Cemu/src/config/ActiveSettings.cpp

240 lines
6.9 KiB
C++

#include "Cafe/GameProfile/GameProfile.h"
#include "Cafe/IOSU/legacy/iosu_crypto.h"
#include "Cafe/HW/Latte/Renderer/Vulkan/VulkanAPI.h"
#include "Cafe/CafeSystem.h"
#include "Cemu/Logging/CemuLogging.h"
#include "config/ActiveSettings.h"
#include "config/LaunchSettings.h"
#include "util/helpers/helpers.h"
std::set<fs::path>
ActiveSettings::LoadOnce(
const fs::path& executablePath,
const fs::path& userDataPath,
const fs::path& configPath,
const fs::path& cachePath,
const fs::path& dataPath)
{
s_executable_path = executablePath;
s_user_data_path = userDataPath;
s_config_path = configPath;
s_cache_path = cachePath;
s_data_path = dataPath;
std::set<fs::path> failed_write_access;
for (auto&& path : {userDataPath, configPath, cachePath})
{
if (!fs::exists(path))
{
std::error_code ec;
fs::create_directories(path, ec);
}
if (!TestWriteAccess(path))
{
cemuLog_log(LogType::Force, "Failed to write to {}", _pathToUtf8(path));
failed_write_access.insert(path);
}
}
s_executable_filename = s_executable_path.filename();
g_config.SetFilename(GetConfigPath("settings.xml").generic_wstring());
g_config.Load();
LaunchSettings::ChangeNetworkServiceURL(GetConfig().account.active_service);
std::string additionalErrorInfo;
s_has_required_online_files = iosuCrypt_checkRequirementsForOnlineMode(additionalErrorInfo) == IOS_CRYPTO_ONLINE_REQ_OK;
return failed_write_access;
}
bool ActiveSettings::LoadSharedLibrariesEnabled()
{
return g_current_game_profile->ShouldLoadSharedLibraries().value_or(true);
}
bool ActiveSettings::DisplayDRCEnabled()
{
return g_current_game_profile->StartWithGamepadView();
}
bool ActiveSettings::FullscreenEnabled()
{
if (LaunchSettings::FullscreenEnabled().has_value())
return LaunchSettings::FullscreenEnabled().value();
return GetConfig().fullscreen;
}
CPUMode ActiveSettings::GetCPUMode()
{
auto mode = g_current_game_profile->GetCPUMode().value_or(CPUMode::Auto);
if (mode == CPUMode::Auto)
{
if (GetPhysicalCoreCount() >= 4)
mode = CPUMode::MulticoreRecompiler;
else
mode = CPUMode::SinglecoreRecompiler;
}
else if (mode == CPUMode::DualcoreRecompiler) // dualcore is disabled now
mode = CPUMode::MulticoreRecompiler;
return mode;
}
uint8 ActiveSettings::GetTimerShiftFactor()
{
return s_timer_shift;
}
void ActiveSettings::SetTimerShiftFactor(uint8 shiftFactor)
{
s_timer_shift = shiftFactor;
}
PrecompiledShaderOption ActiveSettings::GetPrecompiledShadersOption()
{
return PrecompiledShaderOption::Auto; // g_current_game_profile->GetPrecompiledShadersState().value_or(GetConfig().precompiled_shaders);
}
bool ActiveSettings::RenderUpsideDownEnabled()
{
return LaunchSettings::RenderUpsideDownEnabled().value_or(GetConfig().render_upside_down);
}
bool ActiveSettings::WaitForGX2DrawDoneEnabled()
{
return GetConfig().gx2drawdone_sync;
}
GraphicAPI ActiveSettings::GetGraphicsAPI()
{
GraphicAPI api = g_current_game_profile->GetGraphicsAPI().value_or(GetConfig().graphic_api);
// check if vulkan even available
if (api == kVulkan && !g_vulkan_available)
api = kOpenGL;
return api;
}
bool ActiveSettings::AudioOutputOnlyAux()
{
return s_audio_aux_only;
}
void ActiveSettings::EnableAudioOnlyAux(bool state)
{
s_audio_aux_only = state;
}
uint32 ActiveSettings::GetPersistentId()
{
return LaunchSettings::GetPersistentId().value_or(GetConfig().account.m_persistent_id);
}
bool ActiveSettings::IsOnlineEnabled()
{
return GetConfig().account.online_enabled && Account::GetAccount(GetPersistentId()).IsValidOnlineAccount() && HasRequiredOnlineFiles();
}
bool ActiveSettings::HasRequiredOnlineFiles()
{
return s_has_required_online_files;
}
NetworkService ActiveSettings::GetNetworkService() {
return static_cast<NetworkService>(GetConfig().account.active_service.GetValue());
}
bool ActiveSettings::DumpShadersEnabled()
{
return s_dump_shaders;
}
bool ActiveSettings::DumpTexturesEnabled()
{
return s_dump_textures;
}
bool ActiveSettings::DumpLibcurlRequestsEnabled()
{
return s_dump_libcurl_requests;
}
void ActiveSettings::EnableDumpShaders(bool state)
{
s_dump_shaders = state;
}
void ActiveSettings::EnableDumpTextures(bool state)
{
s_dump_textures = state;
}
void ActiveSettings::EnableDumpLibcurlRequests(bool state)
{
s_dump_libcurl_requests = state;
}
bool ActiveSettings::VPADDelayEnabled()
{
const uint64 titleId = CafeSystem::GetForegroundTitleId();
// workaround for Art Academy spamming VPADRead
return /* Art Academy: Home Studio (US) */ titleId == 0x000500001017BF00 ||
/* Art Academy: Home Studio (JP) */ titleId == 0x000500001017BE00 ||
/* Art Academy: Atelier (EU) */ titleId == 0x000500001017B500;
}
bool ActiveSettings::ShaderPreventInfiniteLoopsEnabled()
{
const uint64 titleId = CafeSystem::GetForegroundTitleId();
// workaround for NSMBU (and variants) having a bug where shaders can get stuck in infinite loops
// update: As of Cemu 1.20.0 this should no longer be required
return /* NSMBU JP */ titleId == 0x0005000010101C00 ||
/* NSMBU US */ titleId == 0x0005000010101D00 ||
/* NSMBU EU */ titleId == 0x0005000010101E00 ||
/* NSMBU+L US */ titleId == 0x000500001014B700 ||
/* NSMBU+L EU */ titleId == 0x000500001014B800 ||
/* NSLU US */ titleId == 0x0005000010142300 ||
/* NSLU EU */ titleId == 0x0005000010142400;
}
bool ActiveSettings::FlushGPUCacheOnSwap()
{
const uint64 titleId = CafeSystem::GetForegroundTitleId();
// games that require flushing the cache between frames
return
/* PAC-MAN and the Ghostly Adventures (EU) */ titleId == 0x0005000010147900 ||
/* PAC-MAN and the Ghostly Adventures (US) */ titleId == 0x0005000010146300 ||
/* PAC-MAN and the Ghostly Adventures 2 (EU) */ titleId == 0x000500001017E500 ||
/* PAC-MAN and the Ghostly Adventures 2 (US) */ titleId == 0x000500001017E600;
}
bool ActiveSettings::ForceSamplerRoundToPrecision()
{
// some Wayforward games (Duck Tales, Adventure Time Explore The Dungeon) sample textures exactly on the texel edge. On Wii U this is fine because the rounding mode can be controlled
// on OpenGL/Vulkan when uv coordinates are converted from (un)normalized to integer the implementation always truncates which causes an off-by-one error in edge cases
// In the future we should look into optionally correctly emulating sampler behavior (its quite complex, Latte supports flexible precision levels)
const uint64 titleId = CafeSystem::GetForegroundTitleId();
return
/* Adventure Time ETDBIDK (EU) */ titleId == 0x000500001014E100 ||
/* Adventure Time ETDBIDK (US) */ titleId == 0x0005000010144000 ||
/* DuckTales Remastered (EU) */ titleId == 0x0005000010129200 ||
/* DuckTales Remastered (US) */ titleId == 0x0005000010129000;
return false;
}
fs::path ActiveSettings::GetMlcPath()
{
if(const auto launch_mlc = LaunchSettings::GetMLCPath(); launch_mlc.has_value())
return launch_mlc.value();
if(const auto config_mlc = GetConfig().mlc_path.GetValue(); !config_mlc.empty())
return _utf8ToPath(config_mlc);
return GetDefaultMLCPath();
}
fs::path ActiveSettings::GetDefaultMLCPath()
{
return GetUserDataPath("mlc01");
}