
rules.weather.duration = Varighed:

rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.

content.item.name = Genstande
content.liquid.name = Væsker
content.unit.name = Enheder
content.block.name = Blokke
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions

wallore = (Wall)

item.copper.name = Kobber
item.lead.name = Bly
item.coal.name = Kul
item.graphite.name = Grafit
item.titanium.name = Titanium
item.thorium.name = Thorium
item.silicon.name = Silicium
item.plastanium.name = Plastanium
item.phase-fabric.name = Fasestof
item.surge-alloy.name = Lyn-bronze
item.spore-pod.name = Svampespore
item.sand.name = Sand
item.blast-compound.name = Sprængstof
item.pyratite.name = Pyratit
item.metaglass.name = Blyglas
item.scrap.name = Skrot
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst

liquid.water.name = Vand
liquid.slag.name = Ildgrød
liquid.oil.name = Olie
liquid.cryofluid.name = Frysesaft
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen

unit.dagger.name = Daggert
unit.mace.name = Kølle
unit.fortress.name = Fort
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Kvasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Kæmpe
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alfa
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus

unit.stell.name = Stell
unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.latum.name = Latum
unit.renale.name = Renale

block.parallax.name = Parallax
block.cliff.name = Klippe
block.sand-boulder.name = Sandkampesten
block.basalt-boulder.name = Basalt Boulder
block.grass.name = Græs
block.molten-slag.name = Ildgrød
block.pooled-cryofluid.name = Cryofluid
block.space.name = Rum
block.salt.name = Salt
block.salt-wall.name = Saltvæg
block.pebbles.name = Grus
block.tendrils.name = Rødder
block.sand-wall.name = Sandvæg
block.spore-pine.name = Svampespore-træ
block.spore-wall.name = Svampesporevæg
block.boulder.name = Kampesten
block.snow-boulder.name = Snebold
block.snow-pine.name = Snegran
block.shale.name = Skifer
block.shale-boulder.name = Skifersten
block.moss.name = Mos
block.shrubs.name = Buskads
block.spore-moss.name = Svampesporemos
block.shale-wall.name = Skifervæg
block.scrap-wall.name = Skrotvæg
block.scrap-wall-large.name = Stor Skrotvæg
block.scrap-wall-huge.name = Kæmpe Skrotvæg
block.scrap-wall-gigantic.name = Enorm Skrotvæg
block.thruster.name = Trykmotor
block.kiln.name = Glasdigel
block.graphite-press.name = Grafitvalse
block.multi-press.name = Multi-valse
block.constructing = {0} [lightgray](Konstruerer)
block.spawn.name = Fjendtligt Ankomstpunkt
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Kerne: Skår
block.core-foundation.name = Kerne: Fundament
block.core-nucleus.name = Kerne: Nukleus
block.deep-water.name = Dybt Vand
block.shallow-water.name = Vand
block.tainted-water.name = Moget Vand
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Mørkt Sand Moget Vand
block.tar.name = Tjærre
block.stone.name = Sten
block.sand-floor.name = Sand
block.darksand.name = Mørkt Sand
block.ice.name = Is
block.snow.name = Sne
block.crater-stone.name = Kratere
block.sand-water.name = Sandet Lavvande
block.darksand-water.name = Mørkt Sandet Lavvande
block.char.name = Trækul
block.dacite.name = Dacit
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacit-væg
block.dacite-boulder.name = Dacit-klippe
block.ice-snow.name = Tiliset Sne
block.stone-wall.name = Stenvæg
block.ice-wall.name = Isvæg
block.snow-wall.name = Snevæg
block.dune-wall.name = Klitvæg
block.pine.name = Gran
block.dirt.name = Jord
block.dirt-wall.name = Jordvæg
block.mud.name = Mudder
block.white-tree-dead.name = Dødt Hvidt Træ
block.white-tree.name = Hvidt Træ
block.spore-cluster.name = Svampespore-klynge
block.metal-floor.name = Metalgulv 1
block.metal-floor-2.name = Metalgulv 2
block.metal-floor-3.name = Metalgulv 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metalgulv 4
block.metal-floor-damaged.name = Metalgulv Damaged
block.metal-tiles-1.name = Metal Tiles 1
block.metal-tiles-2.name = Metal Tiles 2
block.metal-tiles-3.name = Metal Tiles 3
block.metal-tiles-4.name = Metal Tiles 4
block.metal-tiles-5.name = Metal Tiles 5
block.metal-tiles-6.name = Metal Tiles 6
block.metal-tiles-7.name = Metal Tiles 7
block.metal-tiles-8.name = Metal Tiles 8
block.metal-tiles-9.name = Metal Tiles 9
block.metal-tiles-10.name = Metal Tiles 10
block.metal-tiles-11.name = Metal Tiles 11
block.metal-tiles-12.name = Metal Tiles 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor
block.colored-wall.name = Colored Wall
block.character-overlay.name = Character Overlay
block.character-overlay-white.name = Character Overlay (White)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.dark-panel-1.name = Mørkt Panel 1
block.dark-panel-2.name = Mørkt Panel 2
block.dark-panel-3.name = Mørkt Panel 3
block.dark-panel-4.name = Mørkt Panel 4
block.dark-panel-5.name = Mørkt Panel 5
block.dark-panel-6.name = Mørkt Panel 6
block.dark-metal.name = Mørkt Metal
block.basalt.name = Basalt
block.hotrock.name = Varm Sten
block.magmarock.name = Magma-sten
block.copper-wall.name = Kobbervæg
block.copper-wall-large.name = Stor Kobber-væg
block.titanium-wall.name = Titanium-væg
block.titanium-wall-large.name = Stor Titanium-væg
block.plastanium-wall.name = Plastanium-væg
block.plastanium-wall-large.name = Stor Plastanium-væg
block.phase-wall.name = Fase-væg
block.phase-wall-large.name = Stor Fase-væg
block.thorium-wall.name = Thorium-væg
block.thorium-wall-large.name = Stor Thorium-væg
block.door.name = Dør
block.door-large.name = Stor Dør
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium-bånd
block.plastanium-conveyor.name = Plastanium-bånd
block.armored-conveyor.name = Pansret Bånd
block.junction.name = Knudepunkt
block.router.name = Fordeler
block.distributor.name = Distributør
block.sorter.name = Filter
block.inverted-sorter.name = Omvendt Filter
block.message.name = Besked
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Lyskilde
block.overflow-gate.name = Overflods-låge
block.underflow-gate.name = Underflods-låge
block.silicon-smelter.name = Silicium-smelter
block.phase-weaver.name = Fase-væv
block.pulverizer.name = Pulverkværn
block.cryofluid-mixer.name = Frysesaft-blander
block.melter.name = Smelter
block.incinerator.name = Forbrændingsovn
block.spore-press.name = Svampespore-presse
block.separator.name = Separator
block.coal-centrifuge.name = Kul-centrifuge
block.power-node.name = Strøm-node
block.power-node-large.name = Stor Strøm-node
block.surge-tower.name = Lyntårn
block.diode.name = Batteri-diode
block.battery.name = Batteri
block.battery-large.name = Stort Batteri
block.combustion-generator.name = Forbrændings-generator
block.steam-generator.name = Damp-generator
block.differential-generator.name = Differential-generater
block.impact-reactor.name = Bang-reaktor
block.mechanical-drill.name = Mekanisk Bor
block.pneumatic-drill.name = Pneumatisk Bor
block.laser-drill.name = Laser-bor
block.water-extractor.name = Grundvandsboring
block.cultivator.name = Kultivator
block.conduit.name = Rør
block.mechanical-pump.name = Mekanisk Pumpe
block.item-source.name = Genstandskilde
block.item-void.name = Genstands-intethed
block.liquid-source.name = Væskekilde
block.liquid-void.name = Væske-intethed
block.power-void.name = Strøm-intethed
block.power-source.name = Strømkilde
block.unloader.name = Aflæsser
block.vault.name = Depot
block.wave.name = Sprøjte
block.tsunami.name = Tsunami
block.swarmer.name = Sværmer
block.salvo.name = Skudsalve
block.ripple.name = Krusning
block.phase-conveyor.name = Fase-bro
block.bridge-conveyor.name = Transport-bro
block.plastanium-compressor.name = Plastanium-kompressor
block.pyratite-mixer.name = Pyratit-blander
block.blast-mixer.name = Sprængstof-blander
block.solar-panel.name = Solpanel
block.solar-panel-large.name = Stort Solpanel
block.oil-extractor.name = Olieboring
block.repair-point.name = Reparationsplads
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Højhastigheds-rør
block.plated-conduit.name = Pansret Rør
block.phase-conduit.name = Fase-rør
block.liquid-router.name = Væske-fordeler
block.liquid-tank.name = Væske-silo
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Væske-knudepunkt
block.bridge-conduit.name = Rørbro
block.rotary-pump.name = Drejepumpe
block.thorium-reactor.name = Atomreaktor
block.mass-driver.name = Kvante-katapult
block.blast-drill.name = Trykluftbor
block.impulse-pump.name = Termisk Pumpe
block.thermal-generator.name = Termisk Generator
block.surge-smelter.name = Bronze-digel
block.mender.name = Reparatør
block.mend-projector.name = Reparationsfelt
block.surge-wall.name = Lyn-væg
block.surge-wall-large.name = Stor Lyn-væg
block.cyclone.name = Cyklon
block.fuse.name = Lunte
block.shock-mine.name = Chok-mine
block.overdrive-projector.name = Overanstrengelsesfelt
block.force-projector.name = Kraftfelt
block.arc.name = Ark
block.rtg-generator.name = RTG-generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Beholder
block.launch-pad.name = Affyringsrampe
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad

block.segment.name = Segment
block.ground-factory.name = Fodgænger-fabrik
block.air-factory.name = Flyver-fabrik
block.naval-factory.name = Værft
block.additive-reconstructor.name = Opgraderingsfacilitet
block.multiplicative-reconstructor.name = Overbygningsfacilitet
block.exponential-reconstructor.name = Maksimeringsfacilitet
block.tetrative-reconstructor.name = Udmaksningsfacilitet
block.payload-conveyor.name = Troppebånd
block.payload-router.name = Troppe-fordeler
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Omspalter
block.silicon-crucible.name = Siliciums-digel
block.overdrive-dome.name = Overanstrengelskuppel
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.

#Erekir
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Shielded Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite
block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor

block.switch.name = Kontakt
block.micro-processor.name = Datamat
block.logic-processor.name = Topdatamat
block.hyper-processor.name = Hyperdatamat
block.logic-display.name = Dataskærm
block.large-logic-display.name = Større Dataskærm
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Hukommelsescelle
block.memory-bank.name = Hukommelsesbank

team.malis.name = Malis
team.crux.name = rød
team.sharded.name = orange
team.derelict.name = forladt
team.green.name = grøn
team.blue.name = blå

hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.

gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].

onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].

split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.

item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = Et super-stærkt gennemsigtigt materiale. Bruges meget til transport og lagring af væsker.
item.graphite.description = Mineraliseret kul, som bruges til elektronik og ammunition.
item.sand.description = Et almindeligt materiale, der anvendes i enorme mængder til smelteprocesser.
item.coal.description = Fossilt plantestof, fra arter der groede lang tid før svampesporerne opstod. Har bred anvendelse som brændstof, og til at producere avancerede materialer.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = Et sjældent metal med meget lav vægt, som har bred anvendelse inden for væsketransport og luftfart.
item.thorium.description = Et radioaktivt materiale med høj massefylde som bruges til hærdede bygninger og som kernebrændstof.
item.scrap.description = Forglemte rester af gamle strukturer. Indeholder spor af mange forskellige materialer.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = Ekstremt nyttig som halvleder. Anvendelse inden for solpaneler, avanceret elektronik og målsøgende ammunition.
item.plastanium.description = Et let, smidigt metal som anvendes til avancerede strukturer og som fragmenterende ammunition.
item.phase-fabric.description = En næsten vægtløs substans der anvendes til avanceret elektronik og selvreparerende teknologi.
item.surge-alloy.description = En avanceret legering med unikke elektriske egenskaber.
item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret til industribrug fra atmosfæriske partikler. Kan omdannes til olie eller sprængstoffer, og bruges til brændstof.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.

#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.

liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.

#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.

block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Indeholder en note, der kan læses af dig selv og dine allierede.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Presser kulstykker sammen til ark af ren grafit.
block.multi-press.description = En opgraderet version af kul-valsen. Bruger vand og strøm til hurtigere at prodcere en større mængde grafit per kulstykke.
block.silicon-smelter.description = Smelter sand om til ren silicium ved brug af kul.
block.kiln.description = Smelter sand og bly om til blyglas ved hjælp af en lille smule strøm.
block.plastanium-compressor.description = Producerer plastanium ud fra olie og titanium.
block.phase-weaver.description = Syntetiserer fasestof fra det radioaktive torium og store mængder af sand. Dette sker på bekostning af enorme mængder strøm.
block.surge-smelter.description = Kombinerer titanium, bly, silicium og kobber og laver det til lyn-bronze.
block.cryofluid-mixer.description = Blander vand med fint titanium-pulver og laver det til frysesaft. Helt essentiel for nedkøling thorium-reaktorer.
block.blast-mixer.description = Kvaser og blader klynger af svampesporer med pyratit for at producere sprængstof.
block.pyratite-mixer.description = Blander kul, bly og sand til sygt brændbar pyratit.
block.melter.description = Smelter skrot til ildgrød, så det kan raffineres eller sprøjtes ud over fjenden med Sprøjter eller Tsunamier.
block.separator.description = Separerer indholdet i ildgrød til underliggende mineraler. Udleder det kølede resultat.
block.spore-press.description = Komprimerer svampesporer til olie under ekstremt pres.
block.pulverizer.description = Kværner skrot til fint sand.
block.coal-centrifuge.description = Omdanner olie til klumper af kul.
block.incinerator.description = Tilintetgører alle genstande eller væsker, der transporteres ind i den.
block.power-void.description = Opsluger alt strøm, der forbindes til den. Kun i sandkassen.
block.power-source.description = Uendelige mængder af strøm. Kun i sandkassen.
block.item-source.description = Udsteder uendelige mængder af genstande. Kun i sandkassen.
block.item-void.description = Destruerer enhver genstand. Kun i sandkassen.
block.liquid-source.description = Udsteder uendelige mængder af væske. Kun i sandkassen.
block.liquid-void.description = Fjerner enhver væske. Kun i sandkassen.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.
block.copper-wall-large.description = En billig, defensiv blok.\nKan bruges til at beskytte kernen og våben i de første par bølger.\nFylder flere felter.
block.titanium-wall.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.
block.titanium-wall-large.description = En overvejende stærk, defensiv blok.\nGiver nogenlunde beskyttelse fra fjender.\nFylder flere felter.
block.plastanium-wall.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.
block.plastanium-wall-large.description = En unik type væg, der absorberer strøm-kiler og blokerer automatiske strøm-forbindelser.\nFylder flere felter.
block.thorium-wall.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.
block.thorium-wall-large.description = En stærk defensiv blok.\nRimelig fin beskyttelse mod fjender.\nFylder flere felter.
block.phase-wall.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
block.mend-projector.description = En bedre version af den normale reparatør. Reparerer alle blokke inden for dens rækkevidde.\nFase-stof kan bruges til at øge dens rækkevidde og effektivitet.
block.overdrive-projector.description = Øger hastigheden af bygninger i nærheden.\nFase-stof kan bruges til at øge denne hastighed og rækkevidden af feltet.
block.force-projector.description = Skaber et stort, sekskantet kraftfelt, der beskytter bygninger og tropper.\nOveropheder, hvis den tager for meget skade. Kan nedkøles med væske. Fase-stof kan bruges til at gøre feltet større.
block.shock-mine.description = Skader fodgængere, der træder på den. Næsten usynlig for fjender.
block.conveyor.description = Simpel genstands-transport-blok. Transporterer genstande fremad og ind i andre blokke. Kan roteres.
block.titanium-conveyor.description = En avanceret genstands-transport-blok. Transporterer blokke hurtigere end normale transportbånd.
block.plastanium-conveyor.description = Transporterer genstande i klynger.\nTager imod genstande i bagenden og fordeler dem i op til tre retninger i forreste ende.
block.junction.description = Fungerer som en bro for krydsende transportbånd. Kan bruges, når to krydsende bånd med forskellige genstande ikke må blandes.
block.bridge-conveyor.description = En avanceret genstands-transport-blok. Kan transportere over op til 3 felter, uanset om det er terræn eller blokke.
block.phase-conveyor.description = En avanceret genstands-transport-blok. Bruger strøm til at teleportere genstande til næste fase-bånd, hen over op til flere felter.
block.sorter.description = Sorterer genstande. Hvis en genstand matcher et valg, kan de passere. Hvis ikke, outputtes de til siderne.
block.inverted-sorter.description = Håndterer genstande som et normalt filter, men outputter til siderne.
block.router.description = Tager genstande og fordeler denne ligeligt mellem op til tre andre retninger. Kan bruges til at splitte et bånd.\n\n[scarlet]Aldrig stil dem op ad fabrikker, da de ellers vil blive stoppet til.[]
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = En avanceret omfordeler. Fordeler genstande ligeligt mellem op til 7 andre retninger.
block.overflow-gate.description = Outputter kun til venstre og højre, hvis blokken foran er blokeret.
block.underflow-gate.description = Det modsatte af en overflods-låge. Outputter fremad hvis venstre og højre side af lågen er blokeret.
block.mass-driver.description = Den ultimative transport-blok. Samler en masse genstande og slynger dem hovedkulds gennem luften til den kvante-katapult.
block.mechanical-pump.description = En hverdags-pumpe, der ikke engang kræver strøm.
block.rotary-pump.description = En drønhurtig pumpe. Pumper mere væske, kræver mere strøm.
block.impulse-pump.description = Den allerbedste pumpe.
block.conduit.description = Simpel væske-transport-blok. Transporterer væske fremad. Bruges sammen med pumper, eller i forlængelse af andre rør.
block.pulse-conduit.description = En avanceret væske-transport-blok. Transporterer væske hurtigere og opbevarer mere end normale rør.
block.plated-conduit.description = Transporterer væske lige så hurtigt som højhastigheds-rør. Kan ikke tage væske ind fra siderne.\nLækker mindre.
block.liquid-router.description = Tager væske fra en retning, og fordeler denne ligeligt mellem op til tre andre retninger. Brugbar, når der er behov for at splitte en rørledning op.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Opbevarer store mængder af væske. Kan bruges som sikkerhedslager i tilfælde af underskud eller til at forsyne nedkøling i nødsituationer.
block.liquid-junction.description = Fungerer som en bro over krydsende rør. Brugbar i situationer, hvor der er tale om transport af forskellige væsker.
block.bridge-conduit.description = Avanceret væske-transport. Kan transportere væske over 3 felter uanset om det er terræn eller bygninger.
block.phase-conduit.description = Avanceret væske-transport. Bruger strøm til at transportere væske hen over flere blokke.
block.power-node.description = Leder strøm til forbundne strøm-noder. Noden enten modtager eller giver strøm til sidestående blokke.
block.power-node-large.description = En evanceret strøm-node, der har længere rækkevidde.
block.surge-tower.description = En strømforbindelse med ekstremt lang rækkevidde. Kan kun klare få forbindelser.
block.diode.description = Batteri-strøm kan ledes gennem denne ensrettede blok, men kun hvis den ene side har mere strøm end destinationen.
block.battery.description = Opbevarer overskydende strøm. Giver strøm ved underskud i strømnetværket.
block.battery-large.description = Opbevarer mere strøm end et normalt batteri.
block.combustion-generator.description = Genererer strøm ved at brænde brændbare materialer, såsom kul.
block.thermal-generator.description = Genererer strøm, når den placeres på naturlig varme.
block.steam-generator.description = En avanceret forbrændingsgenerator. Mere effektiv, men kræver vand til at lave damp.
block.differential-generator.description = Genererer store mængder strøm. Bruger temperaturforskellen mellem frysesaft og brændende pyratit til at lave strøm.
block.rtg-generator.description = En simpel, bæredygtig generator. Bruger varmen fra radioaktivt henfald til langsomt at generere strøm.
block.solar-panel.description = Giver en smule strøm fra solen.
block.solar-panel-large.description = En betydeligt bedre version af de normale solpaneler.
block.thorium-reactor.description = Genererer bemærkelsesværdige mængder strøm. Kræver konstant nedkøling. Vil eksplodere voldeligt uden den rette nedkøling. Strøm-output afhænger af hvor fuld den her.
block.impact-reactor.description = En avanceret reaktor, der producerer rigtig meget strøm. Det kræver meget strøm at sparke processen i gang.
block.mechanical-drill.description = Et billigt bor. Når placeret oven på resurser, udvinder det dem langsomt. Kan kun udvinde basale resurser.
block.pneumatic-drill.description = Et bedre bor, der kan udvinde titanium. Borer hurtigere end det mekaniske bor.
block.laser-drill.description = Kan bore meget hårdere og hurtigere, men kræver mere strøm. Kan udvide thorium.
block.blast-drill.description = Det ybberste bor. Kræver meget strøm.
block.water-extractor.description = Udvinder grundvand. Bruges i områder uden vand på overfladen.
block.cultivator.description = Kultiverer små mængder af økologiske svampesporer fra atmosfæren.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Bruger meget strøm, sand og vand for at udvinde olie.
block.core-shard.description = Den første kerne. Hvis den bliver ødelagt, taber du regionen. Ikke lad den blive ødelagt.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = Den anden overbygning til kernen. Mere pansret. Opbevarer flere ting.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = Den tredje og største overbygning af kernen. Helt vildt pansret. Opbevarer kollosale mængder af ting.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
block.hail.description = En lille kanon med lang rækkevidde.
block.wave.description = En medium-stor væskekanon. Skyder væskestråler. Kan automatisk slukke ildebrand med vand.
block.lancer.description = En medium-stor strøm-kanon. Lader og affyrer strømstråler mod uvidende fodgængere.
block.arc.description = En lille nær-distance strøm-kanon. Skyder lyn mod fjenden.
block.swarmer.description = En medium-stor missil-affyrer. Angriber både flyvere og fodgængere. Affyrer efterfølgende missiler.
block.salvo.description = En større, mere avanceret version af Duo'en. Skyder hurtige salver af skud mod fjenden.
block.fuse.description = En stor, nær-distance energi-kanon. Affyrer tre penetrerende skud mod nærmeste fjender.
block.ripple.description = En ekstremt kraftfuld skyder. Skyder klynger af skud mod fjender over længere distancer.
block.cyclone.description = En stor anti-fodgænger og -flyver, der skyder eksplosive skår på nærmeste fjender.
block.spectre.description = En massiv dobbelt-løber-kanon. Skyder store panser-penertrerende skud mod flyvere og fodgængere.
block.meltdown.description = En massiv laser-kanon. Lader og affyrer storer laser-stråler mod svenskere. Kræver nedkøling for at virke.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Helbreder konstant den nærmeste enhed.
block.segment.description = Skader og ødelægger projektiler. Laser-projektiler gælder ikke her.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.

#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.

unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.

#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.

lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.

lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees

lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles

lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup

lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)

lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction

lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server

lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise

logic.nounitbuild = [red]Unit building logic is not allowed here.

lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.

laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.

lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.

graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.

lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.emod = True modulo, result sign comes from the divisor.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.ushr = Unsigned bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.

lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.

lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.

lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.

#not a typo, look up 'range notation'
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.

lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.

lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.

lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.

sensor.in = The building/unit to sense.

radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.

unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.

control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.

unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.

playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.

lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
