Commit graph

52 commits

Author SHA1 Message Date
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8152653172 More entrypoint logging 2022-10-09 14:55:36 -07:00
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1e9822d554 Add basic entrypoint logging 2022-10-09 14:50:57 -07:00
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f12d99f645 Load log setting 2022-10-09 14:19:42 -07:00
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fbcd0ebbaa Deep logging support 2022-10-09 14:07:31 -07:00
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6d5ac0ea14 Format 2022-10-09 12:58:42 -07:00
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bf6097ae4d Links 2022-10-08 20:07:58 -07:00
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a0ce24c91f First blood 2022-10-08 18:46:52 -07:00
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2b66de7d01 Handle Oriented 2022-10-09 01:21:26 +00:00
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a4f09d37c0 Add fomod and new cmake options 2022-09-17 15:22:16 -07:00
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45f90ade3f Implement actual slot counting logic 2022-09-16 22:45:20 -07:00
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2581385178 Add prototype hook for SE (untested) 2022-09-16 22:45:20 -07:00
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4f8c8e077c Refactor hooks to reduce duplication 2022-09-11 15:49:18 -07:00
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9fb0616b92 Remove explicit fmt header 2022-09-11 14:24:29 -07:00
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bcbc230f3f More efficient logging 2022-09-11 14:14:00 -07:00
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2f40ae126b Support skinning NPCs 2022-08-28 22:21:21 +00:00
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46d722b221 Update version header 2022-08-27 23:28:04 -07:00
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433530a574 Switch to newer CLS for pre-AE 2022-08-27 15:14:52 -07:00
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8b68746ee6 Add dual pre and post AE support in build 2022-08-27 14:28:29 -07:00
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e482293693 Clean up build settings 2022-08-23 19:45:59 -07:00
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b3955916d9 More work 2022-08-22 22:40:30 -07:00
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df2c1434fd Attempt to handle branch trampoline 2022-08-22 22:03:18 -07:00
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b204846e38 Add note about actor pointer 2022-08-22 19:48:49 -07:00
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acad9f1349 More stuff 2022-08-21 17:04:23 -07:00
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04165b9d59 Got new main.cpp working 2022-08-21 14:00:59 -07:00
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4f05ada7ff Fix logging 2022-08-21 13:10:22 -07:00
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c829dea0d9 More work 2022-08-20 22:46:46 -07:00
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631ab013ad More work 2022-08-20 22:42:48 -07:00
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9e0e49baaa More work. SKSE query API 2022-08-20 22:27:26 -07:00
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147af7f449 A bunch of work to remove SKSE and update to new CommonLibSSE for AE 2022-08-20 22:10:56 -07:00
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e925544170 Add actor editing to backend 2021-05-21 20:47:51 -07:00
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6364cbf662 First version of backend for multi-actor that builds
Only lightly tested. Still need to figure out "frontend" and test with other actors somehow.
2021-05-21 20:26:20 -07:00
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82204fec0b Add calls for Papyrus to use 2020-12-04 16:13:04 -08:00
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7980483031 Core of Spiral 1 + 2
- Implemented the effects.
 - Need to add to the settings
2020-12-04 16:04:24 -08:00
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3f094c98a4 Start Spiral 1 for Outfit Passthrough
- Allow outfit to specify if it allows passthrough
 - Make this setting loaded/unloaded via JSON
2020-12-04 13:22:38 -08:00
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5d64ab6350 Unlock version check and add more loc types. 2020-11-22 13:55:23 -08:00
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5a00d24154 Add more weathers and locations. 2020-11-22 13:36:07 -08:00
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da4b5cbc90 Cutting down the generated header. 2020-11-22 12:31:27 -08:00
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a7c9098af2 Fix memory bug. 2020-11-15 14:12:55 -08:00
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aff026ad3f Starting work to detect snowy weather.
- Allow weather to be passed into location checks.
 - Allow reordering of autoswitch menu items.
2020-11-15 14:12:55 -08:00
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856756f132 Fix for interned string bug. 2020-11-15 14:12:18 -08:00
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1a8e1d2198 Add JSON import and export of settings 2020-11-15 11:26:50 -08:00
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a33f18118e First cut at using protobufs. 2020-11-14 13:54:30 -08:00
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ba9c2954ba Better location checking. Silence warnings. 2020-11-08 11:42:12 -08:00
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97bc3b3190 (De)serialization of autoswtich settings. 2020-11-05 21:21:13 -08:00
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635a393e14 Added some preliminary work on location detection. 2020-11-03 00:17:32 -08:00
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3a6ae17194 Beginnings of C++ support for location switch. 2020-11-02 21:44:20 -08:00
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ab6ac119aa Initial implementation of new Quickslots 2020-10-31 18:23:25 -07:00
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78fd221412 Fix header for older version of SKSE 2020-10-30 23:15:31 -07:00
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78562e2703 Added CMakeLists files. Basic functionality. 2020-10-30 22:26:10 -07:00
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230e5dd65c Finally got it to build, with much beating 2020-10-28 23:35:13 -07:00