credits.text = Ginawa ni [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Mga Kredito
contributors = Mga Tagasalin at Tagapagkontributo
discord = Sumali sa Discord Server ng Mindustry!
link.discord.description = Ang opisyal na chatroom ng Mindustry sa Discord.
link.reddit.description = Ang subreddit ng Mindustry.
link.github.description = Pinagmulang kodigo ng Mindustry
link.changelog.description = Listahan ng mga pagbabago.
link.dev-builds.description = Builds na masirain.
link.trello.description = Opisyal na Trello board para sa mga planong features.
link.itch.io.description = itch.io page na may download para sa kompyuter.
link.google-play.description = Listing sa Google Play Store.
link.f-droid.description = Catalogue listing sa F-Droid.
link.wiki.description = Opsiyal na ensiklopedya ng Mindustry.
link.suggestions.description = Magmungkahi ng mga bagong feature.
link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibuksan?\n\n[sky]{0}
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
screenshot = Kinunan na ang screenshot sa {0}
screenshot.invalid = Masiyadong malaki ang lugar, maaaring kulang ang espasyo para sa screenshot.
gameover = Natapos ang laro.
gameover.disconnect = Nawalan ka ng koneksyon.
gameover.pvp = Ang[accent] {0}[] na pangkat ay nanalo!
gameover.waiting = [accent]Hintayin ang bagong lugar...
highscore = [accent]Panibagong mataas na Iskor!
copied = Kinopya.
indev.notready = Ang bahaging ito ng laro ay hindi pa handa

load.sound = Mga Tunog
load.map = Mga Lugar
load.image = Mga Litrato
load.content = Nilalaman
load.system = Sistema
load.mod = Mga Pangbago
load.scripts = Mga Iskrip

be.update = Mayroong bagong Bleeding Edge build na makukuha:
be.update.confirm = Kunin at muling buksan?
be.updating = Ibinabago...
be.ignore = Huwag Pansinin
be.noupdates = Walang nahanap na pagbabago.
be.check = Tignan kung may mga pagbabago.

mods.browser = Hanapan ng mga Pangbago
mods.browser.selected = Mga selektadong Pangbago
mods.browser.add = Kunin
mods.browser.reinstall = Muling kunin
mods.browser.view-releases = Tingan ang mga ipinalabas na bersyon
mods.browser.noreleases = [scarlet]Walang ipinalabas na bersyon ang nahanap.\n[accent]Hindi makahanap ng bersyon sa pangbago na ito. Tingan kung may ipinalabas na bersyon ang repositoryo ng pangbago nito.
mods.browser.latest = <Pinaka-bago>
mods.browser.releases = Ipinalabas na bersyon
mods.github.open = Repositoryo
mods.github.open-release = Pahina ng mga ipinalabas na bersyon
mods.browser.sortdate = Uriin sa pinakabago
mods.browser.sortstars = Uriin sa kasikatan

schematic = Eskematiko
schematic.add = I-adya ang Eskematiko...
schematics = Mga Eskematiko
schematic.search = Search eskematiko...
schematic.replace = Ang eskematiko na ito ay magkaparehas ng pangalan. Gusto mo bang palitan ito?
schematic.exists = Ang eskematiko na ito ay magkaparehas ng pangalan.
schematic.import = Kunin ang eskematiko...
schematic.exportfile = Mag-export ng File
schematic.importfile = Kumuha ng File
schematic.browseworkshop = Maghanap sa Workshop
schematic.copy = Kopyahin sa Clipboard
schematic.copy.import = Kunin mula sa Clipboard
schematic.shareworkshop = Ibahagi sa Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang eskematiko
schematic.saved = Nabago na ang eskematiko.
schematic.delete.confirm = Ang eskematiko na ito ay tuluyang mawawala.
schematic.edit = I-edit ang eskematiko
schematic.info = {0}x{1}, {2} na tipak
schematic.disabled = [scarlet]Ang mga eskematiko ay pinagbabawalan.[]\nBawal ka gumamit ng eskematiko sa [accent]lugar[] or [accent]server[] na ito.
schematic.tags = Mga Pangkaraniwan:
schematic.edittags = Mag-edit ng Pangkaraniwan
schematic.addtag = Mag-dagdag ng Pangkaraniwan
schematic.texttag = Pangkaraniwan sa teksto
schematic.icontag = Pangkaraniwan sa larawan
schematic.renametag = Palitan ang pangalan ng Pangkaraniwan
schematic.tagged = {0} na nabigyang-karaniwan
schematic.tagdelconfirm = I-delete itong pangkaraniwan?
schematic.tagexists = Meron nang pangkaraniwan na ganito.

stats = Mga Estatistiko
stats.wave = Mga Ataka na nalagpasan
stats.unitsCreated = Mga Manlalaban na nagawa
stats.enemiesDestroyed = Mga kalabang napasira
stats.built = Mga Tipak na napatayo
stats.destroyed = Mga Tipak na nasira
stats.deconstructed = Mga Tipak na binaklas
stats.playtime = Oras ng paglalaro

globalitems = [accent]Mga Pangkalahatang Gamit
map.delete = Sigurado ka bang buburahin ang lugar na "[accent]{0}[]"?
level.highscore = Pinakamataas na Iskor: [accent]{0}
level.select = Mamili ng lugar
level.mode = Paraan ng Paglalaro:
coreattack = < Ang core ay inaatake! >
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
database = Talaan ng Core
database.button = Talaan
viewfields = View Content Fields
savegame = Ibago ang Laro
loadgame = Ibukas ang Laro
joingame = Sumali sa Laro
customgame = Ibang uring Laro
newgame = Bagong Laro
none = <wala>
none.found = [lightgray]<walang nahanap>
none.inmap = [lightgray]<wala sa lugar>
minimap = Mapang Maliit
position = Posisyon
close = Isara
website = Website
quit = Umalis
save.quit = Ibago & Umalis
maps = Mga Lugar
maps.browse = Maghanap ng mga Lugar
continue = Magpatuloy
maps.none = [lightgray]Walang lugar na nahanap!
invalid = Hindi Puwede
pickcolor = Pumili ng Kulay
color = Color
preparingconfig = Inihahanda ang Konpigurasyon
preparingcontent = Inihahanda ang mga Nilalaman
uploadingcontent = Pinag-uupload ang Nilalaman
uploadingpreviewfile = Pinag-uupload ang Preview File
committingchanges = Gumagawa ng mga Pagbabago
done = Tapos
feature.unsupported = Hindi gagana ng iyong device ang feature na ito.

mods.initfailed = [red]⚠[] Hindi masimulan ang nakaraang instance ng Mindustry. Malamang na sanhi ito ng maling pagkilos ng mga mod.\n\nPara maiwasan ang crash loop, [red]lahat ng mga mod ay tinigil.[]
mods = Mga Pangbago
mods.name = Pangbago:
mods.none = [lightgray]Walang mga pangbago na nahanap!
mods.guide = Gabay para sa Paggawa ng Pangbago
mods.report = Mag-ulat ng Report
mods.openfolder = Buksan ang Folder
mods.viewcontent = Tingan ang Content
mods.reload = Muling i-load
mods.reloadexit = Ang laro ay isasara, para muling i-load ang mga pangbago.
mod.installed = [[Nakuha]
mod.display = [gray]Pangbago:[orange] {0}
mod.enabled = [lightgray]Gumagana
mod.disabled = [scarlet]Hindi Gumagana
mod.multiplayer.compatible = [gray]Puwede sa Maraming Manlalaro
mod.disable = Itigil
mod.version = Bersyon:
mod.content = Nilalaman:
mod.delete.error = Hindi matanggal ang pangbago. Maaaring ginagamit pa ito.

mod.incompatiblegame = [red]Hindi puwedeng laro
mod.incompatiblemod = [red]Hindi puwedeng pangbago
mod.blacklisted = [red]Hindi pwede
mod.unmetdependencies = [red]Pagpapaasa ay hindi magkatulad
mod.erroredcontent = [scarlet]Mga sira sa Nilalaman
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Pagpapaasa ay hindi kompleto

mod.requiresversion.details = Kailangan ng bersyon: [accent]{0}[]\nAng iyong laro ay hindi bago. Ang mod na ito ay kailangan ng bagong bersyon ng larong ito (pwedeng beta o alpha na bersyon) para gumana.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Ang mod na ito ay manu-manong na-blacklist para sa pagdudulot ng mga pag-crash o iba pang isyu sa bersyong ito ng laro. Huwag gamitin ito.
mod.missingdependencies.details = Ang mod na ito ay walang mga dependencies: {0}
mod.erroredcontent.details = Nagdulot ng mga error ang larong ito kapag naglo-load. Hilingin sa may-akda ng mod na ayusin ang mga ito.
mod.circulardependencies.details = Ang mod na ito ay may mga dependency na umaasa sa isa't isa.
mod.incompletedependencies.details = Hindi ma-load ang mod na ito dahil sa di-wasto o nawawalang mga dependency: {0}.

mod.requiresversion = Nangangailangan ng bersyon ng laro: [red]{0}

mod.errors = May mga pagkamali na naitala habang binubuksan ang nilalaman.
mod.noerrorplay = [scarlet]May mga pangbago kang may pagkamali.[] Maaaring huwag munang paganahin ang mga apektadong pangbago o hindi kaya ay ayusin ang mga pagkamali bago maglaro.
mod.enable = Paganahin
mod.requiresrestart = Ang laro ay magsasara upang mailagay ang mga pagbabago sa pangbago.
mod.reloadrequired = [scarlet]Kinakalingang Muling ibukas
mod.import = I-angkat ang Pangbago
mod.import.file = I-angkat ang File
mod.import.github = Mag-angkat mula sa GitHub
mod.jarwarn = [scarlet]Ang mga pangbago na gawa sa JAR ay likas na hindi ligtas laruin.[]\nSiguraduhin mong mapapagkatiwalaan ang iyong pinagkunan nito!
mod.item.remove = Ang bagay na ito ay parte ng pangbago na [accent] '{0}'[]. Kung nais mong tanggalin, itanggal mo ang pangbago.
mod.remove.confirm = Ang pangbago na ito ay mabubura.
mod.author = [lightgray]May-akda:[] {0}
mod.missing = Ang larong 'to ay may nilalaman na pangbago na ibinago kamakailan o itinanggal. Maaaring masira ang larong ito. Sigurado ka bang gusto mong ibuksan ito?\n[lightgray]Mga Pangbago:\n{0}
mod.preview.missing = Bago mong ilathala ang pangbago sa workshop, dapat maglagay ka nang preview na litrato.\nMaglagay ka ng litratong nagngangalang[accent] preview.png[] sa folder ng pangbago at muling subukan.
mod.folder.missing = Tanging mga pangbago lang nasa loob ng folder ay maaaring ma-ilathala sa workshop.\nPara gawing folder ang isang pangbago, i-extract mo ang file sa folder, at tanggalin mo ang lumang ZIP, at muling ibukas ang laro or muling isaayos ang pangbago mo.
mod.scripts.disable = Ang panglaro mo ay hindi gagana ng mga pangbago na may iskrip. Kailangan mo itong tigilan upang makapaglaro.

mod.dependencies.error = [scarlet]Ang mga pangbago are nawawalan ng pangasa
mod.dependencies.soft = (di-kailangan)
mod.dependencies.download = Kunin
mod.dependencies.downloadreq = Kailangang Kunin
mod.dependencies.downloadall = Kunin Lahat
mod.dependencies.status = Resulta ng Pagkukuha
mod.dependencies.success = Nakuha:
mod.dependencies.failure = Hindi makuha:
mod.dependencies.imported = Kailangan ng mga pangasa na mod. Kunin?

about.button = Tungkol
name = Pangalan:
noname = Pumili ng[accent] pangalan[] muna.
search = Maghanap:
planetmap = Mapa ng Planeta:
launchcore = Ipadala Ang Core
filename = Pangalan ng File:
unlocked = Bagong content na mabubukas!
available = Bagong research na matitingan!
unlock.incampaign = < Buksan muna sa campaign para sa detalye >
campaign.select = Piliin ang sisimulan na Campaign
campaign.none = [lightgray]Pumili ng planetang sisimulan.\nMaaari itong palitan kahit anumang oras.
campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pag-unlad ng kampanya.\n\nMas mahirap. Mas mataas na kalidad at pangkalahatang karanasan.
campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mekaniko ng campaign. Hindi gaanong tapos.
campaign.difficulty = Kahirapan
completed = [accent]Nakumpleto
techtree = Tech Tree
techtree.select = Pagpili ng Tech Tree
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Tingan
research.discard = Tigilan
research.list = [lightgray]Pananaliksik:
research = Pananaliksik
researched = [lightgray]{0} nagsaliksik.
research.progress = {0}% kumpleto
players = {0} na manlalaro
players.single = {0} na manlalaro
players.search = mag-search
players.notfound = [gray]walang nahanap na manlalaro
server.closing = [accent]Sinasarado ang server...
server.kicked.kick = Ipinaalis ka sa server!
server.kicked.whitelist = Hindi ka naka whitelist sa server.
server.kicked.serverClose = Ang server ay isinarado.
server.kicked.vote = Ipinagbotohan ka na itanggal sa server. Paalam.
server.kicked.clientOutdated = Outdated na kliyente! I-Update mo ang iyong laro!
server.kicked.serverOutdated = Lumang server! Hilingin sa may-ari na ibago!
server.kicked.banned = Ikaw ay pinagbawalan sa server na ito.
server.kicked.typeMismatch = Ang server na ito ay hindi tugma sa iyong uri ng build.
server.kicked.playerLimit = Puno na ang server na ito. Maghintay ng libreng slot.
server.kicked.recentKick = na-kick ka recently.\nMaghintay bago kumonekta muli.
server.kicked.nameInUse = May ganyang pangalan\nsa server na ito.
server.kicked.nameEmpty = Invalid ang pangalan mo.
server.kicked.idInUse = Nandito kana sa server, bawal mag-join gamit nang dalawan accounts.
server.kicked.customClient = Hindi sinusuportahan ng server na ito ang mga custom na build. Mag-download ng opisyal na bersyon.
server.kicked.gameover = Tapos na ang laro!
server.kicked.serverRestarting = Nag rerestart ang server.
server.versions = Iyong bersyon:[accent] {0}[]\nBersyon ng server:[accent] {1}[]
host.info = Ang button sa [accent]pagbukas[] ay nagbubukas ng server sa port [scarlet]6567[]. \nAng sinuman sa parehong [lightgray]wi-fi o lokal na network[] ay dapat na makita ang iyong server sa kanilang listahan ng server.\n\nKung gusto mong makakonekta ang mga tao mula sa kahit saan sa pamamagitan ng IP, [accent]port forwarding[] ay kinakailangan.\n\n[lightgray]Tandaan: Kung may nakakaranas ng problema sa pagkonekta sa iyong LAN game, tiyaking pinayagan mo ang Mindustry na ma-access ang iyong lokal na network sa iyong mga setting ng firewall. Tandaan na minsan ay hindi pinapayagan ng mga pampublikong network ang pagtuklas ng server.
join.info = Dito, maaari mong ipasok ang isang [accent]server IP[] para ikonekta, o pag diskubre ng [accent]local network[] or [accent]global[] servers pwedeng konektahin.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Kung gusto mong kumonekta sa isang tao sa pamamagitan ng IP, kakailanganin mong hilingin sa host ang kanilang IP, na makikita sa pamamagitan ng pag-googling sa "aking ip" mula sa kanilang device.
hostserver = Mag-host ng Multiplayer Game
invitefriends = Mag-imbita ng mga kaibigan
hostserver.mobile = Ibukas ang\nLaro
host = Ibukas
hosting = [accent]Nagbubukas ng server...
hosts.refresh = I-refresh
hosts.discovering = Pagtuklas ng mga LAN games...
hosts.discovering.any = Pagtuklas ng mga laro...
server.refreshing = Nagre-refresh ng server
hosts.none = [lightgray]Walang nahanap na local games!
host.invalid = [scarlet]Hindi makakonekta sa Host.

servers.local = Lokal na Server
servers.local.steam = Buksan ang Mga Laro at Lokal na Server
servers.remote = Remote Servers
servers.global = Server ng Komunidad

servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nAng mga Server ay may merong content na user-generated hindi bagay sa lahat ng taon.
servers.showhidden = Ipakita ang mga tinagong server
server.shown = Ipinapakita
server.hidden = Tinatago

viewplayer = Viewing Player: [accent]{0}
trace = Hanapin ang Manglalaro
trace.playername = Pangalan ng Manglalaro: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = ID na karaniwan: [accent]{0}
trace.language = Wika: [accent]{0}
trace.mobile = Mobile : [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Mga pangalan:
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.

player.ban = Itanggal
player.kick = Ipaalis
player.trace = Hanapin
player.admin = Toggle Admin
player.team = Palit ng Pangkat

server.bans = Pagtanggal
server.bans.none = Walang nahanap na manlalarong tinaggal!
server.admins = Admins
server.admins.none = Walang nahnap na admin!
server.add = Maglagay ng Server
server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito?
server.edit = Ipalit ang Server
server.outdated = [scarlet]Di-bagong Server![]
server.outdated.client = [scarlet]Di-bagong Client![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Di-karaniwang Build
confirmban = Sigurado ka bang gusto mong itanggal si "{0}[white]"?
confirmkick = Sigurado ka bang gusto mong ipaalis si "{0}[white]"?
confirmunban = Sigurado kabang ibabalik mo ang manlalaro?
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
confirmunadmin = Sigurado kabang itanggal ang admin mula kay "{0}[white]"?
votekick.reason = Rason sa botohan sa pagalis
votekick.reason.message = Gusto mo ba na iboto na matangal si "{0}[white]"?\nKung oo, sabihin mo ang rason mo:
joingame.title = Sumali sa Laro
joingame.ip = Address:
disconnect = Nawalan ng koneksyon.
disconnect.error = Nagkaproblema sa koneksyon.
disconnect.closed = Sinarado ang koneksyon.
disconnect.timeout = Na-tanggal sa oras.
disconnect.data = Pumalya ang pag-load ng world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
connecting = [accent]Connecting...
reconnecting = [accent]Reconnecting...
connecting.data = [accent]Loading world data...
server.port = Port:
server.invalidport = Invalid port number!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Error hosting server.
save.new = Bagong Save
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Ipalitan
save.none = Walang nahanap na save!
savefail = Hindi na-save ang game!
save.delete.confirm = Sigurado ka bang gusto mo itanggal itong save?
save.delete = Itanggal
save.export = Ipamigay ang Save
save.import.invalid = [accent]Hindi puwede ang intong save!
save.import.fail = [scarlet]Pumalya ang pag-kuha ng save: [accent]{0}
save.export.fail = [scarlet]Pumalya ang pag-bigay ng save: [accent]{0}
save.import = Kumuha ng Save
save.newslot = Pangalan ng save:
save.rename = Ipangalan ulit
save.rename.text = Bagong pangalan:
selectslot = Pumili ng save.
slot = [accent]Slot {0}
editmessage = I-edit ang Mensahe
save.corrupted = Sira ang save na ito.
empty = <empty>
on = Buksan
off = Isara
save.search = I-Search ang mga saved games...
save.autosave = Autosave: {0}
save.map = Map: {0}
save.wave = Wave {0}
save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Playtime: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Warning.
confirm = Kumpirmahin
delete = Tanggalin
view.workshop = Tingnan Sa Workshop
workshop.listing = I-edit ang Listahan sa Workshop
ok = OK
open = Buksan
customize = I-customize ang Mga Panuntunan
cancel = Itigilan
command = Command
command.queue = [lightgray][Nag-qu-queue]
command.mine = Mina
command.repair = Ipagawa
command.rebuild = Itayo
command.assist = Asistahan ang maglalaro
command.move = Galaw
command.boost = Magpabilis
command.enterPayload = Pumasok sa payload
command.loadUnits = Ipasok ang Unit
command.loadBlocks = Ipasok ang tapak
command.unloadPayload = Linisin ang payload
command.loopPayload = Loop Unit Transfer
stance.stop = Tigilan ang mga sunurin
stance.shoot = Paninindigan: Barilan
stance.holdfire = Paninindigan: Huwag Bumaril
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
stance.patrol = Paninindigan: Patrolyang Lakarin
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Buksan Link
copylink = Koypa Link
back = Balik
max = Pinakarami
objective = Objective sa Map
crash.export = I-Export Crash Logs
crash.none = Walang nahanap na crash logs.
crash.exported = Na-export ang mga crash log.
data.export = Export ang Data
data.import = Import ang Data
data.openfolder = Buksan ang Data Folder
data.exported = Na-i-export ang data.
data.invalid = Hindi ito wastong data.
data.import.confirm = Ang pag-iimport ng data ay i-o-overwrite ang[scarlet] lahat[] ng iyong game data.\n[accent]Hindi ito pwedeng maibalik sa dati![]\n\nPagkatapos i-import ang data, mag e-exit kaagad ang laro.
quit.confirm = Sigurado ka bang gusto mong mag quit?
loading = [accent]Loading...
downloading = [accent]Downloading...
saving = [accent]Saving...
respawn = [accent][[{0}][] upang mag respawn sa core
cancelbuilding = [accent][[{0}][] para mai-kansela ang plano
selectschematic = [accent][[{0}][] upang mag select-copy
pausebuilding = [accent][[{0}][] upang i-pause ang pag-tatayo
resumebuilding = [scarlet][[{0}][] upang ipagpatuloy ang pag-tatayo
enablebuilding = [scarlet][[{0}][] upang paganahin ang pag-tatayo
showui = Itinago ang UI.\nPindutin ang [accent][[{0}][] upang maipakita ang UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Naghihintay...
waiting.players = Naghihintay ng mga manlalaro...
wave.enemies = [lightgray]{0} Mga Natitirang Kaaway
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Natitirang Kaaway
wave.guardianwarn = Ang Guardian ay papalapit na ng mga [accent]{0}[] wave.
wave.guardianwarn.one = Ang Guardian ay papalapit na ng [accent]{0}[] wave.
loadimage = I-Load ng Imahe
saveimage = I-Save ng Imahe
unknown = Di-alam
custom = Di-karaniwan
builtin = Gawa sa sistema
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
map.random = [accent]Kung-ano-anong Map
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted o sira na map file.
workshop.update = Ibago ang Item
workshop.error = Pagkakamali sa pagkuha ng mga detalye ng workshop: {0}
map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga mapa!
workshop.menu = I-select ang gusto mong gawin sa aytem na ito.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = Na-delete or na-remove and item na to.\n[lightgray]Awtomatikong na-unlink na ang listahan sa workshop.
publishing = [accent]Publishing...
publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga items!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}

editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.brush = Brush
editor.openin = I-Open sa Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Inpormasyon ng Mapa
editor.author = Author:
editor.description = Description:
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
editor.waves = Mga Magaatake:
editor.rules = Mga Alintuntunin:
editor.generation = Pagbuo:
editor.objectives = Mga Gawain
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Iedit ang pangalan
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Sigurado ka ba na gusto ng itanggalin ang itong world processor?\n\nPag ito ay na-surround ng mga wall, ito ay papalitan ng.
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = I-Publish Sa Workshop
editor.newmap = Bagong Mapa
editor.center = Center
editor.search = Search maps...
editor.filters = I-filter ang Maps
editor.filters.mode = Mode ng laro:
editor.filters.type = Uri ng Map:
editor.filters.search = Hanapin Sa:
editor.filters.author = Manggagawa
editor.filters.description = Deskripsyon
editor.shiftx = Shift ang X
editor.shifty = Shift ang Y
workshop = Workshop
waves.title = Magaatake
waves.team = Pangkat
waves.remove = Tanggal
waves.every = lahat
waves.waves = mga manaatake
waves.health = kalusugan: {0}%
waves.perspawn = para sa pagbubuhayan
waves.shields = shields/wave
waves.to = sa
waves.spawn = bubuhayan:
waves.spawn.all = <lahat>
waves.spawn.select = Pagpipilian sa pagbubuhayan
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Preview
waves.edit = Edit...
waves.random = Random
waves.copy = I-Copy to Clipboard
waves.load = I-Load mula sa Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = Walang tinukoy na mga kaaway.\nTandaan na ang mga walang laman na wave layout ay awtomatikong papalitan ng default na layout.
waves.sort = Iayusin sa
waves.sort.reverse = Pabaliktad na Sort
waves.sort.begin = Simula
waves.sort.health = Health
waves.sort.type = Uri
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Itago lahat
waves.units.show = Ipakita lahat

#these are intentionally in lower case
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health

all = Lahat
editor.default = [lightgray]<Default>
details = Mga Detalya...
edit = Edit...
variables = Vars
logic.clear.confirm = Sigurado ka bang na gusto mo itangal ang lahat na code sa itong processor?
logic.restart = Iulitin
logic.globals = Built-in Variables

editor.name = Pangalan:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams
editor.errorload = Error sa paglo-load ng file.
editor.errorsave = Error sa pag-save ng file.
editor.errorimage = Iyon ay isang imahe, hindi isang mapa.\n\nKung gusto mong mag-import ng 3.5/build 40 na mapa, gamitin ang button na 'Import Legacy Map' sa editor.
editor.errorlegacy = Masyadong luma ang mapang ito, at gumagamit ng legacy na format ng mapa na hindi na sinusuportahan.
editor.errornot = Ito ay hindi isang file ng mapa.
editor.errorheader = Ang file ng mapa na ito ay maaaring hindi wasto o sira.
editor.errorname = Walang tinukoy na pangalan ang mapa. Sinusubukan mo bang mag-load ng save file?
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Update
editor.randomize = Randomize
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.apply = Apply
editor.generate = Generate
editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = I-load ang Mapa
editor.savemap = I-save ang Mapa
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Saved!
editor.save.noname = Walang pangalan ang iyong mapa! Itakda ang isa sa menu na 'impormasyon ng mapa'.
editor.save.overwrite = Ino-overwrite ng iyong mapa ang isang built-in na mapa! Pumili ng ibang pangalan sa menu na 'impormasyon ng mapa'.
editor.import.exists = [scarlet]Hindi kayang ma-import:[] mayroon nang built-in na mapa na '{0}'!
editor.import = Import...
editor.importmap = Import ang Mapa
editor.importmap.description = Mag-import ng umiiral nang mapa
editor.importfile = Import ang File
editor.importfile.description = Mag-import ng panlabas na file ng mapa
editor.importimage = Mag-import ng File ng Larawan
editor.importimage.description = Mag-import ng panlabas na file ng imahe ng mapa
editor.export = Export...
editor.exportfile = I-export ang File
editor.exportfile.description = Mag-Export nang map file
editor.exportimage = I-export ang Terrain Image
editor.exportimage.description = Mag-export ng image file na naglalaman lamang ng basic terrain
editor.loadimage = Import ang Terrain
editor.saveimage = I-export ang Terrain
editor.unsaved = [scarlet]Mayroon kang mga hindi na-adyang mga pagbabago![]\nSigurado ka bang gusto mong mag-exit?
editor.resizemap = Resize Map
editor.mapname = Pangalan ng Mapa:
editor.overwrite = [accent]Warning!\nIno-overwrite nito ang isang existing na mapa.
editor.overwrite.confirm = [scarlet]Warning![] Umiiral na ang isang mapa na may ganitong pangalan. Sigurado ka bang gusto mong i-overwrite ito?\n"[accent]{0}[]"
editor.exists = Umiiral na ang isang mapa na may ganitong pangalan.
editor.selectmap = Pumili ng mapa na ilo-load:

toolmode.replace = Palitan
toolmode.replace.description = Gumuhit lamang sa mga solidong blocks.
toolmode.replaceall = Palitan Lahat
toolmode.replaceall.description = Palitan ang lahat ng mga blocks sa mapa.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Gumuhit lamang ng mga orthogonal na linya.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.fillcliffs = Fill Cliffs
toolmode.fillcliffs.description = Turns walls into cliffs.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
#unused
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.

filters.empty = [lightgray]Walang mga filter! Magdagdag ng isa gamit ang button sa ibaba.

filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
filter.rivernoise = River Noise
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ihayain
filter.scatter = Scatter
filter.terrain = Terrain
filter.logic = Logic

filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.replacement = Replacement
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
filter.option.code = Code
filter.option.loop = Loop

locales.info = Dito, pwede ka maglagay ng locale bundles para sa specifikong wika sa inyong mapa. Sa locale bundles, lahat na property ay may pangalan at value. Itong properties ay pwede igamit ng mga world processor at objective sa gamit ng kanilang pangalan. Sila ay sinusuportahan ang text formatting (pinapalitan ng placeholders sa totoong alues).\n\n[cyan]Halimbawang property:\n[]name: [accent]timer[]\nvalue: [accent]Halimbawang timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Sigurado ka ba gusto mo tanggaling ang itong locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Ipakitang mga property na kita sa lahat na locales at may merong unique na values kung saan
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon

width = Width:
height = Height:
menu = Menu
play = Play
campaign = Campaign
load = Load
save = Save
fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Mangyaring i-restart ang iyong laro para magkabisa ang mga setting ng wika.
settings = Settings
tutorial = Tutoryal
tutorial.retake = Muling Kumuha ng Tutorial
editor = Editor
mapeditor = Map Editor

abandon = Abandon
abandon.text = Ang zone na ito at ang lahat ng mga mapagkukunan nito ay mawawala sa kaaway.
locked = Locked
complete = [lightgray]Complete:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Wasakin ang Enemy Core sa {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
uncover = Uncover
configure = I-Configure ang Loadout

objective.research.name = Research
objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Bilang ng Unit
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
objective.destroyblocks.name = Destroy Blocks
objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag

marker.shapetext.name = Shape Text
marker.point.name = Tuldok
marker.shape.name = Hugis
marker.text.name = Teksto
marker.line.name = Linya
marker.quad.name = Quad
marker.texture.name = Textura

marker.background = Background
marker.outline = Outline

objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}

announce.nuclearstrike = [red]⚠ PAPALAPIT NA ANG NUCLEAR STRIKE ⚠

loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Mga Pinagbabawalan na Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Mga Pinagbabawalan na Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Ilagay Lahat
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Ang halaga ay dapat na isang numero sa pagitan ng 0 at {0}.
add = I-Add...
guardian = Guardian

connectfail = [scarlet]Error sa Koneksyon:\n\n[accent]{0}
error.unreachable = Hindi maabot ang server.\nTama ba ang spelling ng address?
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nTiyaking may naka-set up na port forwarding ang host, at tama ang address!
error.mismatch = Packet error:\nposibleng client/server version mismatch.\nTiyaking mayroon ka at ang host ng pinakabagong bersyon ng Mindustry!
error.alreadyconnected = Nakakonekta na.
error.mapnotfound = Hindi nakita ang file ng mapa!
error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.

weather.rain.name = Ulan
weather.snowing.name = Niyebe
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog

campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.

sectorlist = Mga Sektor
sectorlist.attacked = {0} ay inaatake
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Produksyon:
sectors.export = Export:
sectors.import = Import:
sectors.time = Oras:
sectors.threat = Threat:
sectors.wave = Mga Waves:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = I-Launch
sectors.nolaunchcandidate = No Launch Sector
sectors.viewsubmission = \ue80d View Submissions
sectors.select = I-Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Palitan ang pangalan ng Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.go = Punta
sector.abandon = Abandonahin
sector.abandon.confirm = Ang core (o mga core) sa sector ay mag se-self-destruct.\nSigurado ka?
sector.curcapture = Nai-capture ang sector
sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled
sector.curlost = Nawala ang sector
sector.missingresources = [scarlet]Kulang ang mga Core Resources
sector.attacked = Ang sector [accent]{0}[white] ay inaatake!
sector.lost = Ang sector [accent]{0}[white] ay nawala!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = I-Change ang Icon
sector.noswitch.title = Hindi ka mapalit sa ibang Sectors
sector.noswitch = Hindi ka pwede magpalit ng sectors habang ina-atake ang isang sector mo.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = Tingnan ang Sector
sector.foundationrequired = [lightgray] Core: Foundation Required

threat.low = Mababa
threat.medium = Medium
threat.high = Mataas
threat.extreme = Sobra-sobra
threat.eradication = Tiyak na talo sa hindi handa

difficulty.casual = Casual
difficulty.easy = Madali
difficulty.normal = Normal
difficulty.hard = Mahirap
difficulty.eradication = Eradication

difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)

planets = Mga planeta

planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Araw

sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Mga Bunganga
sector.frozenForest.name = Kagubatang Nagyelo
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Complex para sa Nuklear na Produksyon
sector.overgrowth.name = Labis ng paglalaki
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Pasilidad 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Kutang Pantubig
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold

sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
sector.saltFlats.description = Sa labas ng disyerto ay matatagpuan ang Salt Flats. Ilang resource ang makikita sa lokasyong ito.\n\nNagtayo ang kaaway ng resource storage complex dito. Tanggalin ang kanilang core. Walang iwanan na nakatayo.
sector.craters.description = Ang tubig ay naipon sa bunganga na ito, relic ng mga lumang digmaan. Bawiin ang lugar. Mangolekta ng buhangin. Gumawa ng metaglass. Magbomba ng tubig upang palamig ang mga turret at drill.
sector.ruinousShores.description = Nakalipas ang mga basura, ay ang baybayin. Minsan, ang lokasyong ito ay mayroong hanay ng pagtatanggol sa baybayin. Hindi gaanong natitira. Tanging ang pinakapangunahing mga istruktura ng depensa ang nananatiling hindi nasaktan, lahat ng iba pa ay nabawasan sa scrap.\nIpagpatuloy ang pagpapalawak. Tuklasin muli ang teknolohiya.
sector.stainedMountains.description = Sa kabilang bahagi ng lupain ay matatagpuan ang mga bundok, ngunit hindi nababahiran ng mga spores.\nI-extract ang masaganang titanium sa lugar na ito. Alamin kung paano ito gamitin.\n\nMas malaki ang presensya ng kaaway dito. Huwag silang bigyan ng oras na ipadala ang kanilang pinakamalakas na unit.
sector.overgrowth.description = Ang lugar na ito ay tinutubuan, mas malapit sa pinagmumulan ng mga spores.\nNagtatag ang kalaban ng isang outpost dito. Bumuo ng mga yunit ng Titan. Sirain mo. Bawiin ang nawala.
sector.tarFields.description = Ang labas ng isang oil production zone, sa pagitan ng mga bundok at disyerto. Isa sa ilang lugar na may magagamit na reserbang tar.\nBagaman inabandona, ang lugar na ito ay may ilang mapanganib na pwersa ng kaaway sa malapit. Huwag maliitin ang mga ito.\n\n[lightgray]Magsaliksik ng teknolohiya sa pagproseso ng langis kung maaari.
sector.desolateRift.description = Isang mapanganib na sona. Maraming mapagkukunan, ngunit maliit na espasyo. Mataas na panganib ng pagkasira. Umalis sa lalong madaling panahon. Huwag magpalinlang sa mahabang espasyo sa pagitan ng mga pag-atake ng kaaway.
sector.nuclearComplex.description = Isang dating pasilidad para sa paggawa at pagpoproseso ng thorium, naging mga guho.\n[lightgray]Saliksikin ang thorium at ang maraming gamit nito.\n\nAng kaaway ay naroroon sa napakaraming bilang, patuloy na naghahanap ng mga umaatake.
sector.fungalPass.description = Isang transition area sa pagitan ng matataas na bundok at mas mababang, spore-ridden na lupain. Matatagpuan dito ang isang maliit na base ng reconnaissance ng kaaway.\nSirain ito.\nGumamit ng mga unit ng Dagger at Crawler. Ilabas ang dalawang core.
sector.biomassFacility.description = Ang pinagmulan ng mga spores. Ito ang pasilidad kung saan sila sinaliksik at unang ginawa.\nSaliksikin ang teknolohiyang nakapaloob sa loob. Linangin ang mga spores para sa paggawa ng gasolina at mga plastik.\n\n[lightgray]Sa pagkamatay ng pasilidad na ito, inilabas ang mga spores. Wala sa lokal na ecosystem ang maaaring makipagkumpitensya sa gayong invasive na organismo.
sector.windsweptIslands.description = Sa kabila ng baybayin ay ang malayong hanay ng mga isla. Ipinapakita ng mga rekord na minsan silang nagkaroon ng [accent]Plastanium[]-producing structures.\n\nTakasan ang mga yunit ng hukbong-dagat ng kalaban. Magtatag ng isang base sa mga isla. Magsaliksik sa mga pabrika na ito.
sector.extractionOutpost.description = Isang malayong outpost, na itinayo ng kaaway para sa layunin ng paglulunsad ng mga mapagkukunan sa iba pang mga sektor.\n\nAng cross-sector transport technology ay mahalaga para sa karagdagang pananakop. Wasakin ang base. Magsaliksik sa kanilang mga Launch Pad.
sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar transport vessel na unang pumasok sa sistemang ito.\n\nSalvage hangga't maaari mula sa pagkawasak. Magsaliksik ng anumang buo na teknolohiya.
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.

#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon

sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lawa
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Hati
sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Itaas
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Sangang Daanan
sector.karst.name = Karst
sector.origin.name = Pinaggalingan

sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = Itong sector ay may merong deposit ng mga tungsten.\nIresearch ang [accent]Impact Drill[] para makuha ang resource, at tanggalin ang enemy base sa lugar dito
sector.lake.description = Itong sektor na lawa na slag greatly limits viable na unit. Ang hover unit ay ang huling paraan.\nIresearch ang[accent]ship fabricator[] at gumawa ng mga [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = Ang konting presence ng kalaban sa sector na ito ay ginagawang perfect sa paggamit ng bagong teknolohiyang pangtransportasyon.
sector.basin.description = Malaking presence ng kalaban nadetektuhan sa itong sektor.\nGumawa ng units na mabilis at icapture enemy cores to gain a foothold.
sector.marsh.description = Itong sector ay ma karamihan ng arkycite, pero may has konting vents.\nGumawa ng[accent]Chemical Combustion Chambers[] para makagawa ng koryente.
sector.peaks.description = Ang Kabundukang terrain sa sector na ito ay ginagawa ang maraming unit useless. Lumilipad na unit ay kailangan.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = Walang mga enemy core nadetektuhan sa sektor na ito, kahit it ay isang importanteng transportasyang routa ng kalaban. Ekspetuhan na maraming enemy forces.\nGumawa ng [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Ang mga resource sa itong sektor ay nai-scatter sa maraming isla.\nIresearch at i-deploy drone-based transportation.
sector.stronghold.description = Ang malaking encampment ng kalaban sa sektor na ito ay binabantayan ng maraming deposit ng [accent]thorium[].\nGamitin ito para ma-idevelop mataas na tier unit at mga turret.
sector.crevice.description = Ang kalaban ay magsend ng fierce attack forces para makuha ang inyong base sa itong sektor.\nDeveloping [accent]carbide[] at ang [accent]Pyrolysis Generator[] baka magiging imperative for survival.
sector.siege.description = Itong sektor ay may merong dalawang parallel na canyon na mag-force ng two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.

status.burning.name = Nasusunog
status.freezing.name = Nayeyelo
status.wet.name = Basa
status.muddy.name = Naputikan
status.melting.name = Natutunaw
status.sapped.name = Napahina
status.electrified.name = Napakuryente
status.spore-slowed.name = Binagalan ng Spore
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Di-magalaw
status.boss.name = Namumuno

settings.language = Wika
settings.data = Game Data
settings.reset = I-Reset sa mga Default
settings.rebind = I-Rebind
settings.resetKey = I-Reset
settings.controls = Mga Controls
settings.game = Game
settings.sound = Sound
settings.graphics = Graphics
settings.cleardata = I-Clear ang Game Data...
settings.clear.confirm = Sigurado ka bang gusto mong i-clear ang data na ito?\nHindi na mababawi ang nagawa!
settings.clearall.confirm = [scarlet]WARNING![]\nIki-clear nito ang lahat ng data, kabilang ang mga pag-save, mapa, pag-unlock at keybinds.\nKapag pinindot mo ang 'ok', ibubura ng laro ang lahat ng data at awtomatikong lalabas.
settings.clearsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong saves?
settings.clearsaves = I-Clear Saves
settings.clearresearch = I-Clear Research
settings.clearresearch.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong campaign research?
settings.clearcampaignsaves = Tanggalin ang mga Campaign Save
settings.clearcampaignsaves.confirm = Sigurado ka bang gusto mong i-clear ang lahat ng iyong mga campaign save?
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Pinagbabawalan!
unsupported.environment = [scarlet]Hindi supportadong Environment
yes = OO
no = Hindi
info.title = Info
error.title = [scarlet]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]???

stat.showinmap = <load map to show>
stat.description = Layunin
stat.input = Input
stat.output = Output
stat.maxefficiency = Max ng Kahusayan
stat.booster = Pampalakas
stat.tiles = Kinakailangan mga Tiles
stat.affinities = Pagkakaugnay
stat.opposites = Kabaligtaran
stat.powercapacity = Kapasidad ng Kuryente
stat.powershot = Kuryente/Putok
stat.damage = Pinsala
stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw
stat.size = Laki
stat.displaysize = Laki ng Display
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Saklaw ng Kuryente
stat.linkrange = Saklaw ng Link
stat.instructions = Tagubilin
stat.powerconnections = Max na Koneksyon
stat.poweruse = Ginagamit ng Kuryente
stat.powerdamage = Kuryente/Pinsala
stat.itemcapacity = Kapasidad ng mga Aytem
stat.memorycapacity = Kapasidad ng Memorya
stat.basepowergeneration = Pagbuo ng Kuryente
stat.productiontime = Oras ng Produksyon
stat.repairtime = Block Full Repair Time
stat.repairspeed = Bilis ng pagkumpuni
stat.weapons = Armas
stat.bullet = Bala
stat.moduletier = Module Tier
stat.unittype = Uri ng mga Unit
stat.speedincrease = Pag-taas ng bilis
stat.range = Saklaw
stat.drilltier = Mga Drillable
stat.drillspeed = Base na Bilis ng Drill
stat.boosteffect = Epekto ng Lakas
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Baluti
stat.buildtime = Oras ng pagbuo
stat.maxconsecutive = Max Consecutive
stat.buildcost = Gastos ng pagbuo
stat.inaccuracy = Ang Inaccuracy
stat.shots = Mga Putok
stat.reload = Putok/Segundo
stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning
stat.lightningdamage = Pinsala ng Lightning
stat.flammability = Pagkasunog
stat.radioactivity = Radyaktibidad
stat.charge = Charge
stat.heatcapacity = Kapasidad ng Init
stat.viscosity = Lagkit
stat.temperature = Temperatura
stat.speed = Bilis
stat.buildspeed = Bilis ng Pag-buo
stat.minespeed = Bilis ng Pagmimina
stat.minetier = Mine Tier
stat.payloadcapacity = Kapasidad ng Payload
stat.abilities = Mga Abilidad
stat.canboost = Maaaring Magpalakas
stat.flying = Maaring Maglipad
stat.ammouse = Paggamit ng Bala
stat.ammocapacity = Kapasidad ng Bala
stat.damagemultiplier = Multiplier ng Pinsala
stat.healthmultiplier = Multiplier ng Health
stat.speedmultiplier = Multiplier ng Bilis
stat.reloadmultiplier = Multiplier ng BReload
stat.buildspeedmultiplier = Multiplier ng Bilis ng Pag-buo
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency

ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death

ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] pagbabawas ng pinsala
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis
ability.stat.duration = [stat]{0} sec[lightgray] na tagal
ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo

bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
bar.drilltierreq = Kinakailangan ang Mas mahusay na Drill
bar.nobatterypower = Insufficient Battery Power
bar.noresources = Walang mga Kinakailangang Resources
bar.corereq = Kinakailangang Core Base
bar.corefloor = Kinakailangang Tile ng Core Zone
bar.cargounitcap = Naabot ng Limit ng Cargo Unit
bar.drillspeed = Bilis ng Drill: {0}/s
bar.pumpspeed = Bilis ng Pump: {0}/s
bar.efficiency = Kahusayan: {0}%
bar.boost = Palakas: +{0}%
bar.powerbuffer = Battery: {0}/{1}
bar.powerbalance = Kuryente: {0}/s
bar.powerstored = Nakaimbak: {0}/{1}
bar.poweramount = Kuryente: {0}
bar.poweroutput = Output ng Kuryente: {0}
bar.powerlines = Mga Connection: {0}/{1}
bar.items = Aytems: {0}
bar.capacity = Kapasidad: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Likido
bar.heat = Init
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Init: {0}
bar.heatpercent = Init: {0} ({1}%)
bar.power = Kuryente
bar.progress = Progress ng Bumuo
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate

units.processorcontrol = [lightgray]Processor Controlled

bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles

unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = mga yunit ng kuryente/segundo
unit.tilessecond = tile/segundo
unit.liquidsecond = mga yunit ng likido/segundo
unit.itemssecond = aytem/segundo
unit.liquidunits = mga yunit ng likido
unit.powerunits = mga yunit ng kuryente
unit.heatunits = mga yunit ng init
unit.degrees = digri
unit.seconds = segundo
unit.minutes = mins
unit.persecond = /seg
unit.perminute = /min
unit.timesspeed = x bilis
unit.multiplier = x
unit.percent = %
unit.shieldhealth = health ng kalasag
unit.items = aytems
unit.thousands = k
unit.millions = mil
unit.billions = bil
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Ang Purpose
category.general = Pangkalahatan
category.power = Kuryente
category.liquids = Mga Likido
category.items = Mga Aytem
category.crafting = Input/Output
category.function = Function
category.optional = Opsyonal na mga enchantment
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Laktawan ang Core Launch/Land Animation
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
setting.modcrashdisable.name = Huwag paganahin ang Mods Sa Startup Crash
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
setting.swapdiagonal.name = Palaging Diagonal na Placement
setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = I-Display Effects
setting.destroyedblocks.name = Ipakita ang mga Nawasak na Block
setting.blockstatus.name = I-Display Block Status
setting.conveyorpathfinding.name = Pathfinding ng Conveyor Placement
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} segundo
setting.milliseconds = {0} millisegundo
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Maaaring kailanganin ang pag-restart upang mailapat ang mga pagbabago.
setting.fps.name = Ipakita ang FPS & Ping
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Ipakita ang Minimap
setting.coreitems.name = Display Core Items
setting.position.name = Ipakita ang posisyon ng Player
setting.mouseposition.name = Ipakita ang Mouse Position
setting.musicvol.name = Volume ng Music
setting.atmosphere.name = Ipakita Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound
setting.crashreport.name = Mag-send ng Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Ipakita Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
steam.friendsonly = Mga Kaibigan lang
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
uiscale.reset = Nabago ang sukat ng UI.\nPindutin ang "OK" upang kumpirmahin ang sukat na ito.\n[scarlet]Binabalik at lalabas sa dating anyo ng[accent] {0}[] segundo...
uiscale.cancel = I-Cancel & Exit
setting.bloom.name = Bloom
keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Karamihan sa mga keybinds dito ay hindi gumagana sa mobile. Ang pangunahing paggalaw lamang ang sinusuportahan.
category.general.name = General
category.view.name = View
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Magpindot ng axis o key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move X
keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders

keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram

keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer

keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.select_all_unit_transport.name = Select All Unit Transports
keybind.select_across_screen.name = Select Across Screen (Hold)
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Mapa ng Planeta
keybind.research.name = Mga Research
keybind.block_info.name = Info ng Block
keybind.chat.name = Chat
keybind.player_list.name = Lista ng mga Players
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle Menus
keybind.chat_history_prev.name = Chat History Prev
keybind.chat_history_next.name = Chat History Next
keybind.chat_scroll.name = Chat Scroll
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom Minimap
keybind.detach_camera.name = Toggle Free Camera
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
mode.help.title = Description of modes
mode.survival.name = Survival
mode.survival.description = Ang normal na mode. Mga limitadong mapagkukunan at awtomatikong papasok na alon.\n[gray]Nangangailangan ng mga spawn ng kaaway sa mapa para maglaro.
mode.sandbox.name = Sandbox
mode.sandbox.description = Maraming resources at walang timer nang waves.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Lumaban sa iba pang mga manlalaro nang lokal.\n[gray]Nangangailangan ng hindi bababa sa 2 magkakaibang kulay na mga core sa mapa upang maglaro.
mode.attack.name = Attack
mode.attack.description = Wasakin ang base ng kalaban. \n[gray]Nangangailangan ng pulang core sa mapa upang maglaro.
mode.custom = Custom Rules

rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Itago ang ibinabawal na blocks
rules.infiniteresources = Infinite Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Waves
rules.airUseSpawns = Air units use spawn points
rules.wavespawnatcores = Waves Spawn At Cores
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
rules.attack = Attack Mode
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Pinakamaliit Squad Size
rules.rtsmaxsquadsize = Pinakaraming Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Mga yunit nangangailangan ng Munisyon
rules.enemyteam = Pangkat ng mga Kaaway
rules.playerteam = Pangkat ng Player
rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Mga Kaaway
rules.title.unit = Mga Yunit
rules.title.experimental = Experimental
rules.title.environment = Kapaligiran
rules.title.teams = Mga Team
rules.title.planet = Planeta
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Panahon
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:

rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Ipinagbawalan ang mga player sa paglagay ng kahit ano malapit sa mga enemy buildings. Pag naitry naglagay ng turret, ang range ay nataas, para ang turret hindi makaabot ang kalaban.
rules.onlydepositcore.info = Ipinagbawalan ang mga units sa paglagay ng items sa kahit anong buildings except cores.

content.item.name = Aytems
content.liquid.name = Likido
content.unit.name = Yunits
content.block.name = Mga Block
content.status.name = Status ng mga Epekto
content.sector.name = Mga Sector
content.team.name = Mga Faction

wallore = (Wall)

item.copper.name = Tanso
item.lead.name = Tingga
item.coal.name = Coal
item.graphite.name = Grapayt
item.titanium.name = Titanyo
item.thorium.name = Thorium
item.silicon.name = Silikon
item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Pabriko
item.surge-alloy.name = Surge Alloy
item.spore-pod.name = Spore Pod
item.sand.name = Buhangin
item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Piraso
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Berilyo
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst

liquid.water.name = Tubig
liquid.slag.name = Slag
liquid.oil.name = Langis
liquid.cryofluid.name = Lamigtubig
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen

unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus

unit.stell.name = Stell
unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Drone sa Paggagawa
unit.latum.name = Latum
unit.renale.name = Renale

block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Batong Buhangin
block.basalt-boulder.name = Batong Basalt
block.grass.name = Damo
block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Kalawakan
block.salt.name = Asin
block.salt-wall.name = Asin na Pader
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sand-wall.name = Buhangin na Pader
block.spore-pine.name = Spore Pine
block.spore-wall.name = Spore na Pader
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shale-wall.name = Shale Wall
block.scrap-wall.name = Pirasong Pader
block.scrap-wall-large.name = Malaking Pirasong Pader
block.scrap-wall-huge.name = Masmalaking Pirasong Pader
block.scrap-wall-gigantic.name = Pinakamalaking Pirasong Pader
block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Grapayt Press
block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Malalim ng Tubig
block.shallow-water.name = Tubig
block.tainted-water.name = Bahid ng Tubig
block.deep-tainted-water.name = Malalim na bahid ng tubig
block.darksand-tainted-water.name = Madilim na buhangin na may bahid ng tubig
block.tar.name = Tar
block.stone.name = Bato
block.sand-floor.name = Buhangin
block.darksand.name = Madilim na Buhangin
block.ice.name = Yelo
block.snow.name = Snow
block.crater-stone.name = Craters
block.sand-water.name = Buhangin na Tubig
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow
block.stone-wall.name = Pader na Bato
block.ice-wall.name = Pader na Yelo
block.snow-wall.name = Pader na Niyebe
block.dune-wall.name = Pader ng Dune
block.pine.name = Pine
block.dirt.name = Dumi
block.dirt-wall.name = Pader ng Dumi
block.mud.name = Putik
block.white-tree-dead.name = Namatay na Puting Puno
block.white-tree.name = Puting Puno
block.spore-cluster.name = Kumpol ng Spore
block.metal-floor.name = Bakal na Sahig 1
block.metal-floor-2.name = Bakal na Sahig 2
block.metal-floor-3.name = Bakal na Sahig 3
block.metal-floor-4.name = Bakal na Sahig 4
block.metal-floor-5.name = Bakal na Sahig 4
block.metal-floor-damaged.name = Wasak na Bakal na Sahig
block.metal-tiles-1.name = Metal Tiles 1
block.metal-tiles-2.name = Metal Tiles 2
block.metal-tiles-3.name = Metal Tiles 3
block.metal-tiles-4.name = Metal Tiles 4
block.metal-tiles-5.name = Metal Tiles 5
block.metal-tiles-6.name = Metal Tiles 6
block.metal-tiles-7.name = Metal Tiles 7
block.metal-tiles-8.name = Metal Tiles 8
block.metal-tiles-9.name = Metal Tiles 9
block.metal-tiles-10.name = Metal Tiles 10
block.metal-tiles-11.name = Metal Tiles 11
block.metal-tiles-12.name = Metal Tiles 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor
block.colored-wall.name = Colored Wall
block.character-overlay.name = Character Overlay
block.character-overlay-white.name = Character Overlay (White)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.dark-panel-1.name = Madilim na Panel 1
block.dark-panel-2.name = Madilim na Panel 2
block.dark-panel-3.name = Madilim na Panel 3
block.dark-panel-4.name = Madilim na Panel 4
block.dark-panel-5.name = Madilim na Panel 5
block.dark-panel-6.name = Madilim na Panel
block.dark-metal.name = Madilim na Bakal
block.basalt.name = Basalt
block.hotrock.name = Mainit na Bato
block.magmarock.name = Batong Magma
block.copper-wall.name = Tanso na Pader
block.copper-wall-large.name = Malaking Tanso na Pader
block.titanium-wall.name = Titanyo na Pader
block.titanium-wall-large.name = Malaking Titanyo na Pader
block.plastanium-wall.name = Plastanium na Pader
block.plastanium-wall-large.name = Malaking Plastanium na Pader
block.phase-wall.name = Phase na Pader
block.phase-wall-large.name = Malaking Phase na Pader
block.thorium-wall.name = Thorium na Pader
block.thorium-wall-large.name = Malaking Thorium na Pader
block.door.name = Pinto
block.door-large.name = Malaking Pinto
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Panggalaw
block.titanium-conveyor.name = Titanyo na Panggalaw
block.plastanium-conveyor.name = Plastanium na Panggalaw
block.armored-conveyor.name = Nakabaluti na Panggalaw
block.junction.name = Junction
block.router.name = Pangruta
block.distributor.name = Distribyutor
block.sorter.name = Pangayos
block.inverted-sorter.name = Baligtad na Pangayos
block.message.name = Mensahe
block.reinforced-message.name = Pinatibay na Mensahe
block.world-message.name = Mensahe ng Mundo
block.world-switch.name = Switch ng Mundo
block.illuminator.name = Panliwanag
block.overflow-gate.name = Pinto sa Pagsosobra
block.underflow-gate.name = Pinto sa Pagkakaunti
block.silicon-smelter.name = Silikon na Pangpainit
block.phase-weaver.name = Phase na Pangtahi
block.pulverizer.name = Pulverizer
block.cryofluid-mixer.name = Panghalo ng Cryofluid
block.melter.name = Pangtunaw
block.incinerator.name = Pangsunog
block.spore-press.name = Spore Press
block.separator.name = Panghiwalay
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Kuryenteng Node
block.power-node-large.name = Malaking Kuryenteng Node
block.surge-tower.name = Toreng Surge
block.diode.name = Bateryang Diode
block.battery.name = Baterya
block.battery-large.name = Malaking Baterya
block.combustion-generator.name = Combustion Generator
block.steam-generator.name = Steam Generator
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mekanikal na Drill
block.pneumatic-drill.name = Niyumatik na Drill
block.laser-drill.name = Laser na Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.conduit.name = Tubo
block.mechanical-pump.name = Mekanikal na Pangkuha
block.item-source.name = Pinagmulan ng Aytem
block.item-void.name = Pagtanggal ng Aytem
block.liquid-source.name = Pinagmulan ng Likido
block.liquid-void.name = Pagtanggal ng Likido
block.power-void.name = Pagtanggal ng Kuryente
block.power-source.name = Pinagmulan ng Kuryente
block.unloader.name = Diskargahan
block.vault.name = Vault
block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase na Conveyor
block.bridge-conveyor.name = Tulay ng Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.repair-point.name = Repair Point
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulse na Conduit
block.plated-conduit.name = Plated na Conduit
block.phase-conduit.name = Phase na Conduit
block.liquid-router.name = Likidong Router
block.liquid-tank.name = Likidong Tangke
block.liquid-container.name = Likidong Lalagyan
block.liquid-junction.name = Likidong Junction
block.bridge-conduit.name = Tubong Tulay
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.impulse-pump.name = Impulse Pump
block.thermal-generator.name = Thermal Generator
block.surge-smelter.name = Surge Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge na Pader
block.surge-wall-large.name = Malaking Surge na Pader
block.cyclone.name = Bagyo
block.fuse.name = Pangtunaw
block.shock-mine.name = Mina ng Kuryente
block.overdrive-projector.name = Projector ng Overdrive
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad

block.segment.name = Segment
block.ground-factory.name = Pabrika ng Lupang Panlaban
block.air-factory.name = Pabrika ng Langit na Panlaban
block.naval-factory.name = Pabrika ng Pandagat na Panlaban
block.additive-reconstructor.name = Muling Pagsaayos na Addition
block.multiplicative-reconstructor.name = Muling Pagsaayos na Multiplication
block.exponential-reconstructor.name = Muling Pagsaayos na Exponentation
block.tetrative-reconstructor.name = Muling Pagsaayos na Tetration
block.payload-conveyor.name = Panggalaw sa Payload
block.payload-router.name = Pangruta sa Payload
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Malaking Constructor
block.large-constructor.description = Gumagawa ng mga istruktura hanggang sa 4x4 na tile ang laki.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Nagde-deconstruct ng mga istruktura at yunit. Ibinabalik ang 100% ng halaga ng block.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.

#Erekir
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Shielded Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite
block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor

block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Malaking Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank

team.malis.name = Malis
team.crux.name = red
team.sharded.name = orange
team.derelict.name = derelict
team.green.name = green
team.blue.name = blue

hint.skip = Skip
hint.desktopMove = Gamitin ang [accent][[WASD][] para gumalaw.
hint.zoom = [accent]Scroll[] para mag-zoom in o out.
hint.desktopShoot = [accent][[Left-click][] para mag-shoot.
hint.depositItems = Upang maglipat ng mga item, i-drag mula sa iyong ship patungo sa core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = I-activate ang :hammer: [accent]hammer[] sa kanang bahagi sa ibaba at i-tap para masira ang mga bloke.\n\nI-hold ang iyong daliri sa isang segundo at i-drag para masira ang isang seleksyon.
hint.blockInfo = Tingnan ang impormasyon ng isang block sa pamamagitan ng pagpili nito sa [accent]build menu[], pagkatapos ay pagpili sa [accent][[?][] na button sa kanan.
hint.derelict = Ang [accent]Derelict[] na mga istraktura ay mga sirang labi ng mga lumang base na hindi na gumagana.\n\nAng mga istrukturang ito ay maaaring [accent]deconstructed[] para sa mga mapagkukunan.
hint.research = Gamitin ang button na :tree: [accent]Research[] para magsaliksik ng bagong teknolohiya.
hint.research.mobile = Gamitin ang button na :tree: [accent]Research[] sa :menu: [accent]Menu[] para magsaliksik ng bagong teknolohiya.
hint.unitControl = Pindutin ang [accent][[L-ctrl][] at [accent]click[] upang kontrolin ang mga friendly na unit o turrets.
hint.unitControl.mobile = [accent][[Double-tap][] para kontrolin ang mga friendly na unit o turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa :map: [accent]Map[] sa kanang ibaba.
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa :map: [accent]Map[] sa :menu: [accent]Menu[].
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
hint.payloadPickup = Pindutin ang [accent][[[] para kunin ang maliliit na block o unit.
hint.payloadPickup.mobile = [accent]I-tap nang matagal ang[] isang maliit na block o unit para kunin ito.
hint.payloadDrop = Pindutin ang [accent]][] para mag-drop ng payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.

gz.mine = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at i-click ito para magsimula magmina.
gz.mine.mobile = Pumunta malapit sa :ore-copper: [accent]copper ore[] sa ground at pindutin ito para magsimula magmina.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].

onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].

split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.

item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Ang panimulang at basic na materyal. Malawakang ginagamit sa electronika at sa transportasyon ng likido gamit ng blocks.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = Ito ay matigas na glass compound. Malawakang ginagamit sa distribution ng likido at pag imbakan.
item.graphite.description = Mineralized carbon, Malawakang ginagamit sa ammunisyon at sa mga bahagi ng electrisidad.
item.sand.description = Ang karaniwang  materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
item.coal.description = Ang karaniwang  materyal na malawakang ginagamit sa smelting, pareho sa alloying at bilang flux
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = Ang bihira hanapin at magaan na metal. Malawaking ginagamit sa transportasyon ng likido, mga drills at aircraft.
item.thorium.description = Ito ay malagong, radioactive metal ginagamit para sa supporta sa istraktura at nuklear fuel.
item.scrap.description = Galing sa mga matatanda at natirang struktura  at units. Naglalaman ng ibat ibang metals.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = Ang nakakatulong na semiconductor. Aplikasyon sa solar panels, Komplikadong electronika at homing turret ammunisyon.
item.plastanium.description = Ito ay magaan, malagkit na materyal ginamit sa advanced aircraft at fragmentation ammunisyon.
item.phase-fabric.description = Ito ay malapit na mawalan ng timbang na substansya ginamit sa advanced  na electronika at self-repairing na technolohiya.
item.surge-alloy.description = Ang advanced na pinag halung metal na may kakaibang electrical properties.
item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize mula sa mga konsentrasyon sa atmospera para sa mga layuning pang-industriya. Ginagamit para sa conversion sa langis, pampasabog at gasolina.
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.

#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.

liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.

#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.

block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
block.message.description = Nag-iimbak ng mensahe. Ginagamit para sa komunikasyon sa pagitan ng mga kaalyado.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Pinipilit ang mga tipak ng karbon sa purong mga piraso ng grapayt.
block.multi-press.description = Isang na-upgrade na bersyon ng graphite press. Gumagamit ng tubig at kapangyarihan upang iproseso ang karbon nang mabilis at mahusay.
block.silicon-smelter.description = Binabawasan ang buhangin na may purong karbon. Gumagawa ng silikon.
block.kiln.description = Tinutunaw ang buhangin at humahantong sa compound na kilala bilang metaglass. Nangangailangan ng maliit na halaga ng kapangyarihan upang tumakbo.
block.plastanium-compressor.description = Gumagawa ng plastanium mula sa langis at titanium.
block.phase-weaver.description = Synthesizes phase fabric mula sa radioactive thorium at buhangin. Nangangailangan ng napakalaking dami ng kapangyarihan upang gumana.
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
block.cryofluid-mixer.description = Hinahalo ang tubig at pinong titanium powder sa cryofluid. Mahalaga para sa paggamit ng thorium reactor.
block.blast-mixer.description = Dinudurog at hinahalo ang mga kumpol ng spores na may pyratite upang makagawa ng blast compound.
block.pyratite-mixer.description = Naghahalo ng coal, lead at sand sa sobrang nasusunog na pyratite.
block.melter.description = Tinutunaw ang scrap sa slag para sa karagdagang pagproseso o paggamit sa mga wave turret.
block.separator.description = Pinaghihiwalay ang slag sa mga bahagi ng mineral nito. Inilalabas ang pinalamig na resulta.
block.spore-press.description = Kino-compress ang mga spore pod sa ilalim ng matinding pressure para mag-synthesize ng oil.
block.pulverizer.description = Dinudurog ang scrap sa pinong sand.
block.coal-centrifuge.description = Pinapatigas ang oil sa mga coal.
block.incinerator.description = Pinapasingaw ang anumang labis na bagay o likidong natatanggap nito.
block.power-void.description = Walang laman ang lahat ng kuryente ipinasok dito. Sandbox lang.
block.power-source.description = Walang katapusang naglalabas ng kuryente. Sandbox lang.
block.item-source.description = Walang katapusan na naglalabas ng mga item. Sandbox lang.
block.item-void.description = Sinisira ang anumang mga item. Sandbox lang.
block.liquid-source.description = Walang katapusan na naglalabas ng mga likido. Sandbox lang.
block.liquid-void.description = Tinatanggal ang anumang likido. Sandbox lang.
block.payload-source.description = Walang katapusang naglalabas ng mga payload. Sandbox lang.
block.payload-void.description = Sinisira ang anumang mga payload. Sandbox lang.
block.copper-wall.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon.
block.copper-wall-large.description = Isang murang defensive block.\nKapaki-pakinabang para sa pagprotekta sa core at mga turret sa unang ilang alon.\nKumuha ng maraming tile.
block.titanium-wall.description = Isang katamtamang malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway.
block.titanium-wall-large.description = Isang medyo malakas na defensive block.\nNagbibigay ng katamtamang proteksyon mula sa mga kaaway.\nKumuha ng maraming tile.
block.plastanium-wall.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node.
block.plastanium-wall-large.description = Isang espesyal na uri ng pader na sumisipsip ng mga electric arc at hinaharangan ang mga awtomatikong koneksyon ng power node.\n Gumagamit ng maraming tile.
block.thorium-wall.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway.
block.thorium-wall-large.description = Isang malakas na defensive block.\nDisenteng proteksyon mula sa mga kaaway.\nGumagamit ng maraming tile.
block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala sa pagtama.
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
block.scrap-wall.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-large.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-huge.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.scrap-wall-gigantic.description = Ipinaprotektahan ang structures sa projectiles ng kalaban.
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.
block.mend-projector.description = Isang na-upgrade na bersyon ng Mender. Nag-aayos ng mga bloke sa paligid nito.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan.
block.overdrive-projector.description = Pinapataas ang bilis ng mga kalapit na buildings.\nOpsyonal na gumagamit ng phase fabric upang palakasin ang saklaw at kahusayan.
block.force-projector.description = Gumagawa ng hexagonal force field sa paligid nito, na nagpoprotekta sa mga gusali at unit sa loob mula sa pagkasira.\nNag-o-overheat kung masyadong maraming pinsala ang natamo. Opsyonal na gumagamit ng coolant upang maiwasan ang sobrang init. Maaaring gamitin ang phase fabric upang madagdagan ang laki ng kalasag.
block.shock-mine.description = Pinipinsala ang mga kaaway na tumuntong sa minahan. Halos hindi nakikita ng kalaban.
block.conveyor.description = Pangunahing block ng transportasyon ng item. Inililipat ang mga item pasulong at awtomatikong idedeposito ang mga ito sa mga bloke. Naiikot.
block.titanium-conveyor.description = Advanced na block ng transportasyon ng item. Inilipat ang mga item nang mas mabilis kaysa sa mga karaniwang conveyor.
block.plastanium-conveyor.description = Naglilipat ng mga item sa mga batch.\nTinatanggap ang mga item sa likod, at ibinababa ang mga ito sa tatlong direksyon sa harap.
block.junction.description = Nagsisilbing tulay para sa dalawang tumatawid na conveyor belt. Kapaki-pakinabang sa mga sitwasyon na may dalawang magkaibang conveyor na nagdadala ng magkaibang mga materyales sa magkaibang lokasyon.
block.bridge-conveyor.description = Advanced na block ng transportasyon ng item. Nagbibigay-daan sa pagdadala ng mga item sa hanggang 3 tile ng anumang lupain o gusali.
block.phase-conveyor.description = Advanced na block ng transportasyon ng item. Gumagamit ng kuryente para mag-teleport ng mga item sa isang konektadong phase conveyor sa ilang tile.
block.sorter.description = Pag-uuri ng mga item. Kung ang isang item ay tumugma sa pagpili, ito ay pinapayagang makapasa. Kung hindi, ang item ay nai-output sa kaliwa at kanan.
block.inverted-sorter.description = Pinoproseso ang mga item tulad ng isang karaniwang sorter, ngunit sa halip ay naglalabas ng mga napiling item sa mga gilid.
block.router.description = Tumatanggap ng mga item, pagkatapos ay i-output ang mga ito sa hanggang 3 iba pang direksyon nang pantay. Kapaki-pakinabang para sa paghahati ng mga materyales mula sa isang pinagmulan patungo sa maraming target.\n\n[scarlet]Huwag gumamit sa tabi ng mga production input, dahil mababara ang mga ito ng output.[]
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = Isang advanced na router. Hinahati ang mga item sa hanggang 7 iba pang direksyon nang pantay.
block.overflow-gate.description = Mga output lamang sa kaliwa at kanan kung ang harap na landas ay naka-block.
block.underflow-gate.description = Ang kabaligtaran ng isang overflow gate. Mga output sa harap kung ang kaliwa at kanang mga landas ay naharang.
block.mass-driver.description = Ang pinakahuling block ng transportasyon ng item. Nangongolekta ng ilang mga item at pagkatapos ay kukunan ang mga ito sa isa pang mass driver sa mahabang hanay. Nangangailangan ng kuryente upang gumana.
block.mechanical-pump.description = Isang murang bomba na may mabagal na output, ngunit walang pagkonsumo ng kuryente.
block.rotary-pump.description = Isang advanced na bomba. Nagbomba ng mas maraming likido, ngunit nangangailangan ng kapangyarihan.
block.impulse-pump.description = Pumps and outputs liquids.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Nagpapadala ng kuryente sa mga konektadong node. Ang node ay makakatanggap ng kuryente mula sa o magsu-supply ng kuryente sa anumang katabing block.
block.power-node-large.description = Isang advanced na node na may mas malawak na hanay.
block.surge-tower.description = Isang napakahabang kuryente na node, pero mas kaunting lamang magagamit na mga koneksyon.
block.diode.description = Ang kuryente ng baterya ay maaaring dumaloy sa block na to sa isang direksyon lamang, ngunit kung ang kabilang panig ay may mas kaunting kuryenteng nakaimbak.
block.battery.description = Nag-iimbak ng Kuryente bilang buffer sa mga oras ng sobrang enerhiya. Nag output ng mga kuryente sa oras ng kakulangan.
block.battery-large.description = Nag-iimbak ng mas maraming kuryente kaysa sa normal na baterya.
block.combustion-generator.description = Bumubuo ng kuryente sa pamamagitan ng pagsunog ng mga nasusunog na materyales, tulad ng coal.
block.thermal-generator.description = Bumubuo ng kuryente sa mga maiinit na lugar.
block.steam-generator.description = Isang advanced combustion generator. Mas efficient pero nangangailangan ng karagdagang tubig para sa pagbuo ng singaw.
block.differential-generator.description = Bumubuo ng malaking halaga ng enerhiya. Ginagamit ang pagkakaiba ng temperatura sa pagitan ng cryofluid at nasusunog na pyratite.
block.rtg-generator.description = Isang simpleng at maaasahang na generator. Gumagamit ng init ng mga nabubulok na radioactive compound upang makagawa ng enerhiya sa mabagal na bilis.
block.solar-panel.description = Nagbibigay ng kaunting kuryente mula sa araw.
block.solar-panel-large.description = Isang makabuluhang mas efficient na bersyon ng karaniwang solar panel.
block.thorium-reactor.description = Bumubuo ng malaking halaga ng kuryente mula sa thorium. Nangangailangan ng patuloy na lamigin gamit ang cryofluid. Marahas na sasabog kung hindi sapat ang dami ng coolant na ibinibigay. Ang output ng kuryente ay depende sa kapunuan, na may base na kuryente na nabuo sa buong kapasidad.
block.impact-reactor.description = Isang advanced na generator, na may kakayahang lumikha ng napakalaking halaga ng kuryente sa pinakamataas na efficiency. Nangangailangan lang ng makabuluhang input ng kuryente upang masimulan ang proseso.
block.mechanical-drill.description = Pinaka-mura na drill. Kapag inilagay sa mga appropriate tiles, naglalabas ng items na mabagal na walang katiyakan. Kaya mag drill ng basic resources.
block.pneumatic-drill.description = Isang upgrade sa nakaraan ng drill, kaya mag drill ang titanyo. Mas mabilis kaysa sa Mekanikal na Drill.
block.laser-drill.description = Pwede mag drill na mas mabilis lalo na sa teknolohiya ng laser, pero kailangan kuryente. Kaya mag drill ang thorium.
block.blast-drill.description = Ang pangwakas ng drill na ito. Kailangan ng malaking input sa kuryente.
block.water-extractor.description = Nag e-extract ng groundwater. Ginagamit sa mga sahig na walang ibabaw na tubig.
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small, long-range artillery turret.
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.

#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.

unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.

#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.

lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.

lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees

lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles

lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup

lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)

lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction

lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server

lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise

logic.nounitbuild = [red]Unit building logic is not allowed here.

lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.

laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.

lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.

graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.

lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.emod = True modulo, result sign comes from the divisor.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.ushr = Unsigned bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.

lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.

lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.

lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.

#not a typo, look up 'range notation'
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.

lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.

lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.

lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.

sensor.in = The building/unit to sense.

radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.

unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.

control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.

unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.

playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.

lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
