Finally got it to build, with much beating
This commit is contained in:
parent
52259574da
commit
230e5dd65c
9 changed files with 166 additions and 87 deletions
|
|
@ -5,12 +5,17 @@
|
|||
#include "skse64/PapyrusVM.h"
|
||||
|
||||
#include "skse64/GameRTTI.h"
|
||||
#include "skse64/GameFormComponents.h"
|
||||
#include "skse64/GameObjects.h"
|
||||
#include "skse64/GameReferences.h"
|
||||
|
||||
#include "RE/FormComponents/TESForm/TESObject/TESBoundObject/TESObjectARMO.h"
|
||||
#include "RE/FileIO/TESDataHandler.h"
|
||||
#include "RE/FormComponents/TESForm/TESObjectREFR/Actor/Actor.h"
|
||||
#include "RE/AI/AIProcess.h"
|
||||
#include "RE/Inventory/InventoryChanges.h"
|
||||
#include "RE/Inventory/InventoryEntryData.h"
|
||||
|
||||
#include "ArmorAddonOverrideService.h"
|
||||
|
||||
#include "cobb/strings.h"
|
||||
|
|
@ -24,11 +29,13 @@
|
|||
SInt32 GetOutfitNameMaxLength(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
return ArmorAddonOverrideService::ce_outfitNameMaxLength;
|
||||
}
|
||||
VMResultArray<RE::TESObjectARMO*> GetCarriedArmor(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, RE::Actor* target) {
|
||||
VMResultArray<TESObjectARMO*> GetCarriedArmor(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, Actor* target_skse) {
|
||||
VMResultArray<RE::TESObjectARMO*> result;
|
||||
auto target = (RE::Actor*) (target_skse);
|
||||
if (target == nullptr) {
|
||||
registry->LogError("Cannot retrieve data for a None actor.", stackId);
|
||||
return result;
|
||||
VMResultArray<TESObjectARMO*> empty;
|
||||
return empty;
|
||||
}
|
||||
//
|
||||
class _Visitor : public RE::InventoryChanges::IItemChangeVisitor {
|
||||
|
|
@ -37,11 +44,12 @@
|
|||
// shield, then we need to grab the equipped shield's worn-flags.
|
||||
//
|
||||
public:
|
||||
virtual ReturnType Visit(RE::InventoryEntryData* data) override {
|
||||
const auto form = data->type;
|
||||
virtual bool Visit(RE::InventoryEntryData* data) override {
|
||||
// Return true to continue, or else false to break.
|
||||
const auto form = data->object;
|
||||
if (form && form->formType == RE::FormType::Armor)
|
||||
this->list.push_back(reinterpret_cast<RE::TESObjectARMO*>(form));
|
||||
return ReturnType::kContinue;
|
||||
return true;
|
||||
};
|
||||
|
||||
VMResultArray<RE::TESObjectARMO*>& list;
|
||||
|
|
@ -53,13 +61,20 @@
|
|||
_Visitor visitor(result);
|
||||
inventory->ExecuteVisitor(&visitor);
|
||||
}
|
||||
return result;
|
||||
VMResultArray<TESObjectARMO*> converted_result;
|
||||
converted_result.reserve(result.size());
|
||||
for (const auto ptr : result) {
|
||||
converted_result.push_back((TESObjectARMO*)ptr);
|
||||
}
|
||||
return converted_result;
|
||||
}
|
||||
VMResultArray<RE::TESObjectARMO*> GetWornItems(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, RE::Actor* target) {
|
||||
VMResultArray<TESObjectARMO*> GetWornItems(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, Actor* target_skse) {
|
||||
VMResultArray<RE::TESObjectARMO*> result;
|
||||
auto target = (RE::Actor*) (target_skse);
|
||||
if (target == nullptr) {
|
||||
registry->LogError("Cannot retrieve data for a None actor.", stackId);
|
||||
return result;
|
||||
VMResultArray<TESObjectARMO*> empty;
|
||||
return empty;
|
||||
}
|
||||
//
|
||||
class _Visitor : public RE::InventoryChanges::IItemChangeVisitor {
|
||||
|
|
@ -68,11 +83,11 @@
|
|||
// shield, then we need to grab the equipped shield's worn-flags.
|
||||
//
|
||||
public:
|
||||
virtual ReturnType Visit(RE::InventoryEntryData* data) override {
|
||||
auto form = data->type;
|
||||
virtual bool Visit(RE::InventoryEntryData* data) override {
|
||||
auto form = data->object;
|
||||
if (form && form->formType == RE::FormType::Armor)
|
||||
this->list.push_back(reinterpret_cast<RE::TESObjectARMO*>(form));
|
||||
return ReturnType::kContinue;
|
||||
return true;
|
||||
};
|
||||
|
||||
VMResultArray<RE::TESObjectARMO*>& list;
|
||||
|
|
@ -84,11 +99,17 @@
|
|||
_Visitor visitor(result);
|
||||
inventory->ExecuteVisitorOnWorn(&visitor);
|
||||
}
|
||||
return result;
|
||||
VMResultArray<TESObjectARMO*> converted_result;
|
||||
converted_result.reserve(result.size());
|
||||
for (const auto ptr : result) {
|
||||
converted_result.push_back((TESObjectARMO*)ptr);
|
||||
}
|
||||
return converted_result;
|
||||
}
|
||||
void RefreshArmorFor(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, RE::Actor* target) {
|
||||
void RefreshArmorFor(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, Actor* target_skse) {
|
||||
auto target = (RE::Actor*) (target_skse);
|
||||
ERROR_AND_RETURN_IF(target == nullptr, "Cannot refresh armor on a None actor.", registry, stackId);
|
||||
auto pm = target->processManager;
|
||||
auto pm = target->currentProcess;
|
||||
if (pm) {
|
||||
//
|
||||
// "SetEquipFlag" tells the process manager that the actor's
|
||||
|
|
@ -97,7 +118,8 @@
|
|||
// should see a call near the start of EquipManager's func-
|
||||
// tion to equip an item.
|
||||
//
|
||||
pm->SetEquipFlag(RE::ActorProcessManager::Flag::kUnk01);
|
||||
// NOTE: AIProcess is also called as ActorProcessManager
|
||||
pm->SetEquipFlag(RE::AIProcess::Flag::kUnk01);
|
||||
pm->UpdateEquipment(target);
|
||||
}
|
||||
}
|
||||
|
|
@ -110,7 +132,7 @@
|
|||
void setup(std::string nameFilter, bool mustBePlayable) {
|
||||
auto data = RE::TESDataHandler::GetSingleton();
|
||||
auto& list = data->GetFormArray(RE::FormType::Armor);
|
||||
const auto size = list.GetSize();
|
||||
const auto size = list.size();
|
||||
this->names.reserve(size);
|
||||
this->armors.reserve(size);
|
||||
for (UInt32 i = 0; i < size; i++) {
|
||||
|
|
@ -119,11 +141,12 @@
|
|||
auto armor = static_cast<RE::TESObjectARMO*>(form);
|
||||
if (armor->templateArmor) // filter out predefined enchanted variants, to declutter the list
|
||||
continue;
|
||||
if (mustBePlayable && !!(armor->flags & 4))
|
||||
if (mustBePlayable && !!(armor->formFlags & RE::TESObjectARMO::RecordFlags::kNonPlayable))
|
||||
continue;
|
||||
std::string armorName;
|
||||
{ // get name
|
||||
TESFullName* tfn = DYNAMIC_CAST(armor, TESObjectARMO, TESFullName);
|
||||
// TESFullName* tfn = DYNAMIC_CAST(armor, TESObjectARMO, TESFullName);
|
||||
TESFullName* tfn = (TESFullName*)Runtime_DynamicCast((void*)armor, RTTI_TESObjectARMO, RTTI_TESFullName);
|
||||
if (tfn)
|
||||
armorName = tfn->name.data;
|
||||
}
|
||||
|
|
@ -153,12 +176,17 @@
|
|||
void Prep(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString filter, bool mustBePlayable) {
|
||||
data.setup(filter.data, mustBePlayable);
|
||||
}
|
||||
VMResultArray<RE::TESObjectARMO*> GetForms(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
VMResultArray<TESObjectARMO*> GetForms(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
VMResultArray<RE::TESObjectARMO*> result;
|
||||
auto& list = data.armors;
|
||||
for (auto it = list.begin(); it != list.end(); it++)
|
||||
result.push_back(*it);
|
||||
return result;
|
||||
VMResultArray<TESObjectARMO*> converted_result;
|
||||
converted_result.reserve(result.size());
|
||||
for (const auto ptr : result) {
|
||||
converted_result.push_back((TESObjectARMO*)ptr);
|
||||
}
|
||||
return converted_result;
|
||||
}
|
||||
VMResultArray<BSFixedString> GetNames(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
VMResultArray<BSFixedString> result;
|
||||
|
|
@ -204,7 +232,8 @@
|
|||
data.bodySlots.push_back(i);
|
||||
data.armors.push_back(armor);
|
||||
{ // name
|
||||
TESFullName* pFullName = DYNAMIC_CAST(armor, TESObjectARMO, TESFullName);
|
||||
// TESFullName* pFullName = DYNAMIC_CAST(armor, TESObjectARMO, TESFullName);
|
||||
TESFullName* pFullName = (TESFullName*) Runtime_DynamicCast((void*) armor, RTTI_TESObjectARMO, RTTI_TESFullName);
|
||||
if (pFullName)
|
||||
data.armorNames.push_back(pFullName->name.data);
|
||||
else
|
||||
|
|
@ -218,12 +247,17 @@
|
|||
registry->LogWarning("The specified outfit does not exist.", stackId);
|
||||
}
|
||||
}
|
||||
VMResultArray<RE::TESObjectARMO*> GetArmorForms(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
VMResultArray<TESObjectARMO*> GetArmorForms(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
VMResultArray<RE::TESObjectARMO*> result;
|
||||
auto& list = data.armors;
|
||||
for (auto it = list.begin(); it != list.end(); it++)
|
||||
result.push_back(*it);
|
||||
return result;
|
||||
VMResultArray<TESObjectARMO*> converted_result;
|
||||
converted_result.reserve(result.size());
|
||||
for (const auto ptr : result) {
|
||||
converted_result.push_back((TESObjectARMO*)ptr);
|
||||
}
|
||||
return converted_result;
|
||||
}
|
||||
VMResultArray<BSFixedString> GetArmorNames(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
VMResultArray<BSFixedString> result;
|
||||
|
|
@ -343,7 +377,8 @@
|
|||
}
|
||||
}
|
||||
//
|
||||
void AddArmorToOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name, RE::TESObjectARMO* armor) {
|
||||
void AddArmorToOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name, TESObjectARMO* armor_skse) {
|
||||
auto armor = (RE::TESObjectARMO*) (armor_skse);
|
||||
ERROR_AND_RETURN_IF(armor == nullptr, "Cannot add a None armor to an outfit.", registry, stackId);
|
||||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
try {
|
||||
|
|
@ -354,7 +389,8 @@
|
|||
registry->LogWarning("The specified outfit does not exist.", stackId);
|
||||
}
|
||||
}
|
||||
bool ArmorConflictsWithOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, RE::TESObjectARMO* armor, BSFixedString name) {
|
||||
bool ArmorConflictsWithOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, TESObjectARMO* armor_skse, BSFixedString name) {
|
||||
auto armor = (RE::TESObjectARMO*) (armor_skse);
|
||||
if (armor == nullptr) {
|
||||
registry->LogWarning("A None armor can't conflict with anything in an outfit.", stackId);
|
||||
return false;
|
||||
|
|
@ -383,7 +419,7 @@
|
|||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
service.deleteOutfit(name.data);
|
||||
}
|
||||
VMResultArray<RE::TESObjectARMO*> GetOutfitContents(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name) {
|
||||
VMResultArray<TESObjectARMO*> GetOutfitContents(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name) {
|
||||
VMResultArray<RE::TESObjectARMO*> result;
|
||||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
try {
|
||||
|
|
@ -395,7 +431,12 @@
|
|||
catch (std::out_of_range) {
|
||||
registry->LogWarning("The specified outfit does not exist.", stackId);
|
||||
}
|
||||
return result;
|
||||
VMResultArray<TESObjectARMO*> converted_result;
|
||||
converted_result.reserve(result.size());
|
||||
for (const auto ptr : result) {
|
||||
converted_result.push_back((TESObjectARMO*)ptr);
|
||||
}
|
||||
return converted_result;
|
||||
}
|
||||
BSFixedString GetSelectedOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*) {
|
||||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
|
|
@ -415,7 +456,8 @@
|
|||
result.push_back(it->c_str());
|
||||
return result;
|
||||
}
|
||||
void RemoveArmorFromOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name, RE::TESObjectARMO* armor) {
|
||||
void RemoveArmorFromOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name, TESObjectARMO* armor_skse) {
|
||||
auto armor = (RE::TESObjectARMO*) (armor_skse);
|
||||
ERROR_AND_RETURN_IF(armor == nullptr, "Cannot remove a None armor from an outfit.", registry, stackId);
|
||||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
try {
|
||||
|
|
@ -426,7 +468,8 @@
|
|||
registry->LogWarning("The specified outfit does not exist.", stackId);
|
||||
}
|
||||
}
|
||||
void RemoveConflictingArmorsFrom(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, RE::TESObjectARMO* armor, BSFixedString name) {
|
||||
void RemoveConflictingArmorsFrom(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, TESObjectARMO* armor_skse, BSFixedString name) {
|
||||
auto armor = (RE::TESObjectARMO*) (armor_skse);
|
||||
ERROR_AND_RETURN_IF(armor == nullptr, "A None armor can't conflict with anything in an outfit.", registry, stackId);
|
||||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
try {
|
||||
|
|
@ -438,7 +481,7 @@
|
|||
RE::TESObjectARMO* existing = *it;
|
||||
if (existing) {
|
||||
const auto mask = existing->GetSlotMask();
|
||||
if ((mask & candidateMask) != RE::BGSBipedObjectForm::FirstPersonFlag::kNone)
|
||||
if ((static_cast<uint32_t>(mask) & static_cast<uint32_t>(candidateMask)) != static_cast<uint32_t>(RE::BGSBipedObjectForm::FirstPersonFlag::kNone))
|
||||
conflicts.push_back(existing);
|
||||
}
|
||||
}
|
||||
|
|
@ -473,15 +516,24 @@
|
|||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
return service.hasOutfit(name.data);
|
||||
}
|
||||
void OverwriteOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name, VMArray<RE::TESObjectARMO*> armors) {
|
||||
void OverwriteOutfit(VMClassRegistry* registry, UInt32 stackId, StaticFunctionTag*, BSFixedString name, VMArray<TESObjectARMO*> armors_skse) {
|
||||
auto& service = ArmorAddonOverrideService::GetInstance();
|
||||
// Convert input array.
|
||||
VMResultArray<RE::TESObjectARMO*> armors;
|
||||
armors.reserve(armors_skse.Length());
|
||||
for (std::size_t i = 0; i < armors_skse.Length(); i++) {
|
||||
TESObjectARMO* ptr;
|
||||
armors_skse.Get(&ptr, i);
|
||||
armors.push_back((RE::TESObjectARMO*)ptr);
|
||||
}
|
||||
// End convert
|
||||
try {
|
||||
auto& outfit = service.getOrCreateOutfit(name.data);
|
||||
outfit.armors.clear();
|
||||
auto count = armors.Length();
|
||||
auto count = armors.size();
|
||||
for (UInt32 i = 0; i < count; i++) {
|
||||
RE::TESObjectARMO* ptr = nullptr;
|
||||
armors.Get(&ptr, i);
|
||||
ptr = armors.at(i);
|
||||
if (ptr)
|
||||
outfit.armors.insert(ptr);
|
||||
}
|
||||
|
|
@ -510,19 +562,19 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
registry
|
||||
));
|
||||
registry->SetFunctionFlags("SkyrimOutfitSystemNativeFuncs", "GetOutfitNameMaxLength", VMClassRegistry::kFunctionFlag_NoWait);
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, VMResultArray<RE::TESObjectARMO*>, RE::Actor*>(
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, VMResultArray<TESObjectARMO*>, Actor*>(
|
||||
"GetCarriedArmor",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
GetCarriedArmor,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, VMResultArray<RE::TESObjectARMO*>, RE::Actor*>(
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, VMResultArray<TESObjectARMO*>, Actor*>(
|
||||
"GetWornItems",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
GetWornItems,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, void, RE::Actor*>(
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, void, Actor*>(
|
||||
"RefreshArmorFor",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
RefreshArmorFor,
|
||||
|
|
@ -536,7 +588,7 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
ArmorFormSearchUtils::Prep,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction0<StaticFunctionTag, VMResultArray<RE::TESObjectARMO*>>(
|
||||
registry->RegisterFunction(new NativeFunction0<StaticFunctionTag, VMResultArray<TESObjectARMO*>>(
|
||||
"GetArmorSearchResultForms",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
ArmorFormSearchUtils::GetForms,
|
||||
|
|
@ -562,7 +614,7 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
BodySlotListing::Prep,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction0<StaticFunctionTag, VMResultArray<RE::TESObjectARMO*>>(
|
||||
registry->RegisterFunction(new NativeFunction0<StaticFunctionTag, VMResultArray<TESObjectARMO*>>(
|
||||
"GetOutfitBodySlotListingArmorForms",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
BodySlotListing::GetArmorForms,
|
||||
|
|
@ -595,10 +647,10 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
registry
|
||||
));
|
||||
registry->SetFunctionFlags("SkyrimOutfitSystemNativeFuncs", "NaturalSort_ASCII", VMClassRegistry::kFunctionFlag_NoWait);
|
||||
registry->RegisterFunction(new NativeFunction3<StaticFunctionTag, VMResultArray<BSFixedString>, VMArray<BSFixedString>, VMArray<RE::TESObjectARMO*>, bool>(
|
||||
registry->RegisterFunction(new NativeFunction3<StaticFunctionTag, VMResultArray<BSFixedString>, VMArray<BSFixedString>, VMArray<TESObjectARMO*>, bool>(
|
||||
"NaturalSortPairArmor_ASCII",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
StringSorts::NaturalSortPair_ASCII<RE::TESObjectARMO*>,
|
||||
StringSorts::NaturalSortPair_ASCII<TESObjectARMO*>,
|
||||
registry
|
||||
));
|
||||
registry->SetFunctionFlags("SkyrimOutfitSystemNativeFuncs", "NaturalSortPairArmor_ASCII", VMClassRegistry::kFunctionFlag_NoWait);
|
||||
|
|
@ -620,13 +672,13 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
registry->SetFunctionFlags("SkyrimOutfitSystemNativeFuncs", "ToHex", VMClassRegistry::kFunctionFlag_NoWait);
|
||||
}
|
||||
//
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, BSFixedString, RE::TESObjectARMO*>(
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, BSFixedString, TESObjectARMO*>(
|
||||
"AddArmorToOutfit",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
AddArmorToOutfit,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, bool, RE::TESObjectARMO*, BSFixedString>(
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, bool, TESObjectARMO*, BSFixedString>(
|
||||
"ArmorConflictsWithOutfit",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
ArmorConflictsWithOutfit,
|
||||
|
|
@ -644,7 +696,7 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
DeleteOutfit,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, VMResultArray<RE::TESObjectARMO*>, BSFixedString>(
|
||||
registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, VMResultArray<TESObjectARMO*>, BSFixedString>(
|
||||
"GetOutfitContents",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
GetOutfitContents,
|
||||
|
|
@ -668,13 +720,13 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
ListOutfits,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, BSFixedString, RE::TESObjectARMO*>(
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, BSFixedString, TESObjectARMO*>(
|
||||
"RemoveArmorFromOutfit",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
RemoveArmorFromOutfit,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, RE::TESObjectARMO*, BSFixedString>(
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, TESObjectARMO*, BSFixedString>(
|
||||
"RemoveConflictingArmorsFrom",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
RemoveConflictingArmorsFrom,
|
||||
|
|
@ -692,7 +744,7 @@ bool OutfitSystem::RegisterPapyrus(VMClassRegistry* registry) {
|
|||
OutfitExists,
|
||||
registry
|
||||
));
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, BSFixedString, VMArray<RE::TESObjectARMO*>>(
|
||||
registry->RegisterFunction(new NativeFunction2<StaticFunctionTag, void, BSFixedString, VMArray<TESObjectARMO*>>(
|
||||
"OverwriteOutfit",
|
||||
"SkyrimOutfitSystemNativeFuncs",
|
||||
OverwriteOutfit,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue