credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits
contributors = Vertalers en Bijdragers
discord = Word lid van de Mindustry Discord!
link.discord.description = De offici�le Mindustry discord chatroom
link.reddit.description = De Mindustry subreddit
link.github.description = Spel Broncode
link.changelog.description = Lijst van updates
link.dev-builds.description = Onstabiele versies
link.trello.description = Offici�le trello-bord voor geplande functies
link.itch.io.description = itch.io pagina met pc-downloads
link.google-play.description = Google Play store vermelding
link.f-droid.description = F-Droid catalogus vermelding
link.wiki.description = Offici�le Mindustry wiki
link.suggestions.description = Stel iets voor
link.bug.description = ��n gevonden? Rapporteer het hier.
linkopen = Deze server heeft je een link gestuurd. Weet je zeker dat je hem wilt openen?\n\n[sky]{0}
linkfail = Kon link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map is te groot, er is mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
gameover = Spel afgelopen
gameover.disconnect = Disconnect
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
gameover.waiting = [accent]Wachten op de volgende map...
highscore = [accent]Nieuw topscore!
copied = Gekopieerd.
indev.notready = Dit gedeelte van het spel is nog niet klaar

load.sound = Geluiden
load.map = Kaarten
load.image = Afbeeldingen
load.content = Inhoud
load.system = Systeem
load.mod = Mods
load.scripts = Scripts

be.update = Er is een nieuwe Bleeding Edge versie beschikbaar:
be.update.confirm = Download en gelijk herstarten?
be.updating = Updaten...
be.ignore = Negeer
be.noupdates = Geen updates gevonden.
be.check = Check voor updates

mods.browser = Mod Browser
mods.browser.selected = Geselecteerde mod
mods.browser.add = Installeer
mods.browser.reinstall = Herinstalleren
mods.browser.view-releases = Bekijk Releases
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
mods.browser.latest = <Recentst>
mods.browser.releases = Releases
mods.github.open = Repo
mods.github.open-release = Release Pagina
mods.browser.sortdate = Sorteer op recentst
mods.browser.sortstars = Sorteer op sterren

schematic = Ontwerp
schematic.add = Bewaar ontwerp...
schematics = Ontwerpen
schematic.search = Search schematics...
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
schematic.exists = Een ontwerp met die naam bestaat al.
schematic.import = Importeer ontwerp...
schematic.exportfile = Exporteer bestand
schematic.importfile = Importeer bestand
schematic.browseworkshop = Blader werkplaats
schematic.copy = Kopi�ren naar Klembord
schematic.copy.import = Importeren van Klembord
schematic.shareworkshop = Delen op de Werkplaats
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.edit = Edit Schematic
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
schematic.tags = Tags:
schematic.edittags = Wijzig Tags
schematic.addtag = Voeg Tag toe
schematic.texttag = Tekst Tag
schematic.icontag = Icoon Tag
schematic.renametag = Hernoem Tag
schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deze tag compleet verwijderen?
schematic.tagexists = Die tag bestaat al.

stats = Statistieken
stats.wave = Waves Verslagen
stats.unitsCreated = Eenheden Gemaakt
stats.enemiesDestroyed = Vijanden Vernietigd
stats.built = Gebouwen Gebouwd
stats.destroyed = Gebouwen Gesloopt
stats.deconstructed = Gebouwen Gedeconstrueerd
stats.playtime = Tijd Gespeeld

globalitems = [accent]Planeet Materialen
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level
level.mode = Spelmodus:
coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
database = Core Database
database.button = Database
viewfields = View Content Fields
savegame = Opslaan
loadgame = Laden
joingame = Treed toe
customgame = Aangepast spel
newgame = Nieuw spel
none = <geen>
none.found = [lightgray]<niks gevonden>
none.inmap = [lightgray]<geen in map>
minimap = Minimap
position = Positie
close = Aflsuiten
website = Website
quit = Stoppen
save.quit = Bewaar & Stop
maps = Kaarten
maps.browse = Blader door kaarten
continue = Ga door
maps.none = [lightgray]Geen Kaarten gevonden!
invalid = Ongeldig
pickcolor = Kies kleur
color = Color
preparingconfig = Configuratie voorbereiden
preparingcontent = Inhoud voorbereiden
uploadingcontent = Inhoud aan het uploaden
uploadingpreviewfile = Thumbnail aan het uploaden
committingchanges = Wijzigingen aan het bewaren
done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.

mods.initfailed = [red]?[] De vorige Mindustry instantie faalde te initialiseren. Dit werd waarschijnlijk veroorzaakt door misdragende mods.\n\nOm een crash loop te voorkomen, zijn [red]alle mods uitgeschakeld.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handboek voor modding
mods.report = Rapporteer Bug
mods.openfolder = Open Mod Folder
mods.viewcontent = Bekijk Inhoud
mods.reload = Herlaad
mods.reloadexit = Het spel zal nu afsluiten, om mods te herladen.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
mod.disable = Deactiveer
mod.version = Version:
mod.content = Inhoud:
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.

mod.incompatiblegame = [red]Verouderd spel
mod.incompatiblemod = [red]Onverenigbaar
mod.blacklisted = [red]Niet Ondersteund
mod.unmetdependencies = [red]Onbevredigde Afhankelijkheden
mod.erroredcontent = [scarlet]Fouten in de inhoud
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies

mod.requiresversion.details = Vereist spelversie: [accent]{0}[]\nJouw spel is verouderd. Deze mod heeft een nieuwere versie van de game nodig (mogelijk een beta/alpha release) om te functioneren.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = Deze mod is handmatig op de zwarte lijst gezet wegens het veroorzaken van crashes of andere problemen met deze versie van het spel. Gebruik het niet.
mod.missingdependencies.details = Deze mod mist afhankelijkheden: {0}
mod.erroredcontent.details = Deze mod veroorzaakte fouten tijdens het laden. Vraag de auteur van de mod om ze te op te lossen.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.

mod.requiresversion = Vereist spelversie: [red]{0}

mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
mod.noerrorplay = [red]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat met spelen.
mod.enable = Activeer
mod.requiresrestart = Het spel zal nu afsluiten om de veranderingen aan de mods door te voeren.
mod.reloadrequired = [scarlet]Herstart Vereist
mod.import = Importeer Mod
mod.import.file = Importeer Bestand
mod.import.github = Importeer GitHub Mod
mod.jarwarn = [scarlet]JAR mods zijn van nature onveilig.[]\nZorg ervoor dat je deze mod van een vertrouwde bron importeert.
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [lightgray]Auteur:[] {0}
mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Er kan corruptie optreden in deze save. Weet je zeker dat je het wilt laden?\n[lightgray]Mods:\n{0}
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de folder van die mod en probeer het opnieuw.
mod.folder.missing = Alleen mods in folder formaat kunnen worden gepubliceerd in de werkplaats.\nOm een mod om te zetten in een folder, unzip de mod en verwijder de zip, herstart dan het spel of herlaad de mods.
mod.scripts.disable = Uw apparaat ondersteunt geen mods met scripts. Je moet deze mods uitschakelen om het spel te kunnen spelen.

mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?

about.button = Over
name = Naam:
noname = Maak eerst een[accent] Speler naam[].
search = Zoek:
planetmap = Planeten kaart
launchcore = Lanceer core
filename = Bestandsnaam:
unlocked = Nieuwe inhoud ontgrendeld!
available = Nieuw onderzoek beschikbaar.
unlock.incampaign = < Ontgrendel in veldtocht voor details >
campaign.select = Selecteer een veldtocht om mee te starten
campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
campaign.difficulty = Difficulty
completed = [accent]Voltooid
techtree = Techniekboom
techtree.select = Techniekboom selectie
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Laad
research.discard = Wegdoen
research.list = [lightgray]Onderzoek:
research = Onderzoek
researched = [lightgray]{0} Onderzocht.
research.progress = {0}% compleet
players = {0} Spelers online
players.single = {0} Speler online
players.search = zoek
players.notfound = [gray]geen spelers gevonden
server.closing = [accent]Server aan het sluiten...
server.kicked.kick = Je bent verwijderd van deze sessie.
server.kicked.whitelist = Je staat niet op de whitelist.
server.kicked.serverClose = Server afgesloten...
server.kicked.vote = Je bent weggestemd. Vaarwel.
server.kicked.clientOutdated = Verouderde client! Update jouw spel!
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
server.kicked.banned = Je bent gedegradeerd van deze server.
server.kicked.typeMismatch = Deze server is niet verenigbaar met jouw bouwtype.
server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek.
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
server.kicked.nameEmpty = Je gekozen naam is niet geldig.
server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
server.kicked.gameover = Spel afgelopen
server.kicked.serverRestarting = De server is aan het herstarten.
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
host.info = De [accent]host[] knop host een server op port [scarlet]6567[]. \nIedereen op dezelfde [lightgray]wifi of locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dat vrienden vanaf overal kunnen meedoen via IP, dan is [accent]port forwarding[] vereist.\n\n[lightgray]Let op: Als iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
join.info = Hier kan je een [accent]server IP[] invoeren om met een server te verbinden, of om[accent]locale netwerken[] te vinden.\nZowel LAN als WAN multiplayer is ondersteund.\n\n[lightgray]Let op: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, zou je moeten vragen om hun IP.
hostserver = Host Spel
invitefriends = Nodig vrienden uit
hostserver.mobile = Host\nSpel
host = Host
hosting = [accent]Server openen...
hosts.refresh = Herlaad
hosts.discovering = LAN spellen aan het zoeken
hosts.discovering.any = spellen aan het zoeken
server.refreshing = Herlaad server
hosts.none = [lightgray]Geen lokale spellen gevonden!
host.invalid = [scarlet]Kan niet verbinden met server.

servers.local = Lokale Servers
servers.local.steam = Open Spellen & Lokale Servers
servers.remote = Externe servers
servers.global = Community Servers

servers.disclaimer = Community servers zijn [accent]niet[] in bezit of worden controlleerd door de ontwikkelaar.\n\nServers kunnen door gebruikers gegenereerde inhoud bevatten die niet geschikt is voor alle leeftijden.
servers.showhidden = Toon Verborgen Servers
server.shown = Weergegeven
server.hidden = Verborgen

viewplayer = Viewing Player: [accent]{0}
trace = Traceer Speler
trace.playername = Speler naam: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unieke ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiel apparaat: [accent]{0}
trace.modclient = Unofficie�l: [accent]{0}
trace.times.joined = Keren Aangesloten: [accent]{0}
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Ongeldige speler ID! Raporteer deze bug.

player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team

server.bans = Verbannen
server.bans.none = Geen gedegradeerde spelers gevonden!
server.admins = Administrateurs
server.admins.none = Geen administrateurs gevonden!
server.add = Voeg server toe
server.delete = Weet je zeker dat je deze server wilt wegdoen?
server.edit = Bewerk server
server.outdated = [crimson]Server draait op een oudere versie![]
server.outdated.client = [crimson]Server draait op een nieuwere versie![]
server.version = [lightgray]Versie: {0} {1}
server.custombuild = [accent]Aangespaste Bouw
confirmban = Weet je zeker dat je deze speler wilt verbannen?
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Treed toe
joingame.ip = Adres:
disconnect = Gesloten.
disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding gestopt.
disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
connecting = [accent]Aan het verbinden...
reconnecting = [accent]Aan het herverbinden...
connecting.data = [accent]Wereld aan het laden...
server.port = Poort:
server.invalidport = Poort is geen geldig getal!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Fout met hosten: [accent]{0}
save.new = Nieuwe Save
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overschrijf
save.none = Geen saves gevonden!
savefail = Bewaren is mislukt!
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
save.delete = Verwijder
save.export = Exporteer Save
save.import.invalid = [accent]Deze save is ongeldig!
save.import.fail = [crimson]Importeren van save mislukt: [accent]{0}
save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0}
save.import = Importeer Save
save.newslot = Save naam:
save.rename = Hernoem
save.rename.text = Nieuwe naam:
selectslot = Selecteer een save.
slot = [accent]Gleuf {0}
editmessage = Bewerk bericht
save.corrupted = [accent]Save misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug.
empty = <leeg>
on = Aan
off = Uit
save.search = Zoek opgeslagen spellen...
save.autosave = Autosave: {0}
save.map = Kaart: {0}
save.wave = Ronde {0}
save.mode = Spelmodus: {0}
save.date = Laatst bewaard: {0}
save.playtime = Speeltijd: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Waarschuwing.
confirm = Bevestig
delete = Verwijder
view.workshop = Bekijk in Werkplaats
workshop.listing = Bewerk Workshop vermelding
ok = Oke
open = Open
customize = Aanpassen
cancel = Annuleer
command = Commando
command.queue = [lightgray][Queuing]
command.mine = Mijn
command.repair = Repareer
command.rebuild = Herbouw
command.assist = Assist Speler
command.move = Beweeg
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Open Link
copylink = Kopieer Link
back = Terug
max = Max
objective = Map Doel
crash.export = Exporteer Crash Logs
crash.none = Geen crash logs gevonden.
crash.exported = Crash logs geexporteerd.
data.export = Exporteer Data
data.import = Importeer Data
data.openfolder = Open Data Folder
data.exported = Data Ge�xporteerd.
data.invalid = Dit is geen geldige game data.
data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
quit.confirm = Weet je zeker dat je wilt stoppen?
loading = [accent]Laden...
downloading = [accent]Downloaden...
saving = [accent]Opslaan...
respawn = [accent][[{0}][] om te respawnen in de core
cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
selectschematic = [accent][[{0}][] om te selecteren + kopi�ren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
enablebuilding = [scarlet][[{0}][] om bouwen in te schakelen
showui = UI verborgen.\nDruk op [accent][[{0}][] om UI te laten zien.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Ronde {0}
wave.cap = [accent]Golf {0}/{1}
wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten...
waiting.players = Wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden resterend
wave.enemycores = [accent]{0}[lightgray] Vijandelijke Cores
wave.enemycore = [accent]{0}[lightgray] Vijandelijke Core
wave.enemy = [lightgray]{0} Vijand resterend
wave.guardianwarn = Bewaker nadert in [accent]{0}[] golven.
wave.guardianwarn.one = Bewaker nadert in [accent]{0}[] golf.
loadimage = Laad afbeelding
saveimage = Bewaar afbeelding
unknown = Onbekend
custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
workshop.update = Bijwerken
workshop.error = Fout bij laden workshop info: {0}
map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
workshop.menu = Selecteer wat je hiermee wilt doen.
workshop.info = Informatie
changelog = Update logboek (optioneel):
updatedesc = Overschrijf Titel & Beschrijving
eula = Steam EULA
missing = Dit object is verwijderd of verplaatst.\n[lightgray]De lijst met workshops is nu automatisch ontkoppeld.
publishing = [accent]Publiceren...
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0}

editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeet:
editor.sector = Sector:
editor.seed = Zaad:
editor.brush = Kwast
editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie
editor.oregen.info = Ertsgeneratie:
editor.mapinfo = Kaart Informatie
editor.author = Auteur:
editor.description = Beschrijving:
editor.nodescription = De kaart moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
editor.waves = Rondes:
editor.rules = Regels:
editor.generation = Generatie:
editor.objectives = Doelen
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Bewerk In-Spel
editor.playtest = Speeltest
editor.publish.workshop = Publiceer in Werkplaats
editor.newmap = Nieuwe Kaart
editor.center = Centraaliseer
editor.search = Zoek kaarten...
editor.filters = Filter Kaarten
editor.filters.mode = Spelmodi:
editor.filters.type = Kaart Type:
editor.filters.search = Zoek In:
editor.filters.author = Auteur
editor.filters.description = Beschrijving
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Werkplaats
waves.title = Rondes
waves.team = Team
waves.remove = Verwijder
waves.every = elke
waves.waves = ronde(s)
waves.health = levenspunten: {0}%
waves.perspawn = per keer
waves.shields = schilden/golven
waves.to = tot
waves.spawn = spawn:
waves.spawn.all = <allemaal>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]geen spawns gevonden in kaart
waves.max = maximale eenheden
waves.guardian = Bewaker
waves.preview = Voorvertoning
waves.edit = Bewerk...
waves.random = Random
waves.copy = Kopieer naar klembord
waves.load = Laad van klembord
waves.invalid = Ongeldige rondes in klembord.
waves.copied = Rondes Gekopi�erd.
waves.none = Geen vijanden ingesteld.\nLege ronden worden automatisch gevuld met de standaard waarden.
waves.sort = Sorteer Op
waves.sort.reverse = Omgekeerd Sorteren
waves.sort.begin = Begin
waves.sort.health = Levenspunten
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Verberg Alle
waves.units.show = Toon Alle

#these are intentionally in lower case
wavemode.counts = telt
wavemode.totals = totalen
wavemode.health = levenspunten

all = All
editor.default = [lightgray]<Standaard>
details = Details...
edit = Bewerk...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.restart = Restart
logic.globals = Built-in Variables

editor.name = Naam:
editor.spawn = Voeg Eenheid toe
editor.removeunit = Verwijder Eenheid
editor.teams = Teams
editor.errorload = Fout bij laden van bestand:\n[accent]{0}
editor.errorsave = Fout van bewaren van bestand:\n[accent]{0}
editor.errorimage = Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer ondersteund.
editor.errornot = Dat is geen kaartbestand.
editor.errorheader = Dit kaartbestand is ongeldig of corrupt.
editor.errorname = Kaart heeft geen naam.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Bijwerken
editor.randomize = Willekeurig
editor.moveup = Beweeg Omhoog
editor.movedown = Beweeg Omlaag
editor.copy = Kopieer
editor.apply = Gebruiken
editor.generate = Genereer
editor.sectorgenerate = Sector Genereren
editor.resize = Verander formaat
editor.loadmap = Laad Kaart
editor.savemap = Bewaar Kaart
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Bewaard!
editor.save.noname = Je kaart heeft geen naam! Stel er ��n in het menu 'kaartinfo'.
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde kaart met de naam '{0}' bestaat al!
editor.import = Importeer...
editor.importmap = Importeer kaart
editor.importmap.description = Importeer een al bestaande kaart
editor.importfile = Importeer Bestand
editor.importfile.description = Een extern kaartbestand importeren
editor.importimage = Afbeeldingsbestand Importeren
editor.importimage.description = Importeer een oude afbeelding
editor.export = Exporteer...
editor.exportfile = Exporteer Bestand
editor.exportfile.description = Exporteer een kaartbestand
editor.exportimage = Exporteer Thumbnail
editor.exportimage.description = Exporteer kaart thumbnail
editor.loadimage = Importeer Terrein
editor.saveimage = Exporteer Terrein
editor.unsaved = [scarlet]Weet u zeker dat u wilt afsluiten?[]\nAlle niet opgeslagen veranderingen zullen verloren gaan.
editor.resizemap = Kaart vergroten of verkleinen
editor.mapname = Kaart Naam:
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande kaart.
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een kaart met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
editor.exists = Een kaart met deze naam bestaat al.
editor.selectmap = Selecteer een kaart om te laden:

toolmode.replace = Vervang
toolmode.replace.description = Werkt enkel op vaste blokken.
toolmode.replaceall = Vervang alles
toolmode.replaceall.description = Vervangt alle blokken in de kaart.
toolmode.orthogonal = Orthogonaal
toolmode.orthogonal.description = Teken enkel orthogonale lijnen.
toolmode.square = Vierkant
toolmode.square.description = Vierkante kwast.
toolmode.eraseores = Verwijder grondstoffen
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervang teams in plaats van blokken.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.fillcliffs = Fill Cliffs
toolmode.fillcliffs.description = Turns walls into cliffs.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
#unused
toolmode.underliquid = Onder vloeistoffen
toolmode.underliquid.description = Teken vloeren onder vloeistoffen tegels.

filters.empty = [lightgray]Geen filters! Voeg er ��n toe met de onderstaande knop.

filter.distort = Verdraai
filter.noise = Ruis
filter.enemyspawn = Vijandelijke Spawn Selecteren
filter.spawnpath = Pad Naar Spawn
filter.corespawn = Core Selecteren
filter.median = Mediaan
filter.oremedian = Ertsmediaan
filter.blend = Meng
filter.defaultores = Standaard Grondstoffen
filter.ore = Grondstof
filter.rivernoise = Rivier Ruis
filter.mirror = Spiegel
filter.clear = Verwijder
filter.option.ignore = Negeer
filter.scatter = Verstrooi
filter.terrain = Terrein
filter.logic = Logic

filter.option.scale = Schaal
filter.option.chance = Verander
filter.option.mag = Omvang
filter.option.threshold = Drempel
filter.option.circle-scale = Formaat Circkel
filter.option.octaves = Octaven
filter.option.falloff = Falloff
filter.option.angle = Hoek
filter.option.tilt = Kanteling
filter.option.rotate = Draai
filter.option.amount = Hoeveelheid
filter.option.block = Blok
filter.option.floor = Vloer
filter.option.flooronto = Doelvloer
filter.option.target = Doel
filter.option.replacement = Vervanging
filter.option.wall = Muur
filter.option.ore = Grondstof
filter.option.floor2 = Secundaire Vloer
filter.option.threshold2 = Secundaire Drempel
filter.option.radius = Straal
filter.option.percentile = percentiel
filter.option.code = Code
filter.option.loop = Loop

locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon

width = Breedte:
height = Hoogte:
menu = Menu
play = Speel
campaign = Veldtocht
load = Laad
save = Bewaar
fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Start je spel opnieuw op om de taalinstellingen in werking te laten treden.
settings = Instellingen
tutorial = Tutorial
tutorial.retake = Herstart Tutorial
editor = Editor
mapeditor = Kaart Editor

abandon = Verlaat
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
locked = Op slot
complete = [lightgray]Voltooid:
requirement.wave = Bereik ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0}
requirement.research = Onderzoek {0}
requirement.produce = Produceer {0}
requirement.capture = Verover {0}
requirement.onplanet = Controlesector Op {0}
requirement.onsector = Land Op Sector: {0}
launch.text = Lanceer
map.multiplayer = Alleen de host kan sectoren bekijken.
uncover = Ontmasker
configure = Configureer startinventaris

objective.research.name = Onderzoek
objective.produce.name = Verkrijg
objective.item.name = Verkrijg Item
objective.coreitem.name = Core Item
objective.buildcount.name = Aantal Gebouwen
objective.unitcount.name = Aantal Eenheden
objective.destroyunits.name = Vernietig Eenheden
objective.timer.name = Timer
objective.destroyblock.name = Vernietig Blok
objective.destroyblocks.name = Vernietig Blokken
objective.destroycore.name = Vernietig Core
objective.commandmode.name = Commando Modus
objective.flag.name = Vlag

marker.shapetext.name = Vorm Tekst
marker.point.name = Point
marker.shape.name = Vorm
marker.text.name = Tekst
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture

marker.background = Achtergrond
marker.outline = Omtrek

objective.research = [accent]Onderzoek:\n[]{0}[lightgray]{1}
objective.produce = [accent]Verkrijg:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Vernietig:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Vernietig: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Verkrijg: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Verplaats In Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Bouw: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Bouw Eenheid: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Vernietig: [][lightgray]{0}[]x Eenheden
objective.enemiesapproaching = [accent]Vijanden naderen in [lightgray]{0}[]
objective.enemyescelating = [accent]Vijandelijke productie stijgt in [lightgray]{0}[]
objective.enemyairunits = [accent]De productie van vijandelijke luchtmachteenheden begint in [lightgray]{0}[]
objective.destroycore = [accent]Vernietig Vijandelijke Core
objective.command = [accent]Commandeer Eenheden
objective.nuclearlaunch = [accent]? Nucleaire lancering gedetecteerd: [lightgray]{0}

announce.nuclearstrike = [red]? NUCLEAIRE AANVAL IN AANTOCHT ?

loadout = Uitrusting
resources = Materialen
resources.max = Max
bannedblocks = Verboden Blokken
unbannedblocks = Unbanned Blocks
objectives = Doelen
bannedunits = Verboden eenheden
unbannedunits = Unbanned Units
bannedunits.whitelist = Verboden eenheden als whitelist
bannedblocks.whitelist = Verboden blokken als whitelist
addall = Voeg Alles Toe
launch.from = Lanceren van: [accent]{0}
launch.capacity = Lanceercapaciteit: [accent]{0}
launch.destination = Bestemming: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
add = Voeg toe...
guardian = Bewaker

connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0}
error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld?
error.invalidaddress = Ongeldig adres.
error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en of je het IP wel goed hebt ingetikt!
error.mismatch = Pakket fout:\nmogelijk verschilt de versie van jou en de server.\nZorg ervoor dat jullie beiden op de meest recente versie van Mindustry zitten!
error.alreadyconnected = Al verbonden.
error.mapnotfound = Kaartbestand niet gevonden!
error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.

weather.rain.name = Regen
weather.snowing.name = Sneeuw
weather.sandstorm.name = Zandstorm
weather.sporestorm.name = Schimmelstorm
weather.fog.name = Mist

campaign.playtime = \uf129 [lightgray]Sector Speeltijd: {0}
campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[lightgray]De laatste sector is veroverd.

sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur
sectors.unexplored = [lightgray]Onverkend
sectors.attempts = Attempts:
sectors.resources = Grondstoffen:
sectors.production = Productie:
sectors.export = Export:
sectors.import = Import:
sectors.time = Tijd:
sectors.threat = Dreiging:
sectors.wave = Golf:
sectors.stored = Opgeslagen:
sectors.resume = Doorgaan
sectors.launch = Lanceer
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Selecteer
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]geen (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Onoverwonnen
sectors.survives = [accent]Overleeft {0} waves
sectors.go = Ga
sector.abandon = Verlaat
sector.abandon.confirm = De core(s) van deze sector zal(zullen) zichzelf vernietigen. Doorgaan?
sector.curcapture = Sector Veroverd
sector.curlost = Sector Verloren
sector.missingresources = [scarlet]Onvoeldoende Materialen in Core
sector.attacked = Sector [accent]{0}[white] onder vuur!
sector.lost = Sector [accent]{0}[white] verloren!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Verander icoon
sector.noswitch.title = Kan niet van sector wisselen
sector.noswitch = Je mag niet van sector wisselen terwijl een bestaande sector wordt aangevallen.\n\nSector: [accent]{0}[] op [accent]{1}[]
sector.view = Bekijk Sector
sector.foundationrequired = [lightgray] Core: Foundation Required

threat.low = Laag
threat.medium = Gemiddeld
threat.high = Hoog
threat.extreme = Extreem
threat.eradication = Uitroeiing

difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication

difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)

planets = Planeten

planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Zon

sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetery Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold

sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
sector.saltFlats.description = Aan de rand van de woestijn liggen de Zoutvlaktes. Weinig grondstoffen zijn te vinden op deze locatie.\n\nDe vijand heeft hier een opslagplaats voor grondstoffen gebouwd. Roei hun core uit. Laat niets overeind staan.
sector.craters.description = Water heeft zich opgehoopt in deze krater, restant van de oude oorlogen. Herwin het gebied. Verzamel zand. Smelt glasvezel. Pomp water om geschuttorens en boormachines te koelen.
sector.ruinousShores.description = Voorbij het puin is de kustlijn. Ooit stond hier een kustbeschermingsinstallatie. Er is niet veel van overgebleven. Alleen de meest eenvoudige verdedigingswerken zijn onbeschadigd gebleven, al het andere tot schroot gereduceerd.\nGa door met de uitbreiding naar buiten. Herontdek de technologie.
sector.stainedMountains.description = Verder landinwaarts liggen de bergen, nog niet aangetast door schimmels.\nWin het overvloedige titanium in dit gebied. Leer het te gebruiken.\n\nDe vijandelijke aanwezigheid is hier groter. Geef ze geen tijd om hun sterkste eenheden te sturen.
sector.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een voorpost gevestigd. Bouw mace-eenheden. Vernietig het. Herover wat verloren was gegaan.
sector.tarFields.description = De rand van een olieproductiezone, tussen de bergen en de woestijn. Een van de weinige gebieden met bruikbare teerreserves.\nHoewel verlaten, heeft dit gebied enkele gevaarlijke vijandelijke troepen in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek olieverwerkingstechnologie indien mogelijk.
sector.desolateRift.description = Een extreem gevaarlijke zone. Veel grondstoffen, maar weinig ruimte. Hoog risico op vernietiging. Vertrek zo snel mogelijk. Laat je niet misleiden door de grote intervallen tussen vijandelijke aanvallen.
sector.nuclearComplex.description = Een voormalige faciliteit voor de productie en verwerking van thorium, gereduceerd tot ru�nes.\n[lightgray]Onderzoek het thorium en zijn vele toepassingen.\n\nDe vijand is hier in grote getallen aanwezig en zoekt voortdurend naar aanvallers.
sector.fungalPass.description = Een overgangsgebied tussen hoge bergen en lagere, met schimmels bezaaide gronden. Een kleine vijandelijke verkenningsbasis bevindt zich hier.\nVernietig het.\nGebruik Dolk en Kruiper eenheden. Schakel de twee cores uit.
sector.biomassFacility.description = De oorsprong van de schimmels. Dit is de faciliteit waar ze werden onderzocht en aanvankelijk geproduceerd.\nOnderzoek de technologie die erin zit. Kweek schimmels voor de productie van brandstof en plastic.\n\n[lightgray]Bij de ondergang van deze faciliteit werden de schimmels vrijgelaten. Niets in het lokale ecosysteem kon het opnemen tegen zo'n invasief organisme.
sector.windsweptIslands.description = Verderop langs de kustlijn ligt deze afgelegen keten van eilanden. Uit gegevens blijkt dat ze ooit [accent]Plastanium[]-producerende gebouwen hadden.\n\nScherm de marine-eenheden van de vijand af. Vestig een basis op de eilanden. Onderzoek deze fabrieken.
sector.extractionOutpost.description = Een afgelegen voorpost, gebouwd door de vijand om grondstoffen naar andere sectoren te lanceren.\n\nCross-sector transport technologie is essentieel voor verdere verovering. Vernietig de basis. Onderzoek hun lanceerplatforms.
sector.impact0078.description = Hier liggen overblijfselen van het interstellaire transportschip dat dit stelsel als eerste binnenkwam.\n\nHaal zoveel mogelijk uit het wrak. Onderzoek elk stuk nog intacte technologie.
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.

#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon

sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Split
sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin

sector.onset.description = Begin de verovering van Erekir. Verzamel grondstoffen, produceer eenheden, en begin onderzoek naar technologie.
sector.aegis.description = Deze sector bevat afzettingen van wolfraam.\nOnderzoek de [accent]Klopboormachine[] om deze bron te mijnen en vernietig de vijandelijke basis in het gebied.
sector.lake.description = Het lava meer in deze sector beperkt de levensvatbare eenheden enorm. Een zwevende eenheid is de enige optie.\nOnderzoek de [accent]scheepsbouwerij[] en produceer zo snel mogelijk een [accent]elude[] eenheid.
sector.intersect.description = Scans geven aan dat deze sector snel na de landing van meerdere kanten zal worden aangevallen.\nZet snel verdedigingen op en breid zo snel mogelijk uit.\n[accent]Mech[] eenheden zullen nodig zijn voor het ruwe terrein.
sector.atlas.description = Deze sector bevat gevarieerd terrein en vereist een variatie aan eenheden om effectief aan te vallen.\nOpgewaardeerde eenheden kunnen ook van belang zijn om voorbij sommige van de moeilijkere gedetecteerde vijandelijke basissen te komen.\nOnderzoek de [accent]Elektrolyseur[] en de [accent]Tank Reconstructeur[].
sector.split.description = De minimale vijandelijke aanwezigheid in deze sector maakt het perfect voor het testen van nieuwe transporttechnologie.
sector.basin.description = Grote vijandelijke aanwezigheid ontdekt in deze sector.\nProduceer snel eenheden en verover vijandelijke Cores om voet aan de grond te krijgen.
sector.marsh.description = Deze sector heeft een overvloed aan arkyciet, maar heeft beperkte openingen.\nBouw [accent]Chemische Verbrandingskamers[] om energie op te wekken.
sector.peaks.description = Het bergachtige terrein in deze sector maakt de meeste eenheden nutteloos. Vliegende eenheden zullen nodig zijn.\nLet op vijandelijke luchtafweerinstallaties. Het kan mogelijk zijn sommige van deze installaties uit te schakelen door op hun ondersteunende gebouwen te richten.
sector.ravine.description = Geen vijandelijke Cores ontdekt in de sector, hoewel het een belangrijke transportroute is voor de vijand. Verwacht een gevarieerd aantal vijandelijke troepen.\nProduceer [accent]golflegering[]. Construeer [accent]Afflict[] turrets.
sector.caldera-erekir.description = De in deze sector aangetroffen grondstoffen liggen verspreid over verschillende eilanden.\nOnderzoek en implementeer drone-gebasseerd veroer.
sector.stronghold.description = Het grote vijandelijke kampement in deze sector bewaakt aanzienlijke afzettingen van [accent]torium[].\nGebruik het om geavanceerdere eenheden en geschutstorens te ontwikkelen.
sector.crevice.description = De vijand zal felle aanvalstroepen sturen om je basis in deze sector uit te schakelen.\nOntwikkeling van [accent]carbid[] en de [accent]Pyrolysegenerator[] kan noodzakelijk zijn om te overleven.
sector.siege.description = Deze sector heeft twee parallelle ravijnen die een tweeledige aanval zullen forceren.\nOnderzoek [accent]cyanogeen[] om de mogelijkheid te krijgen om nog sterkere tankeenheden te cre�ren.\nAttentie: vijandelijke langeafstandsraketten zijn gedetecteerd. De raketten kunnen worden neergeschoten voordat ze inslaan.
sector.crossroads.description = De vijandelijke basissen in deze sector zijn gevestigd in verschillend terrein. Onderzoek verschillende eenheden om aan te passen.\nBovendien worden sommige basissen beschermd door schilden. Zoek uit hoe ze worden aangedreven.
sector.karst.description = Deze sector is rijk aan grondstoffen, maar zal door de vijand worden aangevallen zodra een nieuwe Core aan land komt.Profiteer van de grondstoffen en onderzoek [accent]fasestof[].
sector.origin.description = De laatste sector met een aanzienlijke vijandelijke aanwezigheid.\nEr blijven geen waarschijnlijke onderzoeksmogelijkheden over - richt je alleen op het vernietigen van alle vijandelijke Cores.

status.burning.name = Aan het branden
status.freezing.name = Aan het vriezen
status.wet.name = Nat
status.muddy.name = Modderig
status.melting.name = Smelten
status.sapped.name = Ondermijnd
status.electrified.name = Ge�lektrificeerd
status.spore-slowed.name = Door Schimmel Vertraagd
status.tarred.name = Geteerd
status.overdrive.name = Overdrive
status.overclock.name = Overklok
status.shocked.name = Geschokt
status.blasted.name = Gestraald
status.corroded.name = Corroded
status.unmoving.name = Onbeweeglijk
status.boss.name = Bewaker

settings.language = Taal
settings.data = Spelgegevens
settings.reset = Terug naar standaardinstellingen
settings.rebind = Verander
settings.resetKey = Reset
settings.controls = Bediening
settings.game = Spel
settings.sound = Geluid
settings.graphics = Grafisch
settings.cleardata = Wis Spelgegevens...
settings.clear.confirm = Weet je zeker dat je deze gegevens wilt verwijderen?\nDit is niet terug te draaien!
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle gegevens, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je gegevens en stopt automatisch.
settings.clearsaves.confirm = Weet je zeker dat je al je saves wilt verwijderen?
settings.clearsaves = Wis Saves
settings.clearresearch = Wis Onderzoek
settings.clearresearch.confirm = Weet je zeker dat je al je onderzoek wilt verwijderen?
settings.clearcampaignsaves = Wis Veldtocht Saves
settings.clearcampaignsaves.confirm = Weet je zeker dat je al je veldtocht saves wilt verwijderen?
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
unsupported.environment = [scarlet]Niet-ondersteunde Omgeving
yes = Ja
no = Nee
info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Eenheid kan niet worden gebouwd
lastaccessed = [lightgray]Laatste Toegang: {0}
lastcommanded = [lightgray]Laatst Gecommandeerd: {0}
block.unknown = [lightgray]???

stat.showinmap = <laad kaart om te tonen>
stat.description = Doel
stat.input = Invoer
stat.output = Uitvoer
stat.maxefficiency = Max effici�ntie
stat.booster = Booster
stat.tiles = Benodigde Tegels
stat.affinities = Affiniteiten
stat.opposites = Tegenstellingen
stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot
stat.damage = Schade
stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
stat.size = Formaat
stat.displaysize = Weergavegrootte
stat.liquidcapacity = Vloeistofcapaciteit
stat.powerrange = Stroombereik
stat.linkrange = Verbindingsbereik
stat.instructions = Instructies
stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade
stat.itemcapacity = Itemcapaciteit
stat.memorycapacity = Geheugencapaciteit
stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd
stat.repairspeed = Repareersnelheid
stat.weapons = Wapens
stat.bullet = Kogel
stat.moduletier = Module Niveau
stat.unittype = Unit Type
stat.speedincrease = Snelheidsverhoging
stat.range = Bereik
stat.drilltier = Valt te delven
stat.drillspeed = Standaard mijn snelheid
stat.boosteffect = Boost-effect
stat.maxunits = Maximaal Actieve Units
stat.health = Levenspunten
stat.armor = Pantser
stat.buildtime = Bouwtijd
stat.maxconsecutive = Max Opeenvolgend
stat.buildcost = Bouwkosten
stat.inaccuracy = Onnauwkeurigheid
stat.shots = Schoten
stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans
stat.lightningdamage = Bliksemschade
stat.flammability = Ontvlambaarheid
stat.radioactivity = Radioactiviteit
stat.charge = Lading
stat.heatcapacity = Warmtecapaciteit
stat.viscosity = Viscositeit
stat.temperature = Temperatuur
stat.speed = Snelheid
stat.buildspeed = Bouw Snelheid
stat.minespeed = Delvingssnelheid
stat.minetier = Delvingsniveau
stat.payloadcapacity = Ladingscapaciteit
stat.abilities = Capaciteiten
stat.canboost = Kan Boosten
stat.flying = Vliegende
stat.ammouse = Ammunitie gebruik
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Schade Vermenigvuldiger
stat.healthmultiplier = Levenspunten Vermenigvuldiger
stat.speedmultiplier = Snelheids Vermenigvuldiger
stat.reloadmultiplier = Herlaad vermenigvuldiger
stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
stat.reactive = Reageert
stat.immunities = Immuniteiten
stat.healing = Genezing
stat.efficiency = [stat]{0}% Efficiency

ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Reparatieveld
ability.repairfield.description = Repairs nearby units
ability.statusfield = Statusveld
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Fabriek
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Schild Regeneratie Veld
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Beweging Bliksem
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Schild Boog
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regeneratie Onderdrukkingsveld
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energieveld
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death

ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time

bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Er ontbreken materialen
bar.corereq = Core Basis Vereist
bar.corefloor = Core Zone Tegel Vereist
bar.cargounitcap = Vracht eenheid limiet bereikt
bar.drillspeed = Delvingssnelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom uitvoer: {0}
bar.powerlines = Connecties: {0}/{1}
bar.items = Materialen: {0}
bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof
bar.heat = Warmte
bar.cooldown = Cooldown
bar.instability = Instabiliteit
bar.heatamount = Warmte: {0}
bar.heatpercent = Warmte: {0} ({1}%)
bar.power = Stroom
bar.progress = Bouw Voortgang
bar.loadprogress = Voortgang
bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer
bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate

units.processorcontrol = [lightgray]Processor Gestuurd

bullet.damage = [stat]{0}[lightgray] schade
bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] tegels
bullet.incendiary = [stat]brandstichtend
bullet.homing = [stat]doelzoekend
bullet.armorpierce = [stat]pantserdoorborend
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor
bullet.infinitepierce = [stat]doorboor
bullet.healpercent = [stat]{0}[lightgray]% genezing
bullet.healamount = [stat]{0}[lightgray] directe reparatie
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
bullet.reload = [stat]{0}[lightgray]x herlaad
bullet.range = [stat]{0}[lightgray] tegels bereik
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles

unit.blocks = blokken
unit.blockssquared = blokken�
unit.powersecond = stroom eenheden/seconde
unit.tilessecond = tegels/seconde
unit.liquidsecond = vloeistof eenheden/seconde
unit.itemssecond = materialen/seconde
unit.liquidunits = vloeistof eenheden
unit.powerunits = stroom eenheden
unit.heatunits = warmte eenheden
unit.degrees = graden
unit.seconds = seconden
unit.minutes = minuten
unit.persecond = /sec
unit.perminute = /min
unit.timesspeed = x snelheid
unit.multiplier = x
unit.percent = %
unit.shieldhealth = levenspunten schild
unit.items = materialen
unit.thousands = k
unit.millions = mln
unit.billions = mjd
unit.shots = shots
unit.pershot = /schot
unit.perleg = per leg
category.purpose = Doel
category.general = Algemeen
category.power = Stroom
category.liquids = Vloeisoffen
category.items = Materialen
category.crafting = Invoer/Uitvoer
category.function = Functie
category.optional = Optionele Verbeteringen
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Lancering/Land Animatie
setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen
setting.blockreplace.name = Automatische Blok Suggesties
setting.linear.name = Linear Filteren
setting.hints.name = Hints
setting.logichints.name = Logische Hints
setting.backgroundpause.name = Pauzeer in achtergrond
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.doubletapmine.name = Dubbelklik om te delven
setting.commandmodehold.name = Vasthouden voor commandomodus
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit 
setting.modcrashdisable.name = Mods uitschakelen bij crash opstarten
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.playerindicators.name = Spelersindicatoren
setting.indicators.name = Toon Bondgenoten
setting.autotarget.name = Automatisch Richten
setting.keyboard.name = Muis+Toetsenbord Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = Geen
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
setting.screenshake.name = Schuddend Scherm
setting.bloomintensity.name = Bloom Intensiteit
setting.bloomblur.name = Bloom Waas
setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken
setting.blockstatus.name = Toon Blok Status
setting.conveyorpathfinding.name = Transportband Plaats Hulp
setting.sensitivity.name = Gevoeligheid Controller
setting.saveinterval.name = Autosave Interval
setting.seconds = {0} seconden
setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig Scherm
setting.borderlesswindow.name = Grenzeloos Venster[lightgray] (wellicht herstart vereist)
setting.borderlesswindow.name.windows = Grenzeloos Venster
setting.borderlesswindow.description = Een herstart kan vereist zijn om de wijzigingen door te voeren.
setting.fps.name = Toon FPS
setting.console.name = Console Inschakelen
setting.smoothcamera.name = Vloeiende Camera
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = VSync
setting.pixelate.name = Verpixel Spel [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap
setting.coreitems.name = Toon Core Materialen
setting.position.name = Toon Speler Posities
setting.mouseposition.name = Toon Muis Positie
setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Toon Atmosfeer Planeet
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Achtergrond Volume
setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Bewaar Saves Automatisch
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spelerslijst
setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroomdraad Transparantie
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Brug Transparantie
setting.playerchat.name = Toon Chat
setting.showweather.name = Toon Weer Graphics
setting.hidedisplays.name = Verberg Logische Displays
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Onthoud dat b�ta versies geen publieke lobby's kunnen maken.
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] seconden ongedaan gemaakt...
uiscale.cancel = Annuleer & Sluit
setting.bloom.name = Bloom
keybind.title = Herbind Toetsen
keybinds.mobile = [scarlet]De meeste toetscombinaties werken niet voor mobiele apparaten. Enkel standaard bewegingen zijn ondersteund.
category.general.name = Algemeen
category.view.name = Toon
category.command.name = Unit Command
category.multiplayer.name = Multiplayer
category.blocks.name = Selecteer Blok
placement.blockselectkeys = \n[lightgray]Toets: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Bediening Eenheid
keybind.clear_building.name = Stop met bouwen
keybind.press = Druk op een toets...
keybind.press.axis = Druk op een as of toets...
keybind.screenshot.name = Folder Schermafbeelding
keybind.toggle_power_lines.name = Wel/Geen Stroomdraden
keybind.toggle_block_status.name = Schakel Blokstatus in
keybind.move_x.name = Beweeg x
keybind.move_y.name = Beweeg y
keybind.mouse_move.name = Volg Muis
keybind.pan.name = Schuif Weergave
keybind.boost.name = Boost
keybind.command_mode.name = Commandomodus
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders

keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram

keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer

keybind.rebuild_select.name = Herbouw Regio
keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerpmenu
keybind.schematic_flip_x.name = Spiegel ontwerp X
keybind.schematic_flip_y.name = Spiegel ontwerp Y
keybind.category_prev.name = Vorige Categorie
keybind.category_next.name = Volgende Categorie
keybind.block_select_left.name = Selecteer Blok Links
keybind.block_select_right.name = Selecteer Blok Rechts
keybind.block_select_up.name = Selecteer Blok Omhoog
keybind.block_select_down.name = Selecteer Blok Omlaag
keybind.block_select_01.name = Selecteer Categorie/Blok 1
keybind.block_select_02.name = Selecteer Categorie/Blok 2
keybind.block_select_03.name = Selecteer Categorie/Blok 3
keybind.block_select_04.name = Selecteer Categorie/Blok 4
keybind.block_select_05.name = Selecteer Categorie/Blok 5
keybind.block_select_06.name = Selecteer Categorie/Blok 6
keybind.block_select_07.name = Selecteer Categorie/Blok 7
keybind.block_select_08.name = Selecteer Categorie/Blok 8
keybind.block_select_09.name = Selecteer Categorie/Blok 9
keybind.block_select_10.name = Selecteer Categorie/Blok 10
keybind.fullscreen.name = Schakel Fullscreen In/Uit
keybind.select.name = Selecteer/Schiet
keybind.diagonal_placement.name = Plaats Diagonaal
keybind.pick.name = Kies Blok
keybind.break_block.name = Breek Blok
keybind.select_all_units.name = Selecteer Alle Eenheden
keybind.select_all_unit_factories.name = Selecteer Alle Eenheidsfabrieken
keybind.select_all_unit_transport.name = Select All Unit Transports
keybind.select_across_screen.name = Select Across Screen (Hold)
keybind.deselect.name = Deselecteer
keybind.pickupCargo.name = Pak Vracht Op
keybind.dropCargo.name = Laat Vracht Vallen
keybind.shoot.name = Schiet
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pauze
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pauzeer/Hervat Bouwen
keybind.minimap.name = Minimap
keybind.planet_map.name = Planetenkaart
keybind.research.name = Onderzoek
keybind.block_info.name = Blok Informatie
keybind.chat.name = Chat
keybind.player_list.name = Spelerslijst
keybind.console.name = Console
keybind.rotate.name = Roteer
keybind.rotateplaced.name = Roteer bestaand (Houdt vast)
keybind.toggle_menus.name = Schakel Menu's
keybind.chat_history_prev.name = Chat Geschiedenis Ouder
keybind.chat_history_next.name = Chat Geschiedenis Nieuwer
keybind.chat_scroll.name = Chat Scroll
keybind.chat_mode.name = Verander Chatmodus
keybind.drop_unit.name = Laat Eenheid Vallen
keybind.zoom_minimap.name = Zoom Minimap
keybind.detach_camera.name = Toggle Free Camera
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
mode.help.title = Beschrijving van Modi
mode.survival.name = Overleving
mode.survival.description = De normale modus. Standaard grondstoffen en automatisch inkomende golven van vijanden.
mode.sandbox.name = Zandbak
mode.sandbox.description = Oneindige resources en geen automatische vijandelijke golven.
mode.editor.name = Editor
mode.pvp.name = PvP
mode.pvp.description = Vecht tegen andere spelers.\n[gray]Vereist minstens 2 verschillend gekleurde cores in de kaart om te kunnen spelen.
mode.attack.name = Aanvallen
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
mode.custom = Aangepaste Regels

rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Verberg verboden blokken
rules.infiniteresources = Oneindige Resources
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Alleen spullen in de core doen toestaan.
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Ontploffende Reactors
rules.coreincinerates = Core verbrandt overvloed aan materialen.
rules.disableworldprocessors = Zet Wereld-Processors Uit.
rules.schematic = Ontwerpen Toegestaan
rules.wavetimer = Vijandelijke Golven Timer
rules.wavesending = Golven Sturen
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Golven
rules.airUseSpawns = Air units use spawn points
rules.wavespawnatcores = Waves Spawn At Cores
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
rules.attack = Aanvalmodus
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte
rules.rtsminattackweight = Min Aanvalsgewicht
rules.cleanupdeadteams = Ruim verslagen gebouwen van team op (PvP)
rules.corecapture = Verover Core Bij Vernietiging
rules.polygoncoreprotection = Veelhoekige Corebescherming
rules.placerangecheck = Plaatsingsbereik Controle
rules.enemyCheat = Oneindige AI Materialen
rules.blockhealthmultiplier = Blok Levenspunten Vermenigvuldiger
rules.blockdamagemultiplier = Blokschade Vermenigvuldiger
rules.unitbuildspeedmultiplier = Eenheid Spawnsnelheid Vermenigvuldiger
rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Bais Eenheidlimiet
rules.limitarea = Limiteer Kaart Gebied
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.initialwavespacing = Initi�le Golfafstand:[lightgray] (sec)
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
rules.buildspeedmultiplier = Bouwsnelheid Vermenigvuldiger
rules.deconstructrefundmultiplier = Deconstructie Terugbetalings Vermenigvuldiger
rules.waitForWaveToEnd = Golven wachten tot alle vijanden zijn verslagen
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
rules.unitammo = Eenheden Gebruiken Ammunitie
rules.enemyteam = Vijandelijk Team
rules.playerteam = Spelerteam
rules.title.waves = Golven
rules.title.resourcesbuilding = Grondstoffen & Bouwen
rules.title.enemy = Vijanden
rules.title.unit = Eenheden
rules.title.experimental = Experimenteel
rules.title.environment = Omgeving
rules.title.teams = Teams
rules.title.planet = Planeet
rules.lighting = Belichting
rules.fog = Mist van de Oorlog
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Vuur
rules.anyenv = <Elk>
rules.explosions = Blok/Eenheid Explosieschade
rules.ambientlight = Omgevingslicht
rules.weather = Weer
rules.weather.frequency = Frequentie:
rules.weather.always = Altijd
rules.weather.duration = Duur:

rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.

content.item.name = Materialen
content.liquid.name = Vloeistoffen
content.unit.name = Eenheden
content.block.name = Blokken
content.status.name = Status Effecten
content.sector.name = Sectoren
content.team.name = Facties

wallore = (Muur)

item.copper.name = Koper
item.lead.name = Lood
item.coal.name = Steenkool
item.graphite.name = Grafiet
item.titanium.name = Titanium
item.thorium.name = Thorium
item.silicon.name = Silicium
item.plastanium.name = Plastanium
item.phase-fabric.name = Fasestof
item.surge-alloy.name = Golflegering
item.spore-pod.name = Schimmelcapsule
item.sand.name = Zand
item.blast-compound.name = Ontploffingsverbinding
item.pyratite.name = Pyratiet
item.metaglass.name = Glasvezel
item.scrap.name = Schroot
item.fissile-matter.name = Splijtbare Materie
item.beryllium.name = Beryllium
item.tungsten.name = Wolfraam
item.oxide.name = Oxide
item.carbide.name = Carbid
item.dormant-cyst.name = Slapende Cyste

liquid.water.name = Water
liquid.slag.name = Lava
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
liquid.neoplasm.name = Neoplasma
liquid.arkycite.name = Arkyciet
liquid.gallium.name = Gallium
liquid.ozone.name = Ozon
liquid.hydrogen.name = Waterstof
liquid.nitrogen.name = Stikstof
liquid.cyanogen.name = Cyanogeen

unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Kruiper
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclips
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus

unit.stell.name = Stell
unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Spruitstuk
unit.assembly-drone.name = Montage Drone
unit.latum.name = Latum
unit.renale.name = Renale

block.parallax.name = Parallax
block.cliff.name = Klif
block.sand-boulder.name = Zandkei
block.basalt-boulder.name = Basaltkei
block.grass.name = Gras
block.molten-slag.name = Lava
block.pooled-cryofluid.name = Koelvloeistof
block.space.name = Ruimte
block.salt.name = Zout
block.salt-wall.name = Zoutmuur
block.pebbles.name = Steentjes
block.tendrils.name = Ranken
block.sand-wall.name = Zandmuur
block.spore-pine.name = Schimmel Den
block.spore-wall.name = Schimmelmuur
block.boulder.name = Kei
block.snow-boulder.name = Sneeuwkei
block.snow-pine.name = Sneeuw Den
block.shale.name = Leisteen
block.shale-boulder.name = Leisteen Kei
block.moss.name = Mos
block.shrubs.name = Bosjes
block.spore-moss.name = Schimmelmos
block.shale-wall.name = Leisteen Muur
block.scrap-wall.name = Schrootmuur
block.scrap-wall-large.name = Grote Schrootmuur
block.scrap-wall-huge.name = Enorme Schrootmuur
block.scrap-wall-gigantic.name = Gigantische Schrootmuur
block.thruster.name = Stuwraket
block.kiln.name = Glasoven
block.graphite-press.name = Grafietpers
block.multi-press.name = Super-Pers
block.constructing = {0} [lightgray](Bouwen)
block.spawn.name = Vijandelijke Spawn
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Core: Scherf
block.core-foundation.name = Core: Fundament
block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Diep Water
block.shallow-water.name = Ondiep Water
block.tainted-water.name = Vervuild Water
block.deep-tainted-water.name = Diep Vervuild Water
block.darksand-tainted-water.name = Donkerzand Vervuild Water
block.tar.name = Teer
block.stone.name = Steen
block.sand-floor.name = Zand
block.darksand.name = Donkerzand
block.ice.name = Ijs
block.snow.name = Sneeuw
block.crater-stone.name = Kraters
block.sand-water.name = Zand Water
block.darksand-water.name = Donkerzand Water
block.char.name = Char
block.dacite.name = Daciet
block.rhyolite.name = Rhyoliet
block.dacite-wall.name = Dacieten Muur
block.dacite-boulder.name = Dacieten Kei
block.ice-snow.name = Ijssneeuw
block.stone-wall.name = Stenen Muur
block.ice-wall.name = Ijsmuur
block.snow-wall.name = Sneeuwmuur
block.dune-wall.name = Duinmuur
block.pine.name = Den
block.dirt.name = Aarde
block.dirt-wall.name = Aardemuur
block.mud.name = Modder
block.white-tree-dead.name = Witte Boom Dood
block.white-tree.name = Witte Boom
block.spore-cluster.name = Schimmel Cluster
block.metal-floor.name = Metalen Vloer 1
block.metal-floor-2.name = Metalen Vloer 2
block.metal-floor-3.name = Metalen Vloer 3
block.metal-floor-4.name = Metalen Vloer 4
block.metal-floor-5.name = Metalen Vloer 5
block.metal-floor-damaged.name = Beschadigde Metalen Vloer
block.metal-tiles-1.name = Metal Tiles 1
block.metal-tiles-2.name = Metal Tiles 2
block.metal-tiles-3.name = Metal Tiles 3
block.metal-tiles-4.name = Metal Tiles 4
block.metal-tiles-5.name = Metal Tiles 5
block.metal-tiles-6.name = Metal Tiles 6
block.metal-tiles-7.name = Metal Tiles 7
block.metal-tiles-8.name = Metal Tiles 8
block.metal-tiles-9.name = Metal Tiles 9
block.metal-tiles-10.name = Metal Tiles 10
block.metal-tiles-11.name = Metal Tiles 11
block.metal-tiles-12.name = Metal Tiles 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor
block.colored-wall.name = Colored Wall
block.character-overlay.name = Character Overlay
block.character-overlay-white.name = Character Overlay (White)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.dark-panel-1.name = Donker Paneel 1
block.dark-panel-2.name = Donker Paneel 2
block.dark-panel-3.name = Donker Paneel 3
block.dark-panel-4.name = Donker Paneel 4
block.dark-panel-5.name = Donker Paneel 5
block.dark-panel-6.name = Donker Paneel 6
block.dark-metal.name = Donker Metaal
block.basalt.name = Basalt
block.hotrock.name = Hete Steen
block.magmarock.name = Magmasteen
block.copper-wall.name = Koperen Muur
block.copper-wall-large.name = Grote Koperen Muur
block.titanium-wall.name = Titanium Muur
block.titanium-wall-large.name = Grote Titanium Muur
block.plastanium-wall.name = Plastanium Muur
block.plastanium-wall-large.name = Grote Plastanium Muur
block.phase-wall.name = Fase Muur
block.phase-wall-large.name = Grote Fase Muur
block.thorium-wall.name = Thorium Muur
block.thorium-wall-large.name = Grote Thorium Muur
block.door.name = Deur
block.door-large.name = Grote Deur
block.duo.name = Duo
block.scorch.name = Vlammenwerper
block.scatter.name = Strooier
block.hail.name = Hagel
block.lancer.name = Lansier
block.conveyor.name = Transportband
block.titanium-conveyor.name = Titanium Transportband
block.plastanium-conveyor.name = Plastanium Transportband
block.armored-conveyor.name = Gepantserde Transportband
block.junction.name = Kruising
block.router.name = Verdeler
block.distributor.name = Distributeur
block.sorter.name = Sorteerder
block.inverted-sorter.name = Omgekeerder Sorteerder
block.message.name = Bericht
block.reinforced-message.name = Gepansterd Bericht
block.world-message.name = Wereldbericht
block.world-switch.name = World Switch
block.illuminator.name = Lamp
block.overflow-gate.name = Overstroom Poort
block.underflow-gate.name = Onderstroom Poort
block.silicon-smelter.name = Siliciumsmelter
block.phase-weaver.name = Fase Wever
block.pulverizer.name = Verpulveraar
block.cryofluid-mixer.name = Koelvloeistof Mixer
block.melter.name = Smelter
block.incinerator.name = Verbrandingsoven
block.spore-press.name = Schimmelpers
block.separator.name = Afscheider
block.coal-centrifuge.name = Steenkoolcentrifuge
block.power-node.name = Stroompaal
block.power-node-large.name = Grote Stroompaal
block.surge-tower.name = Hoogspanningsmast
block.diode.name = Batterij Diode
block.battery.name = Batterij
block.battery-large.name = Grote Batterij
block.combustion-generator.name = Verbrandingsgenerator
block.steam-generator.name = Turbinegenerator
block.differential-generator.name = Temperatuursverschilgenerator
block.impact-reactor.name = Impactreactor
block.mechanical-drill.name = Mechanische Boor
block.pneumatic-drill.name = Pneumatische Boor
block.laser-drill.name = Lazerboor
block.water-extractor.name = Waterput
block.cultivator.name = Kweekmachine
block.conduit.name = Pijp
block.mechanical-pump.name = Mechanische Pomp
block.item-source.name = Materiaalbron
block.item-void.name = Materiaalgat
block.liquid-source.name = Vloeistofbron
block.liquid-void.name = Vloeistofgat
block.power-void.name = Stroomgat
block.power-source.name = Stroombron
block.unloader.name = Losser
block.vault.name = Kluis
block.wave.name = Golf
block.tsunami.name = Tsunami
block.swarmer.name = Zwermer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Fase-transportband
block.bridge-conveyor.name = Brug-transportband
block.plastanium-compressor.name = Plastaniumcompressor
block.pyratite-mixer.name = Pyratietmixer
block.blast-mixer.name = Ontploffingsmixer
block.solar-panel.name = Zonnepaneel
block.solar-panel-large.name = Groot zonnepaneel
block.oil-extractor.name = Olieput
block.repair-point.name = Repareerpunt
block.repair-turret.name = Repareergeschutstoren
block.pulse-conduit.name = Impulsleiding
block.plated-conduit.name = Gepantserde Pijp
block.phase-conduit.name = Faseleiding
block.liquid-router.name = Vloeistofverdeler
block.liquid-tank.name = Vloeistoftank
block.liquid-container.name = Vloeistofcontainer
block.liquid-junction.name = Vloeistofkruising
block.bridge-conduit.name = Brugleiding
block.rotary-pump.name = Draaipomp
block.thorium-reactor.name = Thoriumreactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Luchtstraalboor
block.impulse-pump.name = Thermische Pomp
block.thermal-generator.name = Thermische Generator
block.surge-smelter.name = Golflegering Smelterij
block.mender.name = Hersteller
block.mend-projector.name = Herstelprojector
block.surge-wall.name = Golflegeringen Muur
block.surge-wall-large.name = Grote Golflegeringen Muur
block.cyclone.name = Cycloon
block.fuse.name = Zekering
block.shock-mine.name = Elektrische Landmijn
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Krachtveld
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Doos
block.launch-pad.name = Lanceerplatform
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad

block.segment.name = Segment
block.ground-factory.name = Grondfabriek
block.air-factory.name = Luchtfabriek
block.naval-factory.name = Marinefabriek
block.additive-reconstructor.name = Additieve Reconstructeur
block.multiplicative-reconstructor.name = Multiplicatieve Reconstructeur
block.exponential-reconstructor.name = Exponenti�le Reconstructeur
block.tetrative-reconstructor.name = Tetratieve Reconstructeur
block.payload-conveyor.name = Massa-Transportband
block.payload-router.name = Vrachtverdeler
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.

#Erekir
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Shielded Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite
block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor

block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank

team.malis.name = Malis
team.crux.name = rood
team.sharded.name = oranje
team.derelict.name = wees
team.green.name = groen
team.blue.name = blauw

hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.

gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].

onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].

split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.

item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = A common and readily available fuel.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.

#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.

liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.

#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.

block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
block.message.description = Stores a message. Used for communication between allies.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
block.separator.description = Extracts useful minerals from slag.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Gets rid of any excess item or liquid.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Periodically heals blocks in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
block.impulse-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.solar-panel.description = Genereert een klein beetje zonne-energie.
block.solar-panel-large.description = Genereert veel meer zonne-energie dan een normale zonnepaneel, maar is ook veel duurder om te bouwen.
block.thorium-reactor.description = Genereert super veel elektriciteit van radioactief thorium. Moet constant gekoeld worden. Als het oververhit raakt explodeert het met een grote knal. Genereert meer energie naarmate het voller zit, met normale productie op halve capaciteit.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small artillery turret.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.

#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.

unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.

#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.

lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.

lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees

lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles

lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup

lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)

lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction

lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server

lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise

logic.nounitbuild = [red]Unit building logic is not allowed here.

lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.

laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.

lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.

graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.

lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.emod = True modulo, result sign comes from the divisor.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.ushr = Unsigned bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.

lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.

lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.

lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.

#not a typo, look up 'range notation'
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.

lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.

lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.

lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.

sensor.in = The building/unit to sense.

radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.

unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.

control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.

unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.

playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.

lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
