EQL5/examples/M-modules/quick/Tic-Tac-Toe/README.txt

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This is a port of a QtQuick1/Qt4 example.
The JS game logic has (obviously) been ported to Lisp, see "game-logic.lisp".
RUN
===
Please run it from this directory.
For Emacs/Slime, this would be:
eql5 ~/slime/eql-start-swank.lisp tic-tac-toe
QML FILES
=========
Always add these 2 "import" lines for Lisp access:
import EQL5 1.0
import "qrc:///eql5.js" as Lisp
The "eql5.js" file is compiled as a resource into the eql5 shared library,
see "eql5/src/eql5.js" and "eql5/src/eql5.qrc".
NOTES
=====
Try the following:
(qml-set "game" "difficulty" 8) ; one of: 2, 8, 10
Since the logic of the buttons is defined in the QML file, changes to
properties will be reflected immediately by the UI.
Please see also "../qml-lisp/qml/example.lisp" for documentation on calling
Lisp functions from QML.
TIP
===
In order to have uniform access to QQuickItems from both QML and Lisp
functions, it is convenient to set both 'id:' and 'objectName:' to the
same name.
QML Example:
Item {
id: myItem
objectName: "myItem"
}