new Recipies
added for new blocks: grid recipies
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4 changed files with 40 additions and 0 deletions
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@ -252,6 +252,15 @@
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<None Include="assets\defensive\blocktypes\wood\log_cornercade.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="assets\defensive\recipes\grid\log_barricade.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="assets\defensive\recipes\grid\log_topcade.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Include="assets\defensive\recipes\grid\log_cornercade.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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10
Assorted/assets/defensive/recipes/grid/log_barricade.json
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10
Assorted/assets/defensive/recipes/grid/log_barricade.json
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@ -0,0 +1,10 @@
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{
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ingredientPattern:"R_R LLL R_R",
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ingredients: {
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"R": { type:"item", code:"game:rope", quantity: 1 },
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"L": { type:"item", code:"game:firewood", quantity: 1},
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},
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width: 3,
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height: 3,
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output: { type: "block", code: "defensive:log_barricade-ns" }
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}
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10
Assorted/assets/defensive/recipes/grid/log_cornercade.json
Normal file
10
Assorted/assets/defensive/recipes/grid/log_cornercade.json
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@ -0,0 +1,10 @@
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{
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ingredientPattern:"_R_ RLL _LR",
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ingredients: {
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"R": { type:"item", code:"game:rope", quantity: 1 },
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"L": { type:"item", code:"game:firewood", quantity: 1},
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},
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width: 3,
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height: 3,
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output: { type: "block", code: "defensive:log_cornercade-north" }
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}
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11
Assorted/assets/defensive/recipes/grid/log_topcade.json
Normal file
11
Assorted/assets/defensive/recipes/grid/log_topcade.json
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@ -0,0 +1,11 @@
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{
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ingredientPattern: "RDR LLL R_R",
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ingredients: {
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"R": { type:"item", code:"game:rope", quantity: 1 },
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"L": { type:"item", code:"game:firewood", quantity: 1},
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"D": { type:"item", code:"game:firewood", quantity: 2},
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},
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width: 3,
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height: 3,
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output: { type: "block", code: "defensive:log_topcade-ns" }
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}
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