credits.text = Autor: [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Tegijad
contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga!
link.discord.description = Ametlik Discordi server
link.reddit.description = Mindustry subreddit
link.github.description = Mängu lähtekood
link.changelog.description = Uuenduste nimekiri versioonide kaupa
link.dev-builds.description = Arendusversioonide ajalugu
link.trello.description = Plaanitud uuenduste nimekiri
link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.description = Androidi versioon Google Play poes
link.f-droid.description = F-Droid kataloog
link.wiki.description = Mängu ametlik viki
link.suggestions.description = Anna soovitusi
link.bug.description = Leidsid vea? Kirjuta siia
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
gameover = Mäng läbi!
gameover.disconnect = Lahku
gameover.pvp = Võistkond[accent] {0}[] võitis!
gameover.waiting = [accent]Ootan järgmist kaarti...
highscore = [accent]Uus rekord!
copied = Kopeeritud.
indev.notready = See osa mängust ei ole veel valmis

load.sound = Helid
load.map = Maailmad
load.image = Pildid
load.content = Sisu
load.system = Süsteem
load.mod = Modid
load.scripts = Skriptid

be.update = Uus arendusversioon on saadaval:
be.update.confirm = Lae alla ja taaskäivita?
be.updating = Värskendan...
be.ignore = Ignoreeri
be.noupdates = Ei leidnud värskendusi.
be.check = Otsi värskendusi

mods.browser = Modi Brauser
mods.browser.selected = Valitud mod
mods.browser.add = Paigalda
mods.browser.reinstall = Taaspaigalda
mods.browser.view-releases = Kuva Versioonid
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
mods.browser.latest = <Uusim>
mods.browser.releases = Versioonid
mods.github.open = Repo
mods.github.open-release = Väljastusleht
mods.browser.sortdate = Sorteeri uusimad enne
mods.browser.sortstars = Sorteeri tähtede järgi

schematic = Skeem
schematic.add = Salvesta Skeem...
schematics = Skeemid
schematic.search = Otsi skeemide hulgast...
schematic.replace = Selle nimega skeem juba eksisteerib. Asenda?
schematic.exists = Selle nimega skeem juba eksisteerib.
schematic.import = Impordi Skeem...
schematic.exportfile = Ekspordi Fail
schematic.importfile = Impordi Fail
schematic.browseworkshop = Lehitse Workshop'i
schematic.copy = Kopeeri Lõikelauale
schematic.copy.import = Impordi Lõikelaualt
schematic.shareworkshop = Jaga Workshop'is
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Peegelda Skeem
schematic.saved = Skeem salvestatud.
schematic.delete.confirm = See skeem hävitatakse täielikult.
schematic.edit = Muuda Skeemi
schematic.info = {0}x{1}, {2} plokki
schematic.disabled = [scarlet]Skeemid välja lülitatud[]\nSa ei tohi kasutada skeeme selles [accent]maailmas[] või [accent]serveris.
schematic.tags = Sildid:
schematic.edittags = Muuda Silte
schematic.addtag = Lisa Silt
schematic.texttag = Tekstisilt
schematic.icontag = Ikoonisilt
schematic.renametag = Nimeta Silt Ümber
schematic.tagged = {0} sildistatud
schematic.tagdelconfirm = Kustuta see silt täielikult?
schematic.tagexists = See silt juba eksisteerib.

stats = Statistika
stats.wave = Läbitud Laineid
stats.unitsCreated = Üksusi Loodud
stats.enemiesDestroyed = Vastaseid Hävitatud
stats.built = Ehitisi Ehitatud
stats.destroyed = Ehitisi Hävitatud
stats.deconstructed = Ehitisi Lammutatud
stats.playtime = Mängitud Aeg

globalitems = [accent]Globaalsed Materjalid
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0}
level.select = Taseme valik
level.mode = Mänguviis:
coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Tuumandmebaas
database.button = Andmebaas
viewfields = View Content Fields
savegame = Salvesta Mäng
loadgame = Lae Mäng
joingame = Liitu Mänguga
customgame = Kohandatud Mäng
newgame = Uus mäng
none = <puudub>
none.found = [lightgray]<mitte ühtegi leitud>
none.inmap = [lightgray]<mitte ühtegi maailmas>
minimap = Kaart
position = Positsioon
close = Sulge
website = Veebileht
quit = Välju
save.quit = Salvesta ja Välju
maps = Maailmad
maps.browse = Sirvi Maailmu
continue = Jätka
maps.none = [lightgray]Ühtegi maailma ei leitud!
invalid = Kehtetu
pickcolor = Vali Värv
color = Color
preparingconfig = Konfiguratsiooni Ettevalmistamine
preparingcontent = Sisu Ettevalmistamine
uploadingcontent = Sisu Üleslaadimine
uploadingpreviewfile = Eelvaate Faili Üleslaadimine
committingchanges = Muudatuste Teostamine
done = Valmis
feature.unsupported = Seade ei toeta seda funktsiooni.

mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods
mods.name = Mod:
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.viewcontent = View Content
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable
mod.version = Version:
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.

mod.incompatiblegame = [red]Outdated Game
mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]Unsupported
mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Content Errors
mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies

mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.

mod.requiresversion = Requires game version: [red]{0}

mod.errors = Errors have occurred loading content.
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.file = Import File
mod.import.github = Import GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [lightgray]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.

mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional)
mod.dependencies.download = Import
mod.dependencies.downloadreq = Import Required
mod.dependencies.downloadall = Import All
mod.dependencies.status = Import Results
mod.dependencies.success = Successfully downloaded:
mod.dependencies.failure = Failed to download:
mod.dependencies.imported = This mod requires dependencies. Download?

about.button = Info
name = Nimi:
noname = Valige kõigepealt [accent]nimi[].
search = Search:
planetmap = Planet Map
launchcore = Launch Core
filename = Failinimi:
unlocked = Uus sisu!
available = New research available!
unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Olemas
techtree = Uurimispuu
techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Load
research.discard = Discard
research.list = [lightgray]Vajalikud uuringud:
research = Uuri
researched = [lightgray]{0} uuritud.
research.progress = {0}% complete
players = {0} mängijat
players.single = {0} mängija
players.search = search
players.notfound = [gray]no players found
server.closing = [accent]Serveri sulgemine...
server.kicked.kick = Sind visati serverist välja!
server.kicked.whitelist = Sa ei ole selle serveri lubatud mängijate nimekirjas.
server.kicked.serverClose = Server suleti.
server.kicked.vote = Sind hääletati mängust välja. Hüvasti!
server.kicked.clientOutdated = Aegunud versioon. Uuenda mängu!
server.kicked.serverOutdated = Aegunud server. Palu omanikul serverit uuendada!
server.kicked.banned = Sulle on keelatud selles serveris mängida.
server.kicked.typeMismatch = See server ei ühildu sinu platvormiga.
server.kicked.playerLimit = Selle serveri mängijate limiit on täis. Oota, kuni koht vabaneb.
server.kicked.recentKick = Sind visati hiljuti mängust välja.\nOota enne uuesti proovimist.
server.kicked.nameInUse = Sama nimega mängija on juba selles serveris.\nVali uus nimi.
server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
server.kicked.idInUse = Sa juba mängid selles serveris! Teist korda liitumine on keelatud.
server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon.
server.kicked.gameover = Mäng läbi!
server.kicked.serverRestarting = The server is restarting.
server.versions = Sinu versioon:[accent] {0}[]\nServeri versioon:[accent] {1}[]
host.info = [accent]Hosti[] nupp avab serveri,\nkasutades porti [scarlet]6567[]. \nSamas [lightgray]kohtvõrgus[] olevad mängijad peaksid nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et ka väljaspool kohtvõrku olevad mängijad saaksid serveriga ühineda, siis on vajalik\n[accent]portide edasisuunamine[].\n\n[lightgray]Märkus: Kui kellelgi on probleeme sinu kohtvõrgus avatud serveriga liitumisel, siis tee kindlaks, et tulemüüri sätetes on Mindustry'l lubatud pääseda ligi kohtvõrgule.
join.info = Siin saad lisada [accent]IP-aadressi serverile[], millega soovid liituda, või leida [accent]kohtvõrgus[] olevaid servereid.\nMäng toetab nii LAN- kui ka WAN-mitmikmängu.\n\n[lightgray]Märkus: Ei ole olemas automaatset serverite nimekirja. Kui sa soovid liituda mänguga IP kaudu, on sul vaja teada serveri IP-aadressi.
hostserver = Hosti mitmikmäng
invitefriends = Kutsu sõpru
hostserver.mobile = Hosti\nmäng
host = Hosti
hosting = [accent]Serveri avamine...
hosts.refresh = Värskenda
hosts.discovering = Kohtvõrgu mängude otsimine
hosts.discovering.any = Mängude otsimine
server.refreshing = Serveri värskendamine
hosts.none = [lightgray]Kohtvõrgus mänge ei leitud.
host.invalid = [scarlet]Serveriga ei saa ühendust.

servers.local = Local Servers
servers.local.steam = Open Games & Local Servers
servers.remote = Remote Servers
servers.global = Community Servers

servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden

viewplayer = Viewing Player: [accent]{0}
trace = Jälita mängijat
trace.playername = Mängija nimi: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Mängija ID: [accent]{0}
trace.language = Language: [accent]{0}
trace.mobile = Mobiilne versioon: [accent]{0}
trace.modclient = Modifitseeritud versioon: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs:
trace.names = Names:
invalidid = Kehtetu mängija ID! Saada veateade!

player.ban = Ban
player.kick = Kick
player.trace = Trace
player.admin = Toggle Admin
player.team = Change Team

server.bans = Keelatud mängijad
server.bans.none = Keelatud mängijaid ei leitud!
server.admins = Administraatorid
server.admins.none = Administraatoreid ei leitud!
server.add = Lisa server
server.delete = Oled kindel, et soovid serveri\nnimekirjast kustutada?
server.edit = Kohanda serverit
server.outdated = [crimson]Aegunud server![]
server.outdated.client = [crimson]Aegunud versioon![]
server.version = [lightgray]v{0} {1}
server.custombuild = [accent]Kohandatud versioon
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
confirmkick = Oled kindel, et soovid selle mängija välja visata?
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
joingame.title = Liitu mänguga
joingame.ip = Aadress:
disconnect = Ühendus katkestatud.
disconnect.error = Ühenduse viga.
disconnect.closed = Ühendus on suletud.
disconnect.timeout = Ühendus aegus.
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
connecting = [accent]Ühendamine...
reconnecting = [accent]Reconnecting...
connecting.data = [accent]Maailma andmete allalaadimine...
server.port = Port:
server.invalidport = Ebasobiv pordi number!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Viga serveri hostimisel.
save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Asenda
save.none = Salvestisi ei leitud!
savefail = Salvestamine ebaõnnestus!
save.delete.confirm = Oled kindel, et soovid selle salvestise kustutada?
save.delete = Kustuta
save.export = Ekspordi
save.import.invalid = [accent]See salvestis on kehtetu!
save.import.fail = [crimson]Salvestise importimine ebaõnnestus: [accent]{0}
save.export.fail = [crimson]Salvestise eksportimine ebaõnnestus: [accent]{0}
save.import = Impordi
save.newslot = Salvestise nimi:
save.rename = Nimeta ümber
save.rename.text = Uus nimi:
selectslot = Vali salvestis.
slot = [accent]Pesa {0}
editmessage = Redigeeri sõnumit
save.corrupted = [accent]See salvestis on rikutud või ebasobiv!\nKui sa uuendasid mängu, siis on probleem tõenäoliselt salvestiste formaadi muutuses ja tegemist [scarlet]ei ole[] veaga mängu koodis.
empty = <tühi>
on = Sees
off = Väljas
save.search = Search saved games...
save.autosave = Automaatsalvestus: {0}
save.map = Maailm: {0}
save.wave = Lahingulaine {0}
save.mode = Mänguviis: {0}
save.date = Viimati salvestatud: {0}
save.playtime = Mänguaeg: {0}
dontshowagain = Don't show again
warn.32bit.title = 32-bit Deprecation Warning
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
warning = Hoiatus
confirm = Kinnita
delete = Kustuta
view.workshop = Vaata Workshop'is
workshop.listing = Edit Workshop Listing
ok = OK
open = Ava
customize = Kohanda reegleid
cancel = Tühista
command = Command
command.queue = [lightgray][Queuing]
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
command.boost = Boost
command.enterPayload = Enter Payload Block
command.loadUnits = Load Units
command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders
stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire
stance.pursuetarget = Stance: Pursue Target
stance.patrol = Stance: Patrol Path
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
stance.mineauto = Automatic Mining
stance.mine = Mine Item: {0}
openlink = Ava link
copylink = Kopeeri link
back = Tagasi
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
data.export = Ekspordi mänguandmed
data.import = Impordi mänguandmed
data.openfolder = Open Data Folder
data.exported = Mänguandmed eksporditud.
data.invalid = Need ei ole sobivad mänguandmed.
data.import.confirm = Mänguandmete importimine kustutab\n[scarlet] kõik[] sinu praegused mänguandmed.\n[accent]Seda ei saa tagasi võtta![]\n\nKui mänguandmed on imporditud,\nsiis mäng sulgub kohe.
quit.confirm = Oled kindel, et soovid väljuda?
loading = [accent]Laadimine...
downloading = [accent]Downloading...
saving = [accent]Salvestamine...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
commandmode.name = [accent]Command Mode
commandmode.nounits = [no units]
wave = [accent]Lahingulaine {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
wave.waveInProgress = [lightgray]Toimub lahingulaine
waiting = [lightgray]Ootan...
waiting.players = Ootan mängijaid...
wave.enemies = [lightgray]{0} vaenlast alles
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} vaenlane alles
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Lae pilt
saveimage = Salvesta pilt
unknown = <puudub>
custom = Mängija loodud
builtin = Sisse-ehitatud
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[lightgray]Veendu, et oled nõustunud Workshop'i kasutustingimustega. Vastasel juhul ei saa sinu maailma üles laadida.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam'i kasutustingimused
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}

editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.brush = Pintsel
editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine
editor.oregen.info = Maakide genereerimine:
editor.mapinfo = Üldinfo
editor.author = Autor:
editor.description = Kirjeldus:
editor.nodescription = Maailmal peab enne avaldamist olema vähemalt 4 tähemärgi pikkune kirjeldus.
editor.waves = Lahingulained:
editor.rules = Reeglid:
editor.generation = Genereerimine:
editor.objectives = Objectives
editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
editor.ingame = Redigeeri mängus
editor.playtest = Playtest
editor.publish.workshop = Avalda Workshop'is
editor.newmap = Uus maailm
editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Lahingulained
waves.team = Team
waves.remove = Eemalda
waves.every = iga
waves.waves = laine järel
waves.health = health: {0}%
waves.perspawn = laine kohta
waves.shields = shields/wave
waves.to = kuni
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Eelvaade
waves.edit = Muuda...
waves.random = Random
waves.copy = Kopeeri puhvrisse
waves.load = Lae puhvrist
waves.invalid = Puhvrist laeti vigane lahingulainete informatsioon.
waves.copied = Lahingulainete informatsioon kopeeriti puhvrisse.
waves.none = Vaenlased on täpsustamata.\n[accent]Märkus: Tühjad lahingulained asendatakse automaatselt[]\n[accent]vaikimisi lahingulainetega.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.search = Search waves...
waves.filter = Unit Filter
waves.units.hide = Hide All
waves.units.show = Show All

#these are intentionally in lower case
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health

all = All
editor.default = [lightgray]<Vaikimisi>
details = Üksikasjad...
edit = Muuda...
variables = Vars
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.restart = Restart
logic.globals = Built-in Variables

editor.name = Nimi:
editor.spawn = Tekita väeüksus
editor.removeunit = Eemalda väeüksus
editor.teams = Võistkonnad
editor.errorload = Viga faili laadimisel.
editor.errorsave = Viga faili salvestamisel.
editor.errorimage = See on pildifail, mitte maailmafail.\n\nKui soovid importida Classic- (3.5/build 40) maailma, vajuta redaktoris nupule 'Impordi Classic-maailm'.
editor.errorlegacy = See maailmafail on liiga vana ja kasutab iganenud formaati, mida enam ei toetata.
editor.errornot = See ei ole maailmafail.
editor.errorheader = See maailmafail on ebasobiv või riknenud.
editor.errorname = Maailma nime pole täpsustatud.
editor.errorlocales = Error reading invalid locale bundles.
editor.update = Uuenda
editor.randomize = Juhuslikusta
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.apply = Kinnita
editor.generate = Genereeri
editor.sectorgenerate = Sector Generate
editor.resize = Suurus
editor.loadmap = Lae maailm
editor.savemap = Salvesta
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
editor.saved = Salvestatud!
editor.save.noname = Su maailmal ei ole nime! Anna maailmale nimi, vajutades menüüs nupule "Üldinfo".
editor.save.overwrite = Sinu maailm kirjutaks üle sisse-ehitatud maailma! Anna maailmale teistsugune nimi, vajutades menüüs nupule "Üldinfo".
editor.import.exists = [scarlet]Importimine ebaõnnestus:[] sisse-ehitatud maailm nimega "{0}" on juba olemas!
editor.import = Impordi...
editor.importmap = Impordi maailm
editor.importmap.description = Impordi olemasolev maailm
editor.importfile = Impordi fail
editor.importfile.description = Impordi maailmafail
editor.importimage = Impordi Classic-maailm
editor.importimage.description = Impordi piltformaadis maailmafail
editor.export = Ekspordi...
editor.exportfile = Ekspordi fail
editor.exportfile.description = Ekspordi maailmafail
editor.exportimage = Ekspordi maastik
editor.exportimage.description = Ekspordi piltformaadis maailmafail
editor.loadimage = Impordi maastik
editor.saveimage = Ekspordi maastik
editor.unsaved = [scarlet]Sul on salvestamata muudatusi![]\nOled kindel, et soovid väljuda?
editor.resizemap = Muuda maailma suurust
editor.mapname = Maailma nimi:
editor.overwrite = [accent]Hoiatus!\nSee asendab olemasoleva maailma.
editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada?
editor.exists = Sellise nimega maailm on juba olemas.
editor.selectmap = Vali laetav maailm:

toolmode.replace = Asenda
toolmode.replace.description = Joonista ainult tahkete blokkide peale.
toolmode.replaceall = Asenda kõik
toolmode.replaceall.description = Asenda kõik blokid selles maailmas.
toolmode.orthogonal = Ortogonaalne
toolmode.orthogonal.description = Joonista ainult täisnurkselt ristuvaid jooni.
toolmode.square = Ruudukujuline
toolmode.square.description = Joonista ruudukujulise pintsliga.
toolmode.eraseores = Kustuta maake
toolmode.eraseores.description = Kustuta ainult maake.
toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type.
toolmode.fillcliffs = Fill Cliffs
toolmode.fillcliffs.description = Turns walls into cliffs.
toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
#unused
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.

filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.

filter.distort = Moonutamine
filter.noise = Müra
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Maakide mediaan
filter.blend = Segustamine
filter.defaultores = Vaikimisi maagid
filter.ore = Maak
filter.rivernoise = Jõed
filter.mirror = Peegeldamine
filter.clear = Kustutamine
filter.option.ignore = Eira
filter.scatter = Puistamine
filter.terrain = Maastik
filter.logic = Logic

filter.option.scale = Ulatus
filter.option.chance = Tõenäosus
filter.option.mag = Suurusjärk
filter.option.threshold = Lävi
filter.option.circle-scale = Ringjoone ulatus
filter.option.octaves = Oktaav
filter.option.falloff = Filter
filter.option.angle = Nurk
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Blokk
filter.option.floor = Põrand
filter.option.flooronto = Asendatav põrand
filter.option.target = Target
filter.option.replacement = Replacement
filter.option.wall = Sein
filter.option.ore = Maak
filter.option.floor2 = Teine põrand
filter.option.threshold2 = Teine lävi
filter.option.radius = Raadius
filter.option.percentile = Protsentiil
filter.option.code = Code
filter.option.loop = Loop

locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle?
locales.applytoall = Apply Changes To All Locales
locales.addtoother = Add To Other Locales
locales.rollback = Rollback to last applied
locales.filter = Property filter
locales.searchname = Search name...
locales.searchvalue = Search value...
locales.searchlocale = Search locale...
locales.byname = By name
locales.byvalue = By value
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
locales.showmissing = Show properties that are missing in some locales
locales.showsame = Show properties that have same values in different locales
locales.viewproperty = View in all locales
locales.viewing = Viewing property "{0}"
locales.addicon = Add Icon

width = Laius:
height = Kõrgus:
menu = Menüü
play = Mängi
campaign = Kampaania
load = Lae
save = Salvesta
fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Keelesätete muudatuste jõustumiseks [accent]taaskäivita[] mäng.
settings = Sätted
tutorial = Õpetus
tutorial.retake = Korda õpetust
editor = Redaktor
mapeditor = Maailmaredaktor

abandon = Loobu
abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele.
locked = Lukus
complete = [lightgray]Eesmärgid:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
map.multiplayer = Only the host can view sectors.
uncover = Ava
configure = Muuda varustust

objective.research.name = Research
objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
objective.destroyblocks.name = Destroy Blocks
objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag

marker.shapetext.name = Shape Text
marker.point.name = Point
marker.shape.name = Shape
marker.text.name = Text
marker.line.name = Line
marker.quad.name = Quad
marker.texture.name = Texture

marker.background = Background
marker.outline = Outline

objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}

announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠

loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives
bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Arv peab olema 0 ja {0} vahel.
add = Lisa...
guardian = Guardian

connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
error.invalidaddress = Vale aadress.
error.timedout = Ühendus aegus!\nVeendu, et host on pordid edasi suunanud ja et serveri aadress on õigesti sisestatud!
error.mismatch = Andmepaketi viga!\nVõimalik, et kliendi ja serveri versioonid on erinevad.\nVeendu, et nii sinul kui ka hostil on Mindustry uusim versioon!
error.alreadyconnected = Ühendus on juba loodud.
error.mapnotfound = Maailmafaili ei leitud!
error.io = Võrgu sisend-väljundi viga.
error.any = Teadmata viga võrgus.
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.

weather.rain.name = Rain
weather.snowing.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog

campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.

sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources:
sectors.production = Production:
sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.viewsubmission = \ue80d View Submissions
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.capture = Sector [accent]{0}[white]Captured!
sector.capture.current = Sector Captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
sector.foundationrequired = [lightgray] Core: Foundation Required

threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication

difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication

difficulty.enemyHealthMultiplier = Enemy Health: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0}
difficulty.nomodifiers = [lightgray](No modifiers)

planets = Planets

planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun

sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold

sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.

#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.cruxscape.description = WIP, map submission by Stormride_R
sector.geothermalStronghold.description = WIP, map submission by Skeledragon

sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Lake
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Split
sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.stronghold.name = Stronghold
sector.crevice.name = Crevice
sector.siege.name = Siege
sector.crossroads.name = Crossroads
sector.karst.name = Karst
sector.origin.name = Origin

sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.

status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.corroded.name = Corroded
status.unmoving.name = Unmoving
status.boss.name = Guardian

settings.language = Keel
settings.data = Mänguandmed
settings.reset = Vaikimisi sätted
settings.rebind = Muuda
settings.resetKey = Reset
settings.controls = Juhtnupud
settings.game = Mäng
settings.sound = Heli
settings.graphics = Graafika
settings.cleardata = Kustuta mänguandmed...
settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paus >
clear = Clear
banned = [scarlet]Banned
unsupported.environment = [scarlet]Unsupported Environment
yes = Jah
no = Ei
info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]???

stat.showinmap = <load map to show>
stat.description = Purpose
stat.input = Sisend
stat.output = Väljund
stat.maxefficiency = Max Efficiency
stat.booster = Kiirendaja
stat.tiles = Required Tiles
stat.affinities = Affinities
stat.opposites = Opposites
stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte
stat.frequency = Frequency
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
stat.size = Suurus
stat.displaysize = Display Size
stat.liquidcapacity = Vedelike mahutavus
stat.powerrange = Energia ulatus
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Energiatarve
stat.powerdamage = Energiatarve hävituspunkti kohta
stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg
stat.repairtime = Täieliku parandamise aeg
stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.unittype = Unit Type
stat.speedincrease = Kiiruse suurenemine
stat.range = Ulatus
stat.drilltier = Kaevandatav
stat.drillspeed = Puurimise kiirus
stat.boosteffect = Kiirendaja mõju
stat.maxunits = Maks. aktiivseid väeüksuseid
stat.health = Elud
stat.armor = Armor
stat.buildtime = Ehitamise aeg
stat.maxconsecutive = Max Consecutive
stat.buildcost = Ehitamise maksumus
stat.inaccuracy = Ebatäpsus
stat.shots = Laske
stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.charge = Charge
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency

ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets
ability.repairfield = Repair Field
ability.repairfield.description = Repairs nearby units
ability.statusfield = Status Field
ability.statusfield.description = Applies a status effect to nearby units
ability.unitspawn = Factory
ability.unitspawn.description = Constructs units
ability.shieldregenfield = Shield Regen Field
ability.shieldregenfield.description = Regenerates shields of nearby units
ability.movelightning = Movement Lightning
ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field
ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field
ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration
ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption
ability.liquidregen.description = Absorbs liquid to heal itself
ability.spawndeath = Death Spawns
ability.spawndeath.description = Releases units on death
ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death

ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time

bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0}
bar.poweroutput = Tootlus: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Ressursse: {0}
bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik
bar.heat = Kuumus
bar.cooldown = Cooldown
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia
bar.progress = Edenemine
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate

units.processorcontrol = [lightgray]Processor Controlled

bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv
bullet.homing = [stat]isesihtiv
bullet.armorpierce = [stat]armor piercing
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles

unit.blocks = blokki
unit.blockssquared = blocks²
unit.powersecond = energiaühikut/s
unit.tilessecond = tiles/second
unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s
unit.liquidunits = vedelikuühikut
unit.powerunits = energiaühikut
unit.heatunits = heat units
unit.degrees = kraadi
unit.seconds = s
unit.minutes = mins
unit.persecond = /s
unit.perminute = /min
unit.timesspeed = x kiirus
unit.multiplier = x
unit.percent = %
unit.shieldhealth = shield health
unit.items = ressursiühikut
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Üldinfo
category.power = Energia
category.liquids = Vedelikud
category.items = Ressursid
category.crafting = Sisend/Väljund
category.function = Function
category.optional = Valikulised täiustused
setting.alwaysmusic.name = Always Play Music
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints
setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit 
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.playerindicators.name = Player Indicators
setting.indicators.name = Vaenlaste/Liitlaste osutid
setting.autotarget.name = Automaatne sihtimine
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
setting.touchscreen.name = Puuteekraani juhtimine
setting.fpscap.name = Maks. arv kaadreid/s
setting.fpscap.none = Puudub
setting.fpscap.text = {0} kaadrit/s
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Paiguta alati diagonaalselt
setting.screenshake.name = Ekraani värisemine
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Näita visuaalefekte
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Kontrolleri tundlikkus
setting.saveinterval.name = Salvestamise intervall
setting.seconds = {0} sekundit
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Näita kaadrite arvu sekundis
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
setting.detach-camera.name = Free Camera
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti
setting.coreitems.name = Display Core Items
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Muusika helitugevus
setting.atmosphere.name = Show Planet Atmosphere
setting.drawlight.name = Draw Darkness/Lighting
setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Loo automaatseid salvestisi
setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju
setting.bloom.name = Bloom-efekt
keybind.title = Muuda juhtnuppe
keybinds.mobile = [scarlet]Enamik kuvatud juhtnuppudest ei ole kasutusel mobiilsetel seadmetel. Toetatakse vaid lihtsaid liikumisega seotud juhtnuppe.
category.general.name = Mäng
category.view.name = Kaamera ja kasutajaliides
category.command.name = Unit Command
category.multiplayer.name = Mitmikmäng
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
keybind.press = Vajuta klahvi...
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
keybind.screenshot.name = Kuvatõmmis
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Liigu X-teljel
keybind.move_y.name = Liigu Y-teljel
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.command_queue.name = Unit Command Queue
keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders

keybind.unit_stance_shoot.name = Unit Stance: Shoot
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
keybind.unit_stance_patrol.name = Unit Stance: Patrol
keybind.unit_stance_ram.name = Unit Stance: Ram

keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild
keybind.unit_command_assist.name = Unit Command: Assist
keybind.unit_command_mine.name = Unit Command: Mine
keybind.unit_command_boost.name = Unit Command: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer

keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Täisekraan
keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine
keybind.pick.name = Vali blokk
keybind.break_block.name = Hävita blokk
keybind.select_all_units.name = Select All Units
keybind.select_all_unit_factories.name = Select All Unit Factories
keybind.select_all_unit_transport.name = Select All Unit Transports
keybind.select_across_screen.name = Select Across Screen (Hold)
keybind.deselect.name = Tühista valik
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.shoot.name = Tulista
keybind.zoom.name = Muuda suumi
keybind.menu.name = Menüü
keybind.pause.name = Paus
keybind.skip_wave.name = Skip Wave
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Kaart
keybind.planet_map.name = Planet Map
keybind.research.name = Research
keybind.block_info.name = Block Info
keybind.chat.name = Vestle
keybind.player_list.name = Mängijate nimekiri
keybind.console.name = Konsool
keybind.rotate.name = Pööra blokki
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Näita/Peida menüüd
keybind.chat_history_prev.name = Vestlusaken: eelmine
keybind.chat_history_next.name = Vestlusaken: järgmine
keybind.chat_scroll.name = Vestlusaken: kerimine
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Heida väeüksus
keybind.zoom_minimap.name = Suumi kaarti
keybind.detach_camera.name = Toggle Free Camera
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
mode.help.title = Mänguviiside kirjeldused
mode.survival.name = Ellujäämine
mode.survival.description = Tavaline mänguviis. Piiratud ressursid. Lahingulainetena lähenevad vaenlased.
mode.sandbox.name = Liivakast
mode.sandbox.description = Lõputult ressursse. Lahingulainetel puudub taimer.
mode.editor.name = Redaktor
mode.pvp.name = Versus
mode.pvp.description = Võitle teiste mängijate vastu.
mode.attack.name = Rünnak
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
mode.custom = Reeglid

rules.invaliddata = Invalid clipboard data.
rules.hidebannedblocks = Hide Banned Blocks
rules.infiniteresources = Lõputult ressursse
rules.fillitems = Fill Core With Items
rules.onlydepositcore = Only Allow Core Depositing
rules.derelictrepair = Allow Derelict Block Repair
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Kasuta lahingulaineid
rules.airUseSpawns = Air units use spawn points
rules.wavespawnatcores = Waves Spawn At Cores
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
rules.attack = Mänguviis "Rünnak"
rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
rules.wavelimit = Map Ends After Wave
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Lahingulained
rules.title.resourcesbuilding = Ressursid ja ehitamine
rules.title.enemy = Vaenlased
rules.title.unit = Väeüksused
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:

rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.

content.item.name = Ressursid
content.liquid.name = Vedelikud
content.unit.name = Väeüksused
content.block.name = Konstruktsioonid
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions

wallore = (Wall)

item.copper.name = Vask
item.lead.name = Plii
item.coal.name = Süsi
item.graphite.name = Grafiit
item.titanium.name = Titaan
item.thorium.name = Toorium
item.silicon.name = Räni
item.plastanium.name = Plastium
item.phase-fabric.name = Faaskangas
item.surge-alloy.name = Voogsulam
item.spore-pod.name = Spoorikobar
item.sand.name = Liiv
item.blast-compound.name = Lõhkeaine
item.pyratite.name = Püratiit
item.metaglass.name = Metaklaas
item.scrap.name = Vanametall
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst

liquid.water.name = Vesi
liquid.slag.name = Räbu
liquid.oil.name = Nafta
liquid.cryofluid.name = Krüovedelik
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen

unit.dagger.name = Soldat
unit.mace.name = Mace
unit.fortress.name = Koljat
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Plahvataja
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus

unit.stell.name = Stell
unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.latum.name = Latum
unit.renale.name = Renale

block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas
block.basalt-boulder.name = Basalt Boulder
block.grass.name = Rohi
block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space
block.salt.name = Sool
block.salt-wall.name = Salt Wall
block.pebbles.name = Kruus
block.tendrils.name = Kombitsad
block.sand-wall.name = Sand Wall
block.spore-pine.name = Spoorine puu
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.snow-pine.name = Lumine puu
block.shale.name = Savikilt
block.shale-boulder.name = Kivikamakas
block.moss.name = Sammal
block.shrubs.name = Põõsad
block.spore-moss.name = Spoorsammal
block.shale-wall.name = Shale Wall
block.scrap-wall.name = Vanametallist sein
block.scrap-wall-large.name = Suur vanametallist sein
block.scrap-wall-huge.name = Tohutu vanametallist sein
block.scrap-wall-gigantic.name = Hiiglaslik vanametallist sein
block.thruster.name = Põtkur
block.kiln.name = Klaasisulatusahi
block.graphite-press.name = Grafiidipress
block.multi-press.name = Multipress
block.constructing = {0} [lightgray](Ehitamine)
block.spawn.name = Vaenlaste maandumisala
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Tuumik: Osake
block.core-foundation.name = Tuumik: Arenenud
block.core-nucleus.name = Tuumik: Täielik
block.deep-water.name = Sügav vesi
block.shallow-water.name = Vesi
block.tainted-water.name = Riknenud vesi
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Riknenud vesi tumedal liival
block.tar.name = Tõrv
block.stone.name = Kivi
block.sand-floor.name = Liiv
block.darksand.name = Tume liiv
block.ice.name = Jää
block.snow.name = Lumi
block.crater-stone.name = Kraatrid
block.sand-water.name = Vesi liival
block.darksand-water.name = Vesi tumedal liival
block.char.name = Puusüsi
block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Jäine lumi
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.pine.name = Puu
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.white-tree-dead.name = Surnud valgepuu
block.white-tree.name = Valgepuu
block.spore-cluster.name = Spoorikobarad
block.metal-floor.name = Metallpõrand 1
block.metal-floor-2.name = Metallpõrand 2
block.metal-floor-3.name = Metallpõrand 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metallpõrand 4
block.metal-floor-damaged.name = Kahjustunud metallpõrand
block.metal-tiles-1.name = Metal Tiles 1
block.metal-tiles-2.name = Metal Tiles 2
block.metal-tiles-3.name = Metal Tiles 3
block.metal-tiles-4.name = Metal Tiles 4
block.metal-tiles-5.name = Metal Tiles 5
block.metal-tiles-6.name = Metal Tiles 6
block.metal-tiles-7.name = Metal Tiles 7
block.metal-tiles-8.name = Metal Tiles 8
block.metal-tiles-9.name = Metal Tiles 9
block.metal-tiles-10.name = Metal Tiles 10
block.metal-tiles-11.name = Metal Tiles 11
block.metal-tiles-12.name = Metal Tiles 12
block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor
block.colored-wall.name = Colored Wall
block.character-overlay.name = Character Overlay
block.character-overlay-white.name = Character Overlay (White)
block.rune-overlay.name = Rune Overlay
block.rune-overlay-crux.name = Rune Overlay (Crux)
block.dark-panel-1.name = Tume paneel 1
block.dark-panel-2.name = Tume paneel 2
block.dark-panel-3.name = Tume paneel 3
block.dark-panel-4.name = Tume paneel 4
block.dark-panel-5.name = Tume paneel 5
block.dark-panel-6.name = Tume paneel 6
block.dark-metal.name = Tume metall
block.basalt.name = Basalt
block.hotrock.name = Kuumad kivid
block.magmarock.name = Magmakivim
block.copper-wall.name = Vasksein
block.copper-wall-large.name = Suur vasksein
block.titanium-wall.name = Titaansein
block.titanium-wall-large.name = Suur titaansein
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Faassein
block.phase-wall-large.name = Suur faassein
block.thorium-wall.name = Tooriumsein
block.thorium-wall-large.name = Suur tooriumsein
block.door.name = Uks
block.door-large.name = Suur uks
block.duo.name = Kaksikkahur
block.scorch.name = Leegiheitja
block.scatter.name = Turmtuli
block.hail.name = Kauglaskur
block.lancer.name = Kvantlaser
block.conveyor.name = Konveier
block.titanium-conveyor.name = Titaankonveier
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Soomuskonveier
block.junction.name = Ristmik
block.router.name = Jaotur
block.distributor.name = Suur jaotur
block.sorter.name = Sorteerija
block.inverted-sorter.name = Inverted Sorter
block.message.name = Sõnum
block.reinforced-message.name = Reinforced Message
block.world-message.name = World Message
block.world-switch.name = World Switch
block.illuminator.name = Illuminator
block.overflow-gate.name = Ülevooluvärav
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Ränisulatusahi
block.phase-weaver.name = Faaskangakuduja
block.pulverizer.name = Metallijahvataja
block.cryofluid-mixer.name = Krüosegisti
block.melter.name = Metallisulataja
block.incinerator.name = Tuhastusahi
block.spore-press.name = Spooripress
block.separator.name = Räbueraldaja
block.coal-centrifuge.name = Söetsentrifuug
block.power-node.name = Energiasõlm
block.power-node-large.name = Suur energiasõlm
block.surge-tower.name = Energiatorn
block.diode.name = Battery Diode
block.battery.name = Aku
block.battery-large.name = Suur aku
block.combustion-generator.name = Põlemisgeneraator
block.steam-generator.name = Aurugeneraator
block.differential-generator.name = Diferentseeriv generaator
block.impact-reactor.name = Impulssreaktor
block.mechanical-drill.name = Harilik puur
block.pneumatic-drill.name = Pneumaatiline puur
block.laser-drill.name = Laserpuur
block.water-extractor.name = Puurkaev
block.cultivator.name = Inkubaator
block.conduit.name = Toru
block.mechanical-pump.name = Harilik pump
block.item-source.name = Ressursiallikas
block.item-void.name = Ressursisuue
block.liquid-source.name = Vedelikuallikas
block.liquid-void.name = Liquid Void
block.power-void.name = Maandaja
block.power-source.name = Energiaallikas
block.unloader.name = Mahalaadija
block.vault.name = Suur hoidla
block.wave.name = Prits
block.tsunami.name = Tsunami
block.swarmer.name = Parvpildur
block.salvo.name = Krempelpaugutaja
block.ripple.name = Tähesadu
block.phase-conveyor.name = Faaskonveier
block.bridge-conveyor.name = Sildkonveier
block.plastanium-compressor.name = Plastiumipress
block.pyratite-mixer.name = Püratiidisegisti
block.blast-mixer.name = Lõhkeainete segisti
block.solar-panel.name = Päikesepaneel
block.solar-panel-large.name = Suur päikesepaneel
block.oil-extractor.name = Naftapuur
block.repair-point.name = Parandusjaam
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Titaantoru
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Faastoru
block.liquid-router.name = Torujaotur
block.liquid-tank.name = Mahuti
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Toruristmik
block.bridge-conduit.name = Torusild
block.rotary-pump.name = Labapump
block.thorium-reactor.name = Tooriumreaktor
block.mass-driver.name = EM-katapult
block.blast-drill.name = Plahvatuspuur
block.impulse-pump.name = Termopump
block.thermal-generator.name = Termogeneraator
block.surge-smelter.name = Voogsulatusahi
block.mender.name = Parandaja
block.mend-projector.name = Parandusväli
block.surge-wall.name = Voogsein
block.surge-wall-large.name = Suur voogsein
block.cyclone.name = Tuulispask
block.fuse.name = Välkkahur
block.shock-mine.name = Miin
block.overdrive-projector.name = Kiirkäiguväli
block.force-projector.name = Kaitseväli
block.arc.name = Elektrikahur
block.rtg-generator.name = RT-generaator
block.spectre.name = Kõmmutaja
block.meltdown.name = Valguskiir
block.foreshadow.name = Foreshadow
block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad

block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.large-payload-mass-driver.name = Large Payload Mass Driver
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.

#Erekir
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.crystalline-vent.name = Crystalline Vent
block.stone-vent.name = Stone Vent
block.basalt-vent.name = Basalt Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Shielded Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite
block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor

block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank

team.malis.name = Malis
team.crux.name = punane
team.sharded.name = killustunud
team.derelict.name = unustatud
team.green.name = roheline
team.blue.name = sinine

hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.cannotUpgrade = A [red]:tree:[] icon over a payload unit indicates that its upgraded version is not researched yet.\n\nUnit upgrades must be researched in the [accent]:tree: tech tree[] before they can be produced in reconstructors.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.

gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].

onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].

split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
split.acquire = You must acquire some tungsten to build units.
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.

item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks.
item.graphite.description = Töödeldud süsinik, mida kasutatakse laskemoona tootmisel ja elektrilise isoleerainena.
item.sand.description = Levinud materjal, mida kasutatakse metallurgias toorainena ja sulamite koostisena.
item.coal.description = Kivistunud taimne mass, mis tekkis ammu enne spooride levimist. Kasutatakse kütusena ja teiste materjalide tootmisel.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = Haruldane ja imekerge metall, mida kasutatakse puuride, mehhaanide ja vedelike transportimise konstruktsioonide ehitamiseks.
item.thorium.description = Tihke radioaktiivne metall, mida kasutatakse tuumkütusena ja tugevate konstruktsioonide ehitamisel.
item.scrap.description = Vanaaegsete ehitiste ja mahajäetud väeüksuste jäänused, mis sisaldavad väheses koguses erinevaid metalle.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = Pooljuht, mida kasutatakse päikesepaneelides, keerukates elektroonikaseadmetes ja isejuhtivates rakketides.
item.plastanium.description = Kerge plastiline materjal, mida kasutatakse täiustatud lendmehhaanide ja kildpommide valmistamiseks.
item.phase-fabric.description = Peaaegu kaalutu materjal, mida kasutatakse keerukates elektroonikaseadmetes ja isetaastuvates tehnoloogiates.
item.surge-alloy.description = Täiustatud sulam, millel on ainulaadsed elektrilised omadused.
item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmosfääris leiduvatest kontsentratsioonidest tööstustlikel eesmärkidel. Kasutatakse kütusena, tehisnafta tootmiseks ja lõhkeainete koostisosana.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.

#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.

liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.

#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.

block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Hoiab endas liitlastele olulist sõnumit.
block.reinforced-message.description = Stores a message for communication between allies.
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
block.graphite-press.description = Surub söekamakaid õhukesteks grafiidilehtedeks.
block.multi-press.description = Grafiidipressi täiustatud versioon, mis kasutab vett ja energiat kiiremaks ja tõhusamaks töötlemiseks.
block.silicon-smelter.description = Toodab räni, redutseerides liiva puhta söega.
block.kiln.description = Sulatab liiva ja plii metaklaasiks. Väike energiatarve.
block.plastanium-compressor.description = Toodab naftast ja titaanist plastiumit.
block.phase-weaver.description = Sünteesib faaskangast radioaktiivsest tooriumist ja liivast. Tohutu energiatarve.
block.surge-smelter.description = Kombineerib titaaniumi, plii, räni ja vase voogsulamiks.
block.cryofluid-mixer.description = Toodab krüovedelikku, segades kokku vee ja peene titaanpulbri. Hädavajalik tooriumreaktori toimimiseks.
block.blast-mixer.description = Purustab spoorikobaraid ja segab neid püratiidiga, et toota lõhkeainet.
block.pyratite-mixer.description = Segab söe, plii ja liiva tuleohtlikuks püratiidiks.
block.melter.description = Sulatab vanametalli räbuks, mida saab kas edasi töödelda või kasutada pritskahurites.
block.separator.description = Eraldab räbu selle koostisesse kuuluvateks mineraalideks. Väljastab jahenenud saadused.
block.spore-press.description = Sünteesib naftat, surudes spoorikobaraid suure rõhu all.
block.pulverizer.description = Purustab vanametalli peeneks liivaks.
block.coal-centrifuge.description = Tahkestab nafta söeks.
block.incinerator.description = Hävitab iga sellesse siseneva ressursi ja vedeliku.
block.power-void.description = Nullib kogu energia. Olemas ainult mänguviisis "Liivakast".
block.power-source.description = Väljastab piiramatult energiat. Olemas ainult mänguviisis "Liivakast".
block.item-source.description = Väljastab piiramatult ressursse. Olemas ainult mänguviisis "Liivakast".
block.item-void.description = Hävitab kõik ressursid. Olemas ainult mänguviisis "Liivakast".
block.liquid-source.description = Väljastab piiramatult vedelikke. Olemas ainult mänguviisis "Liivakast".
block.liquid-void.description = Removes any liquids. Sandbox only.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.
block.copper-wall-large.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki.
block.titanium-wall.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.
block.titanium-wall-large.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.\nUlatub üle mitme bloki.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Tugev kaitsekonstruktsioon.\nPakub head kaitset vaenlaste eest.
block.thorium-wall-large.description = Tugev kaitsekonstruktsioon.\nPakub head kaitset vaenlaste eest.\nUlatub üle mitme bloki.
block.phase-wall.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
block.mend-projector.description = Parandaja täiustatud versioon, mille mõjuala on suurem. Parandab enda ümber olevaid konstruktsioone. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada faaskangast.
block.overdrive-projector.description = Suurendab enda ümber olevate konstruktsioonide kiirust. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada faaskangast.
block.force-projector.description = Tekitab enda ümber kuusnurkse energiavälja, mis kaitseb ehitisi ja väeüksuseid. Liigse koormuse korral kuumeneb üle. Ülekuumenemise korral on võimalik kasutada jahutusvedelikke. Mõjuala suurendamiseks on võimalik kasutada faaskangast.
block.shock-mine.description = Peaaegu nähtamatu miin, mis lõhkeb, kui vaenlane sellele astub.
block.conveyor.description = Peamine vahend ressursside transportimiseks. Liigutab ressursse edasi ja hoiustab neid sobilikesse ehitistesse automaatselt. Pööratav.
block.titanium-conveyor.description = Täiustatud konveier, mis liigutab ressursse kiiremini kui tavaline konveier.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveierite vahel. Kasulik olukordades, kus kaks konveierit kannavad erinevaid ressursse erinevatesse kohtadesse.
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
block.sorter.description = Sorteerib ressursse. Kui sisenev ressurss vastab valitud ressursile, siis liigub see otse edasi. Vastasel juhul väljastatakse ressurss vasakule või paremale.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[]
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = Täiustatud jaotur, mis suunab ressursse kuni seitsmes väljuvas suunas võrdselt.
block.overflow-gate.description = Eriline jaotur, mis väljastab vasakule ja paremale ainult siis, kui selle ees olev rada on blokeeritud.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
block.mass-driver.description = Ülim ressursside transportimise vahend. Tulistab ressursse pika vahemaa taga asuva vastuvõtva katapuldini. Vajab töötamiseks energiat.
block.mechanical-pump.description = Odav ja aeglane pump, mis ei vaja töötamiseks energiat.
block.rotary-pump.description = Täiustatud pump, mis pumpab paremini kui harilik pump, kuid vajab töötamiseks energiat.
block.impulse-pump.description = Ülim pump, mis vajab töötamiseks palju energiat.
block.conduit.description = Vedelike transportimise vahend, mis liigutab vedelikke edasi. Kasutatakse koos pumpade ja teiste torudega.
block.pulse-conduit.description = Täiustatud toru, mis transpordib ja hoiustab vedelikke kiiremini kui algeline toru.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Jaotab vedelikke kuni kolmes väljuvas suunas võrdselt. Selle jaoturiga on võimalik teatud koguses ka vedelikku hoiustada. Kasulik olukordades, kus vedelikke on vaja korraga saata mitmesse kohta.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Hoiustab suures koguses vedelikke. Kasuta puhvrite loomiseks juhul, kui ressursside nõudlus pole püsiv, või ettevaatusabinõuna tähtsate konstruktsioonide jahutussüsteemides.
block.liquid-junction.description = Toimib kui sild samal tasapinnal ristuvate torude vahel. Kasulik olukordades, kus kaks toru kannavad erinevaid vedelikke erinevatesse kohtadesse.
block.bridge-conduit.description = Spetsiaalne toru, mis liigutab vedelikke üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conduit.description = Täiustatud toru, mis kasutab energiat vedelike teleportimiseks järgmise samasuguse toruni üle mitme bloki.
block.power-node.description = Edastab energiat ühendatud sõlmpunktidesse. Sõlmed varustavad energiaga kõiki piisavalt lähedal asuvaid ja sõlmega ühenduses olevaid konstruktsioone.
block.power-node-large.description = Täiustatud energiasõlm, mis on suurema ulatuse ja suurema võimalike ühenduste arvuga.
block.surge-tower.description = Kaugeleulatuv energiasõlm, mis on väiksema võimalike ühenduste arvuga.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Salvestab energiat puhvrina positiivse energiabilansi ehk ülejäägi korral. Negatiivse energiabilansi ehk defitsiidi korral laetakse salvestatud energiat maha.
block.battery-large.description = Salvestab rohkem energiat kui tavaline aku.
block.combustion-generator.description = Toodab energiat süttivate materjalide, näiteks söe, põletamisel.
block.thermal-generator.description = Toodab energiat kuumades piirkondades.
block.steam-generator.description = Täiustatud põlemisgeneraator. Tõhusam kui põlemisgeneraator, kuid vajab auru tootmiseks lisanduvat vett.
block.differential-generator.description = Tekitab suurel hulgal energiat. Kasutab ära krüovedeliku ja põleva püratiidi temperatuuride erinevust.
block.rtg-generator.description = Töökindel generaator, mis kasutab radioaktiivsete ühendite lagunemisel eralduvat soojust, et toota sellest aeglasel kiirusel energiat.
block.solar-panel.description = Toodab vähesel määral energiat päikesekiirgusest.
block.solar-panel-large.description = Tavalise päikesepaneeli märkimisväärselt tõhusam versioon.
block.thorium-reactor.description = Toodab tooriumist märkimisväärsel hulgal elektrit. Vajab pidevat jahutamist. Plahvatab ägedalt, kui jahutusvedelikku tarnitakse liiga vähe.
block.impact-reactor.description = Täiustatud generaator, mis on võimeline tootma tohutul hulgal energiat maksimaalse efektiivsusega. Protsessi käivitamiseks on vaja märkimisväärset energiaimpulssi.
block.mechanical-drill.description = Odav puur, mis kaevab ressursse aeglasel kiirusel kuitahes kaua. Ainult põhiressursside kaevandamiseks.
block.pneumatic-drill.description = Täiustatud puur, mis suudab kaevandada titaani. Kaevandab kiiremini kui harilik puur.
block.laser-drill.description = Lasertehnoloogia võimaldab puurida veelgi kiiremini kui pneumaatiline puur. Puur vajab energiat. Võimaldab kaevandada tooriumi.
block.blast-drill.description = Ülim puur, mis vajab töötamiseks suurel hulgal energiat.
block.water-extractor.description = Puurib sügavale ja pumpab põhjavett. Kasutatakse kohtades, kus pinnavett ei leidu.
block.cultivator.description = Kultiveerib atmosfääris madalas kontsentratsioonis leiduvaid spoore tööstuses kasutatavateks spoorikobarateks.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Kasutab suures koguses energiat, liiva ja vett nafta puurimiseks.
block.core-shard.description = Tuumiku esimene versioon. Tuumiku hävides kaob ühendus piirkonnaga.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = Tuumiku teine versioon. Tugevam. Hoiustab rohkem ressursse.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = Tuumiku kolmas ja viimane versioon. Ülimalt tugev. Hoiustab massiivsel hulgal ressursse.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
block.hail.description = Väike ja kaugele sihtiv kahur.
block.wave.description = Keskmise suurusega kahur, mis pritsib vedelikke. Veega varustades kustutab leeke.
block.lancer.description = Keskmise suurusega maapealsete väeüksuste vastane laserkahur, mis tulistab võimsaid energiakiiri.
block.arc.description = Väike kahur, mis tulistab elektriga.
block.swarmer.description = Keskmise suurusega raketikahur, mis ründab nii lendavaid kui ka maapealseid üksuseid. Raketid on isesihtivad.
block.salvo.description = Täiustatud versioon kaksikkahurist, mis tulistab korraga rohkem kuule.
block.fuse.description = Suur lähedale sihtiv energiakahur, mis tulistab kolm läbilõikavat energiakiirt.
block.ripple.description = Äärmiselt võimas kahur, mis tulistab mürske kobaratena kaugete vahemaade taha.
block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane kahur, mis tulistab plahvatavaid mürske.
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.

#Erekir
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.

unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.

#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.

lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.weathersense = Check if a type of weather is active.
lst.weatherset = Set the current state of a type of weather.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.unpackcolor = Unpack RGBA components from a color that was packed using Pack Color.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.

lglobal.false = 0
lglobal.true = 1
lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians
lglobal.@radToDeg = Multiply by this number to convert radians to degrees

lglobal.@time = Playtime of current save, in milliseconds
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
lglobal.@second = Playtime of current save, in seconds
lglobal.@minute = Playtime of current save, in minutes
lglobal.@waveNumber = Current wave number, if waves are enabled
lglobal.@waveTime = Countdown timer for waves, in seconds
lglobal.@mapw = Map width in tiles
lglobal.@maph = Map height in tiles

lglobal.sectionMap = Map
lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup

lglobal.@this = The logic block executing the code
lglobal.@thisx = X coordinate of block executing the code
lglobal.@thisy = Y coordinate of block executing the code
lglobal.@links = Total number of blocks linked to this processors
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)

lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction

lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
lglobal.@client = True if the code is running on a client connected to a server

lglobal.@clientLocale = Locale of the client running the code. For example: en_US
lglobal.@clientUnit = Unit of client running the code
lglobal.@clientName = Player name of client running the code
lglobal.@clientTeam = Team ID of client running the code
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise

logic.nounitbuild = [red]Unit building logic is not allowed here.

lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.

laccess.currentammotype = Current ammo item/liquid of a turret.
laccess.memorycapacity = Number of cells in a memory block.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.

lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.

graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.

lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.emod = True modulo, result sign comes from the divisor.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.ushr = Unsigned bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.

lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.anglediff = Absolute distance between two angles in degrees.
lenum.len = Length of vector.

lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.

lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.

#not a typo, look up 'range notation'
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.

lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.

lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.

lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.

sensor.in = The building/unit to sense.

radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.

unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.

control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.

unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.

playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.

lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.

lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.

lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
