VintageStoryFullMachineAge/AccessControls/AccessControls.csproj
2019-09-09 16:56:52 -04:00

96 lines
No EOL
3.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{180853A2-7E1D-4876-9D1E-AA8608D701C3}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>FirstMachineAge</RootNamespace>
<AssemblyName>AccessControls</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="VintagestoryAPI">
<HintPath>..\FirstMachineAge_Common\vs_libs\VintagestoryAPI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>..\FirstMachineAge_Common\vs_libs\VSEssentials.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>..\FirstMachineAge_Common\vs_libs\VSCreativeMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>..\FirstMachineAge_Common\vs_libs\VSSurvivalMod.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>..\FirstMachineAge_Common\vs_libs\protobuf-net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>..\FirstMachineAge_Common\vs_libs\VintagestoryLib.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AccessControlMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="behaviors\BlockBehaviorComplexLockable.cs" />
<Compile Include="GUIs\GuiDialog_ComboLock.cs" />
<Compile Include="items\ItemCombolock.cs" />
<Compile Include="LocksmithCmd.cs" />
<Compile Include="GroupLocksCmd.cs" />
<Compile Include="items\GenericLock.cs" />
<Compile Include="items\GenericKey.cs" />
<Compile Include="data\AccessControlNode.cs" />
<Compile Include="data\LockStatus.cs" />
<Compile Include="data\LockKinds.cs" />
<Compile Include="data\ACLPersisted.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="assets\" />
<Folder Include="assets\fma\" />
<Folder Include="assets\fma\itemtypes\" />
<Folder Include="assets\fma\itemtypes\locks\" />
<Folder Include="items\" />
<Folder Include="behaviors\" />
<Folder Include="GUIs\" />
<Folder Include="assets\fma\shapes\" />
<Folder Include="assets\fma\shapes\access_controls\" />
<Folder Include="data\" />
</ItemGroup>
<ItemGroup>
<None Include="assets\fma\itemtypes\locks\combolock.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FirstMachineAge_Common\Common.csproj">
<Project>{DE0A4E7D-E5FA-441D-A11A-8279E6AC5BBC}</Project>
<Name>Common</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>