Port of Skyrim Outfit System's SKSE dll for Skyrim SE
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MetricExpansion aff026ad3f Starting work to detect snowy weather.
- Allow weather to be passed into location checks.
 - Allow reordering of autoswitch menu items.
2020-11-15 14:12:55 -08:00
.vscode Handle quickmenu back-out 2020-10-31 23:04:05 -07:00
dependencies Fix to how we include relocation patch 2020-11-02 20:30:57 -08:00
include Starting work to detect snowy weather. 2020-11-15 14:12:55 -08:00
mod_files Starting work to detect snowy weather. 2020-11-15 14:12:55 -08:00
src Starting work to detect snowy weather. 2020-11-15 14:12:55 -08:00
.gitattributes Initial commit 2019-04-03 00:06:18 -07:00
.gitignore Remove compiled scripts and auto-move finished products. 2020-10-31 13:26:41 -07:00
.gitmodules Change to GitLab 2020-11-08 11:35:20 -08:00
CMakeLists.txt Show protoc compiler path 2020-11-15 14:12:55 -08:00
LICENSE.md Add the same license as the original Skyrim Outfit System 2020-11-02 00:17:16 -08:00
README.md Update AppVeyor badge 2020-11-08 11:42:04 -08:00
SkyrimOutfitSystem.code-workspace Add Papyrus workspace 2020-10-31 12:51:23 -07:00
skyrimse.ppj Remove compiled PEX files 2020-10-31 13:17:20 -07:00
vcpkg.json Add protobufs to build process 2020-11-14 12:04:17 -08:00

Skyrim Outfit System SE Revived

Build status

This mod is a resurrection of aers's port of David J Cobb's Skyrim Outfit System for Skyrim SE.

This version now features a better Quickselect system using UIExtensions menus and is also version independent from the SKSE/Skyrim runtimes version by use of the Address Library. It has been tested on Skyrim runtimes 1.5.73 to 1.5.97.

License

This mod is derived from aers's SSE port of DavidJCobb's Skyrim Outfit System. Since DavidJCobb originally licensed Skyrim Outfit System under CC-BY-NC-SA-4.0, which must be applied to derivative works, this rework also uses the same license.

Some files in the dependencies folder are from other places, and fall under their respective licenses.

Building

More instructions will be added here soon.

This project is 64-bit statically linked and uses vcpkg to get dependencies. Make sure to run the CMake configure with the following flags.

-DCMAKE_TOOLCHAIN_FILE=${PATH TO VCPKG TOOLCHAIN} -DVCPKG_TARGET_TRIPLET=x64-windows-static