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8152653172
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More entrypoint logging
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2022-10-09 14:55:36 -07:00 |
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1e9822d554
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Add basic entrypoint logging
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2022-10-09 14:50:57 -07:00 |
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f12d99f645
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Load log setting
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2022-10-09 14:19:42 -07:00 |
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fbcd0ebbaa
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Deep logging support
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2022-10-09 14:07:31 -07:00 |
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6d5ac0ea14
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Format
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2022-10-09 12:58:42 -07:00 |
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bf6097ae4d
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Links
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2022-10-08 20:07:58 -07:00 |
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a0ce24c91f
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First blood
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2022-10-08 18:46:52 -07:00 |
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2b66de7d01
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Handle Oriented
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2022-10-09 01:21:26 +00:00 |
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a4f09d37c0
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Add fomod and new cmake options
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2022-09-17 15:22:16 -07:00 |
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45f90ade3f
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Implement actual slot counting logic
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2022-09-16 22:45:20 -07:00 |
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2581385178
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Add prototype hook for SE (untested)
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2022-09-16 22:45:20 -07:00 |
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4f8c8e077c
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Refactor hooks to reduce duplication
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2022-09-11 15:49:18 -07:00 |
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9fb0616b92
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Remove explicit fmt header
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2022-09-11 14:24:29 -07:00 |
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bcbc230f3f
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More efficient logging
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2022-09-11 14:14:00 -07:00 |
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2f40ae126b
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Support skinning NPCs
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2022-08-28 22:21:21 +00:00 |
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46d722b221
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Update version header
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2022-08-27 23:28:04 -07:00 |
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433530a574
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Switch to newer CLS for pre-AE
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2022-08-27 15:14:52 -07:00 |
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8b68746ee6
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Add dual pre and post AE support in build
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2022-08-27 14:28:29 -07:00 |
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e482293693
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Clean up build settings
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2022-08-23 19:45:59 -07:00 |
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b3955916d9
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More work
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2022-08-22 22:40:30 -07:00 |
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df2c1434fd
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Attempt to handle branch trampoline
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2022-08-22 22:03:18 -07:00 |
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b204846e38
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Add note about actor pointer
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2022-08-22 19:48:49 -07:00 |
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acad9f1349
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More stuff
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2022-08-21 17:04:23 -07:00 |
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04165b9d59
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Got new main.cpp working
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2022-08-21 14:00:59 -07:00 |
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4f05ada7ff
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Fix logging
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2022-08-21 13:10:22 -07:00 |
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c829dea0d9
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More work
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2022-08-20 22:46:46 -07:00 |
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631ab013ad
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More work
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2022-08-20 22:42:48 -07:00 |
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9e0e49baaa
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More work. SKSE query API
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2022-08-20 22:27:26 -07:00 |
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147af7f449
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A bunch of work to remove SKSE and update to new CommonLibSSE for AE
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2022-08-20 22:10:56 -07:00 |
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e925544170
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Add actor editing to backend
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2021-05-21 20:47:51 -07:00 |
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6364cbf662
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First version of backend for multi-actor that builds
Only lightly tested. Still need to figure out "frontend" and test with other actors somehow.
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2021-05-21 20:26:20 -07:00 |
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82204fec0b
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Add calls for Papyrus to use
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2020-12-04 16:13:04 -08:00 |
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7980483031
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Core of Spiral 1 + 2
- Implemented the effects.
- Need to add to the settings
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2020-12-04 16:04:24 -08:00 |
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3f094c98a4
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Start Spiral 1 for Outfit Passthrough
- Allow outfit to specify if it allows passthrough
- Make this setting loaded/unloaded via JSON
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2020-12-04 13:22:38 -08:00 |
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5d64ab6350
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Unlock version check and add more loc types.
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2020-11-22 13:55:23 -08:00 |
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5a00d24154
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Add more weathers and locations.
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2020-11-22 13:36:07 -08:00 |
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da4b5cbc90
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Cutting down the generated header.
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2020-11-22 12:31:27 -08:00 |
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a7c9098af2
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Fix memory bug.
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2020-11-15 14:12:55 -08:00 |
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aff026ad3f
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Starting work to detect snowy weather.
- Allow weather to be passed into location checks.
- Allow reordering of autoswitch menu items.
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2020-11-15 14:12:55 -08:00 |
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856756f132
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Fix for interned string bug.
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2020-11-15 14:12:18 -08:00 |
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1a8e1d2198
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Add JSON import and export of settings
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2020-11-15 11:26:50 -08:00 |
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a33f18118e
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First cut at using protobufs.
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2020-11-14 13:54:30 -08:00 |
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ba9c2954ba
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Better location checking. Silence warnings.
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2020-11-08 11:42:12 -08:00 |
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97bc3b3190
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(De)serialization of autoswtich settings.
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2020-11-05 21:21:13 -08:00 |
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635a393e14
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Added some preliminary work on location detection.
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2020-11-03 00:17:32 -08:00 |
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3a6ae17194
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Beginnings of C++ support for location switch.
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2020-11-02 21:44:20 -08:00 |
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ab6ac119aa
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Initial implementation of new Quickslots
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2020-10-31 18:23:25 -07:00 |
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78fd221412
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Fix header for older version of SKSE
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2020-10-30 23:15:31 -07:00 |
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78562e2703
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Added CMakeLists files. Basic functionality.
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2020-10-30 22:26:10 -07:00 |
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230e5dd65c
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Finally got it to build, with much beating
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2020-10-28 23:35:13 -07:00 |
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